The death of [46 Wizard] Norabiii -=Denizens of Lloth=- (Drow Elf)

in A Huge Behemoth Cage

from the perspective of [47 Healer] Renier -= Tharnadian Mercenaries =- (Human)

<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       a shimmering stone eyepatch
<worn in ear>        an earring of bone [poor]
<worn in ear>        an anti-matter earring
<worn on face>       mask of battles past
<worn around neck>   a royal token of Valois (glowing)
<worn around neck>   a royal token of Valois (glowing)
<worn on body>       some fanged platinum cuirass from The Valoisian Castle [87%]
<worn about body>    a griffon feather cloak of constitution (illuminating)
<worn on back>       a big big bag for a little person (illuminating)
<worn about waist>   a belt of swirling shadows [poor]
<worn on arms>       a skull shoulder guard lined with feathers [poor]
<held as shield>     the shield of the titan prince
<worn around wrist>  a bracelet of woven leafs [superior]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn on hands>      the gloves of the storm
<worn on finger>     a bright platinum wedding band of health
<worn on finger>     a bright platinum wedding band of wisdom
<primary weapon>     the mace of wind and water [superior] (illuminating)
<worn on legs>       some leggings made from werewolf hide
<worn on feet>       some superior sapphire moccasins

Obvious exits: -E -W -U -D
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 595h/675H 86v/154V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 
You quickly scan the area.
A vampire bat who is close by to your east.
A huge black widow who is not far off to your east.
A huge black widow who is not far off to your east.
A carnivorous fungus who is close by to your west.
A carnivorous fungus who is not far off to your west.
An undead behemoth who is not far off below you.
A behemoth rider enforcer who is not far off below you.
A minotaur slave who is not far off below you.
A barbarian slave who is not far off below you.

< 595h/675H 86v/154V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your east.
A huge black widow who is not far off to your east.
A huge black widow who is not far off to your east.
A carnivorous fungus who is close by to your west.
A carnivorous fungus who is not far off to your west.
An undead behemoth who is not far off below you.
A behemoth rider enforcer who is not far off below you.
A minotaur slave who is not far off below you.
A barbarian slave who is not far off below you.

< 596h/675H 87v/154V Pos: standing >
You follow Gruul.

Within a Bone-Reinforced Shaft
Obvious exits: -U -D
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 596h/675H 86v/154V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by below you.
A behemoth rider enforcer who is close by below you.
A minotaur slave who is close by below you.
A barbarian slave who is close by below you.
You follow Gruul.

Damaged Part of the Bone-Reinforced Shaft
Obvious exits: -U -D
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
A behemoth rider enforcer sits atop an undead behemoth.
Chained to the barbarian, a minotaur slave carries bones here.
An overworked, sweaty barbarian positions reinforcement bones.

< 596h/675H 86v/154V Pos: standing >
You quickly scan the area.
You see nothing.
You follow Gruul.

Within a Bone-Reinforced Shaft
Obvious exits: -N -E -U -D
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 596h/675H 85v/154V Pos: standing >
You quickly scan the area.
A tall death knight who is close by to your north.
A vampire bat who is not far off to your north.
A shadowbeast who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A boa constrictor who is close by to your east.
A large grey cave wyrm who is a brief walk away to your east.
A tall death knight who is a brief walk away to your east.
An undead behemoth who is close by above you.
A behemoth rider enforcer who is close by above you.
A minotaur slave who is close by above you.
A barbarian slave who is close by above you.

< 596h/675H 85v/154V Pos: standing >
You quickly scan the area.
A tall death knight who is close by to your north.
A vampire bat who is not far off to your north.
A shadowbeast who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A boa constrictor who is close by to your east.
A large grey cave wyrm who is a brief walk away to your east.
A tall death knight who is a brief walk away to your east.
An undead behemoth who is close by above you.
A behemoth rider enforcer who is close by above you.
A minotaur slave who is close by above you.
A barbarian slave who is close by above you.

< 596h/675H 86v/154V Pos: standing >
You follow Gruul.

