The death of [54 Blademaster] Keslor (Centaur)

in A Recently Rebuilt Stone Highway

from the perspective of [54 Blademaster] Keslor (Centaur)

<worn as a badge>    the insignia of the githzerai patrol (magic)
<worn on head>       a tiger's skull [superior]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dented emerald earring
<worn on face>       a frogskin mask [superior]
<worn around neck>   a wicked looking collar [superior]
<worn on body>       a diabolical steel ringmail
<worn on horse body> a leather saddle
<worn about body>    a cloak of rotting flesh
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  a whitestone bracer (magic)
<worn around wrist>  a whitestone bracer [poor] (magic)
<worn on hands>      some ghastly granite claws
<worn on finger>     a lustrous blood-red ring
<worn on finger>     a lustrous blood-red ring
<primary weapon>     a longsword named "Whistler" [poor]
<secondary weapon>   a silver longsword [poor]
<worn on feet>       a set of bloodied horseshoes [superior] (magic)

A human merchant who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1237h/1237H 345v/349V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1237h/1237H 345v/349V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 1237h/1237H 344v/349V Pos: standing >

< 1237h/1237H 345v/349V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 1237h/1237H 345v/349V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1237h/1237H 347v/349V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 1237h/1237H 346v/349V Pos: standing >

< 1237h/1237H 349v/349V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 

< 1237h/1237H 348v/349V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 1237h/1237H 347v/349V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.

< 1237h/1237H 346v/349V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A human merchant from another town stands here, perusing Tharnadia.

< 1237h/1237H 345v/349V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 1237h/1237H 344v/349V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 1237h/1237H 344v/349V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tiny spring bubbles here from the ground.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1237h/1237H 343v/349V Pos: standing >
The iron seems to be closed.

< 1237h/1237H 344v/349V Pos: standing >
Ok.

< 1237h/1237H 346v/349V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Xoth (Grey Elf)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 1237h/1237H 345v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 1237h/1237H 344v/349V Pos: standing >
You quickly scan the area.
Xoth who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1237h/1237H 344v/349V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Xoth (Grey Elf)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 1237h/1237H 346v/349V Pos: standing >
Xoth appears to be Grey Elf and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He is surrounded by a putrid aura!
He is surrounded by burning flames!
He's surrounded by a diffuse globe of light!


< 1237h/1237H 349v/349V Pos: standing >
You are using:
<worn as a badge>    the insignia of the githzerai patrol (magic)
<worn on head>       a tiger's skull [superior]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dented emerald earring
<worn in ear>        a dangling dematite earring
<worn on face>       a frogskin mask [superior]
<worn around neck>   a studded stone collar
<worn around neck>   a wicked looking collar [superior]
<worn on body>       a diabolical steel ringmail
<worn on horse body> a leather saddle
<worn about body>    a cloak of rotting flesh
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of black sleeves with glowing runes (magic)
<worn around wrist>  a whitestone bracer (magic)
<worn around wrist>  a whitestone bracer [poor] (magic)
<worn on hands>      some ghastly granite claws
<worn on finger>     a lustrous blood-red ring
<worn on finger>     a lustrous blood-red ring
<primary weapon>     a longsword named "Whistler" [poor]
<secondary weapon>   a silver longsword [poor]
<worn on feet>       a set of bloodied horseshoes [superior] (magic)

< 1237h/1237H 349v/349V Pos: standing >
Xoth starts following you.

< 1237h/1237H 349v/349V Pos: standing >
Ok.

< 1237h/1237H 349v/349V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Xoth (Grey Elf)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 1237h/1237H 349v/349V Pos: standing >
You quickly scan the area.
You see nothing.

< 1237h/1237H 349v/349V Pos: standing >

< 1237h/1237H 349v/349V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Xoth.

< 1237h/1237H 349v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 1237h/1237H 347v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 1237h/1237H 345v/349V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.

< 1237h/1237H 345v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.

< 1237h/1237H 344v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A homeless peasant is here, looking lost and hungry.
Xoth sneaks in from the south.

< 1237h/1237H 343v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 1237h/1237H 342v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A large rat is scurrying about here.

< 1237h/1237H 340v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
[2] The corpse of a Centaur is lying here.
Xoth sneaks in from below.

