<floating about head>a dark yellow ioun stone[239h 55m 21s]
<worn as a badge> an emblem of the dragonslayer of health (magic)
<worn on head> a crown of burning flames [superior]
<worn on eyes> the eye of the ogre of damage (magic) (glowing) (humming)
<worn in ear> a flaming earring
<worn in ear> a black pearl earring of damage
<worn on face> the mask of Avernus (magic) (glowing) [62%]
<worn around neck> a necklace of dangling bones and relics [superior] (magic) (humming)
<worn around neck> an amulet of creation [superior] (magic) (humming)
<worn on body> a suit of wickedly-barbed devil hide of endurance (magic) (humming)
<worn about body> the cloak of ripping (magic) [69%]
<worn on back> an ermineskin backpack [67%]
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>the dark heart of a githyanki (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some scintillating sleeves (magic)
<worn around wrist> a blackened bluestone bracelet [superior] (magic)
<worn around wrist> the power infused bracelet of dark-mithril of precision
<worn on hands> a pair of pale, misty gloves[239h 55m 21s]
<worn on finger> Zorobabi's circular stone ring [superior]
<worn on finger> a steel ring with a pure red gem [poor] (magic)
<primary weapon> a twisted longsword (magic)
<secondary weapon> a gladius called 'Backstabber' (magic) (glowing)[239h 55m 21s]
<worn on legs> the leggings of a MaDMaN of endurance (magic)
<worn on feet> boots of thundering might (magic) (humming)
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Dro -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Saif -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saif's head.
A fire elemental is here blazing with heat! (minion)
Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A LARGE fire elemental stands in mid-air here, fighting the town crier. (Minion)
A fire elemental stands in mid-air here, fighting a militia guard. (Minion)
A militia guard stands here, fighting a fire elemental.
The town crier stands here, fighting a fire elemental.(Gold Aura)
There are Githyanki tracks going west.
There are Human tracks going north.
Coleans enters from the east.
< 1322h/1322H 265v/267V Pos: standing >
< 1322h/1322H 265v/267V Pos: standing >
Tackle who?
< 1322h/1322H 267v/267V Pos: standing >
Tackle who?
< 1322h/1322H 267v/267V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Albo.
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1322h/1322H 267v/267V Pos: standing >
The town crier's weak punch grazes a fire elemental.
The town crier is burned severely as he hits a fire elemental!
A fire elemental dodges the town crier's attack.
The town crier's punch grazes a fire elemental.
The town crier is burned severely as he hits a fire elemental!
Tackle who?
Des suddenly attacks a militia guard!
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
Des's impressive slash strikes a militia guard.
< 1322h/1322H 267v/267V Pos: standing >
Skir is suddenly surrounded by a red eldritch aura, which quickly dissipates.
< 1322h/1322H 267v/267V Pos: standing >
A fire elemental dodges a militia guard's attack.
A militia guard's punch grazes a fire elemental.
A militia guard is burned severely as he hits a fire elemental!
< 1322h/1322H 267v/267V Pos: standing >
A fire elemental's decent crush strikes a militia guard.
A fire elemental's decent crush strikes a militia guard.
A fire elemental's crude crush wounds a militia guard.
< 1322h/1322H 267v/267V Pos: standing >
A LARGE fire elemental's impressive crush wounds the town crier.
The town crier dodges a LARGE fire elemental's attack.
A LARGE fire elemental's fine crush wounds the town crier.
A LARGE fire elemental's decent crush wounds the town crier.
< 1322h/1322H 267v/267V Pos: standing >
Tackle who?
< 1322h/1322H 267v/267V Pos: standing >
Des's impressive slash strikes a militia guard hard.
Des's slash strikes a militia guard hard.
Des's slash strikes a militia guard hard.
A militia guard dodges Des's attack.
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1322h/1322H 267v/267V Pos: standing >
The town crier's weak punch grazes a fire elemental.
The town crier is burned severely as he hits a fire elemental!
A fire elemental dodges the town crier's attack.
