<worn as a badge> the mark of the saboteur of power
<worn on head> a blood-red Vistani bandana of damage
<worn on eyes> the eyes of the High Forest (glowing) [73%]
<worn in ear> a lightning earring [poor]
<worn in ear> a bone pick of regeneration
<worn on face> a shadow mask [superior]
<worn around neck> a glowing necklace of power of precision (glowing)
<worn around neck> a slaadi necklace of Chaos of damage (glowing)
<worn on body> a suit of wickedly-barbed devil hide (humming)
<worn about body> a curtain of elemental fire (humming)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> the threads of astral projection [superior] made by Virion (glowing)
<worn on belt buckle>a four-leaf clover [superior]
<attached to belt> a potion of bubbling goo (glowing)
<worn on arms> some blue dragonscale shoulder guards
<worn around wrist> a bracer bearing the seal of Bozk
<worn around wrist> a pitch-black bracelet of precision
<worn on hands> the sacred stone claws of Aan of endurance
<worn on finger> the ring of the void of regeneration
<worn on finger> an obsidian circle of precision
<primary weapon> the dagger of ages [superior] (glowing) (humming)
<secondary weapon> the dagger of ages [superior] with a strange black stone (glowing) (humming)
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [68%]
<worn on feet> a pair of clawed demon-hide moccasins
< 883h/883H 214v/216V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 883h/883H 215v/216V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 883h/883H 216v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 883h/883H 215v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 883h/883H 214v/216V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 883h/883H 214v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 883h/883H 215v/216V Pos: standing >
< 883h/883H 215v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large rat is scurrying about here.
< 883h/883H 214v/216V Pos: standing >
A stray cat enters from the north.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 883h/883H 213v/216V Pos: standing >
< 883h/883H 214v/216V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 883h/883H 216v/216V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A stray cat who is close by to your south.
A large rat who is close by to your south.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 883h/883H 216v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 883h/883H 215v/216V Pos: standing >
A street sweeper leaves east.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 883h/883H 215v/216V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A stray dog who is close by to your east.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
The shady youth who is not far off to your east.
A stray dog who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is not far off to your south.
A large rat who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A human merchant who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 883h/883H 215v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 883h/883H 214v/216V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 883h/883H 214v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 883h/883H 215v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 883h/883H 214v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
< 883h/883H 213v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 883h/883H 213v/216V Pos: standing >
< 883h/883H 215v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 883h/883H 215v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 883h/883H 214v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 883h/883H 213v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A tough looking mercenary is standing here, strutting proudly.
< 883h/883H 213v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 883h/883H 215v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 883h/883H 215v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 883h/883H 214v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 883h/883H 213v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
< 883h/883H 213v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E
< 883h/883H 213v/216V Pos: standing >
< 883h/883H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 883h/883H 216v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 883h/883H 216v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 883h/883H 216v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -S -W
< 883h/883H 214v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
< 883h/883H 212v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
< 883h/883H 210v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 883h/883H 211v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 883h/883H 213v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
< 883h/883H 214v/216V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
< 883h/883H 212v/216V Pos: standing >
M^**^*.^^
*******..
*M+**^**.
^M++P+++
*@+*^*.**
M^******..
MMMM^***^..^
MMMMMMM*^*..^
MMMMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
< 883h/883H 210v/216V Pos: standing >
*******
*M+**^*
^M++P++
*M+*^*.*
M^@*****.
MMMM^***^..
MMMMMMM*^*..^
MMMMM^^**..
MMM^**.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 883h/883H 210v/216V Pos: standing >
*M+**^*
^M++P++
*M+*^*.**
M^******..
MMMM@***^..^
MMMMMMMM*^*..^M
MMMMMMM^^**..^M
MMM^**.^M
MMMM^**M^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 883h/883H 210v/216V Pos: standing >
< 883h/883H 212v/216V Pos: standing >
*M+**^*
^M++P++
*M+*^*.**
M^******..
MMMM^@**^..^
MMMMMM*^*..^M
MMMMM^^**..^M
MMM^**.^M
MMMM^**M^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
The corpse of a Town Guardian is lying here.
< 883h/883H 212v/216V Pos: standing >
A highwayman shouts 'Guards! Come destroy this trash which threatens our road!'
*M+**^**
^M++P+++
*M+*^*.***
M^******...
MMMM^*@*^..^M
MMMMM*^*..^M^
MMMM^^**..^M.
MMM^**.^M^
MMM^**M^M
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 883h/883H 212v/216V Pos: standing >
*M+**^**.
^M++P++++
*M+*^*.****
M^******....
MMM^**@^..^MM
MMMM*^*..^M^.
MMM^^**..^M..
MMM^**.^M^^
MM^**M^M.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 883h/883H 212v/216V Pos: standing >
< 883h/883H 214v/216V Pos: standing >
You don't see that here.
