<worn as a badge> emblem of the maelstrom of health (illuminating) [73%]
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> the eyes of a bewitched silver dragon [poor] (glowing)
<worn in ear> a lightning earring [superior] with a strange dark bloodstone
<worn in ear> the living essence of Dranum (magic) [86%]
<worn on face> the mask of hatred
<worn around neck> a glowing necklace of power [poor] (glowing)
<worn around neck> a scarf of enhanced stealth (magic)
<worn on body> the chameleon suit of transformation
<worn about body> a shimmering white cloak [superior]
<worn on back> a backpack of flowing mist (magic) [77%]
<worn as quiver> the masters quiver (magic) (glowing) [83%]
<worn about waist> a utility belt of poisoning agents [poor]
<worn on belt buckle>a durethium axe (magic) [76%]
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a set of gartham hide sleeves (magic)[229h 34m 10s]
<worn around wrist> the writhing serpent of miracles [poor]
<worn around wrist> the bloody eyeballs on a sinew [superior]
<worn on hands> the gauntlets of immortality of endurance (magic) (glowing) (humming)
<worn on finger> a polished whitestone ring (magic) [68%]
<worn on finger> the ring of the overfiend of damage [88%]
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon> the unholy avenger named 'Bloodlust' (magic) (glowing)[229h 34m 10s]
<worn on legs> some fur-lined horned ram-skull knee guards [85%]
<worn on feet> the winged boots of angelic movement of regeneration (magic)
Grif completes his spell...
Grif utters the word 'concealment'
Grif slowly fades out of existence.
Morfos completes his spell...
Morfos utters the words 'ofzahzf wunsoeuio'
Morfos points at someone.
Someone shudders as an immense rush of life flows into his body!
Your brain hurts as a black haze fills the sky!
< 492h/833H 340v/344V Pos: standing >
Morfos starts casting a spell.
< 492h/833H 344v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
Open Area in the Palace of Charcoal
Obvious exits: -North -East -West
A handful of coins lie here.
You sense a lifeform nearby.
Xanan -= Tharnadian Mercenaries =- (Githzerai)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here. (Casting) (Gold Aura)
< 492h/833H 344v/344V Pos: standing >
Grif says 'I have 471 (681) hits, and 207 (207) movement points.'
< 492h/833H 344v/344V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'greater mending'
Morfos points at you.
You shudder as an immense rush of life flows into your body!
Open Area in the Palace of Charcoal
Obvious exits: -North -East -West
A handful of coins lie here.
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 344v/344V Pos: standing >
< 671h/833H 344v/344V Pos: standing >
Grif sits down in a comfortable spot.
< 671h/833H 344v/344V Pos: standing >
A Drider skitters in from the north.
Grif opens a black leather tome with an embossed dracolich and begins studying it intently.
< 671h/833H 344v/344V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Morfos.
Grif closes his book and smiles broadly.
Your brain hurts as a black haze fills the sky!
< 671h/833H 344v/344V Pos: standing >
< 671h/833H 344v/344V Pos: standing >
< 671h/833H 344v/344V Pos: standing >
< 671h/833H 344v/344V Pos: standing >
A Drow Elf enters from the west.
Open Area in the Palace of Charcoal
Obvious exits: -North -East -West
A handful of coins lie here.
A Drow Elf (large) -=Denizens of Lloth=- stands in mid-air here.(Holy)(Red Aura)
*A Drider (huge) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) sits resting.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Xanan starts casting an offensive spell.
Morfos starts casting a spell.
< 671h/833H 344v/344V Pos: standing >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 671h/833H 344v/344V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -North -East -West
A handful of coins lie here.
A Drow Elf (large) -=Denizens of Lloth=- stands in mid-air here.(Holy)(Red Aura)
A Drider (huge) -=Denizens of Lloth=- stands in mid-air here. (Casting) (Red Aura)
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) sits resting.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(large) stands in mid-air here. (Casting) (Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here. (Casting) (Gold Aura)
< 671h/833H 344v/344V Pos: standing >
A Drow Elf leaves north.
