The death of [17 Rogue] Dresssocks (Goblin)

in Vella's Room of Seduction

from the perspective of [53 Elaphidist] Dash (Human)


You do not see a essence here.

< 496h/496H 156v/162V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a bullywug scout is made of flesh and appears to be of average quality.
The corpse of a bullywug scout has an item value of 1.
It appears to be the corpse of a bullywug scout.
a handful of coins

< 496h/496H 156v/162V Pos: standing >
Saving Dash.

< 496h/496H 156v/162V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -U
Fresh blood splatters cover the area.
The corpse of a bullywug scout is lying here.
A halfling outcast from Woodseer sneaks through the jungle.

< 496h/496H 156v/162V Pos: standing >

		Score information for Dash

Level: 53   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 496(496)  Moves: 156(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  563 

Active Spells:
--------------
regenerate (less than a minute remaining)
well-rested bonus (128 minutes)


< 496h/496H 156v/162V Pos: standing >
You discover that an outcast thief has his hands in your wallet.

< 496h/496H 158v/162V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A halfling outcast from Woodseer sneaks through the jungle.
A bright red and yellow lizard basks here.
Some moss covers the ground

< 496h/496H 160v/162V Pos: standing >
The quick moss suddenly attacks YOU!

< 496h/496H 160v/162V Pos: standing >
< T: Dash TP: sta TC:excellent E: moss sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 496h/496H 160v/162V Pos: standing >
< T: Dash TP: sta TC:excellent E: moss sta EP: excellent >
 
< 496h/496H 160v/162V Pos: standing >
< T: Dash TP: sta TC:excellent E: moss sta EP: excellent >
 [Damage:  8 ] [Damage:  9 ] [Damage: 14 ] The quick moss is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the quick moss's gurgling and choking signals its demise.

< 496h/496H 160v/162V Pos: standing >
the corpse of the quick moss does not contain the essence.

< 496h/496H 160v/162V Pos: standing >
You do not see a essence here.

< 496h/496H 160v/162V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the quick moss is made of flesh and appears to be of average quality.
The corpse of the quick moss has an item value of 1.
It appears to be the corpse of the quick moss.
Nothing.

< 496h/496H 160v/162V Pos: standing >
Saving Dash.

< 496h/496H 160v/162V Pos: standing >

< 496h/496H 160v/162V Pos: standing >
You discover that an outcast thief has his hands in your wallet.

< 496h/496H 160v/162V Pos: standing >

< 496h/496H 160v/162V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the quick moss is lying here.
A halfling outcast from Woodseer sneaks through the jungle.
A bright red and yellow lizard basks here.

< 496h/496H 160v/162V Pos: standing >
A brightly colored lizard leaves east.

< 496h/496H 160v/162V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright red and yellow lizard basks here.

< 496h/496H 158v/162V Pos: standing >
Along a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 496h/496H 156v/162V Pos: standing >

		Score information for Dash

Level: 53   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 496(496)  Moves: 156(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  563 

Active Spells:
--------------
regenerate (less than a minute remaining)
well-rested bonus (128 minutes)


< 496h/496H 156v/162V Pos: standing >
Near a Fallen Tree
Obvious exits: -N -E -S -W -U

< 496h/496H 159v/162V Pos: standing >
Along a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A pandinus scorpion hides here waiting for prey.

< 496h/496H 158v/162V Pos: standing >
Above a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow millipede swirls about in a show of color.
A vine clings to a nearby tree with hundreds of thin tendrils.

< 496h/496H 157v/162V Pos: standing >
Above a River in the Rift Valley Jungle
Obvious exits: -N -W

< 496h/496H 155v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 496h/496H 156v/162V Pos: standing >

< 496h/496H 162v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 496h/496H 162v/162V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E
A spectacular quetzel patrols the canopy.
A vine clings to a nearby tree with hundreds of thin tendrils.

< 496h/496H 160v/162V Pos: standing >
The strangle vine suddenly attacks YOU!

< 496h/496H 160v/162V Pos: standing >
< T: Dash TP: sta TC:excellent E: vine sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 496h/496H 160v/162V Pos: standing >
< T: Dash TP: sta TC:excellent E: vine sta EP: excellent >
 
< 496h/496H 160v/162V Pos: standing >
< T: Dash TP: sta TC:excellent E: vine sta EP: excellent >
 The bright quetzel leaves north.