A fire elemental dodges the town crier's attack.
< 1322h/1322H 267v/267V Pos: standing >
A fire elemental dodges a militia guard's attack.
Des withstands a bash from a militia guard, who bounces back and falls.
< 1322h/1322H 267v/267V Pos: standing >
A fire elemental's decent crush strikes a militia guard.
A fire elemental's decent crush strikes a militia guard.
< 1322h/1322H 267v/267V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 1322h/1322H 267v/267V Pos: standing >
Skir's skin seems to turn to stone.
A LARGE fire elemental's fine crush wounds the town crier.
The town crier dodges a LARGE fire elemental's attack.
A LARGE fire elemental's crush wounds the town crier.
< 1322h/1322H 267v/267V Pos: standing >
You assist Des heroically.
You snap into visibility.
[Damage: 29 ] Your slash seriously wounds a militia guard.
< 1322h/1322H 267v/267V Pos: standing >
< T: fire TP: sta TC:few scratches E: guard kne EP: nasty wounds >
< 1322h/1322H 267v/267V Pos: standing >
< T: fire TP: sta TC:few scratches E: guard kne EP: nasty wounds >
Des snaps into visibility.
Des's impressive slash seriously wounds a militia guard.
Des's impressive slash seriously wounds a militia guard.
Des's impressive slash enshrouds a militia guard in a mist of blood.
Des's powerful slash grievously wounds a militia guard.
Sorry, you aren't allowed to do that in combat.
Des shouts out loudly.. MOVING!!!!
< 1322h/1322H 267v/267V Pos: standing >
< T: fire TP: sta TC:few scratches E: guard kne EP: awful >
You are already standing.
< 1322h/1322H 267v/267V Pos: standing >
< T: fire TP: sta TC:few scratches E: guard kne EP: awful >
Aik is suddenly surrounded by a green mist!
A fire elemental dodges the town crier's attack.
The town crier's feeble punch grazes a fire elemental.
The town crier is burned severely as he hits a fire elemental!
The town crier's feeble punch grazes a fire elemental.
The town crier is burned severely as he hits a fire elemental!
Terru starts casting an offensive spell.
< 1322h/1322H 267v/267V Pos: standing >
< T: fire TP: sta TC:few scratches E: guard kne EP: awful >
A militia guard's punch grazes a fire elemental.
< 1322h/1322H 267v/267V Pos: standing >
< T: fire TP: sta TC:few scratches E: guard kne EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 22 ] Your powerful pierce hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Biggz by 0.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 1322h/1322H 267v/267V Pos: standing >
Saving Biggz.
< 1322h/1322H 267v/267V Pos: standing >
Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping the town crier in a fiery inferno.
Fire burns hot as it consumes the town crier's flesh!
It appears to be the corpse of a militia guard.
a few coins
Albo gets a few coins from the corpse of a militia guard.
< 1322h/1322H 267v/267V Pos: standing >
A LARGE fire elemental's decent crush wounds the town crier.
A LARGE fire elemental's fine crush wounds the town crier.
A LARGE fire elemental's fine crush wounds the town crier.
Albo puts a pile of coins into a gnomeskin backpack [superior].
< 1322h/1322H 267v/267V Pos: standing >
A stray cat enters from the east.
Fire burns hot as it consumes the town crier's flesh!
Sparkling magic surrounds Terru as he begins his chant.
Terru starts casting an offensive spell.
< 1322h/1322H 267v/267V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Albo.
Skir snaps into visibility.
< 1322h/1322H 267v/267V Pos: standing >
Des suddenly attacks the town crier!
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
Des's powerful slash strikes the town crier.
< 1322h/1322H 267v/267V Pos: standing >
The town crier's punch wounds a fire elemental.
The town crier is burned severely as he hits a fire elemental!
The town crier's punch grazes a fire elemental.
The town crier is burned severely as he hits a fire elemental!
A fire elemental dodges the town crier's attack.
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
A stray dog who is close by to your east.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
The shady youth who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1322h/1322H 267v/267V Pos: standing >
Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping the town crier in a fiery inferno.
