The death of [25 Illusionist] Mxy (Gnome)

in The Knifegrinder's Workshop

from the perspective of [44 Dark Dreamer] Amira -=Denizens of Lloth=- (Kobold)

<worn as a badge>    a frost-rimed leather badge
<worn on head>       a golden crown set with diamonds
<worn on eyes>       a diabolical silver eyepatch
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        an anti-matter earring
<worn on face>       the petrified visage of Lord Nymav K'haar [poor]
<worn around neck>   a priest's holy collar
<worn around neck>   a necklace of pure obsidian
<worn on body>       an imperceptable shroud of stars (glowing) (humming)
<worn about body>    the robes of the maelstrom of wisdom
<worn on back>       a big big bag for a little person [89%]
<worn on tail>       a frozen gold tail protector
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone
<worn about waist>   the silk twined rope [superior]
<worn on belt buckle>the epic flute of sleeping and charming
<attached to belt>   a tome of wizardry
<attached to belt>   a tome of wizardry [88%]
<worn on arms>       some twisted emerald vambraces
<held as shield>     a well-polished mithril body shield [superior] with a strange sharp rubin
<worn around wrist>  a bracelet of woven willow leaves [superior] [80%]
<worn around wrist>  a bracelet of astrology [superior]
<worn on hands>      a pair of mantis-hide gloves
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<held>               the bone wand of Berbrathus (glowing)
<worn on legs>       some well-crafted leather greaves
<worn on feet>       boots of endurance

 .****  
 ..@**  
 ...**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 393h/393H 241v/241V Pos: standing >
 
 .****  
 ..@**  
 ...**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 393h/393H 241v/241V Pos: standing >
You start chanting...

< 393h/393H 241v/241V Pos: standing >
You complete your spell...
You failed.

< 393h/393H 241v/241V Pos: standing >

< 393h/393H 241v/241V Pos: standing >
 
  .....D...   
 .^.^..***..  
 ..^..******  
 ^....@*****  
 ^^.....****  
 ^.^^....***  
  .......**   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 239v/241V Pos: standing >
 
  ^.....D..   
 ^.^.^..***.  
 ^..^..*****  
 ^^...@.****  
 ^^^.....***  
 M^.^^....**  
  ^.......*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 237v/241V Pos: standing >
 
  M++++++++   
 ^^.....D...  
 ^.^.^..***.  
 ^..^.@*****  
 ^^.....****  
 ^^^.....***  
  ^.^^....*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 235v/241V Pos: standing >
 
  ^^.^.^...   
 MM+++++++++  
 ^^.....D...  
 ^.^.^@.***.  
 ^..^..*****  
 ^^.....****  
  ^^.....**   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 234v/241V Pos: standing >
 
  ^^MMMMM.^   
 .^^.^.^....  
 MM+++++++++  
 ^^...@.D...  
 ^.^.^..***.  
 ^..^..*****  
  ^.....***   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 233v/241V Pos: standing >
 
  .^^MMMMM.   
 ^.^^.^.^...  
 ^MM++++++++  
 ^^^..@..D..  
 ^^.^.^..***  
 ^^..^..****  
  ^^.....**   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 231v/241V Pos: standing >
 
  ^.^^MMMMM   
 M^.^^.^.^..  
 M^MM+++++++  
 M^^^.@...D.  
 M^^.^.^..**  
 M^^..^..***  
  ^^^.....*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 230v/241V Pos: standing >
 
  M^.^^MMMM   
 MM^.^^.^.^.  
 MM^MM++++++  
 MM^^^@....D  
 MM^^.^.^..*  
 MM^^..^..**  
  M^^^.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 228v/241V Pos: standing >
 
  M^^^^.MMM   
 MM^.^^MMMMM  
 MM^.^^.^.^.  
 MM^MM@+++++  
 MM^^^.....D  
 MM^^.^.^..*  
  M^^..^..*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 393h/393H 227v/241V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S

< 393h/393H 227v/241V Pos: standing >
You quickly scan the area.
A grumbling private who is close by to your north.
A dwarven merchant who is close by to your north.
A customs officer who is close by to your north.
An inspection agent who is close by to your north.
Yans who is not far off to your north.
An elf archer who is not far off to your north.
A petite embroiderer who is not far off to your north.

< 393h/393H 230v/241V Pos: standing >
The gate is open.
You extend your sights northward.
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A grumbling private is muttering about manning the cauldrons.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 393h/393H 232v/241V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A grumbling private is muttering about manning the cauldrons.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
A customs officer suddenly attacks YOU!
A customs officer misses you.
You snap into visibility.

