The death of [37 Shadowmage] Chance (Githzerai)

in On Grision Street

from the perspective of [37 Shadowmage] Chance (Githzerai)

<worn as a badge>    a shimmering steel badge
<worn on head>       a flaming bone circlet from The Great Realm of Duris
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a brutal marble earring
<worn on face>       a superior gem mask from Abandoned Elven Homestead
<worn around neck>   a well-used granite medallion
<worn around neck>   a decent crystal necklace
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a well-crafted gem cloak
<worn on back>       a large leather backpack
<worn about waist>   a magical bronze belt from The Great Realm of Duris
<worn on belt buckle>a glowing black tome with a bone splint spine (glowing)
<attached to belt>   a dark magical tome (glowing) (illuminating)
<attached to belt>   a quill
<held as shield>     a fragile copper shield
<worn around wrist>  a cracked marble bracelet
<worn around wrist>  an ashen marble bracelet
<worn on hands>      some flaming stone talons
<worn on finger>     a static leather signet
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some ghastly brass boots


< 327h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 You start chanting...

< 327h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 Casting: bigbys clenched fist *

< 327h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 [Damage:  7 ] A high elf sentinel's kick hits you directly in the face.
[Damage:  7 ] -=[A high elf sentinel attacks you.]=- [1 Hits]

< 306h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 A high elf sentinel's sweep catches you in the side and you almost stumble.
[Damage:  4 ] -=[A high elf sentinel attacks you.]=- [0 Hits]

< 300h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 You complete your spell...
[Damage: 191 ] Your giant fist of force causes a high elf sentinel to stagger in agony!
A high elf sentinel is stunned!

< 300h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  awful >
 You start chanting...

< 300h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  awful >
 Casting: bigbys clenched fist 

< 300h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  awful >
 You complete your spell...
[Damage: 10 ] Your giant fist of force causes a high elf sentinel to stagger in agony!
A high elf sentinel is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a high elf sentinel dies in agony.

< 300h/387H 141v/141V Pos: standing >
[Damage:  6 ] -=[A high elf sentinel attacks you.]=- [2 Hits]

< 277h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: few scratches >
 It appears to be the corpse of a high elf sentinel.
a few coins

< 277h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: few scratches >
 You're too busy fighting to be pulling things out of bags!

< 277h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: few scratches >
 You start chanting...

< 277h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: few scratches >
 Casting: fireball 

< 277h/387H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: few scratches >
 You complete your spell...
You raise a level!
[Damage: 121 ] You throw a fireball at a high elf sentinel and have the satisfaction of seeing him enveloped in flames.

< 282h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP:  few wounds >
 [Damage:  7 ] [Damage:  8 ] A high elf sentinel's sweep catches you in the side and you almost stumble.
[Damage:  6 ] -=[A high elf sentinel attacks you.]=- [2 Hits]

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP:  nasty wounds >
 You start chanting...

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP:  nasty wounds >
 Casting: fireball 

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP:  nasty wounds >
 You complete your spell...
[Damage: 73 ] You throw a fireball at a high elf sentinel and have the satisfaction of seeing him enveloped in flames.

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 You feel your skill in 1h bludgeon improving.
-=[You attack a high elf sentinel.]=- [0 Hits]

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 You start chanting...

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 -=[A high elf sentinel attacks you.]=- [0 Hits]

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 Casting: fireball *

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 Casting: fireball 

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 You complete your spell...
Your spell flows around a high elf sentinel, leaving him unharmed!

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 -=[You attack a high elf sentinel.]=- [0 Hits]
You start chanting...

< 249h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 [Damage: 15 ] -=[A high elf sentinel attacks you.]=- [1 Hits]

< 226h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 Casting: fireball 

< 226h/392H 141v/141V Pos: standing >
< T: Chance TP: sta TC: few wounds E: high sta EP: pretty hurt >
 You complete your spell...
[Damage: 63 ] You throw a fireball at a high elf sentinel and have the satisfaction of seeing him enveloped in flames.
A high elf sentinel is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a high elf sentinel.