< 1237h/1237H 339v/349V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
An elite guard who is a brief walk away to your east.
A highwayman who is rather far off to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
A large rat who is close by below you.

< 1237h/1237H 339v/349V Pos: standing >
It appears to be the corpse of Toto.
a leather saddle
a hardwood cudgel
a belt of woven hides
some soft deer-skin saddle bags
a small round wooden shield
a pair of bark sleeves
a pair of brown leather gloves
a bark and leaf cap
a suit of bark coated armor
a rugged adventurers satchel (magic) (illuminating)
a cloak of cured leather
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 1237h/1237H 346v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.
Xoth sneaks in from the west.

< 1237h/1237H 347v/349V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 1237h/1237H 345v/349V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A small round shield has been dropped here.
A tough looking warrior is scanning the landscape beyond the walls.

< 1237h/1237H 343v/349V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 1237h/1237H 344v/349V Pos: standing >
 
 *******..  
  *MM**^**  
   ^P@++++  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Xoth sneaks in from the west.

< 1237h/1237H 345v/349V Pos: standing >
An elite highwayman enters from the west.
 
 ******...  
 *MM**^**.  
  ^MP@++++  
 *M+*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 1237h/1237H 344v/349V Pos: standing >
 
 *****....  
 MM**^**.M  
 ^MMP@++++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 1237h/1237H 344v/349V Pos: standing >
Xoth starts casting a spell.

< 1237h/1237H 344v/349V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your west.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A militia guard who is in the distance to your west.

< 1237h/1237H 345v/349V Pos: standing >
 
 ****....M  
 M**^**.^M  
 M+MP@++++  
 +*^*.****  
 *****....  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 1237h/1237H 345v/349V Pos: standing >
 
 *****....  
 MM**^**.^  
 ^M+M@++++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Xoth (Grey Elf)(medium) stands here. (Casting) 

< 1237h/1237H 345v/349V Pos: standing >
An elite highwayman enters from the west.
Xoth completes his spell...
Xoth utters the words 'xaioculofuio xaaeg'

< 1237h/1237H 347v/349V Pos: standing >
 
 *****....  
 M+**^**.^  
 ^M++@++++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.
Xoth (Grey Elf)(medium) stands here.

< 1237h/1237H 349v/349V Pos: standing >
An elite highwayman leaves east.

< 1237h/1237H 349v/349V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A highwayman who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A militia guard who is in the distance to your west.

< 1237h/1237H 349v/349V Pos: standing >
Xoth starts casting a spell.

< 1237h/1237H 349v/349V Pos: standing >
 
 *****....  
 M+**^**.^  
 ^MM+@M+++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Xoth (Grey Elf)(medium) stands here. (Casting) 

< 1237h/1237H 349v/349V Pos: standing >
Xoth completes his spell...
Xoth utters the words 'xaioculofuio xaaeg'

< 1237h/1237H 349v/349V Pos: standing >
 
 *****....  
 M+**^**.^  
 ^M+M@++M+  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Xoth (Grey Elf)(medium) stands here.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.

< 1237h/1237H 349v/349V Pos: standing >
You quickly scan the area.
An elite highwayman who is rather far off to your east.
A highwayman who is close by to your west.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A militia guard who is in the distance to your west.
A Troll snaps into visibility.
-=[Out of nowhere, a Troll stabs you in the back.]=-

< 1143h/1237H 349v/349V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A lich wizard snaps into visibility.
A lich wizard places the barb of an ancient green wyrm in the back of Xoth, resulting in some strange noises and some blood.

< 1143h/1237H 349v/349V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A lich wizard parries Xoth's lunge at him.
A lich wizard dodges Xoth's attack.
A lich wizard snaps into visibility.
Xoth's bludgeon grazes a lich wizard.

< 1143h/1237H 349v/349V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A lich wizard sings a song to make your heart swell with pride.
Xoth attempts to flee.
Xoth leaves east.

< 1143h/1237H 349v/349V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 1143h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A highwayman enters from the west.

< 1143h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A highwayman suddenly attacks a Drow Elf!
A highwayman's fine punch strikes a Drow Elf hard.

