The death of [51 Scourge] Drip -=Denizens of Lloth=- (Drider)

in Open Area in the Palace of Charcoal

from the perspective of [52 Shadowmage] Grif -= Tharnadian Mercenaries =- (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water [87%]
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[239h 57m 55s]
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a glowing jade earring of intelligence (glowing) [54%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn on face>       a shadow mask [superior]
<worn around neck>   a tribal necklace of royal authority (glowing)
<worn around neck>   some kharma mind beads (magic) [35%]
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    a frayed skin cloak branded with primative glyphs (magic) [75%]
<worn as quiver>     a silken backsheath of flight (magic) [89%]
<worn about waist>   an array of flesh hooks and chains of constitution [73%]
<worn on belt buckle>a wand of black obsidian [67%]
<attached to belt>   a black leather tome with an embossed dracolich (magic) [84%]
<attached to belt>   a midnight blue tome with silver bindings (glowing) [86%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a fine glistening shield [superior] (glowing) [84%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) [73%]
<worn around wrist>  some ivory bracers (glowing) [53%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a ring of twisted gray mist of constitution
<worn on finger>     the ring of illusions (magic)
<worn on legs>       the centaurian legplates of honor (magic) [56%]
<worn on feet>       a pair of shadowseed stone boots [superior] [78%]

Alas, you cannot go that way. . . .

< 265h/681H 203v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 265h/681H 204v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Nearing a Staircase
Obvious exits: -S -W
The corpse of a Minotaur is lying here.
*A Githyanki (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Drider (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*A Drider (huge)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*A Githyanki (large)  -=Denizens of Lloth=- in mid-air sits atop a winged hellhound.(Red Aura)
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An Orc (medium)  -=Denizens of Lloth=- sits resting.(Red Aura)
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)

< 265h/681H 203v/207V Pos: standing >
The air chills and the odor of death and decay assault your senses.

< 265h/681H 203v/207V Pos: standing >
A Githyanki gets a gorget of bronze dragonscale from the corpse of Soljia.
A Githyanki gets a ring of the Tentabeast [poor] from the corpse of Soljia.
A Githyanki gets a lustrous golden-red ring from the corpse of Soljia.
A Githyanki gets the titan warhammer, 'Purelight' from the corpse of Soljia.
A Githyanki gets a bottle of healing salve from the corpse of Soljia.
A Githyanki gets a bottomless bag of the illithids from the corpse of Soljia.
A Githyanki gets a large medicated bandage from the corpse of Soljia.
A Githyanki gets a bunch of stuff from the corpse of Soljia.

< 265h/681H 204v/207V Pos: standing >
A Githyanki enters from the south.
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
A small pile of coins lies here.

< 265h/681H 204v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 265h/681H 207v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -E -S -W

< 265h/681H 205v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 265h/681H 205v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 265h/681H 205v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
A handful of coins lie here.
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(large) stands in mid-air here.(Gold Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 265h/681H 203v/207V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 265h/681H 203v/207V Pos: standing >
You start chanting...
Morfos grasps his totem tightly, and begins communing with the spirits.
Morfos starts casting a spell.

< 265h/681H 204v/207V Pos: standing >
You complete your spell...
You vanish.
Morfos completes his spell...
Morfos utters the words 'ofzahzf wunsoeuio'
Morfos points at you.
You shudder as an immense rush of life flows into your body!
Your brain hurts as a black haze fills the sky!

< 471h/681H 207v/207V Pos: standing >
Morfos starts casting a spell.

< 471h/681H 207v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 471h/681H 207v/207V Pos: standing >
You reappear, visible to all.
You say 'I have 471 (681) hits, and 207 (207) movement points.'

< 471h/681H 207v/207V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'ofzahzf wunsoeuio'
Morfos points at Yza.
Yza shudders as an immense rush of life flows into his body!

< 471h/681H 207v/207V Pos: standing >

< 471h/681H 207v/207V Pos: standing >
You sit down and relax.

< 471h/681H 207v/207V Pos: sitting >
A Drider skitters in from the north.
You have memorized the following spells:
(11th circle)  2 - solbeeps missile barrage
(10th circle)  1 - chain lightning
               3 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - incendiary cloud
               1 - prismatic ray
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  3 - cone of cold
               4 - dimension door
               1 - coldshield
( 4th circle)  2 - lightning bolt
               7 - dispel magic
( 3rd circle)  4 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  2 - chill touch
               8 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) concealment

You can memorize no more spells.
You continue your study.

< 471h/681H 207v/207V Pos: sitting >
You start meditating...