Within a Bone-Reinforced Shaft
Obvious exits: -U -D
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 596h/675H 86v/154V Pos: standing >
You follow Gruul.

Nearing the Bottum of a Bone-Reinforced Shaft
Obvious exits: -U -D
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 596h/675H 85v/154V Pos: standing >
You follow Gruul.

Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 596h/675H 85v/154V Pos: standing >
You follow Gruul.

A Tunnel Before a Landing
Obvious exits: -N -D
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 597h/675H 85v/154V Pos: standing >
You follow Gruul.

Landing Before Symmetrical Gates
Obvious exits: -E# -S# -W# -U
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 597h/675H 84v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 597h/675H 84v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 597h/675H 84v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 597h/675H 85v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 597h/675H 86v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 597h/675H 86v/154V Pos: standing >
You start chanting...

< 598h/675H 89v/154V Pos: standing >
Casting: invigorate **

< 598h/675H 91v/154V Pos: standing >
Casting: invigorate *

< 598h/675H 92v/154V Pos: standing >
Casting: invigorate 

< 598h/675H 93v/154V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.

< 599h/675H 154v/154V Pos: standing >
But you aren't fighting anything!

< 599h/675H 154v/154V Pos: standing >
You sit down and relax.

< 599h/675H 154v/154V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - accelerated healing
( 9th circle)  1 - word of recall
               3 - holy word
( 8th circle)  5 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  1 - negative energy barrier
               5 - healing salve
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               5 - invigorate
( 3rd circle)  1 - sense life
               8 - cause critical
( 2nd circle)  1 - blindness
               3 - cure serious
               2 - preserve
               4 - cause serious
( 1st circle)  3 - armor
               2 - bless
               3 - detect evil
               3 - detect good

And you are currently praying for the following spells:
    2 seconds:  ( 4th) invigorate
    4 seconds:  ( 4th) invigorate

You can pray no more spells.
You continue your praying.

< 599h/675H 154v/154V Pos: sitting >
You aren't trained in magic.

< 599h/675H 154v/154V Pos: sitting >
You start meditating...

< 599h/675H 154v/154V Pos: sitting >
You have finished praying for invigorate.

< 599h/675H 154v/154V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.

< 599h/675H 154v/154V Pos: sitting >
Maybe you should get on your feet first?

< 600h/675H 154v/154V Pos: sitting >
Maybe you should get on your feet first?

< 600h/675H 154v/154V Pos: sitting >
You clamber to your feet.

< 600h/675H 154v/154V Pos: standing >
You let everyone know you're ready to go!

< 600h/675H 154v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 600h/675H 154v/154V Pos: standing >
Gruul nods.

< 601h/675H 154v/154V Pos: standing >
You follow Gruul.

A Tunnel Before a Landing
Obvious exits: -N -D
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 601h/675H 152v/154V Pos: standing >
You follow Gruul.

Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 601h/675H 150v/154V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.

< 601h/675H 150v/154V Pos: standing >
You follow Gruul.

Tunnel Before the Caging Area
Obvious exits: -N -E -SW
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 601h/675H 150v/154V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - accelerated healing
( 9th circle)  1 - word of recall
               3 - holy word
( 8th circle)  5 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  1 - negative energy barrier
               5 - healing salve
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               7 - invigorate
( 3rd circle)  1 - sense life
               8 - cause critical
( 2nd circle)  1 - blindness
               3 - cure serious
               2 - preserve
               4 - cause serious
( 1st circle)  3 - armor
               2 - bless
               3 - detect evil
               3 - detect good

You can pray no more spells.

< 601h/675H 150v/154V Pos: standing >
You follow Gruul.

A Tunnel Between the Caging Areas
Obvious exits: -E -W
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
A behemoth rider watcher sits atop an undead behemoth.

< 601h/675H 149v/154V Pos: standing >
You follow Gruul.

A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 602h/675H 148v/154V Pos: standing >
You follow Gruul.

A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
An undead herder evaluates the caged behemoths.
A bone golem stands protectively in the corner.

