<worn as a badge> the mark of the saboteur of damage
<worn on head> a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of congealed blood [superior] [80%]
<worn in ear> an earring of bone of health (magic) [89%]
<worn on face> mask of the flayed mind [poor] (invis) (magic)
<worn around neck> a studded dragonscale neckguard [superior]
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn on body> a full suit of elven chainmail [superior] (magic) [62%]
<worn about body> a cloak of protection of endurance (magic) [80%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the spiked circles of bloodletting (humming)
<worn on belt buckle>a glowing white pearl (glowing) [63%]
<attached to belt> a ghostly liquid
<attached to belt> a luminous silvery potion
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> a steel wire of precision (magic) (glowing)
<worn around wrist> a bracelet of purple mist
<worn on hands> a pair of shadowbeast talons [poor] (magic)
<worn on finger> a ring of souls of regeneration (magic) (glowing) [38%]
<worn on finger> an obsidian circle of precision (magic)
<primary weapon> the stiletto of vanquishing [poor] with a strange black stone (magic) [83%]
<secondary weapon> the dagger of Wind (magic)[237h 38m 58s]
<worn on legs> some heavily-spiked blood crystal leg plates (magic) [87%]
<worn on feet> Krindor's Boots of the Night[237h 38m 58s]
< 1379h/1379H 317v/318V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A wandering human who is close by to your east.
A wandering human who is not far off to your east.
A travelling merchant who is a brief walk away to your south.
A wandering human who is in the distance to your south.
A patrolling high elf guard who is in the distance to your south.
A patrolling high elf guard who is in the distance to your south.
< 1379h/1379H 318v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
< 1379h/1379H 317v/318V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A wandering human who is rather far off to your south.
A patrolling high elf guard who is rather far off to your south.
A patrolling high elf guard who is rather far off to your south.
< 1379h/1379H 317v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
A Bend in Grision Street
Obvious exits: -N -E -S -W#
< 1379h/1379H 316v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Northern Guard Post of Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Northern Guard Post of Shaledrieth
</map>
The Northern Guard Post of Shaledrieth
Obvious exits: -N# -S
[2] The corpse of a proud high elf sentry is lying here.
A half-elven adventurer walks proudly through the mountain outpost.
There are Troll tracks going north.
< 1379h/1379H 315v/318V Pos: standing >
< 1379h/1379H 316v/318V Pos: standing >
Ok.
< 1379h/1379H 318v/318V Pos: standing >
You quickly scan the area.
A travelling merchant who is rather far off to your south.
< 1379h/1379H 318v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Landing Below the Shaledrieth Moonwell
</map>
A Landing Below the Shaledrieth Moonwell
Obvious exits: -S -U
< 1379h/1379H 317v/318V Pos: standing >
Pardon?
< 1379h/1379H 317v/318V Pos: standing >
The night has begun.
< 1379h/1379H 317v/318V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your south.
A travelling merchant who is in the distance to your south.
< 1379h/1379H 317v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Northern Guard Post of Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Northern Guard Post of Shaledrieth
</map>
The Northern Guard Post of Shaledrieth
Obvious exits: -N -S
[2] The corpse of a proud high elf sentry is lying here.
A half-elven adventurer walks proudly through the mountain outpost.
There are Troll tracks going north.
< 1379h/1379H 316v/318V Pos: standing >
Ok.
< 1379h/1379H 318v/318V Pos: standing >
You quickly scan the area.
A travelling merchant who is rather far off to your south.
< 1379h/1379H 318v/318V Pos: standing >
You slide into the shadows quickly...
< 1379h/1379H 318v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
A Bend in Grision Street
Obvious exits: -N -E -S -W#
< 1379h/1379H 317v/318V Pos: standing >
You slide into the shadows quickly...
< 1379h/1379H 317v/318V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A wandering human who is close by to your east.
A wandering human who is not far off to your east.
A travelling merchant who is a brief walk away to your south.
A wandering human who is in the distance to your south.
A patrolling high elf guard who is in the distance to your south.
< 1379h/1379H 317v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
< 1379h/1379H 316v/318V Pos: standing >
You slide into the shadows quickly...
< 1379h/1379H 316v/318V Pos: standing >
< 1379h/1379H 318v/318V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A travelling merchant who is not far off to your south.
A wandering human who is rather far off to your south.
A patrolling high elf guard who is rather far off to your south.
< 1379h/1379H 318v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W
< 1379h/1379H 317v/318V Pos: standing >
You slide into the shadows quickly...
