The death of [31 Pyrokinetic] Vofli (Githyanki)

in A Paved Obsidian Road

from the perspective of [31 Pyrokinetic] Vofli (Githyanki)

<worn on head>       an ornate helmet [superior]
<worn on eyes>       a feathered leather eyepatch [poor] (illuminating)
<worn in ear>        an earring of bone [poor] (magic)
<worn on face>       a mask of hades [superior] (magic) (glowing) [81%]
<worn around neck>   a charm made of dwarf bone [77%]
<worn on body>       an embroidered tunic of the Knights of the Raven [poor] (magic) [88%]
<worn about body>    an earthen cloak of lordly might [superior]
<worn on back>       a large leather backpack
<worn around wrist>  a pitch-black mindstone bracelet (magic)
<worn around wrist>  a pitch-black mindstone bracelet (magic)
<worn on hands>      a living matrix [poor] (magic)
<worn on finger>     a bone band of infinite power (magic) (humming)
<worn on finger>     an ancient ring of liquid rock
<held>               the butchered tentacle of an Illithid-lord [poor] (glowing) [75%]
<worn on legs>       some static flesh leg plates from Sarmiz'Duul
<worn on feet>       a pair of clawed demon-hide moccasins


< 330h/403H 132v/132V Pos: standing >
You get an obsidian and steel round shield from the corpse of a Sarmiz'Duul peacekeeper.

< 334h/403H 132v/132V Pos: standing >
You get a pile of coins from your rugged adventurers satchel.
There were: 302 platinum coins, 4012 gold coins, 6 silver coins, 13 copper coins. 

< 341h/403H 132v/132V Pos: standing >
Enhancing a black and silver badge of the Sarmiz'Duul Peacekeepers requires an item with at least an item value of: 11

< 345h/403H 132v/132V Pos: standing >
Enhancing a black and silver badge of the Sarmiz'Duul Peacekeepers requires an item with at least an item value of: 11

< 347h/403H 132v/132V Pos: standing >
You are carrying: (3/11)
an obsidian and steel round shield
a black and silver badge of the Sarmiz'Duul Peacekeepers
a rugged adventurers satchel (magic)

< 349h/403H 132v/132V Pos: standing >
a black and silver badge of the Sarmiz'Duul Peacekeepers
This favor is used by the Sarmiz'Duul Peackeepers to identify themselves to the
general populace.  The favor is a sewn silver dragon heraldically represented
on a black cloth background.
A black and silver badge of the Sarmiz'Duul Peacekeepers is made of silver and appears to be of average quality.
A black and silver badge of the Sarmiz'Duul Peacekeepers has an item value of 11.

< 350h/403H 132v/132V Pos: standing >
You are carrying: (3/11)
an obsidian and steel round shield
a black and silver badge of the Sarmiz'Duul Peacekeepers
a rugged adventurers satchel (magic)

< 355h/403H 132v/132V Pos: standing >
a well-polished mithril body shield [superior] [62%]
   This huge body shield is made of shining polished mithril.
An obsidian and steel round shield is made of steel and appears to be of average quality.
An obsidian and steel round shield has an item value of 8.

< 356h/403H 132v/132V Pos: standing >
Ok.
You put 302 platinum, 4012 gold, 6 silver, and 13 copper coins into a rugged adventurers satchel.

< 365h/403H 132v/132V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a Sarmiz'Duul peacekeeper is lying here.
You sense a lifeform nearby.

< 365h/403H 132v/132V Pos: standing >
Hey! someone just tried to steal your earthen cloak of lordly might [superior]!
You discover that someone has his hands in your wallet.

< 371h/403H 132v/132V Pos: standing >
a rugged adventurers satchel (magic)
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 242 pounds, and can hold a lot more.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:

a pile of coins
a fiery red potion
a handcarved pipe
a magical essence of Agility (magic)
a magical essence of Damroll (magic)
a magical iron stud from The Surface Realm of Duris
some magical electrum leggings from Sarmiz'Duul
[2] a belt of skulls [poor] (magic)
an imperceptable shroud of stars [superior] (invis) (magic) (glowing) (humming)
the shoes of sprinting (magic) (glowing)
a ring of power [poor]
the doubling sword of Chaos [poor] (magic)
a magical essence of Power (magic)
a pair of flayed illithid hide leggings [superior] (glowing)
[10] a small bandage
[2] a large medicated bandage
[6] some charred zveryl meat
an angelic ruby long sword from Sarmiz'Duul (magic)
a psychomia plant
[2] a hammer of fury [superior]
some tempered iron
[10] some landrace Medicus
a ring of absorption [superior] (magic)
a warped crystal orb [superior] (magic)
a sapphire ring [superior] (magic)
some thick orog-hide moccasins
a gnomish ear amplifier (magic)
a bloody onyx ear stud [poor] (magic)

< 371h/403H 132v/132V Pos: standing >
You get a belt of skulls [poor] from a rugged adventurers satchel.

