<worn on eyes> a blackened eyepatch of the minotaur [poor] [86%]
<worn in ear> an anti-matter earring
<worn on face> a magenta mask
<worn around neck> a carnelian and ruby inlaid gorget
<worn on body> the platemail of life [superior]
<worn about body> an imperceptible cloak of the winds [poor] (invis)
<worn about waist> a belt of drider hair
<worn around wrist> a bracelet of influence of dexterity
<worn around wrist> an ashen reptile scale bracer
<worn on hands> the gloves of immolation (glowing)
<primary weapon> a dented dragonscale rod
<held> a fire-imbued totem of Kossuth
<worn on feet> some boots of dread [poor]
< 650h/650H 177v/206V Pos: standing >
A Bedrock Intersection
Obvious exits: -N -E -S -W
A wandering soldier stands here scanning the area.
An evil looking black crow sits here.
The drunk flind stands here with a bottle in hand.
< 650h/650H 177v/206V Pos: standing >
< 650h/650H 178v/206V Pos: standing >
A Grand Foyer
Obvious exits: -N -S -U#
An undead commoner is here wandering around.
*A nightcrawler shadow floats in and out through the shadows here.
A black boned skeleton with flaming eyes stands here.
An undead commoner is here wandering around.
< 650h/650H 177v/206V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S
An evil looking black crow sits here.
A sinister bloodthirsty vampire stands here.
A large deadly bat is flying here.
An undead child stands here searching for his parents.
< 650h/650H 175v/206V Pos: standing >
A Grand Foyer
Obvious exits: -N -S -U#
An undead commoner is here wandering around.
*A nightcrawler shadow floats in and out through the shadows here.
A black boned skeleton with flaming eyes stands here.
An undead commoner is here wandering around.
A nightcrawler suddenly attacks YOU!
A nightcrawler snaps into visibility.
A nightcrawler's decent punch wounds you.
< 635h/650H 174v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: nightcrawler sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 635h/650H 174v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: nightcrawler sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 635h/650H 174v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: nightcrawler sta EP: few scratches >
A Grand Foyer
Obvious exits: -N -S -U#
An undead commoner is here wandering around.
A nightcrawler stands in mid-air here, fighting YOU!
A black boned skeleton with flaming eyes stands here.
An undead commoner is here wandering around.
< 635h/650H 174v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: nightcrawler sta EP: few scratches >
A wandering soldier enters from the north.
< 635h/650H 174v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: nightcrawler sta EP: few scratches >
You start chanting...
< 635h/650H 174v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: nightcrawler sta EP: few scratches >
A nightcrawler's impressive punch strikes you.
A nightcrawler misses you.
A nightcrawler suddenly flares black, and encases you in darkness!
You have been blinded!
Someone consumes you in blackness.
< 535h/650H 174v/206V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
Casting: molten spray *
< 535h/650H 174v/206V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You complete your spell...
You point at someone.
[Damage: 59 ] Your blast of molten spray slams into someone, burning holes into its flesh.
The vile creature burns and sizzles!
< 535h/650H 174v/206V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: small wounds >
Someone's punch strikes you.
Someone's punch strikes you.
< 498h/650H 174v/206V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: small wounds >
You say 'vision'
< 498h/650H 174v/206V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: small wounds >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!
< 498h/650H 150v/206V Pos: standing >
You start chanting...
< 498h/650H 150v/206V Pos: standing >
Casting: greater mending
< 498h/650H 153v/206V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 643h/650H 153v/206V Pos: standing >
A Halfling sneaks south.
< 644h/650H 155v/206V Pos: standing >
A Bedrock Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An undead commoner is here wandering around.
An evil looking black crow sits here.
< 644h/650H 156v/206V Pos: standing >
A Grand Foyer
Obvious exits: -N -S -U#
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
An undead child stands here searching for his parents.
A wandering soldier stands here scanning the area.
An undead commoner is here wandering around.
A Halfling sneaks south.
< 644h/650H 154v/206V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S
Fresh blood splatters cover the area.
A Halfling (small) -= Tharnadian Mercenaries =- stands in mid-air here.
A torch floats near a Halfling's head. (Illuminating)
A black boned skeleton with flaming eyes stands here.
An evil looking black crow sits here.
A sinister bloodthirsty vampire stands here.
A large deadly bat is flying here.
< 644h/650H 152v/206V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A Halfling (small) -= Tharnadian Mercenaries =- stands in mid-air here.