< 1379h/1379H 317v/318V Pos: standing >
< 1379h/1379H 317v/318V Pos: standing >
< 1379h/1379H 317v/318V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is a brief walk away to your north.
A Githzerai who is not far off to your south.
A wandering human who is a brief walk away to your south.
A patrolling high elf guard who is a brief walk away to your south.
A patrolling high elf guard who is rather far off to your south.
A wandering human who is close by to your west.
< 1379h/1379H 317v/318V Pos: standing >
< 1379h/1379H 317v/318V Pos: standing >
< 1379h/1379H 317v/318V Pos: standing >
Looks like an exit.
You extend your sights northward.
On Grision Street
Obvious exits: -N -S
< 1379h/1379H 317v/318V Pos: standing >
< 1379h/1379H 317v/318V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is a brief walk away to your north.
A Githzerai who is not far off to your south.
A wandering human who is a brief walk away to your south.
A patrolling high elf guard who is a brief walk away to your south.
A patrolling high elf guard who is rather far off to your south.
A wandering human who is close by to your west.
< 1379h/1379H 317v/318V Pos: standing >
< 1379h/1379H 317v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
There are some tracks heading south.
< 1379h/1379H 316v/318V Pos: standing >
You slide into the shadows quickly...
< 1379h/1379H 316v/318V Pos: standing >
You feel less like an elephant and more like your normal self.
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
A Bend in Grision Street
Obvious exits: -N -E -S -W#
< 1330h/1330H 317v/318V Pos: standing >
A wandering human enters from the east.
You slide into the shadows quickly...
< 1330h/1330H 317v/318V Pos: standing >
< 1330h/1330H 317v/318V Pos: standing >
Ok.
< 1330h/1330H 317v/318V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Chamber of the Sheladrieth Guard Captain
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Chamber of the Sheladrieth Guard Captain
</map>
The Chamber of the Sheladrieth Guard Captain
Obvious exits: -E
A merchant travels through the mountain outpost, smiling happily.
Glacienus, the captain of the guard stands here proudly.
< 1330h/1330H 316v/318V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your east.
A wandering human who is not far off to your east.
< 1330h/1330H 316v/318V Pos: standing >
Ok.
< 1330h/1330H 317v/318V Pos: standing >
You slide into the shadows quickly...
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
You hop around on one foot.
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
You quickly scan the area.
You see nothing.
< 1330h/1330H 318v/318V Pos: standing >
The Chamber of the Sheladrieth Guard Captain
Obvious exits: -E#
A merchant travels through the mountain outpost, smiling happily.
Glacienus, the captain of the guard stands here proudly.
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
You quickly scan the area.
You see nothing.
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
You quickly scan the area.
You see nothing.
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
A pitch black gate rises out of the ground!
< 1330h/1330H 318v/318V Pos: standing >
You quickly scan the area.
You see nothing.
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.
< 1330h/1330H 318v/318V Pos: standing >
You attempt to give consent...
< 1330h/1330H 318v/318V Pos: standing >
Des steps out of a pitch-black gate.
< 1330h/1330H 318v/318V Pos: standing >
You quickly scan the area.
You see nothing.
< 1330h/1330H 318v/318V Pos: standing >
You attempt to give consent...
< 1330h/1330H 318v/318V Pos: standing >
Des avoids being bashed by Glacienus, the captain of the guard, who loses his balance and falls.
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
Des's impressive slash strikes Glacienus, the captain of the guard.
Des's impressive slash wounds Glacienus, the captain of the guard.
Des's impressive slash strikes Glacienus, the captain of the guard.
Des's slash strikes Glacienus, the captain of the guard.
Glacienus, the captain of the guard suddenly appears a bit confused!
Glacienus, the captain of the guard's slash grazes Des.
Glacienus, the captain of the guard ignites into black flames as he hits Des!
Glacienus, the captain of the guard is burned severely as he hits Des!
Des dodges Glacienus, the captain of the guard's attack.
You attempt to give consent...
< 1330h/1330H 318v/318V Pos: standing >
Skir stumbles out of the wormhole.
< 1330h/1330H 318v/318V Pos: standing >
Col steps out of a pitch-black gate.
You quickly scan the area.
You see nothing.
< 1330h/1330H 318v/318V Pos: standing >
Glacienus, the captain of the guard's slash grazes Des.
Des parries Glacienus, the captain of the guard's lunge at her.
< 1330h/1330H 318v/318V Pos: standing >
Des's slash wounds Glacienus, the captain of the guard.
Des's powerful slash strikes Glacienus, the captain of the guard.