< 393h/393H 232v/241V Pos: standing >
< T: Amira TP: sta TC:excellent E: officer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 393h/393H 233v/241V Pos: standing >
< T: Amira TP: sta TC:excellent E: officer sta EP: excellent >
 A dwarven merchant suddenly attacks YOU!
A dwarven merchant misses you.

< 393h/393H 233v/241V Pos: standing >
< T: Amira TP: sta TC:excellent E: officer sta EP: excellent >
 An inspection agent suddenly attacks YOU!
An inspection agent misses you.
You attempt to flee...
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)
A petite embroiderer is walking the streets of the bailey.
You flee northward!

< 393h/393H 212v/241V Pos: standing >
Saving Amira.

< 393h/393H 212v/241V Pos: standing >
You nod.

< 393h/393H 214v/241V Pos: standing >
Saving Amira.

< 393h/393H 215v/241V Pos: standing >
You start chanting...

< 393h/393H 216v/241V Pos: standing >
An elf archer sneaks north.
Yans leaves north.

< 393h/393H 216v/241V Pos: standing >
You complete your spell...
You completely vanish.

< 393h/393H 217v/241V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 393h/393H 220v/241V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 393h/393H 219v/241V Pos: standing >
You quickly scan the area.
Yans who is not far off to your north.
An elf archer who is not far off to your north.
A skinny girdler who is a brief walk away to your north.
A heavily-built mason who is rather far off to your north.
An overweight brewer who is in the distance to your north.
The bailey apothecary who is close by to your east.
A petite embroiderer who is close by to your south.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.

< 393h/393H 221v/241V Pos: standing >

< 393h/393H 223v/241V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 393h/393H 223v/241V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 393h/393H 222v/241V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your north.
Yans who is not far off to your north.
An elf archer who is not far off to your north.
A heavily-built mason who is not far off to your north.
An overweight brewer who is a brief walk away to your north.
A one-eyed elven glazier who is close by to your east.
A petite embroiderer who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A burly bricklayer who is close by to your west.
A small halfling woodturner who is close by to your west.
An imposing man-at-arms who is a brief walk away to your west.
A bulky ploughman who is a brief walk away to your west.

< 393h/393H 223v/241V Pos: standing >
A burly bricklayer enters from the west.

< 393h/393H 224v/241V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A skinny girdler is exploring the different districts.

< 393h/393H 225v/241V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
A heavily-built mason is strolling through the bailey streets.

< 393h/393H 225v/241V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your north.
Yans who is not far off to your north.
An elf archer who is not far off to your north.
A skinny girdler who is close by to your south.
A burly bricklayer who is not far off to your south.
A petite embroiderer who is in the distance to your south.
The bailey tanner who is close by to your west.

< 393h/393H 225v/241V Pos: standing >

< 393h/393H 229v/241V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
An overweight brewer is strolling through on his way to work.

< 393h/393H 228v/241V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 393h/393H 227v/241V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is rather far off to your east.
An overweight brewer who is close by to your south.
A heavily-built mason who is not far off to your south.
A skinny girdler who is a brief walk away to your south.
A burly bricklayer who is rather far off to your south.

< 393h/393H 228v/241V Pos: standing >
You nod.

< 393h/393H 230v/241V Pos: standing >
Saving Amira.

< 393h/393H 231v/241V Pos: standing >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
               1 - dream travel
( 8th circle)  1 - mask
               1 - shadow shield
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  5 - blindness
               1 - mirror image
               3 - shadow monster
( 2nd circle)  8 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) vanish
    8 seconds:  ( 5th) shadow travel
   13 seconds:  ( 8th) vanish

You can memorize no more spells.

< 393h/393H 235v/241V Pos: standing >
An elf archer opens the gate.

< 393h/393H 240v/241V Pos: standing >
An elf archer sneaks north.
Yans leaves north.
You follow an elf archer.

Along the Path up the Motte Approaching the Keep
Obvious exits: -S -U
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 393h/393H 239v/241V Pos: standing >
An elf archer closes the gate.

< 393h/393H 241v/241V Pos: standing >
An elf archer sneaks up.
Yans floats up.
You follow an elf archer.

Along the Path Up the Motte Approaching the Keep
Obvious exits: -N# -D
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 393h/393H 240v/241V Pos: standing >

< 393h/393H 240v/241V Pos: standing >
An elf archer opens the gate.

< 393h/393H 240v/241V Pos: standing >
An elf archer sneaks north.
Yans leaves north.
You follow an elf archer.

At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S -W
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 393h/393H 239v/241V Pos: standing >

< 393h/393H 239v/241V Pos: standing >
It's really c-c-c-cold!!