< 496h/496H 160v/162V Pos: standing >
< T: Dash TP: sta TC:excellent E: vine sta EP: excellent >
 [Damage:  7 ] [Damage: 12 ] [Damage:  9 ] [Damage: 11 ] The strangle vine is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the strangle vine's gurgling and choking signals its demise.

< 496h/496H 160v/162V Pos: standing >
You get a magical essence of HP Regen from the corpse of the strangle vine.

< 496h/496H 160v/162V Pos: standing >
You do not see a essence here.

< 496h/496H 160v/162V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the strangle vine is made of flesh and appears to be of average quality.
The corpse of the strangle vine has an item value of 1.
It appears to be the corpse of the strangle vine.
Nothing.

< 496h/496H 160v/162V Pos: standing >
Saving Dash.

< 496h/496H 160v/162V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 496h/496H 160v/162V Pos: standing >
You aren't wearing anything!

< 496h/496H 160v/162V Pos: standing >

		Score information for Dash

Level: 53   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 496(496)  Moves: 160(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  563 

Active Spells:
--------------
regenerate (less than a minute remaining)
well-rested bonus (128 minutes)


< 496h/496H 160v/162V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of the strangle vine is lying here.

< 496h/496H 160v/162V Pos: standing >
Above a River in the Rift Valley Jungle
Obvious exits: -N -W

< 496h/496H 158v/162V Pos: standing >

< 496h/496H 159v/162V Pos: standing >
Above a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A vine clings to a nearby tree with hundreds of thin tendrils.

< 496h/496H 159v/162V Pos: standing >
The strangle vine suddenly attacks YOU!

< 496h/496H 160v/162V Pos: standing >
< T: Dash TP: sta TC:excellent E: vine sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 496h/496H 160v/162V Pos: standing >
< T: Dash TP: sta TC:excellent E: vine sta EP: excellent >
 [Damage: 12 ] [Damage:  9 ] [Damage:  8 ] The strangle vine is stunned!
[Damage:  8 ] The strangle vine is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] The strangle vine is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the strangle vine's gurgling and choking signals its demise.

< 496h/496H 160v/162V Pos: standing >
the corpse of the strangle vine does not contain the essence.

< 496h/496H 160v/162V Pos: standing >
You do not see a essence here.

< 496h/496H 160v/162V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the strangle vine is made of flesh and appears to be of average quality.
The corpse of the strangle vine has an item value of 1.
It appears to be the corpse of the strangle vine.
Nothing.

< 496h/496H 160v/162V Pos: standing >
Saving Dash.

< 496h/496H 160v/162V Pos: standing >
Above a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the strangle vine is lying here.

< 496h/496H 160v/162V Pos: standing >
The night has begun.

< 496h/496H 160v/162V Pos: standing >
Oops. Forget something? Like wings?
Oops. Forget something?Above a Frothing River
Obvious exits: -N -E -W -D
You rediscover the law of gravity...
...the hard way!

< 496h/496H 157v/162V Pos: standing >
Above a Churning River
Obvious exits: -N -U -D

< 496h/496H 157v/162V Pos: standing >
Above a Churning River
Obvious exits: -N -U -D

< 496h/496H 159v/162V Pos: standing >
Above a Churning River
Obvious exits: -U -D

< 496h/496H 160v/162V Pos: standing >
In a Frothing River
Obvious exits: -N -U -D

< 496h/496H 161v/162V Pos: standing >
A Dark, Watery Cave
Obvious exits: -D

< 496h/496H 161v/162V Pos: standing >
A Dark, Watery Cave
Obvious exits: -D

< 496h/496H 162v/162V Pos: standing >
An Underground Waterfall
Obvious exits: -D

< 496h/496H 162v/162V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
That last blow was a bit too much, and you go down.

< 398h/496H 162v/162V Pos: on your ass >
Feeling begins to return... a major headache.

< 400h/496H 162v/162V Pos: on your ass >
Alas, you cannot go that way. . . .