< 378h/403H 132v/132V Pos: standing >
a belt of skulls [poor] (magic)
This belt is made from the skulls of various humanoids.  The skulls are held
together by what appears to be uncured sinew.  Each skull has two interesting
features about it: each skull has a rune filled with dried blood carved into
it, and each skull has four large holes drilled into it.
A belt of skulls [poor] is made of bone and appears to be of average quality.
A belt of skulls [poor] has an item value of 53.

< 379h/403H 132v/132V Pos: standing >
You get a pile of coins from your rugged adventurers satchel.
There were: 302 platinum coins, 4012 gold coins, 6 silver coins, 13 copper coins. 

< 388h/403H 132v/132V Pos: standing >
You feel Lucky!
The item gods could not find a better type of item than your a black and silver badge of the Sarmiz'Duul Peacekeepers this time. Try again. If your item's value is above 55 you may have the best item of that type!


< 392h/403H 132v/132V Pos: standing >
The item gods could not find a better type of item than your a black and silver badge of the Sarmiz'Duul Peacekeepers this time. Try again. If your item's value is above 55 you may have the best item of that type!


< 395h/403H 132v/132V Pos: standing >
You feel Lucky!
The item gods could not find a better type of item than your a black and silver badge of the Sarmiz'Duul Peacekeepers this time. Try again. If your item's value is above 55 you may have the best item of that type!


< 396h/403H 132v/132V Pos: standing >
The item gods could not find a better type of item than your a black and silver badge of the Sarmiz'Duul Peacekeepers this time. Try again. If your item's value is above 55 you may have the best item of that type!


< 396h/403H 132v/132V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have a miniature carved piece of the statue of Astansus!


< 397h/403H 132v/132V Pos: standing >
Which item would you like to enhance?

< 398h/403H 132v/132V Pos: standing >
Which item would you like to enhance?

< 398h/403H 132v/132V Pos: standing >
You are carrying: (3/11)
a miniature carved piece of the statue of Astansus
an obsidian and steel round shield
a rugged adventurers satchel (magic)

< 400h/403H 132v/132V Pos: standing >
a miniature carved piece of the statue of Astansus
This is a miniature carved piece of the great statue of Astansus that is in
in the wild undermountain. It serves no purpose but is magical in nature.
Perhaps there is something to be done with this piece, some sort of adventure
or quest awaits its bearer.
A miniature carved piece of the statue of Astansus is made of obsidian and appears to be of average quality.
A miniature carved piece of the statue of Astansus has an item value of 12.

< 403h/403H 132v/132V Pos: standing >
You don the guild insignia of a miniature carved piece of the statue of Astansus.

< 403h/403H 132v/132V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a Sarmiz'Duul peacekeeper is lying here.
You sense a lifeform nearby.

< 406h/406H 132v/132V Pos: standing >
You stop using a miniature carved piece of the statue of Astansus.

< 403h/403H 132v/132V Pos: standing >

		Character attributes for Vofli

Level: 31   Race: Githyanki   Class: Psionicist / Pyrokinetic 
Age: 25 yrs / 0 mths  Height: 62 inches Weight: 189 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 101 (101)    Pow: 155 (119)
Dex:  94 ( 94)    Int: 118 ( 98)   
Agi:  93 ( 93)    Wis:  78 ( 87)
Con: 117 (117)    Cha:  68 ( 91)   Luk:  89 ( 89)
Equipped Items:  19     Carried weight:   83

Armor Points: -322  Reduces melee damage taken by 32.2% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 172% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 3   Damroll: 13
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[14]  FEA[29]
               BRE[50]  SPE[-15]

Load carried: Very Light

< 403h/403H 132v/132V Pos: standing >
You don the guild insignia of a miniature carved piece of the statue of Astansus.