< 602h/675H 148v/154V Pos: standing >
You follow Gruul.

A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
A Drider (large)  -=Denizens of Lloth=- stands in mid-air here.

< 602h/675H 148v/154V Pos: standing >
You follow Gruul.

A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
An undead herder evaluates the caged behemoths.
A bone golem stands protectively in the corner.

< 602h/675H 148v/154V Pos: standing >

< 602h/675H 148v/154V Pos: standing >
You quickly scan the area.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.

< 602h/675H 149v/154V Pos: standing >
You follow Gruul.

A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 602h/675H 149v/154V Pos: standing >

< 603h/675H 150v/154V Pos: standing >
You follow Gruul.

A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
An undead herder evaluates the caged behemoths.
A bone golem stands protectively in the corner.

< 603h/675H 150v/154V Pos: standing >
You follow Gruul.

A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.

< 603h/675H 149v/154V Pos: standing >
You follow Gruul.

A Huge Behemoth Cage
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of viscerith is lying here.
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
A Drider (large)  -=Denizens of Lloth=- stands in mid-air here.
A Kobold (small) Soldier -  The Night Terrors stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Troll (large)  -=Denizens of Lloth=- sits resting.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Duergar (medium)  -=Denizens of Lloth=- sits resting. (Non-Fraggable)

< 603h/675H 148v/154V Pos: standing >
A Drider suddenly attacks YOU!
A Drider's impressive bludgeon wounds you.
The globe around a Drider's body flares as it bears the brunt of your assault!
The globe around a Drider's body flares as it bears the brunt of your assault!
Gruul places a sleek adamantium dagger named 'Blight' [poor] in the back of a Drow Elf, resulting in some strange noises and some blood.

< 589h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: excellent >
 Gruul parries a Drow Elf's lunge at him.
A Drow Elf misses Gruul.
A Drow Elf settles to his knees.

< 589h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: excellent >
 A Duergar raises his unholy symbol and smiles malevolently.
You start chanting...

< 589h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: excellent >
 Ziyk snaps into visibility.
A Duergar clambers to his feet.

< 589h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: excellent >
 You complete your spell...
A Drider wavers in agony, as the positive energies purge your undead essence!
[Damage: 39 ] You send a Drider reeling with your word of power.
[Damage: 39 ] You send a Kobold reeling with your word of power.
A Drow Elf raises hands performing an arcane gesture and some of your spell's energy is dispersed.
[Damage: 23 ] You send a Drow Elf reeling with your word of power.
[Damage: 39 ] You send a Troll reeling with your word of power.
A Troll snaps out of his trance, looking frustrated.
[Damage: 79 ] You send a water elemental reeling with your word of power.
[Damage: 79 ] You send a water elemental reeling with your word of power.
[Damage: 39 ] You send a Kobold reeling with your word of power.
[Damage: 39 ] You send a Drow Elf reeling with your word of power.
[Damage: 38 ] You send a Duergar reeling with your word of power.
You block a Kobold's lunge at you.

< 589h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 You block a Kobold's lunge at you.
You block a Kobold's lunge at you.
A water elemental misses you.
A water elemental misses you.
Gruul's impressive slash strikes a Drow Elf.
Gruul's pierce wounds a Drow Elf.
Gruul's sleek adamantium dagger named 'Blight' [poor] bites into a Drow Elf's flesh!
Gruul's powerful slash strikes a Drow Elf.
Gruul's impressive slash strikes a Drow Elf.

< 589h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'hammer'.

< 589h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.
A Troll clambers to his feet.

< 589h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 Ziyk completes his spell...
Ziyk utters the words 'aihuwahhzf qarruguai'
A HUGE Cosmic Rift opens and tiny black orbs come flying out and slam into a Drow Elf!
You start chanting...

< 589h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'hammer'
A Kobold creates a hammer out of thin air that smashes into you!

< 539h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 Casting: healing salve *
A water elemental misses you.
A water elemental misses you.
A Duergar starts casting a spell.

< 539h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
You block a Kobold's lunge at you.

