The death of [31 Swashbuckler] Matuk -=Denizens of Lloth=- (Drow Elf)

in A Sleeping Chamber

from the perspective of [50 Defender] Gukk -= Tharnadian Mercenaries =- (Human)

<worn as a badge>    a dark shadowy circle [superior] (magic) [89%]
<worn on head>       the devil crown of Bar'zuul (magic)
<worn on eyes>       the black eyepiece of Menzellon
<worn in ear>        a pearl earring [poor] (illuminating)
<worn in ear>        a dangling chain crucifix (glowing) [78%]
<worn on face>       a wad of spawn goo [poor] (magic) (humming) [59%]
<worn around neck>   a symbol of Baphomet [poor] (magic) [85%]
<worn around neck>   an amulet of petrified dragon eyes of regeneration
<worn on body>       a breastplate melded with drowidian metal [superior] (magic)
<worn about body>    a colorful cloak [poor] (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a longsword named 'the Answerer' (magic) (glowing) [30%]
<worn on arms>       a thick seashell armplates [poor]
<held as shield>     the royal shield of Aravne [poor] (magic)
<worn around wrist>  a bracer bearing the Longhollow symbol (magic)
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a blue ring of crystal ice
<worn on finger>     a ring of invisibility (magic)
<primary weapon>     a transparent sword [superior] (invis) (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       the mage boots of the maelstrom


< 547h/547H 120v/137V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A deer stands here, grazing on some grass.

< 547h/547H 118v/137V Pos: standing >
 
   MMMM^**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******...  
       *@+**^**.  
        ^M++++++  
       *M+*^*.**  
      M^******.   
    MMMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 547h/547H 118v/137V Pos: standing >

< 547h/547H 125v/137V Pos: standing >

< 547h/547H 125v/137V Pos: standing >
 
  **M*  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 547h/547H 125v/137V Pos: standing >

< 547h/547H 134v/137V Pos: standing >
 
  **M*  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
Autosaving...

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
You are using:
<worn as a badge>    a dark shadowy circle [superior] (magic) [89%]
<worn on head>       the devil crown of Bar'zuul (magic)
<worn on eyes>       the black eyepiece of Menzellon
<worn in ear>        a pearl earring [poor] (illuminating)
<worn in ear>        a dangling chain crucifix (glowing) [78%]
<worn on face>       a wad of spawn goo [poor] (magic) (humming) [59%]
<worn around neck>   a symbol of Baphomet [poor] (magic) [85%]
<worn around neck>   an amulet of petrified dragon eyes of regeneration
<worn on body>       a breastplate melded with drowidian metal [superior] (magic)
<worn about body>    a colorful cloak [poor] (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a longsword named 'the Answerer' (magic) (glowing) [30%]
<worn on arms>       a thick seashell armplates [poor]
<held as shield>     the royal shield of Aravne [poor] (magic)
<worn around wrist>  a bracer bearing the Longhollow symbol (magic)
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a blue ring of crystal ice
<worn on finger>     a ring of invisibility (magic)
<primary weapon>     a transparent sword [superior] (invis) (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       the mage boots of the maelstrom

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
It hasn't solidified yet...

< 547h/547H 137v/137V Pos: standing >
It hasn't solidified yet...

< 547h/547H 137v/137V Pos: standing >
You enter a moonwell and reappear elsewhere...
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -West 
[2] A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A tiny desert spider devours some prey.(Red Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
A load of dung suddenly drops from between Mussa's rear legs, landing with a soft plop.
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
You now follow Yza.

< 547h/547H 137v/137V Pos: standing >
You attempt to give consent...

< 547h/547H 137v/137V Pos: standing >
You are now a member of Yza's group.
You start chanting...

< 547h/547H 137v/137V Pos: standing >
Casting: sanctuary *

< 547h/547H 137v/137V Pos: standing >
You complete your spell...
You are encased in a solid white aura!

< 547h/547H 137v/137V Pos: standing >
Mussa starts casting a spell.

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
[2] A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A tiny desert spider devours some prey.(Red Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here. (Casting) 
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
You quickly scan the area.
You see nothing.

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
A tiny desert spider leaves east.

< 547h/547H 137v/137V Pos: standing >
Mussa completes his spell...
Mussa utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 547h/547H 137v/137V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
You begin calling for a mount..
Gelcro steps out of a moonwell.

< 547h/547H 137v/137V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.

< 547h/547H 137v/137V Pos: standing >
Gelcro starts casting a spell.

