The death of [53 MaUleR] Brakus -= Tharnadian Mercenaries =- (Barbarian)

in Approaching a Massive Iron Portcullis

from the perspective of [56 Holyman] Lielz -=Denizens of Lloth=- (Duergar)

<worn as a badge>    a wisp of living wind [49%]
<worn on head>       the royal crown of Aravne (magic) [56%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a diorite cross wrapped in skin [poor] (magic)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [66%]
<worn on face>       the scale of a hydrawyrm
<worn around neck>   an oathstone pendant [superior] (magic) (humming)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       a full suit of elven chainmail [superior] (magic) [86%]
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [69%]
<worn about waist>   the threads of astral projection [poor] made by Virion (glowing)
<worn on belt buckle>an intricate hourglass running in reverse [poor] (magic)
<attached to belt>   a gleaming skull of a Minotaur [65%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [60%]
<held as shield>     a well-polished mithril body shield [superior] [80%]
<worn around wrist>  a sapphire bracelet [poor]
<worn around wrist>  a carved diorite bracer (magic) [85%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [82%]
<worn on finger>     a gleaming platinum ring [superior] (magic)
<worn on finger>     a spider-shaped diorite ring (magic) [88%]
<held>               a wand of demonic hatred [superior] (magic) (glowing)
<worn on legs>       a black and red kilt [27%]
<worn on feet>       some boots of yellow flames of endurance (magic) (glowing)

   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (good)          
  *The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
   IceCrag Castle                                (evil)          
  *Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (very good)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (very good)     
  *The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (pure evil)     
   The Ethereal Plane                            (very evil)     
   The Caverns of Armageddon                     (slightly good) 
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (evil)          
  *The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (extremely evil)
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (evil)          
  *Tiamat                                        (extremely evil)
  *The Fortress of Dreams                        (very evil)     
  *Bahamut's Palace                              (pure evil)     
  *Dragonnia                                     (evil)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (evil)          
  *Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (evil)          
  *The Hall of the Ancients                      (neutral)       
  *The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (very evil)     
  *Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (extremely evil)

* = already completed this boot.

< 1279h/1378H 209v/211V Pos: standing >

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: The Central Intersection of Zalkapfaan
</map>
The Central Intersection of Zalkapfaan
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Fresh blood splatters cover the area.
[2] The corpse of a huge headless berserker is lying here.
The corpse of a massive headless vigilante is lying here.

< 1279h/1378H 209v/211V Pos: standing >

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Approaching the Docks of Zalkapfaan
</map>
Approaching the Docks of Zalkapfaan
Obvious exits: -N -S

< 1280h/1378H 209v/211V Pos: standing >

< 1280h/1378H 210v/211V Pos: standing >

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: The Central Intersection of Zalkapfaan
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: The Central Intersection of Zalkapfaan
</map>
The Central Intersection of Zalkapfaan
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Fresh blood splatters cover the area.
[2] The corpse of a huge headless berserker is lying here.
The corpse of a massive headless vigilante is lying here.
A fearsome headless mercenary wanders about looking for work.(Red Aura)

< 1281h/1378H 210v/211V Pos: standing >

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Before a Massive Iron Portcullis
</map>
Before a Massive Iron Portcullis
Obvious exits: -E -W
[4] The corpse of an enormous headless guard is lying here.

< 1281h/1378H 209v/211V Pos: standing >

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Approaching a Massive Iron Portcullis
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Approaching a Massive Iron Portcullis
</map>
Approaching a Massive Iron Portcullis
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
A greyish stone wall is here to the north. (magic)
A large oaken sign has been erected here.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Biggz (Troll)(large) stands in mid-air here.(Red Aura)
*Des (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 1281h/1378H 208v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 1281h/1378H 208v/211V Pos: standing >
You are surrounded by a blood-red glow.
Des puts a bunch of stuff into a net of endless currents.

