The death of [25 Illusionist] Mxy (Gnome)

in The Knifegrinder's Workshop

from the perspective of [44 Assassin] Dripp -=Denizens of Lloth=- (Duergar)

<worn as a badge>    a crystal shard [superior] (humming)
<worn on head>       a crown of stars (magic) (glowing) (humming)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [83%]
<worn in ear>        a dangling crimson earring [superior] [71%]
<worn in ear>        the earring of chaos [poor] (magic)
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   a magma collar [poor] (magic) (glowing)
<worn around neck>   a glowing necklace of power [poor] (glowing)
<worn on body>       a cuirass emblazoned with the mantis sigil (humming)
<worn about body>    a heavy lion-skin cloak [poor] (magic)
<worn as quiver>     a static clay quiver from Khildarak Stronghold
<worn about waist>   a belt bearing the seal of Baal of precision (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) [36%]
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       a thick seashell armplates [88%]
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn around wrist>  a spiked zanthium bracer [poor] (magic)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a tarnished bronze ring (glowing) [89%]
<worn on finger>     a ring of the weretor [poor] (magic) (glowing)
<primary weapon>     a slimy troglodyte claw [superior] with a strange red stone
<secondary weapon>   the dagger of Wind (invis) (magic)[236h 14m 39s]
<worn on legs>       some gladiators leg plates [poor] (magic) (glowing)
<worn on feet>       the shoes of sprinting of endurance (magic) (glowing) [61%]

   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++++  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Yans enters from the south.

< 779h/779H 173v/185V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
Yans enters from the south.

< 779h/779H 174v/185V Pos: standing >
Ok.

< 779h/779H 180v/185V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
Yans enters from the south.
Yans snaps into visibility.
Yans is knocked to the ground by an inspection agent's mighty bash!

< 779h/779H 182v/185V Pos: standing >
An inspection agent's weak punch grazes Yans.
An inspection agent misses Yans.
An inspection agent's feeble punch grazes Yans.
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W

< 779h/779H 182v/185V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W

< 779h/779H 185v/185V Pos: standing >
A Marshalling Ground for the Soldiers of the Bailey
Obvious exits: -E -S

< 779h/779H 184v/185V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
A petite embroiderer is walking the streets of the bailey.

< 779h/779H 183v/185V Pos: standing >

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
A burly bricklayer who is a brief walk away to your north.
A skinny girdler who is rather far off to your north.
A grumbling private who is close by to your south.
Yans who is close by to your south.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.

< 779h/779H 185v/185V Pos: standing >

< 779h/779H 185v/185V Pos: standing >
Yans enters from the south.

< 779h/779H 185v/185V Pos: standing >

< 779h/779H 185v/185V Pos: standing >
You quickly scan the area.
A skinny girdler who is rather far off to your north.
A grumbling private who is close by to your south.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.
Amira who is not far off to your south.

< 779h/779H 185v/185V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
*Yans (Kobold)(small) stands in mid-air here.
A petite embroiderer is walking the streets of the bailey.

< 779h/779H 185v/185V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
*Yans (Kobold)(small) stands in mid-air here.
A petite embroiderer is walking the streets of the bailey.

< 779h/779H 185v/185V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
*Yans (Kobold)(small) stands in mid-air here.
A petite embroiderer is walking the streets of the bailey.

< 779h/779H 185v/185V Pos: standing >
Yans starts casting a spell.

< 779h/779H 185v/185V Pos: standing >
You quickly scan the area.
A skinny girdler who is rather far off to your north.
A Gnome who is in the distance to your north.
A Gnome who is in the distance to your north.
Amira who is close by to your south.
A grumbling private who is close by to your south.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.

< 779h/779H 185v/185V Pos: standing >
Yans completes his spell...
Yans utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Yans's skin.

< 779h/779H 185v/185V Pos: standing >
Amira enters from the south.
Pardon?

< 779h/779H 185v/185V Pos: standing >
Amira nods.

< 779h/779H 185v/185V Pos: standing >
You quickly scan the area.
A skinny girdler who is rather far off to your north.
A grumbling private who is close by to your south.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.

< 779h/779H 185v/185V Pos: standing >
Amira starts casting a spell.
Backstab who?

