The death of [25 Druid] Anza (Halfling)

in Pitted Path Leading to the Village

from the perspective of [25 Druid] Anza (Halfling)

<worn on head>       a decent granite helm


< 94h/171H 4v/101V Pos: standing >
 
  ^MMMM   
 ^^^^..^  
 .^^@^.^  
 ^.^^...  
  ^^..*   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 94h/171H 1v/101V Pos: standing >
You're too exhausted.

< 94h/171H 2v/101V Pos: standing >
You're too exhausted.

< 94h/171H 2v/101V Pos: standing >
 
  MMMM.   
 ^^^..^.  
 ^^^@.^.  
 .^^....  
  ^..**   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 94h/171H 0v/101V Pos: standing >
You start chanting...

< 94h/171H 1v/101V Pos: standing >
Casting: create spring 

< 95h/171H 3v/101V Pos: standing >
You complete your spell...

< 95h/171H 5v/101V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 115h/171H 41v/101V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 137h/171H 68v/101V Pos: standing >
A black rift in space opens next to you, and a mohrg steps out of it grinning.

< 137h/171H 71v/101V Pos: standing >
 
  MMMM.   
 ^^^..^.  
 ^^^@.^.  
 .^^....  
  ^..**   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
A hideous zombie, known as a mohrg, rushes at you swiftly!

< 138h/171H 76v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
 
  MMM..   
 ^^..^.^  
 ^^M@^..  
 ^^....*  
  ..***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 74v/101V Pos: standing >
 
  MM...   
 ^..^.^^  
 ^M.@..^  
 ^....**  
  .****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 138h/171H 73v/101V Pos: standing >
 
  M...*   
 ..^.^^.  
 M.^@.^*  
 ....***  
  *****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 71v/101V Pos: standing >
 
  ...**   
 .^.^^..  
 .^.@^**  
 ...****  
  *****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 70v/101V Pos: standing >
 
  ^****   
 M...***  
 .^.@^..  
 .^..^**  
  ..***   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 138h/171H 68v/101V Pos: standing >
 
  *****   
 ^^*****  
 M..@***  
 .^.^^..  
  ^..^*   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 67v/101V Pos: standing >
 
  *****   
 *****M*  
 ^^*@***  
 M...***  
  ^.^^.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 65v/101V Pos: standing >
 
  *****   
 *******  
 ***@*M*  
 ^^*****  
  ...**   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 64v/101V Pos: standing >
 
  *****   
 *******  
 ***@***  
 *****M*  
  ^****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 62v/101V Pos: standing >
 
  ^****   
 *******  
 ***@***  
 ^*****M  
  ^^***   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 60v/101V Pos: standing >
 
  .****   
 ^^*****  
 ***@***  
 *******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 59v/101V Pos: standing >
 
  ^.***   
 .^^****  
 ***@***  
 ^******  
  ^****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 57v/101V Pos: standing >
 
  ...**   
 ^^.****  
 .^^@***  
 *******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 56v/101V Pos: standing >
 
  ...**   
 ....***  
 ^^.@***  
 .^^****  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/171H 54v/101V Pos: standing >
 
  ...**   
 ....***  
 ...@***  
 ^^.****  
  ^^***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/171H 53v/101V Pos: standing >
 
  ....*   
 .....**  
 ...@.**  
 ^^^.***  
  .^^**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/171H 52v/101V Pos: standing >
 
  .....   
 ^.....*  
 ^..@..*  
 ^^^^.**  
  ..^^*   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/171H 50v/101V Pos: standing >
 
  ^....   
 ^^.....  
 ^^.@...  
 ^^^^^.*  
  ^..^^   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/171H 49v/101V Pos: standing >
 
  M^...   
 M^^....  
 M^^@...  
 M^^^^^.  
  M^..^   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/171H 48v/101V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 139h/171H 47v/101V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 139h/171H 47v/101V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 139h/171H 48v/101V Pos: standing >
 