< 393h/393H 241v/241V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your east.
Yans leaves east.
You follow an elf archer.

The Southern Palisade on Top of the Motte
Obvious exits: -E -W
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 393h/393H 240v/241V Pos: standing >
You sit down and relax.
Yans leaves east.

< 393h/393H 240v/241V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
               1 - dream travel
( 8th circle)  1 - mask
               1 - shadow shield
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  5 - blindness
               1 - mirror image
               3 - shadow monster
( 2nd circle)  8 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) vanish
    8 seconds:  ( 5th) shadow travel
   13 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 393h/393H 240v/241V Pos: sitting >
You start meditating...

< 393h/393H 241v/241V Pos: sitting >
You have finished memorizing vanish.

< 393h/393H 241v/241V Pos: sitting >
You have finished memorizing shadow travel.

< 393h/393H 241v/241V Pos: sitting >

< 393h/393H 241v/241V Pos: sitting >
You stop meditating.
You purge 'dream travel' from your thoughts.

< 393h/393H 241v/241V Pos: sitting >
You are memorizing asphyxiate, which will take about 5 seconds.

< 393h/393H 241v/241V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  5 - blindness
               1 - mirror image
               3 - shadow monster
( 2nd circle)  8 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) vanish
    7 seconds:  ( 9th) asphyxiate

You can memorize no more spells.

< 393h/393H 241v/241V Pos: sitting >
You start meditating...
Yans enters from the east.

< 393h/393H 241v/241V Pos: sitting >
An elf archer sneaks west.
Yans leaves west.

< 393h/393H 241v/241V Pos: sitting >
An elf archer sneaks in from the west.
Yans enters from the west.

< 393h/393H 241v/241V Pos: sitting >
You have finished memorizing vanish.

< 393h/393H 241v/241V Pos: sitting >
An elf archer shouts out loudly.. MOVING!!!!

< 393h/393H 241v/241V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               2 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  5 - blindness
               1 - mirror image
               3 - shadow monster
( 2nd circle)  8 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) asphyxiate

You can memorize no more spells.

< 393h/393H 241v/241V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 393h/393H 241v/241V Pos: standing >

< 393h/393H 241v/241V Pos: standing >
An elf archer sneaks west.
Yans leaves west.
You follow an elf archer.

At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S -W
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 393h/393H 240v/241V Pos: standing >
Yans leaves south.
You follow an elf archer.

Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 393h/393H 239v/241V Pos: standing >
You quickly scan the area.
You see nothing.

< 393h/393H 241v/241V Pos: standing >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               2 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  5 - blindness
               1 - mirror image
               3 - shadow monster
( 2nd circle)  8 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) asphyxiate

You can memorize no more spells.

< 393h/393H 241v/241V Pos: standing >
You get a mistweyd nose-pipe from a bottomless bag of the illithids.

< 393h/393H 241v/241V Pos: standing >
You get some heirloom Blue Haze from a bottomless bag of the illithids.

< 393h/393H 241v/241V Pos: standing >
You press some heirloom Blue Haze into the bowl of a mistweyd nose-pipe.
You ignite a mistweyd nose-pipe and inhale some heirloom Blue Haze smoke through your nostrils.
You feel wonderful inhaling deep the smoke.
The smoke brings a haze down upon you.
You finish smoking some heirloom Blue Haze.
You don't think your lungs could handle smoking for a bit.

< 393h/393H 241v/241V Pos: standing >
Ok.

< 480h/480H 241v/241V Pos: standing >

< 480h/480H 241v/241V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 480h/480H 241v/241V Pos: standing >
Yans gets an obsidian hookah from his bottomless bag of the illithids.

< 480h/480H 241v/241V Pos: standing >
Yans gets some heirloom Blue Haze from his bottomless bag of the illithids.

< 480h/480H 241v/241V Pos: standing >
You quickly scan the area.
You see nothing.
Yans kindles some heirloom Blue Haze and contently puffs the smoke from an obsidian hookah.
Yans finishes smoking his obsidian hookah.
Yans exhales the smoke with a grin.

< 480h/480H 241v/241V Pos: standing >
Yans puts an obsidian hookah into a bottomless bag of the illithids.

< 480h/480H 241v/241V Pos: standing >
You quickly scan the area.
You see nothing.

< 480h/480H 241v/241V Pos: standing >
An elf archer sneaks down.
Yans floats down.
You follow an elf archer.

Along the Path up the Motte Approaching the Keep
Obvious exits: -S# -U
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 480h/480H 240v/241V Pos: standing >

< 480h/480H 240v/241V Pos: standing >
You quickly scan the area.
You see nothing.