< 226h/392H 141v/141V Pos: standing >
It appears to be the corpse of a high elf sentinel.
a few coins

< 226h/392H 141v/141V Pos: standing >
You get a few coins from the corpse of a high elf sentinel.
There were: 1 platinum coin, 19 gold coins. 

< 226h/392H 141v/141V Pos: standing >
You get a few coins from the corpse of a high elf sentinel.
There were: 19 gold coins. 

< 228h/392H 141v/141V Pos: standing >
You stop using a large leather backpack.

< 231h/392H 141v/141V Pos: standing >
Ok.
You put 1 platinum, 38 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 231h/392H 141v/141V Pos: standing >
You strap a large leather backpack on your back.

< 231h/392H 141v/141V Pos: standing >
You sit down and relax.

< 231h/392H 141v/141V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
( 6th circle)  2 - blink
( 5th circle)  3 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               1 - shocking grasp
               5 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) bigbys clenched fist
   17 seconds:  ( 7th) bigbys clenched fist
   26 seconds:  ( 7th) bigbys clenched fist
   35 seconds:  ( 7th) bigbys clenched fist
   43 seconds:  ( 6th) fireball
   51 seconds:  ( 6th) fireball
   59 seconds:  ( 6th) fireball
   68 seconds:  ( 6th) fireball

You can memorize 1 5th and 1 8th circle spell(s).
You continue your study.

< 232h/392H 141v/141V Pos: sitting >
The gods ignore you.

< 232h/392H 141v/141V Pos: sitting >
You start meditating...

< 232h/392H 141v/141V Pos: sitting >
A wandering human enters from the east.

< 234h/392H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 237h/392H 141v/141V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:

< 238h/392H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 242h/392H 141v/141V Pos: sitting >
You are memorizing slowness, which will take about 7 seconds.

< 251h/392H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 252h/392H 141v/141V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
( 7th circle)  3 - bigbys clenched fist
( 6th circle)  2 - blink
( 5th circle)  3 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               1 - shocking grasp
               5 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) bigbys clenched fist
   14 seconds:  ( 6th) fireball
   23 seconds:  ( 6th) fireball
   31 seconds:  ( 6th) fireball
   39 seconds:  ( 6th) fireball
   47 seconds:  ( 5th) slowness

You can memorize 1 8th circle spell(s).

< 254h/392H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                       [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                


< 259h/392H 141v/141V Pos: sitting >
You have finished memorizing fireball.

< 262h/392H 141v/141V Pos: sitting >
You have finished memorizing fireball.

< 271h/392H 141v/141V Pos: sitting >
You are memorizing immolate, which will take about 9 seconds.

< 272h/392H 141v/141V Pos: sitting >
You are already meditating.

< 274h/392H 141v/141V Pos: sitting >
You have finished memorizing fireball.

< 276h/392H 141v/141V Pos: sitting >
You have finished memorizing fireball.

< 281h/392H 141v/141V Pos: sitting >

< 285h/392H 141v/141V Pos: sitting >
You have finished memorizing slowness.

< 285h/392H 141v/141V Pos: sitting >
You have finished memorizing immolate.
Your studies are complete.

< 297h/392H 141v/141V Pos: sitting >
You clamber to your feet.

< 297h/392H 141v/141V Pos: standing >
The Eastern Entrance of the Shaledrieth Barracks
Obvious exits: -North# -East 
Fresh blood covers everything in the area.
[2] The corpse of a high elf sentinel is lying here.
A wandering human walks calmly here, interested in the high elves.