< 1282h/1378H 209v/211V Pos: standing >
Des gets a bracelet of flaming draco eyes from the corpse of Rany.
Des gets a twisted nether crystal bracelet from the corpse of Rany.
Des gets a belt of dragonslaying from the corpse of Rany.
Des gets the living oceanic cloak [poor] from the corpse of Rany.
Des gets 'Einjar' the titan shield of purity from the corpse of Rany.
Des gets a pair of sleeves set with flaming demonic runes [poor] from the corpse of Rany.
Des gets a pair of woven golden gloves from the corpse of Rany.
Des gets some hazy purple boots [superior] with a strange dark bloodstone from the corpse of Rany.
Des gets a bunch of stuff from the corpse of Rany.
Oof! Aik bumps into a greyish stone wall...

< 1282h/1378H 210v/211V Pos: standing >

< 1282h/1378H 211v/211V Pos: standing >
It appears to be the corpse of Rany.
some ruby studded greaves of endurance (magic) (glowing) [89%]
a golden crown set with diamonds [superior] (magic)
the amulet named "Flow" (humming)
a tekan amulet of dragon's blood [superior] (magic)
an ancient ring of liquid rock
a ring called 'Soulcatcher'
3 coins
a mystic wand
a potion of bubbling goo (magic) (glowing)
a bottomless bag of the illithids (magic)

< 1284h/1378H 211v/211V Pos: standing >

< 1284h/1378H 211v/211V Pos: standing >

< 1284h/1378H 211v/211V Pos: standing >
You get some ruby studded greaves of endurance from the corpse of Rany.
You get a golden crown set with diamonds [superior] from the corpse of Rany.
You get the amulet named "Flow" from the corpse of Rany.
You get a tekan amulet of dragon's blood [superior] from the corpse of Rany.
You get an ancient ring of liquid rock from the corpse of Rany.
You can't carry any more.

< 1286h/1378H 211v/211V Pos: standing >
Des puts a bunch of stuff into a net of endless currents.

< 1287h/1378H 211v/211V Pos: standing >
A flame salamander enters from the west.

< 1287h/1378H 211v/211V Pos: standing >
Des gets a ring called 'Soulcatcher' from the corpse of Rany.
Des gets a mystic wand from the corpse of Rany.
Des gets a potion of bubbling goo from the corpse of Rany.
Des gets a bottomless bag of the illithids from the corpse of Rany.
Des gets some stuff from the corpse of Rany.

< 1287h/1378H 211v/211V Pos: standing >
The earth trembles and shivers!

< 1288h/1378H 211v/211V Pos: standing >

< 1289h/1378H 211v/211V Pos: standing >

< 1289h/1378H 211v/211V Pos: standing >
You are carrying: (9/9)
an ancient ring of liquid rock
a tekan amulet of dragon's blood [superior] (magic)
the amulet named "Flow" (humming)
a golden crown set with diamonds [superior] (magic)
some ruby studded greaves of endurance (magic) (glowing) [89%]
a crystal ball (magic)
the glorious rod of sanctity (magic)
the pendant of the aboleth [superior] (magic)
a bottomless bag of the illithids (magic)

< 1290h/1378H 211v/211V Pos: standing >
Pardon?

< 1290h/1378H 211v/211V Pos: standing >
Des puts some stuff into a net of endless currents.

< 1292h/1378H 211v/211V Pos: standing >

< 1292h/1378H 211v/211V Pos: standing >

< 1293h/1378H 211v/211V Pos: standing >

< 1293h/1378H 211v/211V Pos: standing >
Terru stops using the blackened staff of Netheril.

< 1294h/1378H 211v/211V Pos: standing >
Biggz sneaks in from the west.
Biggz drops some platinum coins.
You put 8 items into a bottomless bag of the illithids.

< 1294h/1378H 211v/211V Pos: standing >
Biggz gets a few coins.

< 1294h/1378H 211v/211V Pos: standing >
Approaching a Massive Iron Portcullis
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
A greyish stone wall is here to the north. (magic)
A large oaken sign has been erected here.
*Biggz (Troll)(large) stands in mid-air here.(Red Aura)
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
A flame salamander crawls here spreading flames. (minion) 
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Des (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 1294h/1378H 211v/211V Pos: standing >
Terru starts casting a spell.

