The death of [51 Forest Druid] Den -= Tharnadian Mercenaries =- (Centaur)

in Rugged Hillside Covered with Sharp Rocks

from the perspective of [53 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on horns>      the horns of the satyr (magic) [89%]
<worn on eyes>       a frost dragon's eye [poor] (glowing)
<worn in ear>        a brightly flaming earring [77%]
<worn in ear>        the earring of the Dragon Lords [81%]
<worn on face>       mask of the flayed mind [poor] (invis) (magic)
<worn in nose>       an emerald nose ring (magic)
<worn around neck>   a scarf of enhanced stealth [poor] (magic)
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       some platemail of colorless salamander scales (magic)[239h 58m 49s]
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a well crafted backpack (magic)
<worn on tail>       a magical stone cord from Storm Port Stronghold
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [85%]
<worn about waist>   a deep-blue sash of the great master [superior] [81%]
<worn on belt buckle>the head of Raxthan [superior] [83%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 58m 49s]
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[239h 58m 49s]
<worn on arms>       a shoulder drape of emerald dragonscale of damage (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on finger>     a ring of the beholder [superior] [88%]
<worn on finger>     a mithril ring embossed with obsidian shards [61%]
<primary weapon>     the mace of light and darkness (magic)[239h 58m 49s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [89%]
<worn on feet>       a set of bloodied horseshoes of endurance (magic) [81%]


<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>
A Dangerous Mountain Pass
Obvious exits: -N -U
Fresh blood splatters cover the area.
*Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1713h/1713H 297v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 298v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 299v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 303v/304V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>
A Dangerous Mountain Pass
Obvious exits: -S -D
Puddles of fresh blood cover the ground.
*Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1713h/1713H 300v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 300v/304V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>
A Dangerous Mountain Pass
Obvious exits: -N -S
Fresh blood covers everything in the area.

< 1713h/1713H 297v/304V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>
A Dangerous Mountain Pass
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.

< 1713h/1713H 294v/304V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>
A Dangerous Mountain Pass
Obvious exits: -N -D
A few drops of fresh blood are scattered around the area.
*Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1713h/1713H 292v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 293v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 294v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 295v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 296v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 298v/304V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>
A Dangerous Mountain Pass
Obvious exits: -E -U
Fresh blood splatters cover the area.
*Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
Kir sneaks east.

< 1713h/1713H 297v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 298v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 299v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 300v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 301v/304V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>
A Dangerous Mountain Pass
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
*Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
Kir sneaks south.

< 1713h/1713H 300v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 301v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1713H 302v/304V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Dangerous Mountain Pass
</map>
A Dangerous Mountain Pass
Obvious exits: -N -E
Fresh blood splatters cover the area.
*Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1713h/1713H 300v/304V Pos: standing >
Alas, you cannot go that way. . . .
Kir sneaks east.

< 1713h/1713H 301v/304V Pos: standing >
  MM^.*^.     
 ^.MM^^*..    
 *MMM^^.^.S   
 .MMM^@....M  
 ^M^MM^^**^.  
 MM^^MM^.^*.  
  ..^^MM.**   
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
*Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1713h/1713H 299v/304V Pos: standing >
  MM^.*^.     
 ^.MM^^*..    
 *MMM^^.^.S   
 .MMM^@P...M  
 ^M^MM^^**^.  
 MM^^MM^.^*.  
  ..^^MM.**   

< 1713h/1713H 301v/304V Pos: standing >
  MM^.*^.     
 ^.MM^^*..    
 *MMM^^.^.S   
 .MMM^@.P..M  
 ^M^MM^^**^.  
 MM^^MM^.^*.  
  ..^^MM.**   

< 1713h/1713H 302v/304V Pos: standing >
  MM^.*^.     
 ^.MM^^*..    
 *MMM^^.^.S   
 .MMM^@.P..M  
 ^M^MM^^**^.  
 MM^^MM^.^*.  
  ..^^MM.**   
Alas, you cannot go that way. . . .