< 403h/403H 132v/132V Pos: standing >

		Character attributes for Vofli

Level: 31   Race: Githyanki   Class: Psionicist / Pyrokinetic 
Age: 25 yrs / 0 mths  Height: 62 inches Weight: 189 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 103 (103)    Pow: 155 (119)
Dex:  94 ( 94)    Int: 118 ( 98)   
Agi:  93 ( 93)    Wis:  78 ( 87)
Con: 119 (119)    Cha:  68 ( 91)   Luk:  89 ( 89)
Equipped Items:  20     Carried weight:   82

Armor Points: -325  Reduces melee damage taken by 32.5% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 172% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 3   Damroll: 13
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[14]  FEA[29]
               BRE[50]  SPE[-15]

Load carried: Very Light

< 406h/406H 132v/132V Pos: standing >
You appear to be Githyanki and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He is glowing with malevolent power!
He is surrounded by a maelstrom of energy!
He has little gills in his neck!

<worn as a badge>    a miniature carved piece of the statue of Astansus
<worn on head>       an ornate helmet [superior]
<worn on eyes>       a feathered leather eyepatch [poor] (illuminating)
<worn in ear>        a shimmering earring of many colors of regeneration
<worn in ear>        an earring of bone [poor] (magic)
<worn on face>       a mask of hades [superior] (magic) (glowing) [81%]
<worn around neck>   a necklace of orbiting psi-crystals (humming) [87%]
<worn around neck>   a charm made of dwarf bone [77%]
<worn on body>       an embroidered tunic of the Knights of the Raven [poor] (magic) [88%]
<worn about body>    an earthen cloak of lordly might [superior]
<worn on back>       a large leather backpack
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior] [62%]
<worn around wrist>  a pitch-black mindstone bracelet (magic)
<worn around wrist>  a pitch-black mindstone bracelet (magic)
<worn on hands>      a living matrix [poor] (magic)
<worn on finger>     a bone band of infinite power (magic) (humming)
<worn on finger>     an ancient ring of liquid rock
<held>               the butchered tentacle of an Illithid-lord [poor] (glowing) [75%]
<worn on legs>       some static flesh leg plates from Sarmiz'Duul
<worn on feet>       a pair of clawed demon-hide moccasins

< 406h/406H 132v/132V Pos: standing >
You are carrying: (2/11)
an obsidian and steel round shield
a rugged adventurers satchel (magic)

< 406h/406H 132v/132V Pos: standing >
You can no longer absorb energy.

< 406h/406H 132v/132V Pos: standing >
Ok.
You put 302 platinum, 4002 gold, 7 silver, and 3 copper coins into a rugged adventurers satchel.

< 406h/406H 132v/132V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a Sarmiz'Duul peacekeeper is lying here.

< 406h/406H 132v/132V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your south.

< 406h/406H 132v/132V Pos: standing >
You begin to focus your will...

< 406h/406H 132v/132V Pos: standing >
Casting: energy containment 

< 406h/406H 132v/132V Pos: standing >
Your mental manipulations become a reality...
You can now absorb some forms of energy.

< 406h/406H 132v/132V Pos: standing >
You begin to focus your will...

< 406h/406H 132v/132V Pos: standing >
Casting: flesh armor 

< 406h/406H 132v/132V Pos: standing >
Your mental manipulations become a reality...
Your flesh rehardens.

< 406h/406H 132v/132V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a Sarmiz'Duul peacekeeper is lying here.

< 406h/406H 132v/132V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 406h/406H 132v/132V Pos: standing >
You sit down and relax.

< 406h/406H 132v/132V Pos: sitting >
You start meditating...

< 406h/406H 132v/132V Pos: sitting >
A war-hardened warrior enters from the south.

< 406h/406H 132v/132V Pos: sitting >

< 406h/406H 132v/132V Pos: sitting >
You are close to the half-way point in the journey towards your next level.

< 406h/406H 132v/132V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 406h/406H 132v/132V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 406h/406H 131v/132V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W

< 406h/406H 130v/132V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 406h/406H 130v/132V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A half-orc shaman stands here, lost in contemplation.