  M^...   
 M^^....  
 M^^@...  
 M^^^^^.  
  M^..^   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/171H 47v/101V Pos: standing >
 
  ^....   
 ^^.....  
 ^^.@...  
 ^^^^^.*  
  ^..^^   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/171H 45v/101V Pos: standing >
 
  ^....   
 ^^.....  
 ^^^@^.*  
 M^..^^*  
  ^^***   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 139h/171H 44v/101V Pos: standing >
 
  ^....   
 ^^^^^.*  
 M^.@^^*  
 M^^****  
  ^^^**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/171H 42v/101V Pos: standing >
 
  ^^^^.   
 M^..^^*  
 M^^@***  
 M^^^***  
  M^^^*   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/171H 41v/101V Pos: standing >
 
  ^..^^   
 M^^****  
 M^^@***  
 MM^^^**  
  MM^^^   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 139h/171H 39v/101V Pos: standing >
 
  ^^***   
 M^^^***  
 MM^@^**  
 MMM^^^^  
  ^MMMM   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 140h/171H 37v/101V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D

< 140h/171H 36v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/171H 36v/101V Pos: standing >
You rediscover the law of gravity...
...the hard way!

< 140h/171H 37v/101V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A Dusty Trail
Obvious exits: -U -D

< 140h/171H 36v/101V Pos: standing >
A Dusty Trail
Obvious exits: -N -U

< 140h/171H 35v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/171H 36v/101V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!

< 134h/171H 37v/101V Pos: kneeling >
You are carrying: (3/11)
a large imperfect diamond
a ferry ticket for the SeaStalker
a mining pick

< 134h/171H 37v/101V Pos: kneeling >
You stagger about, then fall to your knees!

< 134h/171H 37v/101V Pos: on your ass >
Sorry, you can't do that while laying around.

< 134h/171H 37v/101V Pos: on your ass >
You manage to unsteadily get to your feet.

< 134h/171H 37v/101V Pos: standing >
You quickly scan the area.
A little blue snake who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
A tiny bony chipmunk who is in the distance to your north.

< 134h/171H 37v/101V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.

< 135h/171H 35v/101V Pos: standing >
The world stops spinning.
Pitted Path Leading to the Village
Obvious exits: -N -S
A little blue snake slithers through the grass.

< 135h/171H 34v/101V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.

< 135h/171H 33v/101V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
A bushy-tailed fox shambles down the path

< 135h/171H 32v/101V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.

< 135h/171H 31v/101V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
A hard, fine-grained bone has been dropped here.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 135h/171H 31v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/171H 31v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/171H 32v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/171H 32v/101V Pos: standing >
You are carrying: (3/11)
a large imperfect diamond
a ferry ticket for the SeaStalker
a mining pick

< 135h/171H 33v/101V Pos: standing >
You stop using a rugged adventurers satchel.

< 130h/166H 35v/101V Pos: standing >
But it's already open!

< 130h/166H 35v/101V Pos: standing >
You get a large flawless topaz from a rugged adventurers satchel.
You get a large sapphire from a rugged adventurers satchel.

< 130h/166H 36v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 131h/166H 36v/101V Pos: standing >
The shopkeeper now has a large sapphire.
The shopkeeper gives you 79 platinum, 6 gold, 5 silver, and 9 copper.

< 136h/171H 37v/101V Pos: standing >
The shopkeeper now has a large flawless topaz.
The shopkeeper gives you 69 platinum, 9 gold, 1 silver, and 8 copper.

< 136h/171H 37v/101V Pos: standing >
The shopkeeper now has a large imperfect diamond.
The shopkeeper gives you 73 platinum, 3 gold, 9 silver, and 6 copper.

< 136h/171H 38v/101V Pos: standing >
The shopkeeper Anguinel says 'You don't seem to have that item, Anza.'

< 136h/171H 38v/101V Pos: standing >
You are carrying: (2/11)
a ferry ticket for the SeaStalker
a mining pick

< 136h/171H 39v/101V Pos: standing >
You stop using a rugged adventurers satchel.