< 539h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 You block a Kobold's lunge at you.
You block a Kobold's lunge at you.
Ziyk starts casting an offensive spell.

< 539h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 Casting: healing salve 
Gruul's sleek adamantium dagger named 'Blight' [poor] flashes into the path of a Drow Elf's attack, then Gruul delivers a graceful counter-attack!
Gruul's impressive slash strikes a Drow Elf.
A gladiators blade [poor] with a strange black stone slices through the air with incredible ease!
Gruul's slash strikes a Drow Elf.
A Kobold starts casting an offensive spell.

< 539h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A Drider's fine bludgeon wounds you.
The globe around a Drider's body flares as it bears the brunt of your assault!
The globe around a Drider's body flares as it bears the brunt of your assault!
A Drider misses you.
A Drider's decent bludgeon wounds you.
The globe around a Drider's body flares as it bears the brunt of your assault!
The globe around a Drider's body flares as it bears the brunt of your assault!

< 526h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 You complete your spell...
You touch you invoking a healing energy to cure his wounds.

< 526h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 Autosaving...
You feel a warm wave going through your body.

< 590h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 Ziyk completes his spell...
Ziyk utters the words 'aihuwahhzf qarruguai'
More small black orbs rush out of the rift crashing into a Drow Elf!
A Troll attempts to flee.
A Troll leaves east.

< 590h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A water elemental misses you.
A water elemental misses you.
You start chanting...

< 590h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 Gruul's slash strikes a Drow Elf.
Gruul's impressive pierce strikes a Drow Elf.
Gruul's impressive slash strikes a Drow Elf.
Gruul's powerful slash strikes a Drow Elf.

< 590h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 You complete your spell...
A Drider wavers in agony, as the positive energies purge your undead essence!
[Damage: 39 ] You send a Drider reeling with your word of power.
[Damage: 39 ] You send a Kobold reeling with your word of power.
[Damage: 38 ] You send a Drow Elf reeling with your word of power.
Your spell flows around a water elemental, leaving it unharmed!
Your spell flows around a water elemental, leaving it unharmed!
[Damage: 39 ] You send a Kobold reeling with your word of power.
[Damage: 39 ] You send a Drow Elf reeling with your word of power.
[Damage: 37 ] You send a Duergar reeling with your word of power.

< 590h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 590h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 A Duergar completes his spell...
A Duergar utters the word 'heal'
Healing energy flows from a Duergar into a Drow Elf's body!
A Troll enters from the east.

< 590h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 Ziyk starts casting an offensive spell.

< 590h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the word 'hammer'
A Kobold creates a hammer out of thin air that smashes into you!
Sorry, you aren't allowed to do that in combat.

< 537h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 You start chanting...

< 537h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!

< 487h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 You feel a warm wave going through your body.
A Drow Elf rises to his feet.
A Duergar starts casting a spell.

< 551h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 A water elemental misses you.
A Drow Elf attempts to flee.
A Drow Elf leaves east.
A Kobold starts casting an offensive spell.

< 551h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 In his haste to slam you around, a Troll slips and falls!

< 551h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 Casting: healing salve 
Ziyk stops chanting abruptly!
A Kobold starts casting an offensive spell called 'asphyxiate'.

< 551h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 You complete your spell...
You touch Gruul invoking a healing energy to cure his wounds.
A Drider dodges your futile attack.

< 551h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 A Duergar stops chanting abruptly!

< 551h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 You block a Drow Elf's lunge at you.
A Drider misses you.
A Drider misses you.
A Drider's decent bludgeon grazes you.
The globe around a Drider's body flares as it bears the brunt of your assault!
The globe around a Drider's body flares as it bears the brunt of your assault!
A Drider misses you.

< 546h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 522h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: small wounds E: A Drider sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
You gasp for air as a pair of ghostly hands tighten around your throat!
Ziyk snaps into visibility.
You start chanting...

< 480h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!
You gasp for air as a pair of ghostly hands tighten around your throat!
A Drow Elf enters from the east.