A torch floats near a Halfling's head. (Illuminating)
A nightcrawler shadow floats in and out through the shadows here. (casting)
A small repulsive fire lizard lies here ready to attack.
A wandering soldier stands here scanning the area.
< 644h/650H 150v/206V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
An undead child stands here searching for his parents.
A proud undead high noble stands here.
A proud undead high noble stands here.
< 644h/650H 149v/206V Pos: standing >
A fire lizard enters from the north.
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The drunk flind stands here with a bottle in hand.
A large deadly bat is flying here.
< 644h/650H 147v/206V Pos: standing >
A fire lizard enters from the north.
A Bedrock Passage
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
< 644h/650H 145v/206V Pos: standing >
A fire lizard enters from the north.
A fire lizard suddenly attacks YOU!
A fire lizard misses you.
Sorry, you aren't allowed to do that in combat.
< 644h/650H 146v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 644h/650H 146v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 644h/650H 146v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 644h/650H 146v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 644h/650H 146v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 644h/650H 146v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
You attempt to flee...
A Rakshasa's Dwelling
Obvious exits: -E
A menacing rakshasa stands here grinning.
You flee westward!
< 644h/650H 120v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 644h/650H 120v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 644h/650H 121v/206V Pos: standing >
A Rakshasa's Dwelling
Obvious exits: -E
A menacing rakshasa stands here grinning.
< 644h/650H 122v/206V Pos: standing >
You kneel.
< 644h/650H 123v/206V Pos: kneeling >
A Rakshasa's Dwelling
Obvious exits: -E
A menacing rakshasa stands here grinning.
< 644h/650H 124v/206V Pos: kneeling >
< 644h/650H 128v/206V Pos: kneeling >
You rise to your feet.
< 644h/650H 129v/206V Pos: standing >
You quickly scan the area.
A fire lizard who is close by to your east.
< 644h/650H 130v/206V Pos: standing >
You quickly scan the area.
A fire lizard who is close by to your east.
< 644h/650H 130v/206V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A small repulsive fire lizard lies here ready to attack.
< 644h/650H 129v/206V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A proud undead high noble stands here.
The drunk flind stands here with a bottle in hand.
A large deadly bat is flying here.
< 644h/650H 127v/206V Pos: standing >
A fire lizard enters from the south.
A Bedrock Passage
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
< 644h/650H 126v/206V Pos: standing >
A fire lizard enters from the north.
A fire lizard suddenly attacks YOU!
A fire lizard misses you.
Sorry, you aren't allowed to do that in combat.
< 644h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 644h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 644h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 644h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
A Bedrock Passage
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A fire lizard stands here, fighting YOU!
< 644h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
You start chanting...
< 644h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
Casting: arieks shattering iceball *
< 644h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: lizard sta EP: excellent >
You complete your spell...
You point at a fire lizard.
[Damage: 46 ] Your iceball shatters upon impacting a fire lizard, rending flesh and sending blood flying.
A fire lizard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Coheal by 7.
You feel a carnal satisfaction as a fire lizard's gurgling and choking signals its demise.
< 644h/650H 126v/206V Pos: standing >
Out of nowhere, a Halfling stabs you in the back.
< 599h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
A Halfling's pierce wounds you.
A Halfling's pierce wounds you.
A Halfling's impressive pierce wounds you.
A Halfling's impressive pierce wounds you.
A Halfling's impressive pierce wounds you.
A Halfling's pierce wounds you.
A Halfling's pierce strikes you.
< 510h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
A Bedrock Passage
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a fire lizard is lying here.
A Halfling (small) -= Tharnadian Mercenaries =- stands in mid-air here, fighting YOU!
A torch floats near a Halfling's head. (Illuminating)
< 510h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 510h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
You do not see a essence here.
< 510h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
You're too busy fighting to be pulling things out of bags!
< 510h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
A Bedrock Passage
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a fire lizard is lying here.
A Halfling (small) -= Tharnadian Mercenaries =- stands in mid-air here, fighting YOU!
A torch floats near a Halfling's head. (Illuminating)
< 510h/650H 126v/206V Pos: standing >
< T: Coheal TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
A Halfling dances an acrobatic maneuver in battle, tripping you.
< 510h/650H 126v/206V Pos: sitting >
< T: Coheal TP: sit TC: small wounds E: A Halfling sta EP: few wounds >
A Halfling dodges your futile attack.
