The death of [56 Earth Reaver] Tovel -=Denizens of Lloth=- (Duergar)

in End of the Northern Pier

from the perspective of [56 Earth Reaver] Tovel -=Denizens of Lloth=- (Duergar)

<worn on head>       a crown of burning flames of damage (invis)
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming) [73%]
<worn in ear>        an earring of congealed blood [superior]
<worn on face>       a white hot mask of living flame of health (glowing)
<worn around neck>   the bloody eyeballs on a sinew of damage
<worn about body>    a shimmering white cloak [poor] [89%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone
<worn about waist>   an array of flesh hooks and chains of constitution
<worn on belt buckle>a longsword named 'the Answerer' of regeneration (glowing) [88%]
<attached to belt>   the codex of the muse of dreams [superior] [62%]
<worn on arms>       some blue dragonscale shoulder guards [62%]
<worn around wrist>  a dracolich-bone bracelet [poor] (humming) [85%]
<worn around wrist>  a bracelet of dracolich hide (humming) [64%]
<worn on finger>     a finely crafted brass ring
<worn on finger>     a band of eldrich fire [superior] (glowing)
<primary weapon>     an ancient adamantium warhammer of dwarven kings (dusty) (rocky) [70%]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (dusty) (rocky) [70%]

The Center of the Main Dock
   This is the main dock of this ship yard.  Constructed from
large planks of imported wood,  the dock stretches in two
directions along the coast.  Along the east side of the dock,
many workers can be seen constructing hulls of many sizes and
shapes.   The sounds of hammers and chatter echo throughout
this area.  Many ships can be seen docked along the piers which
are to the north and the west.  There are exits all around
leading to different parts of the pier.
Obvious exits: -North -East  -South -West 
A large shipping crate sits on the docks here.
(Q)A young fisherman walks through the town, eager to catch his next fish.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.

< 624h/1272H 198v/200V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>
The Main Dock of Canderthal Harbor
   Along this part of the main dock, many shipping vessel
captains have unloaded some of their crates for temporary
storage here.  The crates are stacked along the large wooden
wall. Farther to the  east side of the dock, many workers
can be seen constructing hulls.  Along the piers to the
north and to the east, many ships can be seen docked along
the pier.  There are exits all around leading to different
parts of the pier.
Obvious exits: -East  -West 
[3] A large shipping crate sits on the docks here.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.

< 624h/1272H 197v/200V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>
The Main Dock of Canderthal Harbor
   The western portion of the main dock of this ship yard
comes to an end at the intersection of the northern pier.
Constructed from large planks of imported wood,  the dock
stretches to the east from this point.  Along the northern
and eastern piers, many ships can be seen docked along the
pier.  There are exits all around leading to different
parts of the pier.
Obvious exits: -North -East  -West #

< 624h/1272H 197v/200V Pos: standing >
The door seems to be closed.

< 625h/1272H 198v/200V Pos: standing >
The door seems to be closed.

< 625h/1272H 199v/200V Pos: standing >
The door seems to be closed.

< 625h/1272H 200v/200V Pos: standing >
The door seems to be closed.

< 625h/1272H 200v/200V Pos: standing >
The door seems to be closed.

< 625h/1272H 200v/200V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>
The Northern Pier
   On the northern pier,  many large beautiful ships can
always be found docked along both sides of the pier.  The
pier here is also constructed from imported wooden planks.
The pier here is kept clean by a hardworking crew of dock
hands.   These dock hands keep the area free from debris.
The northern pier continues further to the north.
Obvious exits: -North -East  -South -West 
A seagull squawks as it hops across the ground, searching for food.

< 625h/1272H 199v/200V Pos: standing >
A seagull squawks as it pecks around the ground looking for something to eat.


<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>
The Northern Pier
   Here along the northern pier,  many travellers can
be seen entering the sea-worthy vessels.  Some large
crates have been stacked along this part of the pier.
Many large beautiful ships can always be found docked
along both sides of the pier.  The pier here is also
constructed from imported wooden planks. The pier here
is kept clean by a hardworking crew of dock hands. The
northern pier continues in two directions from this
advantage point.
Obvious exits: -North -East  -South -West 
[2] A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.

< 626h/1272H 198v/200V Pos: standing >

<map>
Zone: The Ship Yards.
Room: End of the Northern Pier
</map>

<map>
Zone: The Ship Yards.
Room: End of the Northern Pier
</map>
End of the Northern Pier
   At the end of the northern pier,  the ocean can be seen
all the way to the horizon.  A few large ships can be seen
sailing off in the far distance.   Some of these large ships
can always be found docked along both sides of the pier.  The
pier here is also constructed from imported wooden planks.
The pier here is kept clean by a hardworking crew of dock
hands.   These dock hands keep the area free from debris.
The northern pier continues just to the south.
Obvious exits: -North -East  -South -West 
A large shipping crate sits on the docks here.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
(Q)Gelden the Shaman rests at the edge of the pier, legs dangling over.

