<worn on head> a decent granite helm
< 94h/171H 4v/101V Pos: standing >
^MMMM
^^^^..^
.^^@^.^
^.^^...
^^..*
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 94h/171H 1v/101V Pos: standing >
You're too exhausted.
< 94h/171H 2v/101V Pos: standing >
You're too exhausted.
< 94h/171H 2v/101V Pos: standing >
MMMM.
^^^..^.
^^^@.^.
.^^....
^..**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 94h/171H 0v/101V Pos: standing >
You start chanting...
< 94h/171H 1v/101V Pos: standing >
Casting: create spring
< 95h/171H 3v/101V Pos: standing >
You complete your spell...
< 95h/171H 5v/101V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.
< 115h/171H 41v/101V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.
< 137h/171H 68v/101V Pos: standing >
A black rift in space opens next to you, and a mohrg steps out of it grinning.
< 137h/171H 71v/101V Pos: standing >
MMMM.
^^^..^.
^^^@.^.
.^^....
^..**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
A hideous zombie, known as a mohrg, rushes at you swiftly!
< 138h/171H 76v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
MMM..
^^..^.^
^^M@^..
^^....*
..***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 74v/101V Pos: standing >
MM...
^..^.^^
^M.@..^
^....**
.****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 138h/171H 73v/101V Pos: standing >
M...*
..^.^^.
M.^@.^*
....***
*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 71v/101V Pos: standing >
...**
.^.^^..
.^.@^**
...****
*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 70v/101V Pos: standing >
^****
M...***
.^.@^..
.^..^**
..***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 138h/171H 68v/101V Pos: standing >
*****
^^*****
M..@***
.^.^^..
^..^*
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 67v/101V Pos: standing >
*****
*****M*
^^*@***
M...***
^.^^.
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 65v/101V Pos: standing >
*****
*******
***@*M*
^^*****
...**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 64v/101V Pos: standing >
*****
*******
***@***
*****M*
^****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 62v/101V Pos: standing >
^****
*******
***@***
^*****M
^^***
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 60v/101V Pos: standing >
.****
^^*****
***@***
*******
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 59v/101V Pos: standing >
^.***
.^^****
***@***
^******
^****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 57v/101V Pos: standing >
...**
^^.****
.^^@***
*******
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 56v/101V Pos: standing >
...**
....***
^^.@***
.^^****
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 138h/171H 54v/101V Pos: standing >
...**
....***
...@***
^^.****
^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 139h/171H 53v/101V Pos: standing >
....*
.....**
...@.**
^^^.***
.^^**
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 139h/171H 52v/101V Pos: standing >
.....
^.....*
^..@..*
^^^^.**
..^^*
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 139h/171H 50v/101V Pos: standing >
^....
^^.....
^^.@...
^^^^^.*
^..^^
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 139h/171H 49v/101V Pos: standing >
M^...
M^^....
M^^@...
M^^^^^.
M^..^
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 139h/171H 48v/101V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 139h/171H 47v/101V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
< 139h/171H 47v/101V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 139h/171H 48v/101V Pos: standing >
M^...
M^^....
M^^@...
M^^^^^.
M^..^
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 139h/171H 47v/101V Pos: standing >
^....
^^.....
^^.@...
^^^^^.*
^..^^
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 139h/171H 45v/101V Pos: standing >
^....
^^.....
^^^@^.*
M^..^^*
^^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 139h/171H 44v/101V Pos: standing >
^....
^^^^^.*
M^.@^^*
M^^****
^^^**
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 139h/171H 42v/101V Pos: standing >
^^^^.
M^..^^*
M^^@***
M^^^***
M^^^*
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 139h/171H 41v/101V Pos: standing >
^..^^
M^^****
M^^@***
MM^^^**
MM^^^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 139h/171H 39v/101V Pos: standing >
^^***
M^^^***
MM^@^**
MMM^^^^
^MMMM
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 140h/171H 37v/101V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D
< 140h/171H 36v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 140h/171H 36v/101V Pos: standing >
You rediscover the law of gravity...
...the hard way!
< 140h/171H 37v/101V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A Dusty Trail
Obvious exits: -U -D
< 140h/171H 36v/101V Pos: standing >
A Dusty Trail
Obvious exits: -N -U
< 140h/171H 35v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 140h/171H 36v/101V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
< 134h/171H 37v/101V Pos: kneeling >
You are carrying: (3/11)
a large imperfect diamond
a ferry ticket for the SeaStalker
a mining pick
< 134h/171H 37v/101V Pos: kneeling >
You stagger about, then fall to your knees!
< 134h/171H 37v/101V Pos: on your ass >
Sorry, you can't do that while laying around.
< 134h/171H 37v/101V Pos: on your ass >
You manage to unsteadily get to your feet.
< 134h/171H 37v/101V Pos: standing >
You quickly scan the area.
A little blue snake who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
A tiny bony chipmunk who is in the distance to your north.
< 134h/171H 37v/101V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
< 135h/171H 35v/101V Pos: standing >
The world stops spinning.
Pitted Path Leading to the Village
Obvious exits: -N -S
A little blue snake slithers through the grass.
< 135h/171H 34v/101V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.
< 135h/171H 33v/101V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
A bushy-tailed fox shambles down the path
< 135h/171H 32v/101V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.
< 135h/171H 31v/101V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
A hard, fine-grained bone has been dropped here.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.