Fire burns hot as it consumes the town crier's flesh!
< 1322h/1322H 267v/267V Pos: standing >
A fire elemental misses the town crier.
A fire elemental's crush wounds the town crier.
A fire elemental's crude crush wounds the town crier.
< 1322h/1322H 267v/267V Pos: standing >
Skir wills the flames of the abyss to overwhelm and consume thier foe...
The town crier screams and doubles over in agony as searing heat ignites within his body.
The town crier suddenly looks in pain as he moves.
Aik snaps into visibility.
That person is not fighting anyone.
< 1322h/1322H 267v/267V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
Fire burns hot as it consumes the town crier's flesh!
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Biggz by 267.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the town crier's last actions in this world.
Aik's face flushes white for a moment.
< 1322h/1322H 267v/267V Pos: standing >
Saving Biggz.
< 1322h/1322H 267v/267V Pos: standing >
It appears to be the corpse of the town crier.
a small pile of coins
< 1322h/1322H 267v/267V Pos: standing >
Albo gets a small pile of coins from the corpse of the town crier.
< 1322h/1322H 267v/267V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Coleans.
< 1322h/1322H 267v/267V Pos: standing >
Albo puts a pile of coins into a gnomeskin backpack [superior].
< 1322h/1322H 267v/267V Pos: standing >
Tackle who?
< 1322h/1322H 267v/267V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
A stray dog who is close by to your east.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
The shady youth who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1322h/1322H 267v/267V Pos: standing >
Terru says 'invisible' to the staff of blue flames.
Terru's staff of blue flames turns pitch black!
A stray cat slowly fades out of existence.
Aik slowly fades out of existence.
Albo slowly fades out of existence.
Coleans slowly fades out of existence.
You vanish.
Skir slowly fades out of existence.
Dro slowly fades out of existence.
A fire elemental slowly fades out of existence.
Terru slowly fades out of existence.
Des slowly fades out of existence.
A winged hellhound slowly fades out of existence.
A LARGE fire elemental slowly fades out of existence.
A fire elemental slowly fades out of existence.
< 1322h/1322H 267v/267V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
Des sneaks east riding on a winged hellhound.
A fire elemental leaves east.
A fire elemental leaves east.
A LARGE fire elemental leaves east.
Saif leaves east.
Dro sneaks east.
You follow Des.
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Dro -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Saif -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saif's head.
*A LARGE fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
There are some tracks heading east.
There are some tracks heading east.
Aik sneaks in from the west.
< 1322h/1322H 266v/267V Pos: standing >
Des shouts out loudly.. MOVING!!!!
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
Terru says 'stone' to the staff of blue flames.
Terru's staff of blue flames glows intently!
Coleans's flesh melds with conjured rocks, turning it to stone.
A winged hellhound's flesh melds with conjured rocks, turning it to stone.
A stray cat's flesh melds with conjured rocks, turning it to stone.
A stray dog's flesh melds with conjured rocks, turning it to stone.
You are already standing.
< 1322h/1322H 266v/267V Pos: standing >
Terru says 'globe' to the staff of blue flames.
Terru's staff of blue flames glows intently!
Coleans begins to shimmer.
A stray cat begins to shimmer.
A stray dog begins to shimmer.
< 1322h/1322H 266v/267V Pos: standing >
Terru says 'haste' to the staff of blue flames.
Terru's staff of blue flames glows intently!
A winged hellhound starts to move with uncanny speed!
A stray cat starts to move with uncanny speed!
A stray dog starts to move with uncanny speed!
< 1322h/1322H 266v/267V Pos: standing >
Terru says 'fly' to the staff of blue flames.
Terru's staff of blue flames glows intently!
A stray cat flies through the air, free as a bird!
A stray dog flies through the air, free as a bird!
< 1322h/1322H 266v/267V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 1322h/1322H 266v/267V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
The shady youth who is rather far off to your west.
A militia guard who is rather far off to your west.