< 131h/166H 42v/101V Pos: standing >
But it's already open!

< 131h/166H 42v/101V Pos: standing >
Ok.
You put 221 platinum, 18 gold, 15 silver, and 23 copper coins into a rugged adventurers satchel.

< 131h/166H 43v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 131h/166H 43v/101V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
A hard, fine-grained bone has been dropped here.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 136h/171H 43v/101V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A little blue snake who is rather far off to your south.

< 136h/171H 44v/101V Pos: standing >
You stop using a mining pick.

< 137h/171H 47v/101V Pos: standing >
You stop using a rugged adventurers satchel.

< 132h/166H 51v/101V Pos: standing >
But it's already open!

< 132h/166H 52v/101V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 221 platinum coins, 18 gold coins, 15 silver coins, 23 copper coins. 

< 132h/166H 52v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 132h/166H 52v/101V Pos: standing >
You give a mining pick to the shopkeeper Anguinel.
The shopkeeper Anguinel looks at a mining pick.
You give The shopkeeper Anguinel 3 gold, 7 silver, and 5 copper.
The shopkeeper Anguinel fiddles with a mining pick.
The shopkeeper Anguinel says 'All fixed!'
The shopkeeper Anguinel gives you a mining pick.

< 137h/171H 53v/101V Pos: standing >
Someone suddenly attacks YOU!
A Troll snaps into visibility.
A Troll misses you.

< 138h/171H 54v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
 You stop using a rugged adventurers satchel.

< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
 That's tough to do in battle, but still you try...

< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Pardon?

< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
 A Totally Unharmed Shop.
Obvious exits: -S
A hard, fine-grained bone has been dropped here.
A Troll (large)  -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
 You burst into tears!

< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
 You attempt to flee...
A Bend in the Village Path
Obvious exits: -N -E -S
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!

< 133h/166H 28v/101V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
A bushy-tailed fox shambles down the path
Oops, trying to juggle too many loose coins, you drop a few.

< 133h/166H 27v/101V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.

< 133h/166H 26v/101V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A little blue snake slithers through the grass.

< 133h/166H 26v/101V Pos: standing >
You see nothing here.

< 133h/166H 27v/101V Pos: standing >
Saving Anza.

< 133h/166H 28v/101V Pos: standing >
A Troll enters from the north.

< 133h/166H 29v/101V Pos: standing >
Someone suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.
A Troll leaves south.
You are carrying: (4/11)
a rugged adventurers satchel (illuminating)
a ferry ticket for the SeaStalker
[2] a mining pick

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Pitted Path Leading to the Village
Obvious exits: -N -S
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
A little blue snake slithers through the grass.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Someone suddenly attacks YOU!

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 A Troll enters from the south.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 A Troll suddenly attacks YOU!
A Troll misses you.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 You dodge a Kobold's vicious attack.
Pitted Path Leading to the Village
Obvious exits: -N -S
A Troll (large)  -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
A little blue snake slithers through the grass.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Someone dodges your futile attack.
A Kobold snaps into visibility.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Pitted Path Leading to the Village
Obvious exits: -N -S
A Troll (large)  -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
A little blue snake slithers through the grass.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: someone sta EP: few scratches >
 A Kobold snaps into visibility.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Someone suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Someone dodges your futile attack.
A Kobold snaps into visibility.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 A Troll snaps into visibility.

< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: someone sta EP: few scratches >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold snaps into visibility.
A Kobold's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 22h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: awful E: A Kobold sta EP: few scratches >
 A Troll snaps into visibility.

< 22h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: awful E: someone sta EP: few scratches >
 A Kobold snaps into visibility.

< 22h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: awful E: A Kobold sta EP: few scratches >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
A Troll snaps into visibility.
You reel in pain as a Troll's iceball shatters upon impacting you.
Your scarlet silk sash freezes and shatters into million pieces from the intense cold!