<worn on eyes> the eyes of the High Forest (glowing)
<worn on face> a black leather mask
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<worn on arms> a pair of tight black sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of tight black gloves
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
[6] A large wooden torch has been discarded here.
[3] A steel dagger has been tossed aside here.
[20] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 439h/439H 151v/151V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 439h/439H 150v/151V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 439h/439H 149v/151V Pos: standing >
Skill
1h piercing 90
anatomy 100
appraise 90
awareness 80
backstab 80
bandage 80
blindfighting 90
carve 90
circle 80
climb 100
disguise 60
double attack 80
dual wield 75
epic agility 100
epic charisma 100
epic constitution 100
epic dexterity 100
epic intelligence 100
epic luck 100
epic power 100
epic strength 100
epic wisdom 100
fishing 100
fix 100
hide 85
improved endurance 100
improved two weapon fighting 100
kick 40
mount 90
parry 80
pick lock 60
ranged weapons 75
retreat 100
safe fall 100
salvage 100
shield combat 100
ship damage control 100
smelt 100
sneak 70
sneaky strike 100
subterfuge 60
swim 90
switch opponents 50
toughness 100
track 75
two weapon fighting 100
unarmed damage 80
Skill
1h piercing 90
anatomy 100
appraise 90
awareness 80
backstab 80
bandage 80
blindfighting 90
carve 90
circle 80
climb 100
disguise 60
double attack 80
dual wield 75
epic agility 100
epic charisma 100
epic constitution 100
epic dexterity 100
epic intelligence 100
epic luck 100
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
epic power 100
epic strength 100
epic wisdom 100
fishing 100
fix 100
hide 85
improved endurance 100
improved two weapon fighting 100
kick 40
mount 90
parry 80
pick lock 60
ranged weapons 75
retreat 100
safe fall 100
salvage 100
shield combat 100
ship damage control 100
smelt 100
sneak 70
sneaky strike 100
subterfuge 60
swim 90
switch opponents 50
toughness 100
track 75
two weapon fighting 100
unarmed damage 80
< 439h/439H 151v/151V Pos: standing >
< 439h/439H 151v/151V Pos: standing >
A religious zealot leaves east.
< 439h/439H 151v/151V Pos: standing >
Subterfuge - Last Edited: 2007-04-19 19:17:16 by Unknown
========================================================
Through ancient arts brought to the civilized world by long dead
strangers, the skilled thief is able to confuse his opponent, forcing
a temporary loss of memory. This allows the thief to flee from hunters,
and even town guards on occasion.
The following character attributes are used in execution of this ability (if any):
< 439h/439H 151v/151V Pos: standing >
The town crier says 'Be warned!'
The town crier says 'Not much is known about the drow race.'
The town crier says 'They seem to know almost everything about us.'
< 439h/439H 151v/151V Pos: standing >
A militia guard leaves east.
< 439h/439H 151v/151V Pos: standing >
A militia guard enters from the east.
< 439h/439H 151v/151V Pos: standing >
Pardon?
< 439h/439H 151v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 439h/439H 150v/151V Pos: standing >
A Huge Bakery
Obvious exits: -S -U
A wicked looking horned helmet lies here.
A tempered mithril helmet has been left here. (magic)
a helmet made from a Troll's skull lies discarded
A helmet lies here, in need of a shining.
A helmet is laying here.
A stone dual hearth is set in the wall.
A tharnadian thief-hunter watches over the town streets intently.
The baker looks at you calmly, wiping flour from his face with one hand.
< 439h/439H 149v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 149v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 439h/439H 150v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A grounds keeper is cleaning here, singing songs to Mielikki.
A tharnadian thief-hunter watches over the town streets intently.
< 439h/439H 149v/151V Pos: standing >
A militia guard enters from the west.
< 439h/439H 150v/151V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.
< 439h/439H 150v/151V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
< 439h/439H 150v/151V Pos: standing >
Doctors Office
Obvious exits: -E
Some disease covered spiked talons lie here.
The mighty hammer of volheru lies here.
The Soulrender lies here.
The staff of superiority lies here. (magic)
The doctor on duty reads a current medical journal.
< 439h/439H 149v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 151v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 439h/439H 151v/151V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
< 439h/439H 150v/151V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
< 439h/439H 149v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A large wandering dog is here, growling at you.
< 439h/439H 148v/151V Pos: standing >
Ok.
< 439h/439H 151v/151V Pos: standing >
The Tharnadian Armoury
Obvious exits: -S -W
A small, red-hot forging furnace has been set up here. (humming)
Sten Hardik stands before the forge banging out some new armor.
< 439h/439H 150v/151V Pos: standing >
You can buy:
1) A pair of mithril gauntlets for 21 platinum, 3 gold, 7 silver, and 4 copper.
2) Some leather leggings for 8 gold, 5 silver, and 4 copper.
3) Some vorhide leggings for 2 platinum, 1 gold, 3 silver, and 7 copper.
4) A pair of leather pants for 6 gold, 4 silver, and 1 copper.
5) A leather cap for 2 platinum, 4 gold, 9 silver, and 3 copper.
6) A pair of vorhide fingers for 2 platinum, 4 gold, 9 silver, and 3 copper.
7) A suit of chainmail armor for 6 platinum, 6 gold, 2 silver, and 6 copper.
8) A pair of high-soft leather boots for 1 platinum, 7 gold, and 9 copper.
9) Some spiked leather armor for 2 platinum, 6 silver, and 6 copper.
10) Some vorhide armplates for 2 platinum, 3 gold, 5 silver, and 1 copper.
11) A blacksteel coif for 3 platinum, 1 gold, 3 silver, and 4 copper.