< 299h/392H 141v/141V Pos: standing >

		Score information for Chance

Level: 37   Race: Githzerai   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 300(392)  Moves: 141(141)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Evil
Enchantments:   Ultravision Fly Armor Haste Levitation
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  369 

Active Spells:
--------------
coldshield (3 minutes)
vitality (1 minute)
detect invisibility (25 minutes)
haste (4 minutes)
armor (8 minutes)
accelerated healing (30 minutes)
ravenflight (45 minutes)
fly (16 minutes)


< 300h/392H 141v/141V Pos: standing >
You start chanting...

< 304h/392H 141v/141V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 305h/392H 141v/141V Pos: standing >
On Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West 

< 307h/392H 140v/141V Pos: standing >
On Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East # -South
A merchant travels through the mountain outpost, smiling happily.

< 308h/392H 139v/141V Pos: standing >
The door seems to be closed.

< 310h/392H 140v/141V Pos: standing >
Ok.

< 312h/392H 141v/141V Pos: standing >
A Shaledrieth Lieutenant's Home
   This elegant high elven home of Shaledrieth is the place of
residence of one of the current lieutenants.  These higher
members of Shaldrieth guard rank do not stay in the barracks
for numerous reasons, including the fact that during an invasion
of the sun well they would be much closer to the battle site
then if they were in the second level of the barracks.
Although this home is quite simple in appearance from the
outside, the interior is quite pleasant.
Obvious exits: -West 
A lieutenant of the guard sits here, relaxing in his home.

< 313h/392H 140v/141V Pos: standing >
Are you mad!?

< 317h/392H 140v/141V Pos: standing >
You start chanting...

< 324h/392H 140v/141V Pos: standing >
Casting: bigbys clenched fist 

< 325h/392H 140v/141V Pos: standing >
You complete your spell...
Your spell flows around a high elf lieutenant, leaving him unharmed!
-=[A high elf lieutenant attacks you.]=- [1 Hits]

< 324h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP: excellent >
 You start chanting...

< 325h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP: excellent >
 Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 325h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP: excellent >
 Casting: bigbys clenched fist 

< 325h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP: excellent >
 [Damage:  1 ] [Damage:  1 ] A high elf lieutenant's kick crashes into your chest.
-=[A high elf lieutenant attacks you.]=- [2 Hits]

< 321h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP: few scratches >
 You complete your spell...
[Damage: 102 ] Your giant fist of force causes a high elf lieutenant to stagger in agony!

< 321h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 You start chanting...

< 321h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 Casting: bigbys clenched fist *

< 321h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 [Damage:  1 ] -=[A high elf lieutenant attacks you.]=- [2 Hits]

< 319h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 You complete your spell...
[Damage: 199 ] Your giant fist of force causes a high elf lieutenant to stagger in agony!

< 319h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP: pretty hurt >
 -=[You attack a high elf lieutenant.]=- [0 Hits]

< 319h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP: pretty hurt >
 You start chanting...

< 319h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP: pretty hurt >
 [Damage:  6 ] You feel the swirling shadows around your body dissipate.
A high elf lieutenant's kick hits you in your side.
-=[A high elf lieutenant attacks you.]=- [1 Hits]

< 308h/392H 140v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP: pretty hurt >
 You complete your spell...
[Damage: 73 ] Your giant fist of force causes a high elf lieutenant to stagger in agony!
A high elf lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A high elf lieutenant's death cry reverberates in your head as he falls to the ground.

< 308h/392H 140v/141V Pos: standing >
It appears to be the corpse of a high elf lieutenant.
a small pile of coins

< 308h/392H 140v/141V Pos: standing >
You get a small pile of coins from the corpse of a high elf lieutenant.
There were: 3 platinum coins, 117 gold coins. 

< 308h/392H 140v/141V Pos: standing >
You stop using a large leather backpack.

< 309h/392H 141v/141V Pos: standing >
Ok.
You put 3 platinum, 117 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 309h/392H 141v/141V Pos: standing >
You strap a large leather backpack on your back.

< 309h/392H 141v/141V Pos: standing >
You sit down and relax.