< 671h/833H 344v/344V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'garabra yrabraz'
A Drider absorbs Xanan's spell!
Morfos completes his spell...
Morfos utters the word 'candusghafahuai'
Grif takes on a much healthier countenance as Morfos completes his incantation.
Grif clambers to his feet.
< 671h/833H 344v/344V Pos: standing >
A Drider snaps into visibility.
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
A Drider snaps into visibility.
Grif snaps into visibility.
Grif begins to dry and wilt.
Grif stops following Rany.
Grif now follows Morfos.
< 671h/833H 344v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 671h/833H 344v/344V Pos: standing >
Xanan starts casting an offensive spell.
< 671h/833H 344v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
Morfos starts casting a spell.
< 671h/833H 344v/344V Pos: standing >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'garabra yrabraz'
A Drider absorbs Xanan's spell!
A flaming conflagration spews from Xanan striking a Drider full on!
A Drider snaps into visibility.
A Drider absorbs Xanan's spell!
< 671h/833H 344v/344V Pos: standing >
A Drider stops chanting abruptly!
Morfos completes his spell...
Morfos utters the word 'candusghafahuai'
Xanan takes on a much healthier countenance as Morfos completes his incantation.
Xanan misses a Drider.
A Drider dodges Xanan's attack.
A Drider snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
< 671h/833H 344v/344V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -North -East -West
A handful of coins lie here.
*A Drider (huge) -=Denizens of Lloth=- stands in mid-air here, fighting Xanan.(Red Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(large) stands in mid-air here, fighting a Drider.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 344v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
Morfos grasps his totem tightly, and begins communing with the spirits.
Morfos starts casting an offensive spell called 'greater soul disturbance'.
Morfos snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'greater soul disturbance'
Morfos points at a Drider.
Morfos snaps into visibility.
A Drider snaps into visibility.
A Drider's entire body spasms uncontrollably as his soul is viciously attacked by Morfos.
A Drider's glowing ruby ring is corrupted by spiritual anger!
Xanan attempts to flee.
Xanan leaves east.
< 671h/833H 344v/344V Pos: standing >
A Drow Elf enters from the east.
< 671h/833H 344v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
A Drow Elf leaves west.
< 671h/833H 344v/344V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -North -East -West
A handful of coins lie here.
*A Drider (huge) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 344v/344V Pos: standing >
Morfos starts casting an offensive spell called 'greater soul disturbance'.
Morfos snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'greater soul disturbance'
Morfos points at a Drider.
Morfos snaps into visibility.
A Drider snaps into visibility.
A Drider's entire body spasms uncontrollably as his soul is viciously attacked by Morfos.
< 671h/833H 344v/344V Pos: standing >
< 671h/833H 344v/344V Pos: standing >
Xanan enters from the east.
< 671h/833H 344v/344V Pos: standing >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
Open Area in the Palace of Charcoal
Obvious exits: -North -East -West
A handful of coins lie here.
Xanan -= Tharnadian Mercenaries =- (Githzerai)(large) stands in mid-air here.(Gold Aura)
A Drider (huge) -=Denizens of Lloth=- stands in mid-air here. (Casting) (Red Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Morfos starts casting a spell.
Morfos snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'ofzahzf gajr eughjfbaiqz'
Morfos points at a Drider.
Morfos snaps into visibility.
A Drider snaps into visibility.
A Drider's entire body spasms uncontrollably as his soul is viciously attacked by Morfos.
< 671h/833H 344v/344V Pos: standing >
A Drider snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
Slay whom?
< 671h/833H 344v/344V Pos: standing >
Morfos starts casting an offensive spell.
Morfos snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
A Drider snaps into visibility.
Morfos snaps into visibility.
Morfos begins to dry and wilt.