< 779h/779H 185v/185V Pos: standing >
Backstab who?

< 779h/779H 185v/185V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
Yans enters from the south.

< 779h/779H 184v/185V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
Yans enters from the south.

< 779h/779H 183v/185V Pos: standing >
Backstab who?

< 779h/779H 183v/185V Pos: standing >
You quickly scan the area.
A skinny girdler who is not far off to your north.
A heavily-built mason who is a brief walk away to your north.
An overweight brewer who is rather far off to your north.
A tall longbowman who is close by to your east.
A grumbling private who is a brief walk away to your east.
A petite embroiderer who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A well-groomed barber who is not far off to your west.
A towering hosteler who is not far off to your west.

< 779h/779H 185v/185V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
Yans enters from the south.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your north.
A heavily-built mason who is not far off to your north.
An overweight brewer who is a brief walk away to your north.
A one-eyed elven glazier who is close by to your east.
Amira who is not far off to your south.
A petite embroiderer who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A burly bricklayer who is close by to your west.
A small halfling woodturner who is close by to your west.
An imposing man-at-arms who is a brief walk away to your west.
A bulky ploughman who is a brief walk away to your west.

< 779h/779H 184v/185V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A skinny girdler is exploring the different districts.
Yans enters from the south.

< 779h/779H 183v/185V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your north.
An overweight brewer who is not far off to your north.
A bearded cutler who is close by to your east.
Amira who is a brief walk away to your south.
A petite embroiderer who is rather far off to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.

< 779h/779H 183v/185V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
A heavily-built mason is strolling through the bailey streets.
Yans enters from the south.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your north.
A skinny girdler who is close by to your south.
Amira who is rather far off to your south.
A petite embroiderer who is in the distance to your south.
The bailey tanner who is close by to your west.

< 779h/779H 184v/185V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
An overweight brewer is strolling through on his way to work.
Yans enters from the south.

< 779h/779H 183v/185V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your south.
A skinny girdler who is not far off to your south.
Amira who is a brief walk away to your south.

< 779h/779H 183v/185V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
Yans enters from the south.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is rather far off to your east.
An overweight brewer who is close by to your south.
A heavily-built mason who is not far off to your south.
A skinny girdler who is a brief walk away to your south.
A burly bricklayer who is rather far off to your south.
Amira who is rather far off to your south.

< 779h/779H 184v/185V Pos: standing >
The gate seems to be closed.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is rather far off to your east.
An overweight brewer who is close by to your south.
Amira who is not far off to your south.
A heavily-built mason who is not far off to your south.
A skinny girdler who is a brief walk away to your south.
A burly bricklayer who is rather far off to your south.

< 779h/779H 184v/185V Pos: standing >
The gate seems to be closed.

< 779h/779H 185v/185V Pos: standing >

< 779h/779H 185v/185V Pos: standing >
Amira enters from the south.

< 779h/779H 185v/185V Pos: standing >
Amira nods.

< 779h/779H 185v/185V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is rather far off to your east.
An overweight brewer who is close by to your south.
A heavily-built mason who is not far off to your south.
A skinny girdler who is a brief walk away to your south.
A burly bricklayer who is rather far off to your south.

< 779h/779H 185v/185V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
*Amira (Kobold)(small) stands in mid-air here.
*Yans (Kobold)(small) stands in mid-air here.

< 779h/779H 185v/185V Pos: standing >
The gate seems to be closed.

< 779h/779H 185v/185V Pos: standing >
Ok.

< 779h/779H 185v/185V Pos: standing >
Along the Path up the Motte Approaching the Keep
Obvious exits: -S -U
Yans enters from the south.
Amira enters from the south.

< 779h/779H 184v/185V Pos: standing >
Pardon?

< 779h/779H 184v/185V Pos: standing >

< 779h/779H 184v/185V Pos: standing >
Ok.

< 779h/779H 184v/185V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N# -D
Yans floats in from below.
Amira enters from below.

< 779h/779H 183v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 779h/779H 183v/185V Pos: standing >

< 779h/779H 185v/185V Pos: standing >
The gate seems to be closed.

< 779h/779H 185v/185V Pos: standing >
Ok.

