The death of [48 Necrolyte] Guacho -= Tharnadian Mercenaries =- (Githzerai)

in Tharnadian Bank

from the perspective of [48 Necrolyte] Guacho -= Tharnadian Mercenaries =- (Githzerai)


A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  A elegant looking home rises to the west.
The alley leads off to the east and to the north.
Obvious exits: -North -East  -West #
Fresh blood covers everything in the area.
A poor looking commoner is standing here, wearing a mean expression.

< 38h/272H 123v/125V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The beggar who is close by to your north.
A religious zealot who is close by to your north.
A stray cat who is close by to your east.

< 38h/272H 125v/125V Pos: standing >
The beggar enters from the north.

< 38h/272H 125v/125V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the north.
Obvious exits: -North# -South -West 
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.

< 38h/272H 124v/125V Pos: standing >
The glass seems to be closed.

< 39h/272H 124v/125V Pos: standing >
Ok.

< 39h/272H 124v/125V Pos: standing >
A Noble's Home
   This large and comfortable stone house stands twenty feet tall, with a main
chamber thirty feet in size.  The furniture looks like that which would belong
to a political officer or captain of the guard, and is quite lavish.  A door
in the east wall leads out onto the road.
Obvious exits: -South
An ironbound chest rests here.

< 39h/272H 123v/125V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the north.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.

< 39h/272H 124v/125V Pos: standing >
Ok.

< 40h/272H 124v/125V Pos: standing >
A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  The alley leads off to the east and to
the north.
Obvious exits: -North -East 

< 40h/272H 123v/125V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East  -South -West 

< 40h/272H 123v/125V Pos: standing >
A Noble's Home
   This room is pristine, almost cold, in its decorations.  Elegantly carved
highback furniture parades the room, and a sole picture hangs on the north
wall.  The noble who own's this home appears to be a miser, prefering the bare
essentials to the oppulence of his station.
Obvious exits: -West 
Puddles of fresh blood cover the ground.
An ironbound chest rests here.
A woman noble struts around here, her pert little ass in the air.
A noble is standing here, a pretentious look upon his face.

< 40h/272H 124v/125V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.

< 41h/272H 123v/125V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 

< 41h/272H 122v/125V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 

< 41h/272H 123v/125V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.

< 41h/272H 122v/125V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 42h/272H 123v/125V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Fresh blood splatters cover the area.
Jodnan, the blacksmith stands here working his metals.

< 42h/272H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/272H 123v/125V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 42h/272H 124v/125V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A few drops of fresh blood are scattered around the area.
A tharnadian thief-hunter watches over the town streets intently.
A human merchant from another town stands here, perusing Tharnadia.

< 42h/272H 123v/125V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 43h/272H 123v/125V Pos: standing >
A militia guard enters from the north.

< 43h/272H 123v/125V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A homeless peasant is here, looking lost and hungry.

< 43h/272H 122v/125V Pos: standing >
A tharnadian thief-hunter leaves south.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.

< 43h/272H 122v/125V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
A woman is standing here, shopping about the town.

< 43h/272H 121v/125V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 43h/272H 122v/125V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South
A frost-rimed silver pendant lies here on the ground.
A steel dagger has been tossed aside here.

< 43h/272H 121v/125V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 43h/272H 120v/125V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
[5] A steel long sword has been left here.
[5] A steel short sword lies discarded here.
[5] A long steel sword is here in the dirt.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[5] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
[5] A small leather-bound book lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.

< 43h/272H 120v/125V Pos: standing >

< 53h/272H 125v/125V Pos: standing >

< 54h/272H 125v/125V Pos: standing >

< 67h/272H 125v/125V Pos: standing >

< 71h/272H 125v/125V Pos: standing >

< 71h/272H 125v/125V Pos: standing >

< 78h/272H 125v/125V Pos: standing >

< 97h/272H 125v/125V Pos: standing >

		Score information for Guacho

Level: 48   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 97(272)  Moves: 125(125)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   -1.25   Deaths:   20
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  353 


< 97h/272H 125v/125V Pos: standing >

< 100h/272H 125v/125V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 103h/272H 125v/125V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
[5] A steel long sword has been left here.
[5] A steel short sword lies discarded here.
[5] A long steel sword is here in the dirt.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[5] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
[5] A small leather-bound book lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.

< 145h/272H 125v/125V Pos: standing >

< 155h/272H 125v/125V Pos: standing >

< 168h/272H 125v/125V Pos: standing >
You are carrying: (19/11)
a small leather-bound book
a spellbook
a quill
a small leather bag
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of dark black boots
a pair of studded leather leggings
an evil looking helm
a dark black robe
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 170h/272H 125v/125V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.