Des's impressive slash strikes Glacienus, the captain of the guard.
Des's impressive slash strikes Glacienus, the captain of the guard.
Des's impressive slash strikes Glacienus, the captain of the guard.
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
Des stops using the holy flamberge of the efreeti.
< 1330h/1330H 318v/318V Pos: standing >
< 1330h/1330H 318v/318V Pos: standing >
Des says 'efreeti'
You snap into visibility.
[Damage: 91 ] -=[Glacienus, the captain of the guard makes a strange sound as you place the stiletto of vanquishing [poor] with a strange black stone in his back.]=-
[Damage: 120 ] -=[Glacienus, the captain of the guard makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into Glacienus, the captain of the guard's spine!.
[Damage: 43 ] -=[Glacienus, the captain of the guard makes a strange sound as you place the dagger of Wind in his back.]=-
< 1330h/1330H 318v/318V Pos: standing >
< T: Rargg TP: sta TC:excellent E: glacienus kne EP: pretty hurt >
Des says 'efreeti'
< 1330h/1330H 318v/318V Pos: standing >
< T: Rargg TP: sta TC:excellent E: glacienus kne EP: pretty hurt >
Des says 'efreeti'
< 1330h/1330H 318v/318V Pos: standing >
< T: Rargg TP: sta TC:excellent E: glacienus kne EP: pretty hurt >
< 1330h/1330H 318v/318V Pos: standing >
< T: Rargg TP: sta TC:excellent E: glacienus kne EP: pretty hurt >
< 1330h/1330H 318v/318V Pos: standing >
< T: Rargg TP: sta TC:excellent E: glacienus kne EP: pretty hurt >
-=[Glacienus, the captain of the guard's impressive slash wounds you.]=-
You parry Glacienus, the captain of the guard's lunge at you.
Glacienus, the captain of the guard rises to his feet.
-=[Glacienus, the captain of the guard's kick crashes into your chest.]=-
< 1304h/1330H 318v/318V Pos: standing >
< T: Rargg TP: sta TC:few scratches E: glacienus sta EP: pretty hurt >
Des snaps into visibility.
Des's impressive punch strikes Glacienus, the captain of the guard.
Des's punch strikes Glacienus, the captain of the guard.
Des's impressive punch strikes Glacienus, the captain of the guard.
Des's impressive punch strikes Glacienus, the captain of the guard.
Des's powerful punch strikes Glacienus, the captain of the guard hard.
Skir snaps into visibility.
Skittlez steps out of a pitch-black gate.
< 1306h/1330H 318v/318V Pos: standing >
< T: Rargg TP: sta TC:few scratches E: glacienus sta EP: pretty hurt >
Skir's spell flows around Glacienus, the captain of the guard, leaving him unharmed!
< 1308h/1330H 318v/318V Pos: standing >
< T: Rargg TP: sta TC:few scratches E: glacienus sta EP: pretty hurt >
[Damage: 11 ] -=[Your impressive pierce strikes Glacienus, the captain of the guard hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 35 ] -=[Your mighty pierce enshrouds Glacienus, the captain of the guard in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your mighty pierce causes Glacienus, the captain of the guard to grimace in pain.]=-
[Damage: 13 ] -=[Your impressive pierce enshrouds Glacienus, the captain of the guard in a mist of blood.]=-
Your stiletto of vanquishing [poor] with a strange black stone murmurs some strange incantations...
[Damage: 23 ] -=[Your concussion blast rips into Glacienus, the captain of the guard, shattering his soul!]=-
Glacienus, the captain of the guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rargg by 75637.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are Glacienus, the captain of the guard's last actions in this world.
Skir's face flushes white for a moment.
< 1314h/1330H 318v/318V Pos: standing >
Saving Rargg.
< 1316h/1330H 318v/318V Pos: standing >
< 1318h/1330H 318v/318V Pos: standing >
The Chamber of the Sheladrieth Guard Captain
Obvious exits: -E#
Puddles of fresh blood cover the ground.
The corpse of glacienus, the captain of the guard is lying here.
A black rift of swirling mass is here, tearing itself apart. (magic)
A pitch-black gate stands like a pillar here. (magic)
Skittlez (Drider)(huge) stands in mid-air here.
*Col (Drow Elf)(medium) stands in mid-air here.
Skir (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Skir's head.
*Des (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
A merchant travels through the mountain outpost, smiling happily.
< 1329h/1330H 318v/318V Pos: standing >
You now follow Des.
< 1331h/1330H 318v/318V Pos: standing >
Skittlez now follows Des.