< 1295h/1378H 211v/211V Pos: standing >

< 1296h/1378H 211v/211V Pos: standing >
You follow Des.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Before a Massive Iron Portcullis
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Before a Massive Iron Portcullis
</map>
Before a Massive Iron Portcullis
Obvious exits: -E -W
A few coins lie scattered here.
[4] The corpse of an enormous headless guard is lying here.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Biggz (Troll)(large) stands in mid-air here.(Red Aura)
*Des (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 1296h/1378H 209v/211V Pos: standing >

< 1296h/1378H 209v/211V Pos: standing >
Biggz gets a few coins.

< 1296h/1378H 209v/211V Pos: standing >

< 1297h/1378H 209v/211V Pos: standing >
Des sneaks west.
Aik sneaks west.
You follow Des.


<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: The Central Intersection of Zalkapfaan
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: The Central Intersection of Zalkapfaan
</map>
The Central Intersection of Zalkapfaan
Obvious exits: -N -E -S -W
A few coins lie scattered here.
Fresh blood splatters cover the area.
[2] The corpse of a huge headless berserker is lying here.
The corpse of a massive headless vigilante is lying here.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Biggz (Troll)(large) stands in mid-air here.(Red Aura)
*Des (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 1297h/1378H 208v/211V Pos: standing >
Biggz gets a few coins.

< 1298h/1378H 208v/211V Pos: standing >
You quickly scan the area.
A shadow dracolich who is close by to your north.
Zxat who is close by to your north.
A mammoth headless sailor who is not far off to your north.
A mammoth headless sailor who is not far off to your north.
A fearsome headless mercenary who is close by to your south.
A fearsome headless mercenary who is close by to your south.
A massive headless vigilante who is a brief walk away to your south.
A fearsome headless mercenary who is rather far off to your south.
An imposing headless combat instructor. Who is rather far off to your south.
A massive headless foot soldier who is rather far off to your south.

< 1298h/1378H 208v/211V Pos: standing >

< 1298h/1378H 209v/211V Pos: standing >

< 1299h/1378H 210v/211V Pos: standing >
Biggz puts a pile of coins into a large sack of stitched nebree skin.

< 1300h/1378H 211v/211V Pos: standing >
Ok.

< 1300h/1378H 211v/211V Pos: standing >
It's already closed!

< 1301h/1378H 211v/211V Pos: standing >
It's already closed!

< 1301h/1378H 211v/211V Pos: standing >
It's already closed!

< 1301h/1378H 211v/211V Pos: standing >

< 1303h/1378H 211v/211V Pos: standing >

< 1304h/1378H 211v/211V Pos: standing >
The Central Intersection of Zalkapfaan
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
[2] The corpse of a huge headless berserker is lying here.
The corpse of a massive headless vigilante is lying here.
*Skir (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Biggz (Troll)(large) stands in mid-air here.(Red Aura)
*Des (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 1304h/1378H 211v/211V Pos: standing >

< 1305h/1378H 211v/211V Pos: standing >

< 1305h/1378H 211v/211V Pos: standing >

< 1305h/1378H 211v/211V Pos: standing >

< 1306h/1378H 211v/211V Pos: standing >
You stop following Des.

< 1306h/1378H 211v/211V Pos: standing >

< 1307h/1378H 211v/211V Pos: standing >

< 1309h/1378H 211v/211V Pos: standing >
A faint silhouette of a dragon briefly surrounds Des, then quickly dissipates.

< 1309h/1378H 211v/211V Pos: standing >

< 1310h/1378H 211v/211V Pos: standing >
Biggz sneaks north.

< 1311h/1378H 211v/211V Pos: standing >

< 1311h/1378H 211v/211V Pos: standing >
It's already closed!

< 1313h/1378H 211v/211V Pos: standing >
It's already closed!

< 1313h/1378H 211v/211V Pos: standing >
It's already closed!

< 1313h/1378H 211v/211V Pos: standing >
It's already closed!

< 1314h/1378H 211v/211V Pos: standing >
A shadow dracolich enters from the north.
It's already closed!

< 1314h/1378H 211v/211V Pos: standing >
A shadow dracolich leaves south.
Biggz sneaks south.
Skir sneaks south.
Aik sneaks south.
It's already closed!

< 1314h/1378H 211v/211V Pos: standing >
It's already closed!

< 1315h/1378H 211v/211V Pos: standing >
It's already closed!