Morfos's royal crown of Aravne was corroded by acid.
< 671h/833H 344v/344V Pos: standing >
Slay whom?
Xanan leaves west.
< 671h/833H 344v/344V Pos: standing >
Morfos snaps into visibility.
Morfos completes his spell...
Morfos utters the words 'ofzahzf gajr eughjfbaiqz'
Morfos points at a Drider.
Morfos snaps into visibility.
A Drider snaps into visibility.
A Drider's entire body spasms uncontrollably as his soul is viciously attacked by Morfos.
< 671h/833H 344v/344V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Morfos.
Slay whom?
< 671h/833H 344v/344V Pos: standing >
Morfos grasps his totem tightly, and begins communing with the spirits.
Morfos starts casting an offensive spell called 'arieks shattering iceball'.
Morfos snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
A Drider's body appears to recover from the affects of the potion.
A Drider starts casting a spell.
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -West
A few coins lie scattered here.
< 671h/833H 342v/344V Pos: standing >
Slay whom?
Xanan enters from the west.
< 671h/833H 342v/344V Pos: standing >
Slay whom?
< 671h/833H 342v/344V Pos: standing >
A Duergar enters from the north.
A Githyanki enters from the north.
A Githyanki enters from the north.
< 671h/833H 342v/344V Pos: standing >
A Githyanki leaves west.
< 671h/833H 342v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -West
Shattered bits of ice are scattered about the area.
A handful of coins lie here.
*A Troll (medium) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Githyanki (large) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*A Drider (huge) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Morfos starts casting an offensive spell called 'arieks shattering iceball'.
Morfos snaps into visibility.
< 671h/833H 340v/344V Pos: standing >
A Drider attempts to flee.
A Drider leaves east.
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -West
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
< 671h/833H 341v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 671h/833H 343v/344V Pos: standing >
A Drow Elf enters from the west.
< 671h/833H 344v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East
A small pile of coins lies here.
< 671h/833H 342v/344V Pos: standing >
< 671h/833H 342v/344V Pos: standing >
A Drow Elf enters from the east.
< 671h/833H 343v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -South
< 671h/833H 342v/344V Pos: standing >
A Drow Elf enters from the south.
< 671h/833H 342v/344V Pos: standing >
You quickly scan the area.
(Illusion) an Orc who is not far off to your east.
(Illusion) an Orc who is not far off to your east.
(Illusion) an Orc who is not far off to your east.
(Illusion) an Orc who is not far off to your east.
An Orc who is not far off to your east.
A Githyanki who is a brief walk away to your east.
A Drow Elf who is a brief walk away to your east.
< 671h/833H 342v/344V Pos: standing >
A Drow Elf leaves east.
Grif sneaks north.
< 671h/833H 342v/344V Pos: standing >
Alas, you cannot go that way. . . .
< 671h/833H 342v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
Alas, you cannot go that way. . . .
< 671h/833H 342v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -South
< 671h/833H 340v/344V Pos: standing >
< 671h/833H 342v/344V Pos: standing >
Alas, you cannot go that way. . . .
< 671h/833H 343v/344V Pos: standing >
< 671h/833H 344v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
The already intense heat is taken up another notch here as the charcoal
substance that makes up the palace begins to glow a brighter red in color. It
appears that the higher reaches of the palace actually are consumed with more
heat than the lower layers. Each caryatid pillar that holds up the curved
roof of this corridor appears as a gradient of color and heat; the higher
the material making up the pillar, the brighter red it glows. The hallway
curves southwards to the west, but stays straight to the east.
An evil aura fills the area.
Obvious exits: -East -South
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 342v/344V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your south.
Morfos who is a brief walk away to your south.
< 671h/833H 342v/344V Pos: standing >
< 671h/833H 342v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 671h/833H 342v/344V Pos: standing >
I see no person by that name here!