< 409h/496H 162v/162V Pos: on your ass >
Below an Underground Waterfall
Obvious exits: -E

< 415h/496H 162v/162V Pos: on your ass >

< 416h/496H 162v/162V Pos: on your ass >

		Score information for Dash

Level: 53   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 420(496)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Lying down.
         Stunned
Frags:   +0.00   Deaths:   1
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  563 

Active Spells:
--------------
regenerate (less than a minute remaining)
well-rested bonus (128 minutes)


< 420h/496H 162v/162V Pos: on your ass >
On an Underground River
Obvious exits: -S -W
An albino piranha searches for prey.
An albino eel streaks through the water.
A deadly piercer waits for a victim
A deadly piercer waits for a victim

< 421h/496H 154v/162V Pos: on your ass >
A deadly piercer suddenly attacks YOU!
The current sweeps you away!
On an Underground River
Obvious exits: -N -E
An albino piranha searches for prey.
An albino salamander moves about cautiously.

< 422h/496H 144v/162V Pos: on your ass >
An albino piranha enters from the north.
On an Underground River
Obvious exits: -S -W
An albino piranha searches for prey.

< 423h/496H 134v/162V Pos: on your ass >
An albino piranha enters from the west.
An albino piranha enters from the west.
An albino piranha suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 424h/496H 134v/162V Pos: on your ass >
< T: Dash TP: ass TC: small wounds E: fish sta EP: excellent >
 An albino piranha suddenly attacks YOU!
An albino piranha suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 424h/496H 134v/162V Pos: on your ass >
< T: Dash TP: ass TC: small wounds E: fish sta EP: excellent >
 
< 424h/496H 134v/162V Pos: on your ass >
< T: Dash TP: ass TC: small wounds E: fish sta EP: excellent >
 [Damage: 11 ] You attack an albino piranha. [1 Hits]
An albino piranha attacks you. [0 Hits]

< 424h/496H 134v/162V Pos: on your ass >
An albino piranha attacks you. [0 Hits]
An albino piranha attacks you. [0 Hits]

< 424h/496H 134v/162V Pos: on your ass >
< T: Dash TP: ass TC: small wounds E: fish sta EP: excellent >
 Sorry, you can't do that while laying around.

< 424h/496H 134v/162V Pos: on your ass >
< T: Dash TP: ass TC: small wounds E: fish sta EP: excellent >
 You stagger about, then fall to your knees!

< 424h/496H 134v/162V Pos: on your ass >
< T: Dash TP: ass TC: small wounds E: fish sta EP: excellent >
 You stagger about, then fall to your knees!

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP: excellent >
 An albino piranha attacks you. [0 Hits]
Maybe you should get up off your knees first?

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP: excellent >
 [Damage: 15 ] An albino piranha is stunned!
[Damage:  8 ] An albino piranha is mortally wounded, and will die soon, if not aided.
You attack an albino piranha. [2 Hits]

< 424h/496H 134v/162V Pos: kneeling >
<An albino piranha attacks you. [0 Hits]

< 424h/496H 134v/162V Pos: kneeling >
<[Damage:  4 ] An albino piranha is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an albino piranha's gurgling and choking signals its demise.
The corpse of an albino piranha splashes into the water and begins to float.
An albino piranha attacks you. [0 Hits]

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP:  nasty wounds >
 An albino piranha attacks you. [0 Hits]
You're too busy fighting to be pulling things out of bags!

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP:  nasty wounds >
 You do not see a essence here.

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP:  nasty wounds >
 Saving Dash.

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP:  nasty wounds >
 The world stops spinning.

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP:  nasty wounds >
 
< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP:  nasty wounds >
 [Damage: 10 ] An albino piranha is incapacitated and will slowly die, if not aided.
[Damage:  6 ] An albino piranha is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an albino piranha's gurgling and choking signals its demise.
The corpse of an albino piranha splashes into the water and begins to float.

< 424h/496H 134v/162V Pos: kneeling >
An albino piranha attacks you. [0 Hits]
You're too busy fighting to be pulling things out of bags!

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP: excellent >
 You do not see a essence here.

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP: excellent >
 Saving Dash.

< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP: excellent >
 
		Score information for Dash

Level: 53   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 424(496)  Moves: 134(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Kneeling, fighting an albino piranha.
Frags:   +0.00   Deaths:   1
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  563 

Active Spells:
--------------
well-rested bonus (127 minutes)


< 424h/496H 134v/162V Pos: kneeling >
< T: Dash TP: kne TC: small wounds E: fish sta EP: excellent >
 [Damage: 18 ] An albino piranha is stunned!
[Damage:  7 ] An albino piranha is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] An albino piranha is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an albino piranha's gurgling and choking signals its demise.
The corpse of an albino piranha splashes into the water and begins to float.

< 424h/496H 134v/162V Pos: kneeling >
the corpse of an albino piranha does not contain the essence.

< 424h/496H 134v/162V Pos: kneeling >
You do not see a essence here.

< 424h/496H 134v/162V Pos: kneeling >
Ye roll up yer sleeves, and examine the dead...
The corpse of an albino piranha is made of flesh and appears to be of average quality.
The corpse of an albino piranha has an item value of 1.
It appears to be the corpse of an albino piranha.
Nothing.

< 424h/496H 134v/162V Pos: kneeling >
Saving Dash.

< 424h/496H 134v/162V Pos: kneeling >
Maybe you should get up off your knees first?

< 424h/496H 134v/162V Pos: kneeling >
On an Underground River
Obvious exits: -S -W
[3] The corpse of an albino piranha is lying here.

< 424h/496H 134v/162V Pos: kneeling >
On an Underground River
Obvious exits: -S -W
[3] The corpse of an albino piranha is lying here.

< 424h/496H 134v/162V Pos: kneeling >
An albino eel enters from the west.

< 424h/496H 134v/162V Pos: kneeling >
On an Underground Lake
Obvious exits: -N -E -S
A young lizardman patrols the caves.

< 425h/496H 127v/162V Pos: kneeling >
On an Underground Lake
Obvious exits: -E -S -W
A young lizardman patrols the caves.

< 425h/496H 122v/162V Pos: kneeling >
On an Underground Lake
Obvious exits: -N -E -S -W

< 425h/496H 115v/162V Pos: kneeling >
Beside an Underground Lake
Obvious exits: -N -E -S -W

< 425h/496H 111v/162V Pos: kneeling >
A Narrow Cavern
Obvious exits: -N -W

< 425h/496H 108v/162V Pos: kneeling >
Alas, you cannot go that way. . . .

< 425h/496H 108v/162V Pos: kneeling >

		Score information for Dash

Level: 53   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 425(496)  Moves: 109(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Kneeling.
Frags:   +0.00   Deaths:   1
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  563 

Active Spells:
--------------
well-rested bonus (127 minutes)


< 425h/496H 109v/162V Pos: kneeling >
A Narrow Cavern
Obvious exits: -S -U

< 425h/496H 107v/162V Pos: kneeling >
Climbing a Narrow Cavern
Obvious exits: -U -D

< 425h/496H 106v/162V Pos: kneeling >
Climbing a Narrow Cavern
Obvious exits: -U -D
An albino salamander moves about cautiously.

< 425h/496H 103v/162V Pos: kneeling >
Climbing a Narrow Cavern
Obvious exits: -U -D
An albino salamander moves about cautiously.
A jagged stalactite hangs from the ceiling.

< 426h/496H 100v/162V Pos: kneeling >
The Roof of a Narrow Cavern
Obvious exits: -N -D
A young lizardman patrols the caves.
(Q)A lizardman engineer contemplates his latest discovery.

< 426h/496H 96v/162V Pos: kneeling >

< 427h/496H 110v/162V Pos: kneeling >
Maybe you should get up off your knees first?

< 427h/496H 111v/162V Pos: kneeling >
You rise to your feet.

< 427h/496H 115v/162V Pos: standing >
[Damage: 66 ] WHAP!  For a moment, you feel just like a dragon must as you punch a lizardman guard.