< 547h/547H 137v/137V Pos: standing >
Gelcro completes his spell...
Gelcro utters the words 'euwunsoguai eaaf'
A black two-dimensional door appears next to Gelcro, who steps into it and vanishes along with the door.

< 547h/547H 137v/137V Pos: standing >
Kjell steps out of a moonwell.

< 547h/547H 137v/137V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
Kjell stops following Gelcro.
Kjell now follows Yza.

< 547h/547H 137v/137V Pos: standing >
It's snowing very hard.

< 547h/547H 137v/137V Pos: standing >
consent isn't here.

< 547h/547H 137v/137V Pos: standing >
Kjell is now a member of Yza's group.

< 547h/547H 137v/137V Pos: standing >
A magnificent heavy warhorse answers your summons!
A magnificent heavy warhorse starts following you.

< 547h/547H 137v/137V Pos: standing >
Ok.

< 547h/547H 137v/137V Pos: standing >
You go 'mmMMmmMMmmMMmm'.

< 547h/547H 137v/137V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
Yza looks at you.

< 547h/547H 137v/137V Pos: standing >
Mussa starts casting a spell.

< 547h/547H 137v/137V Pos: standing >
You climb up and ride a magnificent heavy warhorse.

< 547h/547H 132v/137V Pos: standing >

< 547h/547H 132v/137V Pos: standing >
Kjell sits down in a comfortable spot.

< 547h/547H 134v/137V Pos: standing >
Kjell clambers to his feet.

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here. (Casting) 
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
Mussa completes his spell...
Mussa utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Gelor stands before you!

< 547h/547H 137v/137V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
Your group consists of ( 4/20):
( Head)   775/775   hit,  323/323  move Yza
(Front)  1076/1076  hit,  378/378  move Mussa
(Front)   547/547   hit,  137/137  move Gukk
(Front)   588/588   hit,  134/134  move Kjell

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
Mussa says 'light this'

< 547h/547H 137v/137V Pos: standing >
Ok.

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 547h/547H 137v/137V Pos: standing >
Gelor now follows Yza.

< 547h/547H 137v/137V Pos: standing >
Gelor gets a dark misty potion from his bottomless bag of the illithids.
Gelor is now a member of Yza's group.

< 547h/547H 137v/137V Pos: standing >
Gelor quaffs a dark misty potion.
Gelor looks vitalized.
Yza stops using a scarf of enhanced stealth.
Yza snaps into visibility.
Ok.

< 547h/547H 137v/137V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
Mussa starts casting a spell.

< 547h/547H 137v/137V Pos: standing >
Mussa completes his spell...
Mussa utters the word 'ufaixaae'
Mussa's barkskin seems to take on the texture of iron.

< 547h/547H 137v/137V Pos: standing >
A magnificent heavy warhorse is now a member of Yza's group.

< 547h/547H 137v/137V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
A magnificent heavy warhorse has been kicked out of Yza's group.

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
A magnificent heavy warhorse is now a member of Yza's group.

< 547h/547H 137v/137V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
Kjell starts casting a spell.

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
Kjell completes his spell...
Kjell utters the words 'oculoinfra uizuguburuhl'

< 547h/547H 137v/137V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
Yza places a scarf of enhanced stealth around his neck.

< 547h/547H 137v/137V Pos: standing >
You quickly scan the area.
You see nothing.

< 547h/547H 137v/137V Pos: standing >
Yza sneaks east.
Gelor leaves east.
Kjell leaves east.
You follow Yza.

In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
Mussa trots in from the west.

< 547h/547H 137v/137V Pos: standing >
You quickly scan the area.
A tiny desert spider who is close by to your north.

< 547h/547H 137v/137V Pos: standing >
Gelor leaves north.
Kjell leaves north.
You follow Yza.

In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -East  -South
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
A tiny desert spider devours some prey.(Red Aura)
Mussa trots in from the south.

< 547h/547H 137v/137V Pos: standing >
Yza sneaks east.
Gelor leaves east.
Kjell leaves east.
You follow Yza.

In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -South -West 
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
Mussa trots in from the west.

< 547h/547H 137v/137V Pos: standing >
Gelor leaves north.
Kjell leaves north.
You follow Yza.