< 510h/650H 126v/206V Pos: sitting >
< T: Coheal TP: sit TC: small wounds E: A Halfling sta EP: few wounds >
A Halfling misses you.
A Halfling's impressive pierce wounds you.
A Halfling's pierce strikes you.
A Halfling's powerful pierce wounds you.
A Halfling's powerful pierce strikes you.
A Halfling's pierce strikes you.
A Halfling's powerful pierce strikes you.
< 406h/650H 126v/206V Pos: sitting >
< T: Coheal TP: sit TC: few wounds E: A Halfling sta EP: few wounds >
< 406h/650H 126v/206V Pos: sitting >
< T: Coheal TP: sit TC: few wounds E: A Halfling sta EP: few wounds >
A Halfling's powerful pierce strikes you.
A Halfling's powerful pierce hits you across the leg, resulting in a limp stride.
A Halfling's pierce strikes you.
A Halfling's impressive pierce strikes you.
A Halfling's powerful pierce strikes you.
A Halfling's slimy troglodyte claw [poor] with a strange black stone murmurs some strange incantations...
A Halfling's concussion blast rips into you, shattering your soul!
A Halfling's impressive pierce strikes you.
< 260h/650H 121v/206V Pos: sitting >
< T: Coheal TP: sit TC: nasty wounds E: A Halfling sta EP: few wounds >
A Halfling dodges your futile attack.
You can't do this sitting!
< 260h/650H 121v/206V Pos: sitting >
< T: Coheal TP: sit TC: nasty wounds E: A Halfling sta EP: few wounds >
You clamber to your feet.
< 260h/650H 121v/206V Pos: standing >
< T: Coheal TP: sta TC: nasty wounds E: A Halfling sta EP: few wounds >
You attempt to flee...
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The drunk flind stands here with a bottle in hand.
A proud undead high noble stands here.
You flee northward!
< 260h/650H 89v/206V Pos: standing >
A sinister vampire enters from the east.
< 260h/650H 89v/206V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a fire lizard is lying here.
A Halfling (small) -= Tharnadian Mercenaries =- stands in mid-air here.
A torch floats near a Halfling's head. (Illuminating)
< 260h/650H 87v/206V Pos: standing >
A Small Tunnel
Obvious exits: -N -S
Fresh blood covers everything in the area.
< 260h/650H 85v/206V Pos: standing >
MMMM^^...
MMMMMM^^...
MMMMMMMM^^^^.
M^MMM^MMM^^.
..^MM.@MMMM^^
^M .M.^ MM^
MMMMMM.^^ MM^
MMM....^..M
..^.MMM..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 260h/650H 84v/206V Pos: standing >
MMMMM^^..
MMMMMMM^^^^
M^MMM^MMM^^.
..^MM..MMMM^^
^M .M@^ MM^
MMMMMM.^^ MM^
MMMM....^..MM
M..^.MMM...
.^^.MMMM.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 260h/650H 82v/206V Pos: standing >
MMMMMM^^^
M^MMM^MMM^^
..^MM..MMMM^^
^M .M.^ MM^
MMMMMM@^^ MM^
MMMM....^..MM
MM..^.MMM...M
..^^.MMMM..
.M .^.MMM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
There is a slight disturbance in the spirit realm here.
< 260h/650H 80v/206V Pos: standing >
^MMM^MMM^
.^MM..MMMM^
^M .M.^ MM^
MMMMMM.^^ MM^
MMMM..@.^..MM
MM..^.MMM...M
..^^.MMMM..M
..M .^.MMM.
M ....^ M
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 260h/650H 78v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 260h/650H 79v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 260h/650H 79v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 260h/650H 79v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 260h/650H 79v/206V Pos: standing >
M^MMM^MMM
..^MM..MMMM
.^M .M.^ MM
^MMMMMM.^^ MM
MMMMM.@..^..M
MMM..^.MMM...
..^^.MMMM..
...M .^.MMM
M ....^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 260h/650H 78v/206V Pos: standing >
M^MMM^MM
M..^MM..MMM
^.^M .M.^ M
^MMMMMM.^^ M
MMMMMM@...^..
MMMM..^.MMM..
M ..^^.MMMM.
....M .^.MM
. M ....^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 260h/650H 76v/206V Pos: standing >
..^MM..MM
.^M .M.^
^MMMMMM.^^ M
MMMMMM....^..
MMMM..@.MMM..
M ..^^.MMMM.