< 434h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!
A water elemental misses you.
A water elemental's decent crush wounds you.
Your spell flows around a water elemental, leaving it unharmed!
Gruul's impressive pierce strikes a Drow Elf.

< 410h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 You feel a warm wave going through your body.

< 477h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 Gruul's intercepts a Drow Elf's attack with gladiators blade [poor] with a strange black stone with eloquent ease.
Gruul's impressive slash strikes a Drow Elf.
Gruul's impressive slash strikes a Drow Elf.
Gruul parries a Drow Elf's lunge at him.

< 477h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 Casting: healing salve *
A Drow Elf starts casting an offensive spell.
A Kobold starts casting an offensive spell called 'asphyxiate'.

< 477h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 A Kobold starts casting an offensive spell called 'asphyxiate'.

< 477h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 Ziyk completes his spell...
Ziyk utters the word 'qawzh'
Ziyk snaps into visibility.
A large rift opens in front of a Drow Elf, you see stars through it, and then a comet flies forth smashing into him!

< 477h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 Casting: healing salve 

< 477h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 You complete your spell...
You touch you invoking a healing energy to cure his wounds.
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
A Duergar starts casting a spell.

< 355h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 You feel a warm wave going through your body.
You gasp for air as a pair of ghostly hands tighten around your throat!
A water elemental's decent crush wounds you.
[Damage:  8 ] A water elemental shivers from the unnatural cold as it hits you!
You dodge a water elemental's vicious attack.

< 392h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
You gasp for air as a pair of ghostly hands tighten around your throat!
Ziyk snaps into visibility.
Gruul tackles a Drow Elf square in the chest knocking the wind out of him!

< 347h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!
Gruul's slash strikes a Drow Elf.
Gruul's impressive pierce strikes a Drow Elf.
Gruul's impressive slash strikes a Drow Elf hard.
Gruul's powerful slash seriously wounds a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak bludgeon grazes a Drider.

< 327h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: nasty wounds E: A Drider sta EP:  small wounds >
 You feel a warm wave going through your body.
You gasp for air as a pair of ghostly hands tighten around your throat!
You dodge a Drow Elf's vicious attack.
You start chanting...

< 385h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 385h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP:  small wounds >
 Ziyk snaps into visibility.
The black dots swarm and COLLIDE with a Drow Elf absorbing his flesh!
A Drider's bludgeon wounds you.
The globe around a Drider's body flares as it bears the brunt of your assault!
The globe around a Drider's body flares as it bears the brunt of your assault!
A Drider's impressive bludgeon strikes you.
The globe around a Drider's body flares as it bears the brunt of your assault!
The globe around a Drider's body flares as it bears the brunt of your assault!
A Drider's fine bludgeon wounds you.
The globe around a Drider's body flares as it bears the brunt of your assault!
The globe around a Drider's body flares as it bears the brunt of your assault!

< 349h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 Casting: full heal ***
Ziyk snaps into visibility.
Ziyk completes his spell...
Ziyk utters the word 'qawzh'
Ziyk snaps into visibility.
A large rift opens in front of a Drow Elf, you see stars through it, and then a comet flies forth smashing into him!

< 349h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 A Duergar completes his spell...
A Duergar utters the words 'yjrr pzar'
A torrent of divine energy flows from a Duergar into a Kobold's body, and his wounds begin to heal!
You dodge a Kobold's vicious attack.

< 349h/675H 149v/154V Pos: standing >
< T: Renier TP: sta TC: few wounds E: A Drider sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Gruul dodges a Drow Elf's attack.
Gruul's intercepts a Drow Elf's attack with gladiators blade [poor] with a strange black stone with eloquent ease.
Gruul's slash seriously wounds a Drow Elf.
Gruul's impressive slash enshrouds a Drow Elf in a mist of blood.
Gruul's gladiators blade [poor] with a strange black stone murmurs some strange incantations...
Gruul's concussion blast rips into a Drow Elf, shattering his soul!
A Drow Elf's collar of firestones was disintegrated by the negative energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Renier by 6666666.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!