Before a Sandy Beach
   This is the final slope of the winding dune. The breeze that comes with the
sea gently stirs the air, bringing with it the cooler air above the water.
The sea is a great source of food, fish is a valuable commodity in the desert
city, which is why there are so many fishermen and boats to go with it. The
docks within the city house whatever is caught, and the fishermen are paid
their weight in gold. The sea meets the ocean a few miles further to the east,
which brings to the city more trade and prosperity. The sultan, of course, takes
a percentage of all trade that takes place. A few pirates strike every so
often, since there aren't many ships of war nearbye. Footprints lead toward
some rocks toward the north. Very mysterious.
Obvious exits: -North -East  -South
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
A dark sailor deals with a merchant.(Red Aura)
(Q)A shady merchant argues over some merchandise.
Mussa trots in from the south.
Trample who or what?

< 547h/547H 137v/137V Pos: standing >
Trample who or what?

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
Gelor gets a sparkling large flat oyster from his bottomless bag of the illithids.

< 547h/547H 137v/137V Pos: standing >
Trample who or what?

< 547h/547H 137v/137V Pos: standing >
Trample who or what?

< 547h/547H 137v/137V Pos: standing >
Gelor eats a sparkling large flat oyster.

< 547h/547H 137v/137V Pos: standing >
Trample who or what?

< 547h/547H 137v/137V Pos: standing >
Gelor starts casting a spell.

< 547h/547H 137v/137V Pos: standing >
You quickly scan the area.
A large fisherman who is not far off to your east.
A bulky fisherman who is not far off to your east.
A large fisherman who is not far off to your east.

< 547h/547H 137v/137V Pos: standing >
Before a Sandy Beach
Obvious exits: -North -East  -South
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
A dark sailor deals with a merchant.(Red Aura)
(Q)A shady merchant argues over some merchandise.

< 547h/547H 137v/137V Pos: standing >
You quickly scan the area.
A large fisherman who is not far off to your east.
A bulky fisherman who is not far off to your east.
A large fisherman who is not far off to your east.

< 547h/547H 137v/137V Pos: standing >
Gelor completes his spell...
Gelor utters the words 'xarr ay ghaiz'

< 547h/547H 137v/137V Pos: standing >
Before a Sandy Beach
Obvious exits: -North -East  -South
A greyish stone wall is here to the south. (magic)
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
A dark sailor deals with a merchant.(Red Aura)
(Q)A shady merchant argues over some merchandise.

< 547h/547H 137v/137V Pos: standing >
Kjell licks his mouth and smiles.

< 547h/547H 137v/137V Pos: standing >
Trample who or what?

< 547h/547H 137v/137V Pos: standing >
Trample who or what?

< 547h/547H 137v/137V Pos: standing >
Yza sneaks north.
Gelor leaves north.
Kjell leaves north.
You follow Yza.

A Hidden Tunnel
   There are puddles of water that have accumulated over the years. The muck
on the ground creates a sucking motion that makes walking in it difficult.
There are planks above that keep this hidden tunnel safe and secure. It's a
great height to the top, nearly twelve feet with plenty of space from side
to side. There is enough room here to move a small army. No sunlight will
ever reach this place, because it is hidden within the crevice of a large
mountain crevice. Where this small tunnel leads is a mystery, a mystery only
to be solved by following it to its conclusion, which is to the north. A few
snakes are sure to have taken residence in this dark damp tunnel.
Obvious exits: -North -South
The corpse of a vicious snake is lying here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
Mussa trots in from the south.

< 547h/547H 137v/137V Pos: standing >
Trample who or what?

< 547h/547H 137v/137V Pos: standing >
Trample who or what?

< 547h/547H 137v/137V Pos: standing >
You quickly scan the area.
A dark sailor who is close by to your south.
A shady merchant who is close by to your south.

< 547h/547H 137v/137V Pos: standing >

< 547h/547H 137v/137V Pos: standing >
Trample who or what?

< 547h/547H 137v/137V Pos: standing >
Gelor starts casting a spell.

< 547h/547H 137v/137V Pos: standing >
A Hidden Tunnel
Obvious exits: -North -South
The corpse of a vicious snake is lying here.
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
You quickly scan the area.
A dark sailor who is close by to your south.
A shady merchant who is close by to your south.

< 547h/547H 137v/137V Pos: standing >
You quickly scan the area.
A dark sailor who is close by to your south.
A shady merchant who is close by to your south.