A large rat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1322h/1322H 266v/267V Pos: standing >
A stray cat leaves west.
< 1322h/1322H 266v/267V Pos: standing >
Des sneaks north riding on a winged hellhound.
Militia forces muster to bolster the town's defenses against the invaders!!!
A fire elemental leaves north.
A fire elemental leaves north.
A LARGE fire elemental leaves north.
Saif leaves north.
Skir sneaks north.
You follow Des.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
*Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Dro -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Saif -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saif's head.
*A LARGE fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A human merchant from another town stands here, perusing Tharnadia.
There are Githyanki tracks going north.
There are Drow Elf tracks going north.
Coleans sneaks in from the south.
Albo snaps into visibility.
Albo's powerful pierce hits a human merchant.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Biggz by 0.
The last gasps of a human merchant cause a sickening chill to run up your spine.
< 1322h/1322H 265v/267V Pos: standing >
Saving Biggz.
< 1322h/1322H 265v/267V Pos: standing >
It appears to be the corpse of a human merchant.
a handful of coins
< 1322h/1322H 267v/267V Pos: standing >
Albo gets a handful of coins from the corpse of a human merchant.
< 1322h/1322H 267v/267V Pos: standing >
Albo puts a pile of coins into a gnomeskin backpack [superior].
< 1322h/1322H 267v/267V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 1322h/1322H 267v/267V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 1322h/1322H 267v/267V Pos: standing >
Des sneaks north riding on a winged hellhound.
Militia forces muster to bolster the town's defenses against the invaders!!!
Terru sneaks north.
A fire elemental leaves north.
A fire elemental leaves north.
Alarm bells sound, signalling an invasion!
A LARGE fire elemental leaves north.
Saif leaves north.
You follow Des.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
*Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Dro -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Saif -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saif's head.
*A LARGE fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1322h/1322H 266v/267V Pos: standing >
< 1322h/1322H 266v/267V Pos: standing >
A faint silhouette of a dragon briefly surrounds Des, then quickly dissipates.
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1322h/1322H 266v/267V Pos: standing >
Skir is suddenly surrounded by a red eldritch aura, which quickly dissipates.
< 1322h/1322H 266v/267V Pos: standing >
Des sneaks west riding on a winged hellhound.
A fire elemental leaves west.
Alarm bells sound, signalling an invasion!
A fire elemental leaves west.
A LARGE fire elemental leaves west.
Saif leaves west.
Skir sneaks west.
You follow Des.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
*Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Dro -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Saif -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saif's head.
*A LARGE fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
There are Drow Elf tracks going west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1322h/1322H 265v/267V Pos: standing >
< 1322h/1322H 265v/267V Pos: standing >
Des sneaks west riding on a winged hellhound.
Alarm bells sound, signalling an invasion!
A fire elemental leaves west.
A fire elemental leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE fire elemental leaves west.
Saif leaves west.
You follow Des.
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
*Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Dro -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Saif -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saif's head.
*A LARGE fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*A fire elemental is here blazing with heat! (minion)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
There are Githyanki tracks going west.
Aik sneaks in from the east.
< 1322h/1322H 266v/267V Pos: standing >
< 1322h/1322H 266v/267V Pos: standing >
< 1322h/1322H 266v/267V Pos: standing >
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A tharnadian thief-hunter who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Albo.
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
Tackle who?
< 1322h/1322H 266v/267V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A tharnadian thief-hunter who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1322h/1322H 266v/267V Pos: standing >
< 1322h/1322H 266v/267V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Northern Gates
Obvious exits: -N# -S
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading south.
< 1322h/1322H 266v/267V Pos: standing >
A Human enters from the north.
Coleans snaps into visibility.
A halo of white light settles over a Human as she charges into battle.
A Human is knocked to the ground by Coleans's skillful bash!
Albo snaps into visibility.
Albo places Tiamat's poison tail stinger in the back of a Human, resulting in some strange noises and some blood.
A Human's sparkling medium sized cod was completely destroyed by the massive blow!
A Human's black leather belt embossed with a silver cresent moon was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.