< 1315h/1378H 211v/211V Pos: standing >
A shadow dracolich enters from the south.

< 1316h/1378H 211v/211V Pos: standing >
Des sneaks west.
Zxat sneaks west.
A shadow dracolich leaves west.
Biggz sneaks west.
Skir sneaks west.
It's already closed!

< 1316h/1378H 211v/211V Pos: standing >
It's already closed!

< 1316h/1378H 211v/211V Pos: standing >
It's already closed!

< 1317h/1378H 211v/211V Pos: standing >
It's already closed!

< 1317h/1378H 211v/211V Pos: standing >
It's already closed!

< 1317h/1378H 211v/211V Pos: standing >
It's already closed!

< 1318h/1378H 211v/211V Pos: standing >
It's already closed!

< 1318h/1378H 211v/211V Pos: standing >
It's already closed!

< 1318h/1378H 211v/211V Pos: standing >
The blood-red glow surrounding you fades away.
It's already closed!
A Barbarian enters from the west.

< 1319h/1378H 211v/211V Pos: standing >
It's already closed!

< 1319h/1378H 211v/211V Pos: standing >
It's already closed!

< 1320h/1378H 211v/211V Pos: standing >
It's already closed!

< 1320h/1378H 211v/211V Pos: standing >
It's already closed!
A Barbarian opens the portcullis.

< 1320h/1378H 211v/211V Pos: standing >
Ok.

< 1321h/1378H 211v/211V Pos: standing >
A shadow dracolich enters from the west.
Biggz snaps into visibility.
Biggz tries to tackle a Barbarian and misses completely, making a nice dent in his forehead and the ground!
It's already closed!

< 1321h/1378H 211v/211V Pos: standing >
A fearsome headless mercenary enters from the south.
It's already closed!

< 1321h/1378H 211v/211V Pos: standing >
A fearsome headless mercenary suddenly attacks Des!
A fearsome headless mercenary suddenly appears a bit confused!
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
Skir snaps into visibility.

< 1322h/1378H 211v/211V Pos: standing >
A fearsome headless mercenary enters from the south.
It's already closed!
A fearsome headless mercenary suddenly attacks YOU!
You snap into visibility.
Aik snaps into visibility.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 A Barbarian leaves west.
A flame salamander enters from the east.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 Terru closes the portcullis.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 Skir's face flushes white for a moment.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 Aik's face flushes white for a moment.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 Des attempts to flee.
Des leaves north.
A flame salamander leaves north.
A shadow dracolich leaves north.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 A flame salamander enters from the north.
A shadow dracolich enters from the north.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 Des sneaks west.
A flame salamander leaves west.
A shadow dracolich leaves west.
Skir sneaks west.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 
< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 A Barbarian enters from the west.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 A Barbarian opens the portcullis.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 A Barbarian leaves east.

< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 
< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 
< 1280h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 A fearsome headless mercenary leaves east.
You attack a fearsome headless mercenary. [0 Hits]
You suddenly see a fearsome headless mercenary's foot in your chest.
A fearsome headless mercenary attacks you. [0 Hits]

< 1264h/1378H 211v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: excellent >
 A fearsome headless mercenary enters from the east.
A fearsome headless mercenary leaves east.
You attempt to flee...

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Approaching the Docks of Zalkapfaan
</map>
Approaching the Docks of Zalkapfaan
Obvious exits: -N -S
You flee northward!

< 1264h/1378H 182v/211V Pos: standing >

< 1264h/1378H 182v/211V Pos: standing >

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: The Central Intersection of Zalkapfaan
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: The Central Intersection of Zalkapfaan
</map>
The Central Intersection of Zalkapfaan
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a huge headless berserker is lying here.
The corpse of a massive headless vigilante is lying here.
A fearsome headless mercenary wanders about looking for work.(Red Aura)
*Biggz (Troll)(large) crouches in mid-air here.(Red Aura)

< 1265h/1378H 183v/211V Pos: standing >

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Before a Massive Iron Portcullis
</map>
Before a Massive Iron Portcullis
Obvious exits: -E -W
Fresh blood splatters cover the area.
[4] The corpse of an enormous headless guard is lying here.