You can buy:
1) A pair of mithril gauntlets for 21 platinum, 3 gold, 7 silver, and 4 copper.
2) Some leather leggings for 8 gold, 5 silver, and 4 copper.
3) Some vorhide leggings for 2 platinum, 1 gold, 3 silver, and 7 copper.
4) A pair of leather pants for 6 gold, 4 silver, and 1 copper.
5) A leather cap for 2 platinum, 4 gold, 9 silver, and 3 copper.
6) A pair of vorhide fingers for 2 platinum, 4 gold, 9 silver, and 3 copper.
7) A suit of chainmail armor for 6 platinum, 6 gold, 2 silver, and 6 copper.
8) A pair of high-soft leather boots for 1 platinum, 7 gold, and 9 copper.
9) Some spiked leather armor for 2 platinum, 6 silver, and 6 copper.
10) Some vorhide armplates for 2 platinum, 3 gold, 5 silver, and 1 copper.
11) A blacksteel coif for 3 platinum, 1 gold, 3 silver, and 4 copper.
< 439h/439H 150v/151V Pos: standing >
The Armoury Storage Room
Obvious exits: -E
< 439h/439H 149v/151V Pos: standing >
The Tharnadian Armoury
Obvious exits: -S -W
A small, red-hot forging furnace has been set up here. (humming)
Sten Hardik stands before the forge banging out some new armor.
< 439h/439H 150v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A large wandering dog is here, growling at you.
< 439h/439H 149v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
< 439h/439H 150v/151V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 439h/439H 149v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 439h/439H 149v/151V Pos: standing >
The Western Wall Road
Obvious exits: -N -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A street sweeper is cleaning here, singing songs of labor.
< 439h/439H 150v/151V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 439h/439H 149v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
< 439h/439H 150v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A large wandering dog is here, growling at you.
< 439h/439H 149v/151V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
< 439h/439H 148v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 149v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 149v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 150v/151V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
< 439h/439H 150v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 439h/439H 149v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A grounds keeper is cleaning here, singing songs to Mielikki.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
< 439h/439H 148v/151V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 439h/439H 148v/151V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.
< 439h/439H 147v/151V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
A Bloodstone dagger is lying here.
A steel dagger has been tossed aside here.
[2] A sword of justice has been dropped here. (glowing) (illuminating)
A green book is laying here.
A plain silver headband has been left here.
A rug covered with dwarven runes lies here in a heap.
A strange snake-headed white whip is lying on the ground. (magic)
A sunhorn capped at both ends with gold lies here. (glowing)
A small green staff is lying here covered with slime. (magic)
A bar of silver is here.
[2] Someone has discarded a large bone. (magic)
A broken sword has become buried in the jungle humus.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A cudgel has been dropped here.
[2] A steel long sword has been left here.
A sword with a rather large blade glints in the uncertain light.
Kieta is stocking the shelves of her store.
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
A Bloodstone dagger is lying here.
A steel dagger has been tossed aside here.
[2] A sword of justice has been dropped here. (glowing) (illuminating)
A green book is laying here.
A plain silver headband has been left here.
A rug covered with dwarven runes lies here in a heap.
A strange snake-headed white whip is lying on the ground. (magic)
A sunhorn capped at both ends with gold lies here. (glowing)
A small green staff is lying here covered with slime. (magic)
A bar of silver is here.
[2] Someone has discarded a large bone. (magic)
A broken sword has become buried in the jungle humus.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A cudgel has been dropped here.
[2] A steel long sword has been left here.
A sword with a rather large blade glints in the uncertain light.
Kieta is stocking the shelves of her store.
< 439h/439H 148v/151V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.
< 439h/439H 150v/151V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!
< 439h/439H 149v/151V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
< 439h/439H 148v/151V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.
< 439h/439H 147v/151V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 439h/439H 147v/151V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 439h/439H 149v/151V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
< 439h/439H 151v/151V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
< 439h/439H 151v/151V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[2] A small round shield has been dropped here.
[3] A large shrimp lies here dead as a bat.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 439h/439H 150v/151V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 439h/439H 149v/151V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 439h/439H 147v/151V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 439h/439H 148v/151V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 439h/439H 147v/151V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
< 439h/439H 148v/151V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 439h/439H 149v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 151v/151V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
You quickly scan the area.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 439h/439H 151v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 151v/151V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
< 439h/439H 149v/151V Pos: standing >
Someone suddenly attacks YOU!
A Githyanki snaps into visibility.
A Githyanki misses you.
< 439h/439H 149v/151V Pos: standing >
< T: Verythief TP: sta TC:excellent E: A Githyanki sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 439h/439H 149v/151V Pos: standing >
< T: Verythief TP: sta TC:excellent E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Githyanki's mighty bash!
A Githyanki grins as he skewers you with his blood red sword named 'Death Rider'.
OUCH! That really did HURT!
< 367h/439H 149v/151V Pos: sitting >
< T: Verythief TP: sit TC: small wounds E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the word 'eabratizgg'
The room goes dark!
A red shape snaps into visibility.
< 367h/439H 149v/151V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: excellent >
A red shape snaps into visibility.
< 367h/439H 149v/151V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: someone sta EP: excellent >
A red shape completes his spell...
A red shape utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
Ice crystals form around you as intense cold causes your body to freeze.
A red shape snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
< 166h/439H 149v/151V Pos: sitting >
< T: a red shape TP: sit TC: nasty wounds E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
Someone's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH! That really did HURT!
Someone's force missile slams into you.
OUCH! That really did HURT!
Someone's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
Your royal githzeraian dagger was completely destroyed by the massive blow!