<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a derroskin admiral's hat [51%]
<worn on eyes> the blindfold of devilish insight (illuminating)
<worn in ear> an anti-matter earring [51%]
<worn in ear> a flaming earring
<worn on face> a mask of earth and stone
<worn around neck> the pendant of the aboleth [superior]
<worn around neck> the necklace of the icecrag royalty [superior]
<worn on body> a suit of platinum plate bearing the crest of Pelor [superior]
<worn about body> the cloak of body control [superior] (humming)
<worn as quiver> a silken backsheath of flight of agility
<worn about waist> a thin black belt of accuracy [49%]
<worn on belt buckle>a longsword named 'the Answerer' [superior] (glowing) [88%]
<attached to belt> a potion of bubbling goo (glowing)
<worn on arms> the vambraces named "Ebb" of precision (glowing) [81%]
<worn around wrist> a steel wire (glowing)
<worn around wrist> a bracelet of dracolich hide of agility (humming) [70%]
<worn on hands> the gauntlets of the lifestealer with a strange dark bloodstone (glowing)
<worn on finger> a finely crafted brass ring [82%]
<worn on finger> an ancient ring of liquid rock of precision
<primary weapon> the King's blade of Aravne with a strange black stone (humming)
<secondary weapon> a dagger called 'Stealth' [superior] with a strange black stone
<worn on legs> some leggings made from werewolf hide
<worn on feet> some black leather boots glowing with faerie fire of damage (glowing) [82%]
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
< 1461h/1461H 209v/211V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your east.
A half-orc shaman who is not far off to your east.
A commoner who is not far off to your west.
An orcish adventurer who is a brief walk away to your west.
< 1461h/1461H 210v/211V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your east.
A half-orc shaman who is not far off to your east.
A war-hardened warrior who is close by to your west.
A commoner who is not far off to your west.
An orcish adventurer who is a brief walk away to your west.
< 1461h/1461H 211v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -E -S -W
< 1461h/1461H 209v/211V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
< 1461h/1461H 209v/211V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -N -E
< 1461h/1461H 208v/211V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 1461h/1461H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 1461h/1461H 210v/211V Pos: standing >
You quickly scan the area.
A dock carpenter who is close by to your north.
A rugged helmsman who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A commoner who is close by to your south.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
A male commoner stands here.
< 1461h/1461H 209v/211V Pos: standing >
You quickly scan the area.
A dock carpenter who is not far off to your north.
A rugged helmsman who is not far off to your north.
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 1461h/1461H 208v/211V Pos: standing >
You quickly scan the area.
A reveller who is close by to your north.
A reveller who is close by to your north.
A reveller who is close by to your north.
A reveller who is close by to your north.
A commoner who is close by to your east.
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
< 1461h/1461H 210v/211V Pos: standing >
You quickly scan the area.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A commoner who is close by to your west.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A male commoner stands here.
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 1461h/1461H 208v/211V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Hudak's Meats
</map>
Hudak's Meats
Obvious exits: -S
The corpse of hudak is lying here.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 1461h/1461H 209v/211V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
< 1461h/1461H 209v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
< 1461h/1461H 211v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A male commoner stands here.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
< 1461h/1461H 208v/211V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your west.
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -E
< 1461h/1461H 208v/211V Pos: standing >
You quickly scan the area.
A sleeping commoner who is not far off to your east.
< 1461h/1461H 209v/211V Pos: standing >
< 1461h/1461H 211v/211V Pos: standing >
You quickly scan the area.
A sleeping commoner who is not far off to your east.
< 1461h/1461H 211v/211V Pos: standing >
You quickly scan the area.
A sleeping commoner who is not far off to your east.
< 1461h/1461H 211v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 1461h/1461H 210v/211V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A sleeping commoner who is close by to your east.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
Aria who is a brief walk away to your south.
A commoner who is rather far off to your south.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 1461h/1461H 209v/211V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
Aria who is not far off to your south.
A commoner who is a brief walk away to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.
< 1461h/1461H 209v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
< 1461h/1461H 209v/211V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A commoner who is close by to your south.
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
An aging but brawny half-orc stands here enjoying life.
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -S -W
< 1461h/1461H 207v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
< 1461h/1461H 207v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -E -S -W
< 1461h/1461H 207v/211V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
A retired soldier who is not far off to your west.
A retired soldier who is a brief walk away to your west.
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -W
An aging but brawny half-orc stands here enjoying life.
< 1461h/1461H 208v/211V Pos: standing >
You quickly scan the area.
A Githyanki who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A retired soldier who is a brief walk away to your west.
A retired soldier who is rather far off to your west.
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
< 1461h/1461H 209v/211V Pos: standing >
< 1461h/1461H 210v/211V Pos: standing >
You quickly scan the area.
A Githyanki who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A sergeant of the regular guard who is close by to your east.
A retired soldier who is close by to your south.
< 1461h/1461H 211v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
A sergeant of the city's regular guard stands here.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
A sergeant of the city's regular guard stands here.
< 1461h/1461H 210v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
< 1461h/1461H 209v/211V Pos: standing >
You quickly scan the area.
A Githyanki who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A sergeant of the regular guard who is close by to your east.