< 406h/406H 129v/132V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 406h/406H 129v/132V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 406h/406H 129v/132V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 406h/406H 129v/132V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A half-orc shaman who is not far off to your east.
A retired soldier who is rather far off to your south.
A war-hardened warrior who is close by to your west.
A commoner who is not far off to your west.
An orcish adventurer who is a brief walk away to your west.

< 406h/406H 129v/132V Pos: standing >
You begin to focus your will...

< 406h/406H 131v/132V Pos: standing >
Your mental manipulations become a reality...
[Damage: 64 ] -=[You feel a warm sense of satisfaction as explosions engulf a Sarmiz'Duul peacekeeper.]=-
-=[A Sarmiz'Duul peacekeeper's decent punch wounds you.]=-
[Damage:  7 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
You dodge a Sarmiz'Duul peacekeeper's vicious attack.
-=[A Sarmiz'Duul peacekeeper's punch wounds you.]=-
[Damage:  7 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
[Damage:  1 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
You are knocked to the ground by a Sarmiz'Duul peacekeeper's mighty bash!

< 386h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC:few scratches E: peacekeeper sta EP:  small wounds >
 A Sarmiz'Duul peacekeeper blocks your futile lunge at him.
A Sarmiz'Duul peacekeeper blocks your futile lunge at him.

< 386h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC:few scratches E: peacekeeper sta EP:  small wounds >
 -=[A Sarmiz'Duul peacekeeper's decent punch strikes you.]=-
[Damage:  9 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
-=[A Sarmiz'Duul peacekeeper's decent punch strikes you.]=-
[Damage:  9 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
-=[A Sarmiz'Duul peacekeeper's decent punch wounds you.]=-
[Damage:  8 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-

< 351h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC: small wounds E: peacekeeper sta EP:  small wounds >
 You clamber to your feet.

< 351h/406H 132v/132V Pos: standing >
< T: Vofli TP: sta TC: small wounds E: peacekeeper sta EP:  small wounds >
 You begin to focus your will...

< 351h/406H 132v/132V Pos: standing >
< T: Vofli TP: sta TC: small wounds E: peacekeeper sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 79 ] -=[You feel a warm sense of satisfaction as explosions engulf a Sarmiz'Duul peacekeeper.]=-

< 351h/406H 132v/132V Pos: standing >
< T: Vofli TP: sta TC: small wounds E: peacekeeper sta EP:  few wounds >
 A Sarmiz'Duul peacekeeper blocks your futile lunge at him.
A Sarmiz'Duul peacekeeper dodges your futile attack.
A Barbarian snaps into visibility.
-=[Out of nowhere, a Barbarian stabs you in the back.]=-
[Damage:  2 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-

< 321h/406H 132v/132V Pos: standing >
< T: Vofli TP: sta TC: small wounds E: peacekeeper sta EP:  few wounds >
 -=[A Sarmiz'Duul peacekeeper's decent punch wounds you.]=-
[Damage:  7 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
-=[A Sarmiz'Duul peacekeeper's decent punch strikes you.]=-
[Damage:  8 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
A Sarmiz'Duul peacekeeper misses you.
A Sarmiz'Duul peacekeeper wields an obsidian and steel longsword.

< 302h/406H 132v/132V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: peacekeeper sta EP:  few wounds >
 A Paved Obsidian Road
Obvious exits: -N -E -S -W
*A Barbarian (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting YOU!(Gold Aura)
A Sarmiz'Duul peacekeeper stands here, fighting YOU!

< 302h/406H 132v/132V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: peacekeeper sta EP:  few wounds >
 You begin to focus your will...

< 302h/406H 132v/132V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: peacekeeper sta EP:  few wounds >
 A Barbarian snaps into visibility.
-=[A Barbarian's fine slash strikes you.]=-
A Barbarian snaps into visibility.
[Damage:  3 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-
-=[A Barbarian's fine pierce wounds you.]=-
A Barbarian snaps into visibility.
[Damage:  3 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-
-=[A Barbarian's fine slash wounds you.]=-
A Barbarian snaps into visibility.
[Damage:  2 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-
-=[A Barbarian's fine slash wounds you.]=-
A Barbarian snaps into visibility.
[Damage:  2 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-

< 267h/406H 132v/132V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: peacekeeper sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 73 ] -=[You feel a warm sense of satisfaction as explosions engulf a Sarmiz'Duul peacekeeper.]=-

< 267h/406H 132v/132V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: peacekeeper sta EP:  nasty wounds >
 A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 267h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC: few wounds E: peacekeeper sta EP:  nasty wounds >
 You miss a Sarmiz'Duul peacekeeper.
A Sarmiz'Duul peacekeeper blocks your futile lunge at him.