....M .^.MMM
.. M ....^
. MM....^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 260h/650H 74v/206V Pos: standing >
M..^MM..M
^.^M .M.^
^ ^MMMMMM.^^
MMMMMMM....^.
MMMMM.@^.MMM.
^M ..^^.MMMM
^ ....M .^.MM
M.. M ....^
.. MM....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 260h/650H 73v/206V Pos: standing >
.M..^MM..
^^.^M .M.^
^^ ^MMMMMM.^^
MMMMMMMM....^
MMMMMM@.^.MMM
M^M ..^^.MMM
^ ....M .^.M
M.. M ....
... MM...
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 260h/650H 71v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 260h/650H 71v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 260h/650H 71v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 260h/650H 72v/206V Pos: standing >
^.^M .M.
^ ^MMMMMM.^
MMMMMMMM..P.^
MMMMMM..^.MMM
M^M .@^^.MMM
^ ....M .^.M
M.. M ....^
.... MM....
.. MM ^.^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 260h/650H 70v/206V Pos: standing >
^^.^M .M
^^ ^MMMMMM.
MMMMMMMM..P.
MMMMMMM..^.MM
MM^M @.^^.MM
M ^ ....M .^.
M M.. M ....
..... MM...
... MM ^.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 260h/650H 68v/206V Pos: standing >
^^^.^M .
^^^ ^MMMMMM
MMMMMMMM...
MMMMMMMM..^.M
MMM^M @..^^.M
MM ^ ....M .^
.M M.. M ...
^..... MM..
.... MM ^
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
< 260h/650H 66v/206V Pos: standing >
.^^^.^M
.^^^ ^MMMMM
^ MMMMMMMMP.
MMMMMMMM..^.
MMMM^M@ ..^^.
MMM ^ ....M .
.M M.. M ..
^^..... MM.
..... MM
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
< 261h/650H 65v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 261h/650H 65v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 261h/650H 65v/206V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 261h/650H 65v/206V Pos: standing >
A Halfling sneaks in from the east.
< 261h/650H 67v/206V Pos: standing >
Out of nowhere, a Halfling stabs you in the back.
OUCH! That really did HURT!
< 183h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC:pretty hurt E: A Halfling sta EP: small wounds >
You start chanting...
< 183h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC:pretty hurt E: A Halfling sta EP: small wounds >
A Halfling's mighty pierce strikes you very hard.
A Halfling's impressive pierce strikes you.
A Halfling's mighty pierce reached your arm severing tendons and muscles.
A Halfling's impressive pierce strikes you hard.
PooF! a Halfling suddenly performs an evasive maneouver, quickling darting into the shadows!
< 107h/650H 67v/206V Pos: standing >
Out of nowhere, a Halfling stabs you in the back.
< 88h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: small wounds >
Casting: greater mending **
< 88h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: small wounds >
Casting: greater mending
< 88h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: small wounds >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 234h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: nasty wounds E: A Halfling sta EP: small wounds >
A Halfling's impressive pierce strikes you.
A Halfling's impressive pierce strikes you.
A Halfling's impressive pierce strikes you.
A Halfling's slimy troglodyte claw [poor] with a strange black stone murmurs some strange incantations...
A Halfling's concussion blast rips into you, shattering your soul!
You dodge a Halfling's vicious attack.
A Halfling's impressive pierce strikes you.
A Halfling's slimy troglodyte claw [superior] with a strange black stone murmurs some strange incantations...
A Halfling's concussion blast rips into you, shattering your soul!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Halfling's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 47h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: small wounds >
You start chanting...
< 47h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: small wounds >
Casting: arieks shattering iceball **
< 47h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: small wounds >
Hint: Been to the website yet? Point your browser to https://www.durismud.com.
< 47h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: small wounds >
A Halfling's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Halfling's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Halfling misses you.
A Halfling's pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Halfling's impressive pierce enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 5h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: small wounds >
You complete your spell...
You point at a Halfling.
[Damage: 118 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
< 5h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: few wounds >
You start chanting...
< 5h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: few wounds >
A Halfling flashes a wicked grin as the shadows slowly coalesce around them.
< 5h/650H 67v/206V Pos: standing >
< T: Coheal TP: sta TC: awful E: A Halfling sta EP: few wounds >
You complete your spell...
You point at a Halfling.
[Damage: 114 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Halfling's impressive pierce critically injures you.
You feel your pulse begin to slow and you realize you are mortally wounded...