< 779h/779H 185v/185V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S -W
Yans enters from the south.
Amira enters from the south.

< 779h/779H 184v/185V Pos: standing >
Pardon?

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your east.

< 779h/779H 184v/185V Pos: standing >
The gate seems to be closed.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your east.

< 779h/779H 184v/185V Pos: standing >
It's really c-c-c-cold!!

< 779h/779H 185v/185V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
Yans enters from the west.
Amira enters from the west.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your east.

< 779h/779H 184v/185V Pos: standing >
Amira sits down in a comfortable spot.
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
Yans enters from the west.

< 779h/779H 183v/185V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your east.
Amira who is close by to your west.

< 779h/779H 183v/185V Pos: standing >
The Southeastern Palisade on Top of the Motte
Obvious exits: -N -W
A tall longbowman is walking his daily patrol on the platform.
Yans enters from the west.

< 779h/779H 183v/185V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
An imposing man-at-arms who is close by to your north.
Amira who is not far off to your west.

< 779h/779H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 779h/779H 185v/185V Pos: standing >
The Eastern Palisade on Top of the Motte
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.
An imposing man-at-arms is strolling about, looking for trouble.
Yans enters from the south.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your south.

< 779h/779H 184v/185V Pos: standing >
Bottom of a Tower on the Eastern Side of the Motte
Obvious exits: -N -S -U
Yans enters from the south.

< 779h/779H 183v/185V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your south.
An imposing man-at-arms who is close by to your south.
A tall longbowman who is not far off to your south.
An imposing man-at-arms who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 779h/779H 183v/185V Pos: standing >
The Eastern Palisade on Top of the Motte
Obvious exits: -N -S
Yans enters from the south.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your south.
An imposing man-at-arms who is not far off to your south.
A tall longbowman who is a brief walk away to your south.

< 779h/779H 184v/185V Pos: standing >
Bottom of a Tower on the Eastern Side of the Motte
Obvious exits: -N -S -U
Yans enters from the north.

< 779h/779H 183v/185V Pos: standing >
The Eastern Palisade on Top of the Motte
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.
An imposing man-at-arms is strolling about, looking for trouble.
Yans enters from the north.

< 779h/779H 182v/185V Pos: standing >
The Southeastern Palisade on Top of the Motte
Obvious exits: -N -W
A tall longbowman is walking his daily patrol on the platform.
Yans enters from the north.

< 779h/779H 182v/185V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
Yans enters from the east.

< 779h/779H 182v/185V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
*Amira (Kobold)(small) sits resting.
Yans enters from the east.

< 779h/779H 182v/185V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S -W
Yans enters from the east.

< 779h/779H 183v/185V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
*Amira (Kobold)(small) sits resting.
Yans enters from the west.

< 779h/779H 184v/185V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
*Yans (Kobold)(small) stands in mid-air here.
*Amira (Kobold)(small) sits resting.

< 779h/779H 184v/185V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 779h/779H 184v/185V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
*Yans (Kobold)(small) stands in mid-air here.
*Amira (Kobold)(small) sits resting.

< 779h/779H 184v/185V Pos: standing >
Amira clambers to her feet.
Amira, looking very frustrated, packs up her book.

< 779h/779H 184v/185V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
*Yans (Kobold)(small) stands in mid-air here.
*Amira (Kobold)(small) stands in mid-air here.

< 779h/779H 184v/185V Pos: standing >

< 779h/779H 184v/185V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S -W
Yans enters from the east.
Amira enters from the east.

< 779h/779H 183v/185V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D
Yans enters from the north.
Amira enters from the north.

< 779h/779H 184v/185V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D
*Amira (Kobold)(small) stands in mid-air here.
*Yans (Kobold)(small) stands in mid-air here.

< 779h/779H 184v/185V Pos: standing >

< 779h/779H 185v/185V Pos: standing >
Amira gets a mistweyd nose-pipe from her bottomless bag of the illithids.

< 779h/779H 185v/185V Pos: standing >
Amira gets some heirloom Blue Haze from her bottomless bag of the illithids.

< 779h/779H 185v/185V Pos: standing >
Amira inserts a mistweyd nose-pipe into her nostrils and inhales deep some heirloom Blue Haze smoke.
Amira finishes smoking her mistweyd nose-pipe.
Amira exhales the smoke with a grin.