You are now a member of Des's group.
You attempt to give consent...
< 1331h/1330H 318v/318V Pos: standing >
You quickly scan the area.
You see nothing.
< 1331h/1330H 318v/318V Pos: standing >
Skittlez is now a member of Des's group.
< 1331h/1330H 318v/318V Pos: standing >
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
A faint silhouette of a dragon briefly surrounds Des, then quickly dissipates.
< 1331h/1330H 318v/318V Pos: standing >
Des wields the holy flamberge of the efreeti.
< 1331h/1330H 318v/318V Pos: standing >
You are surrounded by a blood-red glow.
< 1331h/1330H 318v/318V Pos: standing >
Skir is suddenly surrounded by a red eldritch aura, which quickly dissipates.
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
You quickly scan the area.
You see nothing.
< 1331h/1330H 318v/318V Pos: standing >
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
< 1331h/1330H 318v/318V Pos: standing >
< 1331h/1330H 318v/318V Pos: standing >
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
You quickly scan the area.
You see nothing.
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Skir.
A faint hum can be heard from the gauntlets of a Living Legend carried by Des.
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
The wormhole crumbles to dust and blows away.
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Des opens the door.
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Skittlez leaves east.
You follow Des.
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
A Bend in Grision Street
Obvious exits: -N -E -S -W
Skittlez (Drider)(huge) stands in mid-air here.
*Des (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
A wandering human walks calmly here, interested in the high elves.
There are Troll tracks going east.
There are some tracks heading east.
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A travelling merchant who is close by to your east.
A wandering human who is a brief walk away to your south.
A Githzerai who is in the distance to your south.
A travelling merchant who is close by to your west.
< 1331h/1330H 317v/318V Pos: standing >
Skittlez leaves south.
You follow Des.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
Skittlez (Drider)(huge) stands in mid-air here.
*Des (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
There are Troll tracks going south.
Backstab who?
< 1331h/1330H 316v/318V Pos: standing >
Skittlez leaves south.
You follow Des.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W
Skittlez (Drider)(huge) stands in mid-air here.
*Des (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
< 1331h/1330H 315v/318V Pos: standing >
Backstab who?
< 1331h/1330H 316v/318V Pos: standing >
Backstab who?
< 1331h/1330H 317v/318V Pos: standing >
Backstab who?
< 1331h/1330H 318v/318V Pos: standing >
Des sneaks south.
Skittlez leaves south.
You follow Des.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -E# -S
Skittlez (Drider)(huge) stands in mid-air here.
*Des (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
A wandering human walks calmly here, interested in the high elves.
There are some tracks heading south.
Backstab who?
< 1331h/1330H 317v/318V Pos: standing >
Backstab who?
< 1331h/1330H 317v/318V Pos: standing >
Backstab who?
< 1331h/1330H 317v/318V Pos: standing >
Backstab who?
< 1331h/1330H 317v/318V Pos: standing >
Backstab who?
< 1331h/1330H 317v/318V Pos: standing >
Backstab who?
< 1331h/1330H 317v/318V Pos: standing >
Backstab who?
< 1331h/1330H 317v/318V Pos: standing >
Skittlez leaves south.
You follow Des.
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
Skittlez (Drider)(huge) stands in mid-air here.
*Des (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
Backstab who?
< 1331h/1330H 316v/318V Pos: standing >
Skittlez leaves south.
You follow Des.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a patrolling high elf guard is lying here.
Skittlez (Drider)(huge) stands in mid-air here.
*Des (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Des's head.
A Githzerai (medium) sits resting. (Non-Fraggable)
There are some tracks heading south.
There are some tracks heading south.
You snap into visibility.
A Githzerai is disrupted from meditation.
A Githzerai, looking very frustrated, packs up his book.
[Damage: 92 ] -=[A Githzerai makes a strange sound as you place the stiletto of vanquishing [poor] with a strange black stone in his back.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
[Damage: 119 ] -=[A Githzerai makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
< 1331h/1330H 315v/318V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
Col snaps into visibility.
Col leaps at a Githzerai only to realize he is down already.
< 1331h/1330H 316v/318V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
Skir is suddenly surrounded by a red eldritch aura, which quickly dissipates.
Col snaps into visibility.
Col's impressive pierce hits a Githzerai on the torso making him grimace in pain.
Col snaps into visibility.
Col's powerful slash causes a Githzerai to grimace in pain.
Col snaps into visibility.
Col's pierce hits a Githzerai.
A Githzerai's pair of studded leather sleeves was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.