< 547h/547H 137v/137V Pos: standing >
Gelor completes his spell...
Gelor utters the words 'xarr ay ghaiz'

< 547h/547H 137v/137V Pos: standing >
A Hidden Tunnel
Obvious exits: -North -South
The corpse of a vicious snake is lying here.
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
A Hidden Tunnel
Obvious exits: -North -South
The corpse of a vicious snake is lying here.
Mussa  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)

< 547h/547H 137v/137V Pos: standing >
Gelor closes the rocks.
You quickly scan the area.
You see nothing.

< 547h/547H 137v/137V Pos: standing >
Gelor leaves north.
Kjell leaves north.
You follow Yza.

A Hidden Abode of the Underground Merchant Dealers
   Merchants from all over this desert city find it difficult to sell their
goods. Day after day marketing their goods to the people of this city and to
those who live on the outskirts who decide to shop here. This is not a very
profitable way to sell their product, which is why some decide to smuggle in
a more valuable product. Some merchants opt to keep it legal, however, there
have been reports within the city of a few merchants brave enough to smuggle
contrabans. If it happens within the city walls, the Sultan is aware of it,
therefore, if it does happen, then the Sultan must condone it. Puddles of mud
have accumulated here and there, for this is a secret chamber hidden under
a mountain, the perfect spot to smuggle contraband.
Obvious exits: -North# -East # -South -West 
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
Mussa trots in from the south.

< 547h/547H 137v/137V Pos: standing >
You quickly scan the area.
A red shape who is close by to your west.
A red shape who is close by to your west.

< 547h/547H 137v/137V Pos: standing >
Gelor leaves west.
Kjell leaves west.
You follow Yza.

A Sleeping Chamber
   Small beds are here to sleep on. The members of this guild, like all others,
need to sleep. The beds are just small composites of lumber and straw real,
not meant for convenience but rather to keep it's residents from the freezing
cold floors. The flooring is nothing more than some cobblestones and some
straight pieces of lumber. Quite cozy after awhile. A renegade or hideaway
like all of these merchants are could get comfortable after some time spent
here. The room is about twenty by forty, enough room to house a number of
members to this merchant guild. These merchants must be the tough type, maybe
waking them up in the middle of the night would be a bad idea.
Obvious exits: -East 
A tiny pond seems to suck the life from its surroundings.
[2] The corpse of a sleeping merchant is lying here.
Kjell Inactive -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Gelor  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Yza  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Yza's head. (Illuminating)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here. (Non-Fraggable)(Red Aura)
Mussa trots in from the east.

< 547h/547H 137v/137V Pos: standing >
You nudge your mount into BATTLE!!!
You order your mount to trample a Troll.
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage:  5 ] A magnificent heavy warhorse's hooves crash into a Troll's chest with a stunning force.

< 547h/547H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Troll sta EP: few scratches >
 You snap into visibility.
[Damage:  8 ] You attack a Troll. [1 Hits]

< 610h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Yza settles to his knees.

< 610h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Yza snaps into visibility.
Yza's leap knocks into a Drow Elf, sending him slightly off balance...

< 610h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza attacks a Drow Elf. [7 Hits]

< 610h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Kjell starts casting an offensive spell.

< 610h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Mussa starts casting an offensive spell.

< 610h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Kjell completes his spell...
Kjell utters the words 'izoahuzz qaijudigguai bragh'
Kjell's concussion blast rips into a Drow Elf, shattering his soul!
Gelor starts casting an offensive spell.
Gelor snaps into visibility.

< 610h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Kjell starts casting an offensive spell.

< 610h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 You snap into visibility.
[Damage:  6 ] [Damage:  7 ] You attack a Troll. [2 Hits]

< 608h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Gelor completes his spell...
Gelor utters the word 'euguihzofahz'
Gelor sends a bright green ray of light streaking towards a Troll!
Gelor cackles as his disintegration ray strikes a Troll hard!
Yza snaps into visibility.
A Drow Elf attacks Yza. [0 Hits]
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza snaps into visibility.
Yza attacks a Drow Elf. [7 Hits]

< 608h/611H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: A Troll sta EP:  small wounds >
 Mussa completes his spell...
Mussa utters the word 'gjifal'
A Drow Elf seems to be blinded!
Mussa unleashes light in a focused, searing ray at a Drow Elf!
A Drow Elf's diamond crown of Winduin melted from the intense heat!
A Drow Elf's pair of bronze spiked leg plates [superior] melted from the intense heat!
A Drow Elf's boots of the traveler melted from the intense heat!
A Drow Elf is dead! R.I.P.
You receive your share of experience.