< 1713h/1713H 303v/304V Pos: standing >
  MM^.*^.     
 ^.MM^^*..    
 *MMM^^.^.S   
 .MMM^@..P.M  
 ^M^MM^^**^.  
 MM^^MM^.^*.  
  ..^^MM.**   
  M^.*^.      
 .MM^^*..     
 MMM^^.^.S    
 MMM^^@.P.MM  
 M^MM^^**^.^  
 M^^MM^.^*..  
  .^^MM.***   
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 1713h/1713H 302v/304V Pos: standing >
  ^.*^.       
 MM^^*..      
 MM^^.^.S     
 MM^^.@P.MMM  
 ^MM^^**^.^^  
 ^^MM^.^*..^  
  ^^MM.***.   
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 1713h/1713H 300v/304V Pos: standing >
  ^.*^.       
 MM^^*..      
 MM^^.^.S     
 MM^^.@.PMMM  
 ^MM^^**^.^^  
 ^^MM^.^*..^  
  ^^MM.***.   
  .*^.        
 M^^*..       
 M^^.^.S      
 M^^..@PMMMM  
 MM^^**^.^^^  
 ^MM^.^*..^.  
  ^MM.***..   
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W

< 1713h/1713H 298v/304V Pos: standing >
  .*^.        
 M^^*..       
 M^^.^.S      
 M^^..@PMMMM  
 MM^^**^.^^^  
 ^MM^.^*..^.  
  ^MM.***..   
 ...PM  
 ^*@^.  
 ^.^*.  
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W

< 1713h/1713H 297v/304V Pos: standing >
  ^^.^.S      
 M^^...PMMMM  
 MM^^**^.^^^  
 ^MM^.@*..^.  
 ^^MM.***...  
 .^^MM.*^.MM  
  .^^M.P..M   
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1713h/1713H 296v/304V Pos: standing >
  ^^.^.S      
 M^^...PMMMM  
 MM^^**^.^^^  
 ^MM^.@*..^.  
 ^^MM.***...  
 .^^MM.*^.MM  
  .^^M....M   
 ^.^*.  
 M.@**  
 MM.M^  
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1713h/1713H 295v/304V Pos: standing >
 ^.^*.  
 M.@**  
 MM.M^  
  M^^**P.^^   
 ^MM^.^*..^.  
 ^^MM.***...  
 .^^MM@*^.MM  
 ..^^M....M^  
 *^^^^M..^^^  
  ...*.P^^^   
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W

< 1713h/1713H 294v/304V Pos: standing >
  M^^**^.^^   
 ^MM^.^*..^.  
 ^^MM.***...  
 .^^MM@*^.MM  
 ..^^M....M^  
 *^^^^M..^^^  
  ...*.P^^^   
  MM^.^*..^   
 ^^MM.***...  
 .^^MM.*^.MM  
 ..^^M@...M^  
 *^^^^M..^^^  
 ....*.P^^^^  
  ..^*^^^^*   
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W

< 1713h/1713H 293v/304V Pos: standing >
  MM^.^*..^   
 ^^MM.***...  
 .^^MM.*^.MM  
 ..^^M@...M^  
 *^^^^M..^^^  
 ....*.^P^^^  
  ..^*^^^^*   
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1713h/1713H 295v/304V Pos: standing >
  M^.^*..^.   
 ^MM.***....  
 ^^MM.*^.MM.  
 .^^M.@..M^M  
 ^^^^M..^^^.  
 ...*.^P^^^.  
  .^*^^^^**   
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 1713h/1713H 294v/304V Pos: standing >

< 1713h/1713H 295v/304V Pos: standing >
  M^.^*..^.   
 ^MM.***....  
 ^^MM.*^.MM.  
 .^^M.@..M^M  
 ^^^^M..^^^.  
 ...*.^P^^^.  
  .^*^^^^**   
  ^.^*..^.^   
 MM.***.....  
 ^MM.*^.MM..  
 ^^M..@.M^M.  
 ^^^M..^^^.^  
 ..*.^P^^^..  
  ^*^^^^**.   
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W

< 1713h/1713H 294v/304V Pos: standing >
  ^.^*..^.^   
 MM.***.....  
 ^MM.*^.MM..  
 ^^M.P@.M^M.  
 ^^^M..^^^.^  
 ..*.^P^^^..  
  ^*^^^^**.   
  M.***....   
 ^MM.*^.MM..  
 ^^M.P..M^M.  
 ^^^M.@^^^.^  
 ..*.^P^^^..  
 .^*^^^^**..  
  ...^.**..   
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W

< 1713h/1713H 293v/304V Pos: standing >
  M.***....   
 ^MM.*^.MM..  
 ^^M....M^M.  
 ^^^MP@^^^.^  
 ..*.^P^^^..  
 .^*^^^^**..  
  ...^.**..   
  MM.*^.MM.   
 ^^M....M^M.  
 ^^^MP.^^^.^  
 ..*.^@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here.