< 480h/480H 240v/241V Pos: standing >
You quickly scan the area.
You see nothing.

< 480h/480H 240v/241V Pos: standing >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               2 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  5 - blindness
               1 - mirror image
               3 - shadow monster
( 2nd circle)  8 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) asphyxiate

You can memorize no more spells.

< 480h/480H 240v/241V Pos: standing >
An elf archer opens the gate.

< 480h/480H 240v/241V Pos: standing >
Yans leaves south.
You follow an elf archer.

A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N -E -S -W
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 480h/480H 239v/241V Pos: standing >
You quickly scan the area.
A heavily-built mason who is not far off to your south.
An overweight brewer who is not far off to your south.
A skinny girdler who is a brief walk away to your south.

< 480h/480H 239v/241V Pos: standing >
You quickly scan the area.
A heavily-built mason who is not far off to your south.
An overweight brewer who is not far off to your south.
A skinny girdler who is a brief walk away to your south.
An elf archer closes the gate.

< 480h/480H 241v/241V Pos: standing >
You quickly scan the area.
A heavily-built mason who is not far off to your south.
An overweight brewer who is not far off to your south.
A skinny girdler who is a brief walk away to your south.

< 480h/480H 241v/241V Pos: standing >
Yans leaves south.
You follow an elf archer.

Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)

< 480h/480H 240v/241V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your south.
An overweight brewer who is close by to your south.
A skinny girdler who is not far off to your south.

< 480h/480H 240v/241V Pos: standing >
Yans leaves south.
You follow an elf archer.

Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)
A heavily-built mason is strolling through the bailey streets.
An overweight brewer is strolling through on his way to work.

< 480h/480H 239v/241V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your south.
A grumbling private who is in the distance to your south.
The bailey tanner who is close by to your west.

< 480h/480H 239v/241V Pos: standing >

< 480h/480H 239v/241V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your south.
A grumbling private who is in the distance to your south.
The bailey tanner who is close by to your west.

< 480h/480H 240v/241V Pos: standing >
An overweight brewer leaves south.

< 480h/480H 241v/241V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your south.
A skinny girdler who is close by to your south.
A grumbling private who is in the distance to your south.
The bailey tanner who is close by to your west.

< 480h/480H 241v/241V Pos: standing >
An elf archer sneaks south.
Yans leaves south.
You follow an elf archer.

Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)
An overweight brewer is strolling through on his way to work.
A skinny girdler is exploring the different districts.

< 480h/480H 240v/241V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your north.
A bearded cutler who is close by to your east.
A well-groomed barber who is not far off to your south.
A grumbling private who is rather far off to your south.
A dwarven merchant who is in the distance to your south.
An inspection agent who is in the distance to your south.

< 480h/480H 240v/241V Pos: standing >
An elf archer sneaks east.
Yans leaves east.
You follow an elf archer.

A Fine Cutlery Store
Obvious exits: -N -W
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)
A bearded cutler stands here watching over his store.

< 480h/480H 239v/241V Pos: standing >
You quickly scan the area.
(Illusion) a Gnome who is close by to your north.
A Gnome who is close by to your north.
An overweight brewer who is close by to your west.
A skinny girdler who is close by to your west.

< 480h/480H 239v/241V Pos: standing >
An elf archer sneaks north.
Yans leaves north.
You follow an elf archer.

The Knifegrinder's Workshop
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a well-built knifegrinder is lying here.
*Yans  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
*An elf archer is standing here, busy with his own matters.(Illusion)
A Gnome (small) stands in mid-air here.(Illusion)
A Gnome (small) stands here. (Non-Fraggable)

< 480h/480H 240v/241V Pos: standing >
An elf archer snaps into visibility.
An elf archer places a slimy troglodyte claw [superior] with a strange red stone in the back of a Gnome, resulting in some strange noises and some blood.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.

< 480h/480H 240v/241V Pos: standing >
Yans starts casting an offensive spell called 'bigbys clenched fist'.
Yans snaps into visibility.

< 480h/480H 240v/241V Pos: standing >
An elf archer snaps into visibility.
An elf archer places a slimy troglodyte claw [superior] with a strange red stone in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug an elf archer wrenches the weapon free, ramming it into a Gnome's spine!
An elf archer places a slimy troglodyte claw [superior] with a strange red stone in the back of a Gnome, resulting in some strange noises and some blood.
An elf archer places the dagger of Wind in the back of a Gnome, resulting in some strange noises and some blood.
A Gnome's pair of tight black slippers was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.