< 310h/392H 141v/141V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - immolate
( 6th circle)  4 - fireball
               2 - blink
( 5th circle)  3 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               1 - shocking grasp
               5 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 8th) shadow shield
   18 seconds:  ( 7th) bigbys clenched fist
   27 seconds:  ( 7th) bigbys clenched fist
   35 seconds:  ( 7th) bigbys clenched fist
   44 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 310h/392H 141v/141V Pos: sitting >
The gods ignore you.

< 310h/392H 141v/141V Pos: sitting >
You start meditating...

< 311h/392H 141v/141V Pos: sitting >

< 316h/392H 141v/141V Pos: sitting >

		Score information for Chance

Level: 37   Race: Githzerai   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 318(392)  Moves: 141(141)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Coldshielded Memorizing Meditating
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Evil
Enchantments:   Ultravision Fly Armor Haste Levitation
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  369 

Active Spells:
--------------
coldshield (2 minutes)
vitality (less than a minute remaining)
detect invisibility (24 minutes)
haste (3 minutes)
armor (7 minutes)
accelerated healing (29 minutes)
ravenflight (44 minutes)
fly (15 minutes)


< 318h/392H 141v/141V Pos: sitting >
You have just begun the trek to your next level!

< 320h/392H 141v/141V Pos: sitting >
You have finished memorizing shadow shield.

< 322h/392H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 332h/392H 141v/141V Pos: sitting >
Autosaving...

< 332h/392H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 337h/392H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 347h/392H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 357h/392H 141v/141V Pos: sitting >
You clamber to your feet.

< 357h/392H 141v/141V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - immolate
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  4 - fireball
               2 - blink
( 5th circle)  3 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               1 - shocking grasp
               5 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
( 1st circle)  1 - minor creation
               9 - magic missile

You can memorize no more spells.

< 361h/392H 141v/141V Pos: standing >

		Score information for Chance

Level: 37   Race: Githzerai   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 362(392)  Moves: 141(141)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Evil
Enchantments:   Ultravision Fly Armor Haste Levitation
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  369 

Active Spells:
--------------
coldshield (2 minutes)
vitality (less than a minute remaining)
detect invisibility (24 minutes)
haste (3 minutes)
armor (7 minutes)
accelerated healing (29 minutes)
ravenflight (44 minutes)
fly (15 minutes)


< 362h/392H 141v/141V Pos: standing >
You start chanting...

< 365h/392H 141v/141V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 367h/392H 141v/141V Pos: standing >
On Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East  -South
A merchant travels through the mountain outpost, smiling happily.

< 371h/392H 140v/141V Pos: standing >
A travelling merchant leaves east.
Ok.

< 372h/392H 140v/141V Pos: standing >
An Intersection of Roads in Shaledrieth
   This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth.  This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet.  This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East  -South -West 

< 372h/392H 139v/141V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is in the distance to your north.
A wandering human who is close by to your south.
A patrolling high elf guard who is close by to your south.
A patrolling high elf guard who is not far off to your south.
A half-elf adventurer who is not far off to your west.
A half-elf adventurer who is not far off to your west.
A travelling merchant who is a brief walk away to your west.

< 374h/392H 140v/141V Pos: standing >
On Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
A wandering human walks calmly here, interested in the high elves.
A high elf guard stands here, proudly patrolling the outpost.

< 380h/392H 140v/141V Pos: standing >
You feel less vitalized.

< 278h/288H 140v/141V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 278h/288H 140v/141V Pos: standing >
You start chanting...

< 279h/288H 140v/141V Pos: standing >
Casting: bigbys clenched fist 

< 281h/288H 141v/141V Pos: standing >
You complete your spell...
[Damage: 104 ] Your giant fist of force causes a patrolling high elf guard to stagger in agony!
You dodge a bash from a patrolling high elf guard, who loses his balance and falls.
-=[A patrolling high elf guard attacks you.]=- [1 Hits]

< 280h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  few wounds >
 You feel your skill in 1h bludgeon improving.
-=[You attack a patrolling high elf guard.]=- [0 Hits]
You start chanting...