< 671h/833H 342v/344V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -East -South
< 671h/833H 342v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
Alas, you cannot go that way. . . .
< 671h/833H 342v/344V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your east.
Grif who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the south.
< 671h/833H 342v/344V Pos: standing >
Slay whom?
< 671h/833H 342v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -South
< 671h/833H 340v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -South
< 671h/833H 340v/344V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 671h/833H 341v/344V Pos: standing >
You quickly scan the area.
A Githyanki who is a brief walk away to your east.
A Githyanki who is a brief walk away to your east.
(Illusion) an Orc who is a brief walk away to your east.
(Illusion) an Orc who is a brief walk away to your east.
(Illusion) an Orc who is a brief walk away to your east.
(Illusion) an Orc who is a brief walk away to your east.
An Orc who is a brief walk away to your east.
A Duergar who is a brief walk away to your east.
A Drow Elf who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the south.
< 671h/833H 342v/344V Pos: standing >
Alas, you cannot go that way. . . .
< 671h/833H 344v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East
Shattered bits of ice are scattered about the area.
A small pile of coins lies here.
*A Drider (huge) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 342v/344V Pos: standing >
Morfos starts casting an offensive spell.
Morfos snaps into visibility.
< 671h/833H 342v/344V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'ofzahzf gajr eughjfbaiqz'
Morfos points at a Drider.
Morfos snaps into visibility.
A Drider snaps into visibility.
A Drider's entire body spasms uncontrollably as his soul is viciously attacked by Morfos.
< 671h/833H 342v/344V Pos: standing >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
< 671h/833H 342v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -West
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
< 671h/833H 340v/344V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A Githyanki who is close by to your east.
A Githyanki who is close by to your east.
(Illusion) an Orc who is close by to your east.
(Illusion) an Orc who is close by to your east.
(Illusion) an Orc who is close by to your east.
(Illusion) an Orc who is close by to your east.
An Orc who is close by to your east.
A Duergar who is close by to your east.
A very thick cloud of mist blocks your vision to the west.
< 671h/833H 340v/344V Pos: standing >
< 671h/833H 341v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East
Shattered bits of ice are scattered about the area.
A small pile of coins lies here.
*A Drider (huge) -=Denizens of Lloth=- stands in mid-air here. (Casting) (Red Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 342v/344V Pos: standing >
A Drider snaps into visibility.
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
A Drider snaps into visibility.
Morfos snaps into visibility.
Morfos begins to dry and wilt.
< 671h/833H 342v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -South
< 671h/833H 340v/344V Pos: standing >
Alas, you cannot go that way. . . .
< 671h/833H 340v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -South
< 671h/833H 341v/344V Pos: standing >
Alas, you cannot go that way. . . .
< 671h/833H 342v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
The already intense heat is taken up another notch here as the charcoal
substance that makes up the palace begins to glow a brighter red in color. It
appears that the higher reaches of the palace actually are consumed with more
heat than the lower layers. Each caryatid pillar that holds up the curved
roof of this corridor appears as a gradient of color and heat; the higher
the material making up the pillar, the brighter red it glows. The hallway
curves southwards to the west, but stays straight to the east.
An evil aura fills the area.
Obvious exits: -East -South
< 671h/833H 342v/344V Pos: standing >
You quickly scan the area.
Morfos who is not far off to your south.
A very thick cloud of mist blocks your vision to the south.
< 671h/833H 342v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
The already intense heat is taken up another notch here as the charcoal
substance that makes up the palace begins to glow a brighter red in color. It
appears that the higher reaches of the palace actually are consumed with more
heat than the lower layers. Each caryatid pillar that holds up the curved
roof of this corridor appears as a gradient of color and heat; the higher
the material making up the pillar, the brighter red it glows. The hallway
leads off to the west, as well as the east.
An evil aura fills the area.
Obvious exits: -East -South -West
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 340v/344V Pos: standing >
Grif sneaks west.