< 172h/272H 124v/125V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South
Fresh blood covers everything in the area.
A frost-rimed silver pendant lies here on the ground.
A steel dagger has been tossed aside here.

< 173h/272H 123v/125V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 173h/272H 123v/125V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 

< 173h/272H 122v/125V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
A woman is standing here, shopping about the town.

< 173h/272H 121v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 173h/272H 121v/125V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 173h/272H 121v/125V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.

< 173h/272H 120v/125V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the walls.

< 173h/272H 119v/125V Pos: standing >
It's already open!

< 173h/272H 121v/125V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[4] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[7] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 173h/272H 120v/125V Pos: standing >
You are quite naked at the moment.

< 174h/272H 123v/125V Pos: standing >
You drop a small leather-bound book.
You drop a spellbook.
You drop a quill.
You drop a small leather bag.
You drop a thin leather belt.
You drop a hard leather cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of dark black boots.
You drop a pair of studded leather leggings.
You drop an evil looking helm.
You drop a dark black robe.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.

< 174h/272H 124v/125V Pos: standing >
A quill crumbles to dust and blows away.
A small leather bag crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of dark black boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
An evil looking helm crumbles to dust and blows away.
A dark black robe crumbles to dust and blows away.

< 174h/272H 124v/125V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 174h/272H 124v/125V Pos: standing >

The escort says 'You have 168 items, which costs you 5 gold, and 5 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Guacho
An unnatural silence fills this area.
Obvious exits: -North#
A damp feeling sack lies nicely folded here, waiting to be carried.
a satchel used to hold various items lies here. (illuminating)
A small leather bag lies here.
A well-crafted belt pouch rests here in the middle of the room. (glowing) (illuminating)
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

< 175h/272H 125v/125V Pos: standing >
You get the lost book of 'Magic' from a large wooden chest.

< 175h/272H 125v/125V Pos: standing >

< 175h/272H 125v/125V Pos: standing >
Ok.

< 175h/272H 125v/125V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[5] A small bandage rests upon the ground here.
A small leather-bound book lies here.
[4] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[6] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[8] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 175h/272H 124v/125V Pos: standing >
Autosaving...

< 175h/272H 124v/125V Pos: standing >
You purge 'life leech' from your thoughts.

< 175h/272H 124v/125V Pos: standing >
You purge 'life leech' from your thoughts.

< 175h/272H 124v/125V Pos: standing >
Sarn, the banker gets a small leather-bound book.
Sarn, the banker puts a small leather-bound book into a large leather backpack.
You purge 'life leech' from your thoughts.

< 175h/272H 124v/125V Pos: standing >
You purge 'life leech' from your thoughts.

< 175h/272H 124v/125V Pos: standing >
You purge 'life leech' from your thoughts.

< 175h/272H 125v/125V Pos: standing >
You purge 'life leech' from your thoughts.

< 175h/272H 125v/125V Pos: standing >
You sit down and relax.

< 175h/272H 125v/125V Pos: sitting >
You purge 'enervation' from your thoughts.

< 175h/272H 125v/125V Pos: sitting >
You purge 'enervation' from your thoughts.

< 175h/272H 125v/125V Pos: sitting >
You purge 'enervation' from your thoughts.