< 626h/1272H 197v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 626h/1272H 198v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 626h/1272H 199v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 626h/1272H 200v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 626h/1272H 200v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 627h/1272H 200v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 627h/1272H 200v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 627h/1272H 200v/200V Pos: standing >
You stop using a potion of bubbling goo.

< 628h/1272H 200v/200V Pos: standing >
A seagull enters from the south.

< 628h/1272H 200v/200V Pos: standing >
A young fisherman checks the change in his pockets and heads for the bait shop.
The headwinds would prove much too great. Ye best find a dock to start from!

< 628h/1272H 200v/200V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>
The Northern Pier
   Here along the northern pier,  many travellers can
be seen entering the sea-worthy vessels.  Some large
crates have been stacked along this part of the pier.
Many large beautiful ships can always be found docked
along both sides of the pier.  The pier here is also
constructed from imported wooden planks. The pier here
is kept clean by a hardworking crew of dock hands. The
northern pier continues in two directions from this
advantage point.
Obvious exits: -North -East  -South -West 
[2] A large shipping crate sits on the docks here.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.

< 628h/1272H 199v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 629h/1272H 199v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 629h/1272H 199v/200V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>
The Northern Pier
   On the northern pier,  many large beautiful ships can
always be found docked along both sides of the pier.  The
pier here is also constructed from imported wooden planks.
The pier here is kept clean by a hardworking crew of dock
hands.   These dock hands keep the area free from debris.
The northern pier continues further to the north.
Obvious exits: -North -East  -South -West 
A seagull squawks as it hops across the ground, searching for food.

< 629h/1272H 199v/200V Pos: standing >

< 630h/1272H 199v/200V Pos: standing >

< 630h/1272H 199v/200V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Northern Pier
</map>
The Northern Pier
   Here along the northern pier,  many travellers can
be seen entering the sea-worthy vessels.  Some large
crates have been stacked along this part of the pier.
Many large beautiful ships can always be found docked
along both sides of the pier.  The pier here is also
constructed from imported wooden planks. The pier here
is kept clean by a hardworking crew of dock hands. The
northern pier continues in two directions from this
advantage point.
Obvious exits: -North -East  -South -West 
[2] A large shipping crate sits on the docks here.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.

< 631h/1272H 198v/200V Pos: standing >

< 631h/1272H 198v/200V Pos: standing >

< 631h/1272H 199v/200V Pos: standing >

<map>
Zone: The Ship Yards.
Room: End of the Northern Pier
</map>

<map>
Zone: The Ship Yards.
Room: End of the Northern Pier
</map>
End of the Northern Pier
   At the end of the northern pier,  the ocean can be seen
all the way to the horizon.  A few large ships can be seen
sailing off in the far distance.   Some of these large ships
can always be found docked along both sides of the pier.  The
pier here is also constructed from imported wooden planks.
The pier here is kept clean by a hardworking crew of dock
hands.   These dock hands keep the area free from debris.
The northern pier continues just to the south.
Obvious exits: -North -East  -South -West 
A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
(Q)Gelden the Shaman rests at the edge of the pier, legs dangling over.

< 632h/1272H 199v/200V Pos: standing >

< 632h/1272H 199v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 633h/1272H 199v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 634h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 634h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 634h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 634h/1272H 200v/200V Pos: standing >

< 635h/1272H 200v/200V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 635h/1272H 200v/200V Pos: standing >

< 635h/1272H 200v/200V Pos: standing >
A merchant yells 'Small clams for sale!  One for five platinum!'


< 635h/1272H 200v/200V Pos: standing >

< 636h/1272H 200v/200V Pos: standing >
End of the Northern Pier
Obvious exits: -North -East  -South -West 
A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
(Q)Gelden the Shaman rests at the edge of the pier, legs dangling over.

< 636h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 636h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 637h/1272H 200v/200V Pos: standing >

< 637h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 637h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 637h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 638h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 638h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 638h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 638h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 639h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 639h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 639h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 639h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 639h/1272H 200v/200V Pos: standing >
You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 640h/1272H 200v/200V Pos: standing >
A merchant yells 'Small clams for sale!  One for five platinum!'

You quickly scan the area.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 640h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 640h/1272H 200v/200V Pos: standing >
End of the Northern Pier
Obvious exits: -North -East  -South -West 
A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
(Q)Gelden the Shaman rests at the edge of the pier, legs dangling over.