< 1143h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A faint hum can be heard from the sword of fire and flame carried by a Troll.
A Troll dodges your futile attack.
A Troll dodges your futile attack.
A Troll dodges your futile attack.
Sparks...  flashing lights...  you cannot concentrate!
A Troll snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Troll.]=-
A Troll dodges your futile attack.
[Damage:  1 ] -=[Your weak slash grazes a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your weak slash grazes a Troll.]=-
A Troll dodges your futile attack.
A Troll snaps into visibility.
-=[A Troll's powerful slash strikes you.]=-
-=[A Troll's impressive pierce wounds you.]=-
-=[A Troll's pierce strikes you.]=-
-=[A Troll's powerful slash strikes you.]=-
-=[A Troll's powerful slash wounds you.]=-
-=[A Troll's powerful slash strikes you.]=-
A shadow monster starts casting an offensive spell called 'asphyxiate'.
A shadow monster snaps into visibility.

< 941h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 A highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'

< 941h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A shadow monster completes her spell...
A shadow monster utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 893h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A shadow monster snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 847h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A shadow monster snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 802h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A highwayman dodges a Drow Elf's attack.

< 802h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.

< 802h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Drow Elf dodges a highwayman's attack.
A highwayman's fine punch strikes a Drow Elf hard.
A highwayman's fine punch strikes a Drow Elf hard.
A highwayman's fine punch strikes a Drow Elf hard.
A lich wizard starts casting an offensive spell called 'bigbys clenched fist'.
A lich wizard snaps into visibility.

< 802h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A lich wizard sings a song to make your heart swell with pride.

< 802h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A shadow monster completes her spell...
A shadow monster utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A shadow monster snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
A lich warlock snaps into visibility.
A lich warlock disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 755h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A shadow monster snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
A lich warlock snaps into visibility.
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
A Troll snaps into visibility.
-=[A Troll's powerful slash strikes you.]=-
-=[A Troll's impressive pierce strikes you.]=-
-=[A Troll's impressive pierce strikes you.]=-
-=[A Troll's powerful slash strikes you.]=-
-=[A Troll's powerful slash strikes you.]=-
-=[A Troll's powerful slash strikes you.]=-

< 444h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 A shadow monster snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
A Troll dodges your futile attack.
A Troll parries your futile lunge at him.
A Troll snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Troll.]=-
A Troll dodges your futile attack.
A Troll parries your futile lunge at him.
[Damage:  1 ] -=[Your weak slash grazes a Troll.]=-
You're already affected by an armor-type spell.
[Damage:  1 ] -=[Your weak slash grazes a Troll.]=-
With unbelievable speed, a Troll's gladius called 'Backstabber' intercepts your attack, and then a Troll steps wide to deliver a graceful counter-attack!
-=[A Troll's powerful slash strikes you.]=-
-=[A Troll's powerful slash strikes you hard.]=-
As you attempt to attack a Troll, a Troll quickly reaches out, intercepting the attack with his hands and quickly twist your arm!

< 331h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC:pretty hurt E: A Troll sta EP: few scratches >
 A lich wizard completes his spell...
A lich wizard utters the words 'bigbys clenched fist'
A lich wizard snaps into visibility.
-=[A lich wizard's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 54h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: awful E: A Troll sta EP: few scratches >
 Sparkling magic surrounds a shadow monster as she begins her chant.
A shadow monster starts casting an offensive spell called 'asphyxiate'.
A shadow monster snaps into visibility.

< 54h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: awful E: A Troll sta EP: few scratches >
 You peer intently around the room. Looking for something?

< 54h/1237H 349v/349V Pos: sitting >
< T: Keslor TP: sit TC: awful E: A Troll sta EP: excellent >
 A shadow monster completes her spell...
A shadow monster utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A shadow monster snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You clamber to your feet.
A Troll snaps into visibility.

< 11h/1237H 349v/349V Pos: standing >
< T: Keslor TP: sta TC: awful E: A Troll sta EP: excellent >
 A shadow monster snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your studded stone collar was completely destroyed by the massive blow!
Your pair of black sleeves with glowing runes was completely destroyed by the massive blow!
Your dangling dematite earring was completely destroyed by the massive blow!