< 471h/681H 207v/207V Pos: sitting >
A faint hum can be heard from the Totem of Mastery carried by Morfos.
You have finished memorizing concealment.
Your studies are complete.
Your brain hurts as a black haze fills the sky!

< 471h/681H 207v/207V Pos: sitting >

< 471h/681H 207v/207V Pos: sitting >

< 471h/681H 207v/207V Pos: sitting >

< 471h/681H 207v/207V Pos: sitting >
A Drow Elf enters from the west.
Xanan starts casting an offensive spell.
Morfos starts casting a spell.

< 471h/681H 207v/207V Pos: sitting >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 471h/681H 207v/207V Pos: sitting >
Your brain hurts as a black haze fills the sky!

< 471h/681H 207v/207V Pos: sitting >
A Drow Elf leaves north.

< 471h/681H 207v/207V Pos: sitting >
Xanan completes his spell...
A Drider absorbs Xanan's spell!
Morfos completes his spell...
You begin to feel all your pain and suffering ebb away as Morfos's energy flows into you!
You feel significantly better.
You clamber to your feet.

< 681h/681H 207v/207V Pos: standing >
You are already standing.

< 681h/681H 207v/207V Pos: standing >
A Drider snaps into visibility.
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
A Drider snaps into visibility.
You snap into visibility.
You begin to dry out and wilt.
OUCH!  That really did HURT!
You stop following Rany.
You now follow Morfos.

< 549h/681H 207v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!
You are already standing.

< 549h/681H 207v/207V Pos: standing >
Saving Grif.

< 549h/681H 207v/207V Pos: standing >
Xanan starts casting an offensive spell.

< 549h/681H 207v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!
Morfos starts casting a spell.

< 549h/681H 207v/207V Pos: standing >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 549h/681H 207v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -E -S -W

< 549h/681H 205v/207V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -E -S -W

< 549h/681H 205v/207V Pos: standing >

< 549h/681H 205v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
A tiny pond seems to suck the life from its surroundings.

< 549h/681H 203v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 549h/681H 201v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 201v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 549h/681H 201v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 549h/681H 201v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S

< 549h/681H 200v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 200v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 549h/681H 199v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.

< 549h/681H 197v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Landing Within the Charcoal Palace
Obvious exits: -W -D

< 549h/681H 196v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 196v/207V Pos: standing >

< 549h/681H 197v/207V Pos: standing >

< 549h/681H 197v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -U

< 549h/681H 196v/207V Pos: standing >

< 549h/681H 200v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Landing Within the Charcoal Palace
Obvious exits: -W -D

< 549h/681H 198v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
A Drow Elf (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)

< 549h/681H 197v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 549h/681H 195v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S

< 549h/681H 194v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 194v/207V Pos: standing >
A Drow Elf enters from the east.
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 549h/681H 193v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 549h/681H 191v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
A tiny pond seems to suck the life from its surroundings.

< 549h/681H 191v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -E -S -W

< 549h/681H 190v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An Orc (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
Xanan enters from the south.

< 549h/681H 188v/207V Pos: standing >
Xanan leaves north.

< 549h/681H 190v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -W
A few coins lie scattered here.
*A Drider (huge)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*A Githyanki (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*A Duergar (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.

< 549h/681H 189v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 549h/681H 189v/207V Pos: standing >
A Githyanki leaves north.
A Drider leaves north.

< 549h/681H 190v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
Shattered bits of ice are scattered about the area.
A handful of coins lie here.
*A Troll (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Githyanki (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
Morfos  -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 549h/681H 190v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
A Drow Elf (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)

< 549h/681H 188v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E
A small pile of coins lies here.
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 549h/681H 187v/207V Pos: standing >
A Drow Elf enters from the east.

< 549h/681H 187v/207V Pos: standing >
Yza leaves north.

< 549h/681H 188v/207V Pos: standing >
A Drow Elf leaves north.

< 549h/681H 188v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
A Drow Elf (large)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 549h/681H 187v/207V Pos: standing >
A Drow Elf leaves east.
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 549h/681H 185v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S

< 549h/681H 184v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 184v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 549h/681H 186v/207V Pos: standing >
Your group consists of (17/20):
( Head)                                Xanan
(Front)                                Harlo
(Front)                                Grutap
(Front)                                Diuk
(Front)                                Xen
(Front)                                Rany
(Front)                                Tai
(Front)                                Morfos
(Front)                                Pok
(Front)                                Jacut
(Front)                                Elad
(Front)                                Someone
(Front)   549/681   hit,  186/207  move Grif
(Front)                                Kojo
(Front)                                Yza
(Front)                                Ra
(Front)                                Zima

< 549h/681H 186v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 188v/207V Pos: standing >

< 549h/681H 188v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 189v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 189v/207V Pos: standing >
Alas, you cannot go that way. . . .
Yza enters from the south.