< 135h/171H 31v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 135h/171H 31v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 135h/171H 32v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 135h/171H 32v/101V Pos: standing >
You are carrying: (3/11)
a large imperfect diamond
a ferry ticket for the SeaStalker
a mining pick
< 135h/171H 33v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 130h/166H 35v/101V Pos: standing >
But it's already open!
< 130h/166H 35v/101V Pos: standing >
You get a large flawless topaz from a rugged adventurers satchel.
You get a large sapphire from a rugged adventurers satchel.
< 130h/166H 36v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 131h/166H 36v/101V Pos: standing >
The shopkeeper now has a large sapphire.
The shopkeeper gives you 79 platinum, 6 gold, 5 silver, and 9 copper.
< 136h/171H 37v/101V Pos: standing >
The shopkeeper now has a large flawless topaz.
The shopkeeper gives you 69 platinum, 9 gold, 1 silver, and 8 copper.
< 136h/171H 37v/101V Pos: standing >
The shopkeeper now has a large imperfect diamond.
The shopkeeper gives you 73 platinum, 3 gold, 9 silver, and 6 copper.
< 136h/171H 38v/101V Pos: standing >
The shopkeeper Anguinel says 'You don't seem to have that item, Anza.'
< 136h/171H 38v/101V Pos: standing >
You are carrying: (2/11)
a ferry ticket for the SeaStalker
a mining pick
< 136h/171H 39v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 131h/166H 42v/101V Pos: standing >
But it's already open!
< 131h/166H 42v/101V Pos: standing >
Ok.
You put 221 platinum, 18 gold, 15 silver, and 23 copper coins into a rugged adventurers satchel.
< 131h/166H 43v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 131h/166H 43v/101V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
A hard, fine-grained bone has been dropped here.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.
< 136h/171H 43v/101V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A little blue snake who is rather far off to your south.
< 136h/171H 44v/101V Pos: standing >
You stop using a mining pick.
< 137h/171H 47v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 132h/166H 51v/101V Pos: standing >
But it's already open!
< 132h/166H 52v/101V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 221 platinum coins, 18 gold coins, 15 silver coins, 23 copper coins.
< 132h/166H 52v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 132h/166H 52v/101V Pos: standing >
You give a mining pick to the shopkeeper Anguinel.
The shopkeeper Anguinel looks at a mining pick.
You give The shopkeeper Anguinel 3 gold, 7 silver, and 5 copper.
The shopkeeper Anguinel fiddles with a mining pick.
The shopkeeper Anguinel says 'All fixed!'
The shopkeeper Anguinel gives you a mining pick.
< 137h/171H 53v/101V Pos: standing >
Someone suddenly attacks YOU!
A Troll snaps into visibility.
A Troll misses you.
< 138h/171H 54v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
You stop using a rugged adventurers satchel.
< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
That's tough to do in battle, but still you try...
< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
Pardon?
< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
A Totally Unharmed Shop.
Obvious exits: -S
A hard, fine-grained bone has been dropped here.
A Troll (large) -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.
< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
You burst into tears!
< 133h/166H 55v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Troll sta EP: excellent >
You attempt to flee...
A Bend in the Village Path
Obvious exits: -N -E -S
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!
< 133h/166H 28v/101V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
A bushy-tailed fox shambles down the path
Oops, trying to juggle too many loose coins, you drop a few.
< 133h/166H 27v/101V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.
< 133h/166H 26v/101V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A little blue snake slithers through the grass.
< 133h/166H 26v/101V Pos: standing >
You see nothing here.
< 133h/166H 27v/101V Pos: standing >
Saving Anza.
< 133h/166H 28v/101V Pos: standing >
A Troll enters from the north.
< 133h/166H 29v/101V Pos: standing >
Someone suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.
A Troll leaves south.
You are carrying: (4/11)
a rugged adventurers satchel (illuminating)
a ferry ticket for the SeaStalker
[2] a mining pick
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
Pitted Path Leading to the Village
Obvious exits: -N -S
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
A little blue snake slithers through the grass.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
Someone suddenly attacks YOU!
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
A Troll enters from the south.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
A Troll suddenly attacks YOU!
A Troll misses you.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
You dodge a Kobold's vicious attack.
Pitted Path Leading to the Village
Obvious exits: -N -S
A Troll (large) -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
A little blue snake slithers through the grass.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
Someone dodges your futile attack.
A Kobold snaps into visibility.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
Pitted Path Leading to the Village
Obvious exits: -N -S
A Troll (large) -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
A little blue snake slithers through the grass.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: someone sta EP: few scratches >
A Kobold snaps into visibility.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
Someone suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
Someone dodges your futile attack.
A Kobold snaps into visibility.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
A Troll snaps into visibility.
< 133h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: small wounds E: someone sta EP: few scratches >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold snaps into visibility.
A Kobold's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
< 22h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: awful E: A Kobold sta EP: few scratches >
A Troll snaps into visibility.
< 22h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: awful E: someone sta EP: few scratches >
A Kobold snaps into visibility.
< 22h/166H 30v/101V Pos: standing >
< T: Anza TP: sta TC: awful E: A Kobold sta EP: few scratches >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
A Troll snaps into visibility.
You reel in pain as a Troll's iceball shatters upon impacting you.
Your scarlet silk sash freezes and shatters into million pieces from the intense cold!