< 883h/883H 216v/216V Pos: standing >
******...
*M+**^**.^
^M++P+++++
*M+*^*.****
M^***@**....
MMM^***^..^MM
MMMM*^*..^M^.
MM^^**..^M.
MM^**.^M^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 883h/883H 214v/216V Pos: standing >
*****....
*M+**^**.^M
^M++P++++++
*M+*^*.****.
M^****@*....^
MM^***^..^MM.
MMM*^*..^M^..
M^^**..^M..
M^**.^M^^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 883h/883H 212v/216V Pos: standing >
*****....
*M+**^**.^M
^M++P++++++
*M+*^*.****.
M^****@*....^
MM^***^..^MM.
MMM*^*..^M^..
M^^**..^M..
M^**.^M^^
*^*.^^.M^
******....M
*M+**^**.^M^
^M++P++++++
*M+*^@.****.
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 883h/883H 210v/216V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.^
^M++P++++M+
*M+*^@.****.
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
< 883h/883H 211v/216V Pos: standing >
^***..^M^..
^**^*.^^.M^..
*******....M.M
*M+**^**.^.^+
^M++@++++M++
*M+*^*.****.+
M^******....^M
MM^***^..^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands in mid-air here, fighting Glit.(Gold Aura)
A lich wizard is standing here, busy with his own matters. (Casting)
An impenetrable globe of darkness floats near a lich wizard's head.
Glit -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Glit -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here, fighting a highwayman.
Glit -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Glit -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A shadow monster stands here. (Casting)
An impenetrable globe of darkness floats near a shadow monster's head.
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(huge) stands in mid-air here, fighting a Centaur.
A Centaur (large) sits in mid-air here, fighting Albo.(Gold Aura)
< 883h/883H 214v/216V Pos: standing >
A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A shadow monster snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
You snap into visibility.
You stealthily position yourself behind a Centaur, circling him.
< 883h/883H 214v/216V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sit EP: few wounds >
A shadow monster snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[A Centaur screams in pain as your pierce tears into his flesh]=-
[Damage: 13 ] -=[A Centaur screams in pain as your pierce tears into his flesh]=-
[Damage: 10 ] -=[A Centaur screams in pain as your pierce tears into his flesh]=-
[Damage: 15 ] -=[A Centaur screams in pain as your pierce tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[A Centaur screams in pain as your pierce tears into his flesh]=-
Albo snaps into visibility.
Albo's powerful slash strikes a Centaur.
Albo's impressive pierce strikes a Centaur.
Albo's impressive pierce strikes a Centaur.
Albo's powerful slash strikes a Centaur.
Albo's powerful slash strikes a Centaur.
Albo's powerful slash strikes a Centaur.
^***..^M^..
^**^*.^^.M^..
*******....M.M
*M+**^**.^.^+
^M++@++++M++
*M+*^*.****.+
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
< 993h/993H 214v/216V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sit EP: nasty wounds >
A shadow monster snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
Albo dodges a Centaur's attack.
Albo parries a Centaur's lunge at him.
Albo snaps into visibility.
A Centaur's weak slash grazes Albo.
Albo dodges a Centaur's attack.
Albo parries a Centaur's lunge at him.
A Centaur's weak slash grazes Albo.
A Centaur's weak slash grazes Albo.
Albo's gladius called 'Backstabber' flashes into the path of a Centaur's attack, then Albo delivers a graceful counter-attack!
Albo's powerful slash strikes a Centaur.
Albo's powerful slash strikes a Centaur hard.
As a Centaur attempts to attack Albo, Albo intercepts the attack with his hands and twist a Centaur's arm!
< 993h/993H 214v/216V Pos: standing >
< T: Albo TP: sta TC:few scratches E: A Centaur sit EP: pretty hurt >
A lich wizard completes his spell...
A lich wizard utters the words 'buoblg qrunsoqpze yugh'
A lich wizard snaps into visibility.
A lich wizard's fist beats the life out of a Centaur, blood pours from his body!
< 993h/993H 214v/216V Pos: standing >
< T: Albo TP: sta TC:few scratches E: A Centaur sit EP: awful >
Sparkling magic surrounds a shadow monster as she begins her chant.
A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.
< 993h/993H 214v/216V Pos: standing >
< T: Albo TP: sta TC:few scratches E: A Centaur sit EP: awful >
A Centaur peers around intently, looking for something.
< 993h/993H 214v/216V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sit EP: awful >
A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A shadow monster snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur clambers to his feet.
Albo snaps into visibility.
< 993h/993H 214v/216V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sta EP: awful >
A shadow monster snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur's studded stone collar was completely destroyed by the massive blow!
A Centaur's pair of black sleeves with glowing runes was completely destroyed by the massive blow!
A Centaur's dangling dematite earring was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rhak by 13333333.
The smell of fresh blood enters your body, infusing you with power!