< 1713h/1713H 292v/304V Pos: standing >
You snap into visibility.
[Damage: 15 ] -=[Your bludgeon seriously wounds a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
A Centaur starts casting a spell.

< 1713h/1713H 294v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M.P^^^.^  
 ..*.^@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..P^^.^  
 ..*.^@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.^@P^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.^@^P^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
 A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
  MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.^@^^P..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^P.^  
 ..*.^@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 
< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A Centaur starts casting a spell.

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^P.^  
 ..*.^@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 14 ] -=[Your fine bludgeon strikes a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
Your mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon a Centaur!
You snap into visibility.
[Damage: 219 ] -=[The power of your God rains down pain and suffering upon a Centaur!]=-
[Damage: 31 ] -=[You feel a powerful rush of AnGEr as your crush seriously wounds a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 17 ] -=[Your impressive crush strikes a Centaur very hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 13 ] -=[Your fine bludgeon strikes a Centaur very hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
A Centaur blocks your futile lunge at him.
You snap into visibility.
[Damage: 13 ] -=[Your fine bludgeon strikes a Centaur very hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
  MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.^@^^P..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.^@^P^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.^@P^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.^@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   
Kir sneaks west.

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
 A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
  MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.P@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*P^@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You miss a Centaur.
You miss a Centaur.
A Centaur blocks your futile lunge at him.
You miss a Centaur.
You snap into visibility.
[Damage: 39 ] -=[You feel a powerful rush of AnGEr as your powerful bludgeon seriously wounds a Centaur.]=-
A Centaur's finely woven centaur blanket [superior] was damaged from the massive blow!
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive bludgeon strikes a Centaur hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.P@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
   MM.*^.MM.   
 ^^M....M^M.  
 ^^^M..^^^.^  
 ..*.^@^^^..  
 .^*^^^^**..  
 ....^.**..^  
  *.^*..^^^   
Kir snaps into visibility.
A Centaur's face turns pale as Kir slams his head into his face.

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A faint hum can be heard from a pair of pale, misty gloves carried by Kir.
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 49 ] -=[Your powerful bludgeon seriously wounds a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
As you strike a Centaur, the power of your ancestors fill you with RAGE!
You snap into visibility.
[Damage: 37 ] -=[You feel a powerful rush of AnGEr as your powerful crush seriously wounds a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You miss a Centaur.
You snap into visibility.
[Damage: 17 ] -=[Your impressive bludgeon strikes a Centaur very hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
A Centaur blocks your futile lunge at him.
You snap into visibility.
[Damage: 17 ] -=[Your impressive bludgeon strikes a Centaur very hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
 
< 1713h/1713H 295v/304V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Kir snaps into visibility.
Kir's slash strikes a Centaur very hard.
Kir snaps into visibility.
Kir's slash strikes a Centaur very hard.
Kir snaps into visibility.
Kir's impressive pierce seriously wounds a Centaur.
A Centaur dodges Kir's attack.
Kir snaps into visibility.
Kir elbows a Centaur hard, bruising his side!
Kir snaps into visibility.
Kir's impressive slash seriously wounds a Centaur.
Kir snaps into visibility.
Kir's slash enshrouds a Centaur in a mist of blood.
Kir's darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
Kir snaps into visibility.
Kir's concussion blast rips into a Centaur, shattering his soul!
A Centaur's cloak of eternal fire was disintegrated by the negative energy!
A Centaur's druidic necklace of fish scales was disintegrated by the negative energy!
A Centaur's shimmering ring of vines [superior] was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kossan by 13333333.
The smell of fresh blood enters your body, infusing you with power!