< 671h/833H 340v/344V Pos: standing >
I see no person by that name here!
< 671h/833H 344v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Hallway in the Palace of Charcoal
The already intense heat is taken up another notch here as the charcoal
substance that makes up the palace begins to glow a brighter red in color. It
appears that the higher reaches of the palace actually are consumed with more
heat than the lower layers. Each caryatid pillar that holds up the curved
roof of this corridor appears as a gradient of color and heat; the higher
the material making up the pillar, the brighter red it glows. The hallway
curves southwards to the west, but stays straight to the east.
An evil aura fills the area.
Obvious exits: -East -South
< 671h/833H 342v/344V Pos: standing >
I see no person by that name here!
< 671h/833H 342v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -South
< 671h/833H 340v/344V Pos: standing >
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -South
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 339v/344V Pos: standing >
You stop following Morfos.
You now follow Grif.
< 671h/833H 340v/344V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -North -East -South
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 344v/344V Pos: standing >
Grif sneaks south.
You follow Grif.
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East
Shattered bits of ice are scattered about the area.
A small pile of coins lies here.
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 342v/344V Pos: standing >
< 671h/833H 342v/344V Pos: standing >
You say 'get us out'
< 671h/833H 342v/344V Pos: standing >
Grif sneaks east.
You follow Grif.
You feel uneasy with so many Good players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Here the charcoal glows a little more brighter than before. The roof is
engulfed in flames that billow along the underside of the ceiling. Pillars
of half-molten charcoal hold up the roof in a macabre scene of licentious
immolation. As the palace slowly melts, burns and chars, it is rebuilt
again in a never-ending cycle of rebirth. There is no sound as the fire
burns and the only pervasive sense is the incredible heat bearing down
upon everything.
An evil aura fills the area.
Obvious exits: -North -East -West
Shattered bits of ice are scattered about the area.
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*A Drider (huge) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
< 671h/833H 340v/344V Pos: standing >
Morfos starts casting an offensive spell called 'arieks shattering iceball'.
Morfos snaps into visibility.
< 671h/833H 340v/344V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -North -East -West
Shattered bits of ice are scattered about the area.
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
*Grif -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*A Drider (huge) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here. (Casting) (Gold Aura)
< 671h/833H 342v/344V Pos: standing >
A Drider starts casting a spell.
< 671h/833H 344v/344V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Grif.
Morfos completes his spell...
Morfos utters the words 'abrauztg gpahhzfuio uqzbarr'
Morfos points at a Drider.
Morfos's icy spell causes a Drider to writhe in agony!
Morfos snaps into visibility.
A Drider snaps into visibility.
Morfos's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.
< 671h/833H 344v/344V Pos: standing >
Grif stops following Morfos.
Grif now follows Morfos.
< 671h/833H 344v/344V Pos: standing >
Morfos starts casting an offensive spell called 'arieks shattering iceball'.
Morfos snaps into visibility.
< 671h/833H 344v/344V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'efaui iahjcandus'
A Drider sucks the life out of the surroundings, healing a Drider.
< 671h/833H 344v/344V Pos: standing >
You snap into visibility.
A Drider snaps into visibility.
[Damage: 1 ] Your weak slash grazes a Drider.
< 671h/833H 344v/344V Pos: standing >
< T: Yza TP: sta TC: small wounds E: A Drider sta EP: pretty hurt >
Morfos completes his spell...
Morfos utters the words 'abrauztg gpahhzfuio uqzbarr'
Morfos points at a Drider.
Morfos's icy spell causes a Drider to writhe in agony!
Morfos snaps into visibility.
A Drider snaps into visibility.
Morfos's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.
A Drider's charm made of dwarf bone freezes and shatters into million pieces from the intense cold!
A Drider's glowing ruby ring freezes and shatters into million pieces from the intense cold!
A Drider's daemonic serpent insignia [superior] freezes and shatters into million pieces from the intense cold!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!