< 280h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  few wounds >
 You complete your spell...
[Damage: 67 ] You throw a fireball at a patrolling high elf guard and have the satisfaction of seeing him enveloped in flames.

< 280h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  nasty wounds >
 You start chanting...

< 280h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  nasty wounds >
 A patrolling high elf guard enters from the south.

< 280h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  nasty wounds >
 Casting: bigbys clenched fist *

< 280h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  nasty wounds >
 A wandering human leaves north.

< 280h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  nasty wounds >
 Casting: bigbys clenched fist 

< 280h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  nasty wounds >
 A patrolling high elf guard rises to his feet.
A patrolling high elf guard's kick hits you directly in the face.
-=[A patrolling high elf guard attacks you.]=- [0 Hits]

< 279h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around a patrolling high elf guard, leaving him unharmed!

< 279h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 You start chanting...

< 279h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 Casting: bigbys clenched fist *

< 279h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 -=[A patrolling high elf guard attacks you.]=- [0 Hits]

< 279h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 It's really, really hot here.  A slight breeze would really improve things.
A patrolling high elf guard assists a patrolling high elf guard heroically.
A patrolling high elf guard suddenly attacks YOU!
You complete your spell...
Your spell flows around a patrolling high elf guard, leaving him unharmed!

< 279h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 You start chanting...

< 279h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 Casting: fireball 
-=[A patrolling high elf guard attacks you.]=- [2 Hits]
You dodge a bash from a patrolling high elf guard, who loses his balance and falls.
-=[A patrolling high elf guard attacks you.]=- [1 Hits]

< 276h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  nasty wounds >
 You complete your spell...
[Damage: 107 ] You throw a fireball at a patrolling high elf guard and have the satisfaction of seeing him enveloped in flames.
[Damage:  3 ] -=[You attack a patrolling high elf guard.]=- [1 Hits]

< 276h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  awful >
 You start chanting...

< 276h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  awful >
 -=[A patrolling high elf guard attacks you.]=- [0 Hits]

< 276h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  awful >
 You feel your skill in sorcerous spell knowledge improving.

< 276h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high kne EP:  awful >
 You complete your spell...
[Damage: 24 ] You throw a fireball at a patrolling high elf guard and have the satisfaction of seeing him enveloped in flames.
A patrolling high elf guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a patrolling high elf guard's last actions in this world.

< 276h/288H 141v/141V Pos: standing >
It appears to be the corpse of a patrolling high elf guard.
a few coins

< 276h/288H 141v/141V Pos: standing >
You get a few coins from the corpse of a patrolling high elf guard.
There were: 23 gold coins. 

< 276h/288H 141v/141V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 276h/288H 141v/141V Pos: standing >
[Damage:  5 ] You feel the swirling shadows around your body dissipate.
A patrolling high elf guard's sweep catches you in the side and you almost stumble.
-=[A patrolling high elf guard attacks you.]=- [1 Hits]
You start chanting...

< 269h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP: few scratches >
 Casting: bigbys clenched fist *

< 270h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP: few scratches >
 Casting: bigbys clenched fist 

< 270h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP: few scratches >
 You complete your spell...
[Damage: 102 ] Your giant fist of force causes a patrolling high elf guard to stagger in agony!

< 270h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC:few scratches E: high sta EP:  few wounds >
 [Damage:  8 ] [Damage:  8 ] -=[A patrolling high elf guard attacks you.]=- [2 Hits]
You start chanting...

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 Casting: fireball 

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  few wounds >
 You complete your spell...
[Damage: 71 ] You throw a fireball at a patrolling high elf guard and have the satisfaction of seeing him enveloped in flames.

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  nasty wounds >
 You don't have that spell memorized.

