<worn about waist> a red sash [superior]
<worn on finger> a dark rubber ring
<primary weapon> a thin steel dagger
<secondary weapon> a steel dagger
You miss the maitre'd.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre kne EP: few scratches >
A goblin noble starts to chant in a deep voice.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre kne EP: few scratches >
A goblin noble starts to chant in a deep voice.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre kne EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss the maitre'd.
You miss the maitre'd.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre kne EP: few scratches >
You do not see that here.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre kne EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss the maitre'd.
[Damage: 3 ] Your pierce strikes the maitre'd.
The maitre'd rises to his feet.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre sta EP: few scratches >
You dodge the maitre'd's vicious attack.
The maitre'd's kick parts your hair but does little else.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre sta EP: few scratches >
[Damage: 3 ] Your pierce strikes the maitre'd.
[Damage: 3 ] Your decent pierce strikes the maitre'd.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre sta EP: small wounds >
Do you feel lucky, punk?
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre sta EP: small wounds >
The maitre'd misses you.
The maitre'd misses you.
You misjudge the maitre'd's height and kick well above his head.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre sta EP: small wounds >
You miss the maitre'd.
< 146h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:excellent E: maitre sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your fine pierce strikes the maitre'd.
The maitre'd dodges your futile attack.
You miss the maitre'd.
The maitre'd's fine punch strikes you.
You are knocked to the ground by the maitre'd's mighty bash!
< 138h/146H 105v/106V Pos: sitting >
< T: Dresssocks TP: sit TC:few scratches E: maitre sta EP: small wounds >
Your improved dexterity grants you an additional attack!
The maitre'd dodges your futile attack.
The maitre'd dodges your futile attack.
< 138h/146H 105v/106V Pos: sitting >
< T: Dresssocks TP: sit TC:few scratches E: maitre sta EP: small wounds >
The maitre'd misses you.
The maitre'd misses you.
< 138h/146H 105v/106V Pos: sitting >
< T: Dresssocks TP: sit TC:few scratches E: maitre sta EP: small wounds >
Your improved dexterity grants you an additional attack!
The maitre'd dodges your futile attack.
The maitre'd dodges your futile attack.
You miss the maitre'd.
The maitre'd dodges your futile attack.
< 138h/146H 105v/106V Pos: sitting >
< T: Dresssocks TP: sit TC:few scratches E: maitre sta EP: small wounds >
The maitre'd misses you.
The maitre'd's fine punch strikes you.
The maitre'd's kick parts your hair but does little else.
This snooty fellow thinks he's better then you, after all his third cousin
is a good friend of the mayors chauffeur. Dressed in black pants, a white
shirt, a red sash and white gloves; he looks very handsome. He seems to back
up at your approach as though even the air around you is unworthy. As you
continue to press he decides its time for you to leave.
The maitre'd appears to be Goblin and has some small wounds and bruises.
He's small in size.
<worn about waist> a red sash [superior]
You attempt to peek at the inventory:
You can't see anything.
< 129h/146H 105v/106V Pos: sitting >
< T: Dresssocks TP: sit TC: small wounds E: maitre sta EP: small wounds >
You clamber to your feet.
< 129h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: small wounds >
You feel your skill in 1h piercing improving.
[Damage: 4 ] Your fine pierce strikes the maitre'd.
[Damage: 2 ] Your pierce wounds the maitre'd.
< 129h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
The maitre'd misses you.
You misjudge the maitre'd's height and kick well above his head.
< 129h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
Your improved dexterity grants you an additional attack!
The maitre'd dodges your futile attack.
You miss the maitre'd.
< 129h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
The maitre'd's punch strikes you.
The maitre'd's kick parts your hair but does little else.
< 121h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] Your decent pierce strikes the maitre'd.
The maitre'd dodges your futile attack.
< 121h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
The maitre'd misses you.
The maitre'd misses you.
< 121h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in double attack improving.
The maitre'd dodges your futile attack.
[Damage: 3 ] Your pierce strikes the maitre'd.
[Damage: 4 ] Your fine pierce strikes the maitre'd.
< 121h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
You dodge the maitre'd's vicious attack.
The maitre'd misses you.
You suddenly see the maitre'd's foot in your chest.
< 116h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
The maitre'd dodges your futile attack.
You miss the maitre'd.
< 116h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
You dodge the maitre'd's vicious attack.
You dodge the maitre'd's vicious attack.
< 116h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
The maitre'd dodges your futile attack.
< 116h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
The maitre'd misses you.
< 116h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
You miss the maitre'd.
< 116h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
The taste of blood slowly fades from your body.
< 116h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: small wounds E: maitre sta EP: few wounds >
The maitre'd misses you.
The maitre'd's fine punch strikes you.
< 109h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
Your improved dexterity grants you an additional attack!
The maitre'd dodges your futile attack.
[Damage: 4 ] Your fine pierce strikes the maitre'd.
< 109h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
A goblin noble starts to chant in a deep voice.
You misjudge the maitre'd's height and kick well above his head.
< 109h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
The maitre'd's fine punch strikes you.
< 103h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
Your improved dexterity grants you an additional attack!
The maitre'd dodges your futile attack.