< 779h/779H 185v/185V Pos: standing >
Amira puts a mistweyd nose-pipe into a bottomless bag of the illithids.

< 779h/779H 185v/185V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D
*Amira (Kobold)(small) stands in mid-air here.
*Yans (Kobold)(small) stands in mid-air here.

< 779h/779H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 779h/779H 185v/185V Pos: standing >
Yans gets an obsidian hookah from his bottomless bag of the illithids.

< 779h/779H 185v/185V Pos: standing >
Yans gets some heirloom Blue Haze from his bottomless bag of the illithids.
You quickly scan the area.
You see nothing.

< 779h/779H 185v/185V Pos: standing >
Yans kindles some heirloom Blue Haze and contently puffs the smoke from an obsidian hookah.
Yans finishes smoking his obsidian hookah.
Yans exhales the smoke with a grin.

< 779h/779H 185v/185V Pos: standing >
Yans puts an obsidian hookah into a bottomless bag of the illithids.
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D
*Amira (Kobold)(small) stands in mid-air here.
*Yans (Kobold)(small) stands in mid-air here.

< 779h/779H 185v/185V Pos: standing >
Along the Path up the Motte Approaching the Keep
Obvious exits: -S# -U
Yans floats in from above.
Amira enters from above.

< 779h/779H 184v/185V Pos: standing >

< 779h/779H 184v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 779h/779H 184v/185V Pos: standing >
Ok.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
A heavily-built mason who is a brief walk away to your south.
An overweight brewer who is a brief walk away to your south.
A skinny girdler who is rather far off to your south.

< 779h/779H 184v/185V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N -E -S -W
Yans enters from the north.
Amira enters from the north.

< 779h/779H 183v/185V Pos: standing >
Ok.

< 779h/779H 185v/185V Pos: standing >
You quickly scan the area.
A heavily-built mason who is not far off to your south.
An overweight brewer who is not far off to your south.
A skinny girdler who is a brief walk away to your south.

< 779h/779H 185v/185V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
Yans enters from the north.
Amira enters from the north.

< 779h/779H 184v/185V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your south.
An overweight brewer who is close by to your south.
A skinny girdler who is not far off to your south.

< 779h/779H 184v/185V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
A heavily-built mason is strolling through the bailey streets.
An overweight brewer is strolling through on his way to work.
Yans enters from the north.
Amira enters from the north.

< 779h/779H 183v/185V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your south.
A grumbling private who is in the distance to your south.
The bailey tanner who is close by to your west.

< 779h/779H 183v/185V Pos: standing >

< 779h/779H 183v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 779h/779H 185v/185V Pos: standing >
An overweight brewer leaves south.

< 779h/779H 185v/185V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
An overweight brewer is strolling through on his way to work.
A skinny girdler is exploring the different districts.
Yans enters from the north.
Amira enters from the north.

< 779h/779H 184v/185V Pos: standing >
A Fine Cutlery Store
Obvious exits: -N -W
A bearded cutler stands here watching over his store.
Yans enters from the west.
Amira enters from the west.

< 779h/779H 183v/185V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A Gnome who is close by to your north.
An overweight brewer who is close by to your west.
A skinny girdler who is close by to your west.

< 779h/779H 183v/185V Pos: standing >
The Knifegrinder's Workshop
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a well-built knifegrinder is lying here.
A Gnome (small) stands in mid-air here.
A Gnome (small) stands here. (Non-Fraggable)
Yans enters from the south.
Amira enters from the south.

< 779h/779H 184v/185V Pos: standing >
You snap into visibility.
[Damage: 12 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] with a strange red stone in his back.]=-
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.

< 779h/779H 184v/185V Pos: standing >
Yans starts casting an offensive spell.
Yans snaps into visibility.

< 779h/779H 185v/185V Pos: standing >
You snap into visibility.
[Damage: 63 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] with a strange red stone in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Gnome's spine!.
[Damage: 43 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] with a strange red stone in his back.]=-
[Damage: 52 ] -=[A Gnome makes a strange sound as you place the dagger of Wind in his back.]=-
A Gnome's pair of tight black slippers was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.