< 1265h/1378H 183v/211V Pos: standing >

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Approaching a Massive Iron Portcullis
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Approaching a Massive Iron Portcullis
</map>
Approaching a Massive Iron Portcullis
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
A greyish stone wall is here to the north. (magic)
A large oaken sign has been erected here.
A fearsome headless mercenary stands here, fighting a Barbarian.(Red Aura)
A Barbarian (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting a fearsome headless mercenary.(Gold Aura)

< 1265h/1378H 183v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 1265h/1378H 184v/211V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves west.

< 1266h/1378H 184v/211V Pos: standing >
Slay whom?
A fearsome headless mercenary suddenly attacks YOU!
You snap into visibility.

< 1251h/1378H 186v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: few scratches >
 
< 1252h/1378H 187v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: few scratches >
 C'mon, you are doing it all the time!

< 1252h/1378H 187v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: few scratches >
 
< 1252h/1378H 187v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: few scratches >
 
< 1252h/1378H 187v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: few scratches >
 
< 1252h/1378H 187v/211V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: mercenary sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Before a Massive Iron Portcullis
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Before a Massive Iron Portcullis
</map>
Before a Massive Iron Portcullis
Obvious exits: -E -W#
Fresh blood splatters cover the area.
[4] The corpse of an enormous headless guard is lying here.
A flame salamander crawls here spreading flames. (minion) 
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
A Barbarian (large)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
You flee westward!

< 1252h/1378H 165v/211V Pos: standing >

< 1252h/1378H 165v/211V Pos: standing >
It's already closed!

< 1252h/1378H 167v/211V Pos: standing >
Terru sneaks east.
A flame salamander leaves east.

< 1252h/1378H 168v/211V Pos: standing >

< 1252h/1378H 170v/211V Pos: standing >
A fearsome headless mercenary enters from the east.

< 1252h/1378H 170v/211V Pos: standing >

< 1252h/1378H 171v/211V Pos: standing >
A fearsome headless mercenary leaves east.

< 1252h/1378H 172v/211V Pos: standing >
A Barbarian leaves east.

< 1252h/1378H 173v/211V Pos: standing >

< 1252h/1378H 174v/211V Pos: standing >

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Approaching a Massive Iron Portcullis
</map>

<map>
Zone: Zalkapfaan, City of the Headless Horde.
Room: Approaching a Massive Iron Portcullis
</map>
Approaching a Massive Iron Portcullis
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
A greyish stone wall is here to the north. (magic)
A large oaken sign has been erected here.
A Barbarian (large)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A fearsome headless mercenary stands here, fighting a flame salamander.(Red Aura)
A flame salamander stands here, fighting a fearsome headless mercenary. (Minion) 
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.

< 1252h/1378H 174v/211V Pos: standing >

< 1252h/1378H 175v/211V Pos: standing >

< 1253h/1378H 177v/211V Pos: standing >
A Barbarian fills with BLooDLuST and makes a ferocious leap at Terru!
Terru avoids a Barbarian's ferocious maul, and down he goes!

< 1253h/1378H 178v/211V Pos: standing >

< 1254h/1378H 179v/211V Pos: standing >
Sparkling magic surrounds Terru as he begins his chant.
Terru starts casting an offensive spell.

< 1255h/1378H 182v/211V Pos: standing >
Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping a Barbarian in a fiery inferno.
Fire burns hot as it consumes a Barbarian's flesh!
There are no more charges in the wand!

< 1256h/1378H 184v/211V Pos: standing >

< 1256h/1378H 184v/211V Pos: standing >
Terru attacks a Barbarian. [0 Hits]
A sense of WiLD HAtE surrounds a Barbarian as his crush strikes Terru.
Terru's silver charm bracelet [poor] was damaged from the massive blow!
A Barbarian's astral metal hammer named 'Frozen Star' was disintegrated by the negative energy!
A Barbarian's claws of the dead was disintegrated by the negative energy!
A Barbarian's glowing faerie ring was disintegrated by the negative energy!
A Barbarian's silken backsheath of flight of endurance was disintegrated by the negative energy!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 13333333.
The smell of fresh blood enters your body, infusing you with power!