< 175h/272H 125v/125V Pos: sitting >
You are currently memorizing the following spells:
    6 seconds:  ( 9th) dimension door
   10 seconds:  ( 5th) heal undead
   15 seconds:  ( 6th) vitalize undead
   18 seconds:  ( 2nd) sleep
   22 seconds:  ( 5th) heal undead
   27 seconds:  ( 5th) heal undead
   32 seconds:  ( 7th) protect undead
   36 seconds:  ( 5th) heal undead
   42 seconds:  ( 7th) protect undead
   48 seconds:  (10th) raise lich
   51 seconds:  ( 3rd) embalm
   57 seconds:  ( 9th) energy drain
   63 seconds:  ( 7th) protect undead
   67 seconds:  ( 5th) heal undead
   72 seconds:  ( 7th) protect undead
   78 seconds:  ( 7th) raise wraith
   84 seconds:  ( 9th) energy drain
   90 seconds:  ( 9th) energy drain
   95 seconds:  ( 8th) negative concussion blast
  101 seconds:  ( 8th) negative concussion blast
  107 seconds:  ( 8th) negative concussion blast
  113 seconds:  ( 8th) negative concussion blast
  118 seconds:  ( 7th) protect undead
  120 seconds:  ( 1st) slashing darkness
  123 seconds:  ( 2nd) sleep
  125 seconds:  ( 1st) minor creation
  128 seconds:  ( 3rd) embalm
  130 seconds:  ( 1st) minor creation
  134 seconds:  ( 3rd) embalm
  138 seconds:  ( 4th) strength
  142 seconds:  ( 4th) wither
  147 seconds:  ( 8th) improved invisibility
  154 seconds:  (10th) cloak of fear
  156 seconds:  ( 1st) minor creation
  158 seconds:  ( 2nd) protection from living
  160 seconds:  ( 1st) protection from undead
  162 seconds:  ( 1st) slashing darkness
  164 seconds:  ( 1st) slashing darkness
  166 seconds:  ( 1st) slashing darkness
  168 seconds:  ( 1st) slashing darkness
  170 seconds:  ( 1st) slashing darkness
  172 seconds:  ( 1st) slashing darkness
  176 seconds:  ( 3rd) dispel magic
  179 seconds:  ( 3rd) dispel magic
  183 seconds:  ( 3rd) dispel magic
  186 seconds:  ( 2nd) chill touch
  188 seconds:  ( 2nd) chill touch
  191 seconds:  ( 2nd) chill touch
  194 seconds:  ( 2nd) chill touch
  197 seconds:  ( 2nd) chill touch
  200 seconds:  ( 3rd) dispel magic
  204 seconds:  ( 3rd) embalm
  206 seconds:  ( 2nd) sleep
  209 seconds:  ( 2nd) sleep
  213 seconds:  ( 3rd) dispel magic
  219 seconds:  (10th) cloak of fear
  224 seconds:  ( 6th) cone of cold
  228 seconds:  ( 6th) cone of cold
  233 seconds:  ( 5th) teleport
  237 seconds:  ( 5th) teleport
  242 seconds:  ( 6th) cone of cold

You can memorize 6 4th and 3 6th circle spell(s).
You continue your study.

< 176h/272H 125v/125V Pos: sitting >
You start meditating...

< 176h/272H 125v/125V Pos: sitting >
You have finished memorizing dimension door.

< 177h/272H 125v/125V Pos: sitting >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 177h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 177h/272H 125v/125V Pos: sitting >
You have finished memorizing vitalize undead.
You stop meditating.
You purge 'raise lich' from your thoughts.

< 178h/272H 125v/125V Pos: sitting >
You have finished memorizing sleep.

< 179h/272H 125v/125V Pos: sitting >
You are memorizing vampiric trance, which will take about 6 seconds.

< 179h/272H 125v/125V Pos: sitting >
You start meditating...

< 179h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 179h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 180h/272H 125v/125V Pos: sitting >
You have finished memorizing protect undead.

< 180h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 181h/272H 125v/125V Pos: sitting >
You have finished memorizing protect undead.

< 182h/272H 125v/125V Pos: sitting >
You are already meditating.

< 182h/272H 125v/125V Pos: sitting >
You have finished memorizing embalm.

< 182h/272H 125v/125V Pos: sitting >
You have finished memorizing energy drain.

< 183h/272H 125v/125V Pos: sitting >
You have finished memorizing protect undead.

< 184h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 184h/272H 125v/125V Pos: sitting >
You have finished memorizing protect undead.

< 185h/272H 125v/125V Pos: sitting >
You have finished memorizing raise wraith.

< 186h/272H 125v/125V Pos: sitting >
A Drider closes the door.

< 186h/272H 125v/125V Pos: sitting >
A Drider starts casting an offensive spell.

< 186h/272H 125v/125V Pos: sitting >
You have finished memorizing energy drain.

< 186h/272H 125v/125V Pos: sitting >
A Drider completes his spell...
Your eyes dry out!!!
You have been blinded!
-=[You begin to dry out and wilt.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/272H 125v/125V Pos: sitting >
Someone suddenly attacks someone!
Someone misses someone.

< 10h/272H 125v/125V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 10h/272H 125v/125V Pos: sitting >

< 10h/272H 125v/125V Pos: sitting >

		Score information for Guacho

Level: 48   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 10(272)  Moves: 125(125)
Coins carried:    0 platinum     0 gold     9 silver     5 copper
Compression ratio: none
Status:  Sitting around, resting.
Frags:   -1.25   Deaths:   20
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  353 
Afflicted with:  Blindness

Active Spells:
--------------
blindness (less than a minute remaining)


< 10h/272H 125v/125V Pos: sitting >
You clamber to your feet.

< 10h/272H 125v/125V Pos: standing >
Someone completes his spell...
Someone utters the words 'paffue xurhuio'
-=[You begin to dry out and wilt.]=-