< 549h/681H 190v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W

< 549h/681H 189v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.

< 549h/681H 190v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Landing Within the Charcoal Palace
Obvious exits: -W -D

< 549h/681H 188v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!
Alas, you cannot go that way. . . .

< 549h/681H 189v/207V Pos: standing >

< 549h/681H 189v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 549h/681H 192v/207V Pos: standing >
I see no person by that name here!

< 549h/681H 194v/207V Pos: standing >
Landing Within the Charcoal Palace
Obvious exits: -W -D

< 549h/681H 194v/207V Pos: standing >
You quickly scan the area.
Yza who is a brief walk away to your west.

< 549h/681H 195v/207V Pos: standing >

< 549h/681H 197v/207V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 549h/681H 197v/207V Pos: standing >
You start chanting...

< 549h/681H 198v/207V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 549h/681H 200v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -U

< 549h/681H 201v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 549h/681H 201v/207V Pos: standing >

< 549h/681H 202v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 549h/681H 200v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 549h/681H 199v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -S

< 549h/681H 197v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 199v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 549h/681H 200v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 549h/681H 198v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -E -W

< 549h/681H 197v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -U

< 549h/681H 195v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Landing Within the Charcoal Palace
Obvious exits: -W -D

< 549h/681H 194v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 194v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
You sense a lifeform nearby.

< 549h/681H 193v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
Yza enters from the west.

< 549h/681H 191v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S

< 549h/681H 190v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 190v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 549h/681H 191v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 549h/681H 189v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 549h/681H 188v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W

< 549h/681H 188v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -E -S -W

< 549h/681H 187v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W

< 549h/681H 186v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S

< 549h/681H 185v/207V Pos: standing >
I see no person by that name here!

< 549h/681H 187v/207V Pos: standing >
You quickly scan the area.
Yza who is not far off to your north.
Morfos who is close by to your south.

< 549h/681H 188v/207V Pos: standing >
Yza enters from the north.

< 549h/681H 189v/207V Pos: standing >
Yza stops following Morfos.
Yza starts following you.

< 549h/681H 189v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E
Shattered bits of ice are scattered about the area.
A small pile of coins lies here.
Yza enters from the north.

< 549h/681H 192v/207V Pos: standing >

< 549h/681H 193v/207V Pos: standing >
Yza says 'get us out'

< 549h/681H 194v/207V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
Shattered bits of ice are scattered about the area.
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
*A Drider (huge)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*Morfos  -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Yza enters from the west.

< 549h/681H 193v/207V Pos: standing >
Morfos starts casting an offensive spell called 'arieks shattering iceball'.
Morfos snaps into visibility.

< 549h/681H 194v/207V Pos: standing >
A Drider starts casting a spell.

< 549h/681H 196v/207V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
Morfos completes his spell...
Morfos utters the words 'abrauztg gpahhzfuio uqzbarr'
Morfos points at a Drider.
Morfos's icy spell causes a Drider to writhe in agony!
Morfos snaps into visibility.
A Drider snaps into visibility.
Morfos's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.

< 549h/681H 196v/207V Pos: standing >
You stop following Morfos.
You now follow Morfos.

< 549h/681H 196v/207V Pos: standing >
Morfos starts casting an offensive spell.
Morfos snaps into visibility.

< 549h/681H 198v/207V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'efaui iahjcandus'
A Drider sucks the life out of the surroundings, healing a Drider.

< 549h/681H 198v/207V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
Shattered bits of ice are scattered about the area.
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A Drider (huge)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
Morfos  -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here. (Casting) (Gold Aura)

< 549h/681H 199v/207V Pos: standing >
Yza suddenly attacks a Drider!
Yza snaps into visibility.
A Drider snaps into visibility.

< 549h/681H 199v/207V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'abrauztg gpahhzfuio uqzbarr'
Morfos points at a Drider.
Morfos's icy spell causes a Drider to writhe in agony!
Morfos snaps into visibility.
A Drider snaps into visibility.
Morfos's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.
A Drider's charm made of dwarf bone freezes and shatters into million pieces from the intense cold!
A Drider's glowing ruby ring freezes and shatters into million pieces from the intense cold!
A Drider's daemonic serpent insignia [superior] freezes and shatters into million pieces from the intense cold!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grif by 13333333.
The smell of fresh blood enters your body, infusing you with power!