< 427h/496H 117v/162V Pos: standing >
< T: Dash TP: sta TC: small wounds E: lizardman sta EP:  few wounds >
 A lizardman guard's sweep catches you in the side and you almost stumble.
A lizardman guard attacks you. [0 Hits]

< 422h/496H 118v/162V Pos: standing >
< T: Dash TP: sta TC: small wounds E: lizardman sta EP:  few wounds >
 Someone demands your presence NOW!
Vella's Room of Seduction
Obvious exits: -S
Rizan (Githzerai)(medium) stands in mid-air here.
A Drow Elf (medium) stands, floating here. (Camping) 
Boe (Centaur)(huge) stands in mid-air here.
Zloin (Centaur)(large) stands here.
Ashyel King -=Denizens of Lloth=- stands in mid-air here.
Vella, the great slut, is here strutting her stuff.
A Githyanki arrives from a puff of smoke.
A Goblin arrives from a puff of smoke.
Yy arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Wodotest arrives from a puff of smoke.
A Troll arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Plonus arrives from a puff of smoke.

< 422h/496H 118v/162V Pos: standing >
Someone suddenly attacks a Drow Elf!
Kenontest snaps into visibility.

< 422h/496H 118v/162V Pos: standing >
Zloin trots south.

< 422h/496H 118v/162V Pos: standing >
Someone attempts to stab someone in the back, but someone's stone skin quickly absorbs the impact before fading away!
An orog warrior snaps into visibility.
A Duergar snaps into visibility.
An orog warrior places Tiamat's poison tail stinger in the back of a Duergar, resulting in some strange noises and some blood.
With a swift tug an orog warrior wrenches the weapon free, ramming it into a Duergar's spine!
An orog warrior places Tiamat's poison tail stinger in the back of a Duergar, resulting in some strange noises and some blood.
An orog warrior snaps into visibility.
A Duergar snaps into visibility.
An orog warrior places something in the back of a Duergar, resulting in some strange noises and some blood.
Diinkarazan sends a ray of light down upon someone, healing some of his wounds.
Healing energy flows from someone into someone's body!
A Duergar snaps into visibility.
Someone twists the blade causing a Duergar to writhe in agony,

< 422h/496H 118v/162V Pos: standing >
A Duergar snaps into visibility.
An orog warrior snaps into visibility.
A Duergar attacks an orog warrior. [0 Hits]
A Duergar says 'stune'

< 422h/496H 118v/162V Pos: standing >
A Githyanki leaves south.

< 422h/496H 118v/162V Pos: standing >
Kenontest slips beneath a Drow Elf's guard dealing a vicious attack!!
Kenontest attacks a Drow Elf. [3 Hits]

< 422h/496H 118v/162V Pos: standing >
Wodotest plays a song to lift his spirit off the ground.
A Troll flies through the air, free as a bird!
Yy flies through the air, free as a bird!
A Goblin flies through the air, free as a bird!
You fly through the air, free as a bird!
A Drow Elf flies through the air, free as a bird!
Vella, the great slut flies through the air, free as a bird!
Boe suddenly attacks a Drow Elf!

< 422h/496H 118v/162V Pos: standing >
Kenontest snaps into visibility.
A Drow Elf attacks Kenontest. [0 Hits]

< 422h/496H 119v/162V Pos: standing >
A Drow Elf slowly fades out of existence.

< 422h/496H 121v/162V Pos: standing >
An orog warrior snaps into visibility.
A Duergar snaps into visibility.
An orog warrior places Tiamat's poison tail stinger in the back of a Duergar, resulting in some strange noises and some blood.
A Duergar snaps into visibility.
An orog warrior snaps into visibility.
An orog warrior places something in the back of a Duergar, resulting in some strange noises and some blood.
A Duergar snaps into visibility.
With a swift tug someone wrenches the weapon free, ramming it into a Duergar's spine!
An orog warrior snaps into visibility.
An orog warrior places something in the back of a Duergar, resulting in some strange noises and some blood.

< 422h/496H 125v/162V Pos: standing >
Ilienze's power flows down enflaming Boe's katana called 'Retribution'!
Ilienze's power flows down enflaming Boe's longsword called 'Flame of the North'!

< 422h/496H 127v/162V Pos: standing >
You say 'stone'

< 422h/496H 134v/162V Pos: standing >
[Damage: 52 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Goblin.
A Goblin is dead! R.I.P.
You receive your share of experience.