< 267h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC: few wounds E: peacekeeper sta EP:  nasty wounds >
 -=[A Sarmiz'Duul peacekeeper's slash strikes you.]=-
Your ancient ring of liquid rock was damaged from the massive blow!
[Damage:  8 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
-=[A Sarmiz'Duul peacekeeper's mighty slash strikes you hard.]=-
[Damage: 20 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
-=[A Sarmiz'Duul peacekeeper's powerful slash strikes you.]=-
[Damage: 10 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
-=[A Sarmiz'Duul peacekeeper's kick hits you directly in the face.]=-
[Damage:  7 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-

< 207h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC: few wounds E: peacekeeper sta EP: pretty hurt >
 A Barbarian snaps into visibility.
-=[Before you can react a Barbarian suddenly lashes at you.]=-
A Barbarian snaps into visibility.
[Damage:  2 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-
A Barbarian snaps into visibility.
-=[A Barbarian's impressive slash strikes you very hard.]=-
A Barbarian snaps into visibility.
[Damage:  7 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  3 ] -=[A Barbarian gets zapped as he hits you!]=-
-=[A Barbarian's pierce strikes you.]=-
A Barbarian snaps into visibility.
[Damage:  3 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-
-=[A Barbarian's fine slash strikes you.]=-
A Barbarian snaps into visibility.
[Damage:  3 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-
-=[A Barbarian's fine slash strikes you.]=-
A Barbarian snaps into visibility.
[Damage:  4 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-

< 122h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC: nasty wounds E: peacekeeper sta EP: pretty hurt >
 -=[A Sarmiz'Duul peacekeeper's slash strikes you hard.]=-
[Damage: 10 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-
-=[A Sarmiz'Duul peacekeeper's powerful slash strikes you very hard.]=-
[Damage: 10 ] -=[A Sarmiz'Duul peacekeeper gets zapped as he hits you!]=-

< 95h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC:pretty hurt E: peacekeeper sta EP: pretty hurt >
 You miss a Sarmiz'Duul peacekeeper.
A Sarmiz'Duul peacekeeper blocks your futile lunge at him.

< 95h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC:pretty hurt E: peacekeeper sta EP: pretty hurt >
 You can't do this sitting!

< 95h/406H 132v/132V Pos: sitting >
< T: Vofli TP: sit TC:pretty hurt E: peacekeeper sta EP: pretty hurt >
 You scramble madly to your feet!
A Barbarian stomps down hard on your knee, twisting it painfully.
A Barbarian snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 40h/406H 126v/132V Pos: standing >
< T: Vofli TP: sta TC: awful E: peacekeeper sta EP: pretty hurt >
 You attempt to flee...
You try to flee, but a Barbarian grabs you and throws you back in the fight!

< 40h/406H 126v/132V Pos: standing >
< T: Vofli TP: sta TC: awful E: peacekeeper sta EP: pretty hurt >
 A Barbarian snaps into visibility.
-=[A Barbarian's fine slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Barbarian snaps into visibility.
[Damage:  2 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-
-=[A Barbarian's fine pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Barbarian snaps into visibility.
[Damage:  2 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-
-=[A Barbarian's fine slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Barbarian snaps into visibility.
[Damage:  2 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-
-=[A Barbarian's slash enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian snaps into visibility.
[Damage:  3 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian snaps into visibility.
[Damage:  1 ] -=[A Barbarian gets zapped as he hits you!]=-

< 7h/406H 126v/132V Pos: standing >
< T: Vofli TP: sta TC: awful E: peacekeeper sta EP: pretty hurt >
 A Barbarian snaps into visibility.
-=[Everything is blurry after a Barbarian's head came crashing into your skull.]=-
Your well-polished mithril body shield [superior] was completely destroyed by the massive blow!
Your necklace of orbiting psi-crystals was completely destroyed by the massive blow!
Your bracers of immolation was completely destroyed by the massive blow!
Your shimmering earring of many colors of regeneration was completely destroyed by the massive blow!
Your miniature carved piece of the statue of Astansus was completely destroyed by the massive blow!