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high sta EP:  nasty wounds >
 You dodge a bash from a patrolling high elf guard, who loses his balance and falls.
-=[A patrolling high elf guard attacks you.]=- [0 Hits]

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP:  nasty wounds >
 You start chanting...

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP:  nasty wounds >
 Casting: cone of cold *

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP:  nasty wounds >
 You complete your spell...
[Damage: 53 ] Your blast of cold strikes a patrolling high elf guard dead on, who shudders from the pain.

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP: pretty hurt >
 You start chanting...

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP: pretty hurt >
 Casting: lightning bolt 

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP: pretty hurt >
 You complete your spell...
[Damage: 47 ] The lightning bolt hits a patrolling high elf guard with full impact.
A patrolling high elf guard is stunned!

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP:  awful >
 You start chanting...

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP:  awful >
 -=[A patrolling high elf guard attacks you.]=- [0 Hits]

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP:  awful >
 Casting: lightning bolt 

< 248h/288H 141v/141V Pos: standing >
< T: Chance TP: sta TC: small wounds E: high kne EP:  awful >
 You complete your spell...
[Damage: 11 ] The lightning bolt hits a patrolling high elf guard with full impact.
A patrolling high elf guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a patrolling high elf guard dies in agony.

< 248h/288H 141v/141V Pos: standing >
It appears to be the corpse of a patrolling high elf guard.
a few coins

< 248h/288H 141v/141V Pos: standing >
You get a few coins from the corpse of a patrolling high elf guard.
There were: 20 gold coins. 

< 248h/288H 141v/141V Pos: standing >
The corpse of a patrolling high elf guard appears to be empty.

< 250h/288H 141v/141V Pos: standing >
You stop using a large leather backpack.

< 251h/288H 141v/141V Pos: standing >
Ok.
You put 0 platinum, 43 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 251h/288H 141v/141V Pos: standing >
You strap a large leather backpack on your back.

< 251h/288H 141v/141V Pos: standing >
You sit down and relax.

< 252h/288H 141v/141V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - immolate
( 6th circle)  2 - blink
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               1 - shocking grasp
               5 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 8th) shadow shield
   18 seconds:  ( 7th) bigbys clenched fist
   26 seconds:  ( 6th) fireball
   35 seconds:  ( 7th) bigbys clenched fist
   44 seconds:  ( 7th) bigbys clenched fist
   52 seconds:  ( 6th) fireball
   60 seconds:  ( 6th) fireball
   69 seconds:  ( 7th) bigbys clenched fist
   77 seconds:  ( 6th) fireball
   85 seconds:  ( 5th) cone of cold
   91 seconds:  ( 4th) lightning bolt
   98 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 252h/288H 141v/141V Pos: sitting >
The gods ignore you.

< 252h/288H 141v/141V Pos: sitting >
You start meditating...

< 253h/288H 141v/141V Pos: sitting >
You have just begun the trek to your next level!

< 258h/288H 141v/141V Pos: sitting >
You have finished memorizing shadow shield.

< 264h/288H 141v/141V Pos: sitting >

< 264h/288H 141v/141V Pos: sitting >
A Drider skitters in from the north.
A half-elf guard snaps into visibility.
You abandon your studies.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a half-elf guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 55h/288H 141v/141V Pos: sitting >
< T: Chance TP: sit TC:pretty hurt E: a half-elf guard sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf leaps at you only to realize you are down already.

< 55h/288H 141v/141V Pos: sitting >
< T: Chance TP: sit TC:pretty hurt E: a half-elf guard sta EP: excellent >
 A Githyanki is suddenly surrounded by a red eldritch aura, which quickly dissipates.
A Drow Elf snaps into visibility.
A Drow Elf's impressive pierce hits you on the torso making him grimace in pain.
A Drow Elf snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf snaps into visibility.
Your pair of studded leather sleeves was completely destroyed by the massive blow!