< 641h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 641h/1272H 200v/200V Pos: standing >
End of the Northern Pier
Obvious exits: -North -East  -South -West 
A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
(Q)Gelden the Shaman rests at the edge of the pier, legs dangling over.

< 641h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 642h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 642h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 642h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 643h/1272H 200v/200V Pos: standing >
Gelden the Shaman starts casting a spell.
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 643h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 643h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 644h/1272H 200v/200V Pos: standing >
A flock of seagulls flies overhead across Canderthal Harbor into the distance.

You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 644h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 644h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 644h/1272H 200v/200V Pos: standing >
Gelden the Shaman completes his spell...
Gelden the Shaman utters the words 'qare xabrae'
Gelden the Shaman points at a young fisherman.
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A seagull who is close by to your south.
A merchant who is close by to your south.
A young fisherman who is close by to your south.

< 644h/1272H 200v/200V Pos: standing >

< 646h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 647h/1272H 200v/200V Pos: standing >
End of the Northern Pier
Obvious exits: -North -East  -South -West 
A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
(Q)Gelden the Shaman rests at the edge of the pier, legs dangling over.

< 647h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 648h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 648h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 648h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 649h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 649h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 649h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 650h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 650h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 650h/1272H 200v/200V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
Chundel the Harbor Master who is not far off to your east.
A merchant who is close by to your south.
A young fisherman who is close by to your south.
A seagull who is not far off to your south.

< 650h/1272H 200v/200V Pos: standing >
A merchant yells 'Small clams for sale!  One for five platinum!'


< 650h/1272H 200v/200V Pos: standing >

< 652h/1272H 200v/200V Pos: standing >
A Githzerai enters from the south.
A Dwarf enters from the south.
A Barbarian enters from the south.
A beautiful pegasus trots in from the south.
A Minotaur enters from the south.
A Grey Elf enters from the south.
A Githzerai enters from the south.
A Barbarian enters from the south.
A Githzerai suddenly attacks YOU!
You snap into visibility.
A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.
A Minotaur suddenly attacks YOU!
A Minotaur snaps into visibility.

< 648h/1272H 200v/200V Pos: standing >
< T: Tovel TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 You are knocked to the ground by a Dwarf's skillful bash!
A Githzerai snaps into visibility.
You dodge a bash from a Githzerai, who loses his balance and falls.

< 647h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 
< 647h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
You snap into visibility.
A Grey Elf settles to his knees.

< 548h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Grey Elf rises to his feet.

< 548h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Barbarian starts casting an offensive spell.
A Barbarian snaps into visibility.
A Halfling starts casting an offensive spell called 'greater spirit anguish'.
A Halfling snaps into visibility.

< 548h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 You snap into visibility.
-=[A Dwarf attacks you.]=- [3 Hits]

< 545h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A flock of seagulls flies overhead across Canderthal Harbor into the distance.


< 545h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at you.
A Halfling's spiritual assault devastates you, causing you to SCREAM in utter anguish!
You snap into visibility.
OUCH!  That really did HURT!
Your will to live wavers! You feel yourself slowing down.

< 295h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC:pretty hurt E: A Githzerai sta EP: excellent >
 
< 295h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Barbarian completes his spell...
A Barbarian utters the words 'abrauztg gpahhzfuio uqzbarr'
A Barbarian points at you.
You snap into visibility.
You reel in pain as a Barbarian's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You snap into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
You wish that your wounds would stop BLEEDING so much!
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
A Barbarian fills with BloodLust

< 67h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: awful E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
You feel your skin soften and return to normal.
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
A Githzerai suddenly appears a bit confused!
You watch in glee as a Githzerai looks dazzled.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
-=[A Githzerai attacks you.]=- [6 Hits]

< 24h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: awful E: A Githzerai sta EP: excellent >
 You snap into visibility.
A Githzerai blocks your lunge and then slams her shield into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] You snap into visibility.
[Damage:  2 ] -=[You attack a Githzerai.]=- [1 Hits]

< 7h/1272H 200v/200V Pos: sitting >
< T: Tovel TP: sit TC: awful E: A Githzerai sta EP: few scratches >
 A merchant yells 'Small clams for sale!  One for five platinum!'

You snap into visibility.
Your sacred stone claws of Aan of endurance was completely destroyed by the massive blow!
Your some bandedmail bearing a cloak and dagger crest was completely destroyed by the massive blow!
Your slaadi necklace of Chaos was completely destroyed by the massive blow!
Your some blue-tinted chainmail leggings was completely destroyed by the massive blow!
Your boots of a MaDMaN was completely destroyed by the massive blow!
Your mark of the saboteur was completely destroyed by the massive blow!