A retired soldier who is close by to your south.
< 1461h/1461H 209v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S -W#
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S
The corpse of rjinal, the alchemist is lying here.
< 1461h/1461H 208v/211V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A Githyanki (medium) (HardCore) stands in mid-air here, fighting a Sarmiz'Duul peacekeeper. (Non-Fraggable)(Red Aura)
A Sarmiz'Duul peacekeeper stands here, fighting a Githyanki.
< 1461h/1461H 208v/211V Pos: standing >
A Githyanki attacks a Sarmiz'Duul peacekeeper. [0 Hits]
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 30 ] A Githyanki makes a strange sound as you place a dagger called 'Stealth' [superior] with a strange black stone in his back.
You snap into visibility.
< 1458h/1461H 209v/211V Pos: standing >
< T: peacekeeper TP: sta TC: few wounds E: A Githyanki sta EP: small wounds >
A Sarmiz'Duul peacekeeper wields an obsidian and steel longsword.
A Sarmiz'Duul peacekeeper attacks a Githyanki. [2 Hits]
< 1458h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC: few wounds E: A Githyanki sta EP: few wounds >
You snap into visibility.
[Damage: 10 ] You snap into visibility.
You snap into visibility.
[Damage: 9 ] You snap into visibility.
You snap into visibility.
[Damage: 8 ] You snap into visibility.
You snap into visibility.
[Damage: 8 ] You snap into visibility.
You snap into visibility.
You attack a Githyanki. [4 Hits]
< 1444h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC: few wounds E: A Githyanki sta EP: few wounds >
You have no idea how to even begin.
< 1444h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC: few wounds E: A Githyanki sta EP: few wounds >
< 1444h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC: few wounds E: A Githyanki sta EP: few wounds >
Tiny explosions wrack a Sarmiz'Duul peacekeeper's body with pain!
You think you noticed an opening in your victim defenses...
< 1444h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC: nasty wounds E: A Githyanki sta EP: few wounds >
You snap into visibility.
You tackle a Githyanki square in the chest knocking the wind out of him!
< 1444h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC: nasty wounds E: A Githyanki sit EP: few wounds >
A Githyanki attacks a Sarmiz'Duul peacekeeper. [0 Hits]
< 1444h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC: nasty wounds E: A Githyanki sit EP: few wounds >
A Githyanki's ancient ring of liquid rock was damaged from the massive blow!
A Githyanki's eyes roll as a Sarmiz'Duul peacekeeper plants a foot in his face.
A Sarmiz'Duul peacekeeper attacks a Githyanki. [3 Hits]
< 1444h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC:pretty hurt E: A Githyanki sit EP: few wounds >
You snap into visibility.
[Damage: 32 ] You find weakness in a Githyanki's defenses and land a sneaky surprise attack!
You snap into visibility.
You snap into visibility.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 21 ] You snap into visibility.
You snap into visibility.
[Damage: 11 ] You snap into visibility.
You snap into visibility.
[Damage: 10 ] You snap into visibility.
You snap into visibility.
[Damage: 11 ] You snap into visibility.
You snap into visibility.
You attack a Githyanki. [4 Hits]
< 1418h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC:pretty hurt E: A Githyanki sit EP: nasty wounds >
A Sarmiz'Duul peacekeeper attacks a Githyanki. [2 Hits]
< 1418h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC:pretty hurt E: A Githyanki sit EP: pretty hurt >
A Githyanki attacks a Sarmiz'Duul peacekeeper. [0 Hits]
< 1418h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC:pretty hurt E: A Githyanki sit EP: pretty hurt >
You have no idea how to even begin.
< 1418h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC:pretty hurt E: A Githyanki sit EP: pretty hurt >
Looking panicked, a Githyanki scrambles madly to his feet!
You stomp down hard on a Githyanki's knee, twisting it.
You snap into visibility.
[Damage: 55 ]
< 1418h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC:pretty hurt E: A Githyanki sta EP: awful >
A Githyanki attempts to flee.
A Githyanki tries to flee, but you grab him and throw him back into the fight!
< 1418h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC:pretty hurt E: A Githyanki sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 1418h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC:pretty hurt E: A Githyanki sta EP: awful >
You snap into visibility.
[Damage: 8 ] You snap into visibility.
You snap into visibility.
[Damage: 7 ] You snap into visibility.
You snap into visibility.
[Damage: 9 ] You snap into visibility.
You snap into visibility.
[Damage: 9 ] You snap into visibility.
You snap into visibility.
You attack a Githyanki. [4 Hits]
< 1405h/1461H 210v/211V Pos: standing >
< T: peacekeeper TP: sta TC:pretty hurt E: A Githyanki sta EP: awful >
You snap into visibility.
[Damage: 18 ] You leave a huge, red swollen lump on a Githyanki's temple.
A Githyanki's well-polished mithril body shield [superior] was completely destroyed by the massive blow!
A Githyanki's necklace of orbiting psi-crystals was completely destroyed by the massive blow!
A Githyanki's bracers of immolation was completely destroyed by the massive blow!
A Githyanki's shimmering earring of many colors of regeneration was completely destroyed by the massive blow!
A Githyanki's miniature carved piece of the statue of Astansus was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.