The maitre'd dodges your futile attack.
< 103h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
The maitre'd's punch strikes you.
The maitre'd's fine punch strikes you.
The maitre'd's kick parts your hair but does little else.
< 88h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in 1h piercing improving.
You miss the maitre'd.
You miss the maitre'd.
You feel your skill in 1h piercing improving.
You miss the maitre'd.
< 88h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
The maitre'd misses you.
< 88h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
You miss the maitre'd.
The maitre'd dodges your futile attack.
The maitre'd dodges your futile attack.
< 88h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
The maitre'd's fine punch strikes you hard.
< 80h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: few wounds >
Your improved dexterity grants you an additional attack!
The maitre'd dodges your futile attack.
You feel your skill in 1h piercing improving.
[Damage: 3 ] Your pierce strikes the maitre'd.
The maitre'd dodges your futile attack.
< 80h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: few wounds E: maitre sta EP: nasty wounds >
[Damage: 2 ] Your decent pierce strikes the maitre'd.
[Damage: 3 ] Your decent pierce strikes the maitre'd.
You dodge the maitre'd's vicious attack.
The maitre'd misses you.
You suddenly see the maitre'd's foot in your chest.
< 71h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in double attack improving.
[Damage: 3 ] Your pierce strikes the maitre'd.
The maitre'd dodges your futile attack.
The maitre'd dodges your futile attack.
< 71h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
You dodge the maitre'd's vicious attack.
The maitre'd's fine punch strikes you hard.
< 64h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
The maitre'd dodges your futile attack.
You misjudge the maitre'd's height and kick well above his head.
< 64h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
The maitre'd misses you.
The maitre'd's kick parts your hair but does little else.
< 64h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You miss the maitre'd.
The maitre'd dodges your futile attack.
< 64h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
The maitre'd's fine punch strikes you hard.
< 57h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
A goblin noble starts to chant in a deep voice.
< 57h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
You miss the maitre'd.
< 57h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
You dodge the maitre'd's vicious attack.
< 57h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 2 ] Your decent pierce strikes the maitre'd.
The maitre'd dodges your futile attack.
< 57h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
You misjudge the maitre'd's height and kick well above his head.
< 57h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
You dodge the maitre'd's vicious attack.
< 57h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: nasty wounds >
You miss the maitre'd.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] Your impressive pierce strikes the maitre'd very hard.
< 57h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: pretty hurt >
The maitre'd misses you.
You suddenly see the maitre'd's foot in your chest.
< 51h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: pretty hurt >
You misjudge the maitre'd's height and kick well above his head.
< 51h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: pretty hurt >
You miss the maitre'd.
< 51h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: pretty hurt >
You dodge the maitre'd's vicious attack.
< 51h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
The maitre'd dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your impressive pierce seriously wounds the maitre'd.
You miss the maitre'd.
< 51h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: pretty hurt >
The maitre'd misses you.
You dodge the maitre'd's vicious attack.
The maitre'd's kick parts your hair but does little else.
< 51h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
The maitre'd dodges your futile attack.
[Damage: 2 ] Your decent pierce strikes the maitre'd.
< 51h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: pretty hurt >
The maitre'd's fine punch strikes you hard.
You dodge the maitre'd's vicious attack.
< 45h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: pretty hurt >
[Damage: 3 ] Your decent pierce strikes the maitre'd very hard.
< 45h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: awful >
You misjudge the maitre'd's height and kick well above his head.
< 45h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC: nasty wounds E: maitre sta EP: awful >
You dodge the maitre'd's vicious attack.
You suddenly see the maitre'd's foot in your chest.
< 37h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:pretty hurt E: maitre sta EP: awful >
You feel your skill in double attack improving.
You miss the maitre'd.
[Damage: 3 ] Your pierce strikes the maitre'd very hard.
The maitre'd dodges your futile attack.
< 37h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:pretty hurt E: maitre sta EP: awful >
You dodge the maitre'd's vicious attack.
The maitre'd misses you.
< 37h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:pretty hurt E: maitre sta EP: awful >
Your improved dexterity grants you an additional attack!
You miss the maitre'd.
[Damage: 4 ] Your fine pierce seriously wounds the maitre'd.
The maitre'd dodges your futile attack.
< 37h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:pretty hurt E: maitre sta EP: awful >
You misjudge the maitre'd's height and kick well above his head.
< 37h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:pretty hurt E: maitre sta EP: awful >
A goblin noble starts to chant in a deep voice.
< 37h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:pretty hurt E: maitre sta EP: awful >
You dodge the maitre'd's vicious attack.
You suddenly see the maitre'd's foot in your chest.
< 28h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:pretty hurt E: maitre sta EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] Your decent pierce seriously wounds the maitre'd.
The maitre'd is stunned!
You miss the maitre'd.
[Damage: 3 ] Your decent pierce enshrouds the maitre'd in a mist of blood.
< 28h/146H 105v/106V Pos: standing >
< T: Dresssocks TP: sta TC:pretty hurt E: maitre sta EP: bleeding, close to death >
You dodge the maitre'd's vicious attack.
You dodge the maitre'd's vicious attack.
Your improved dexterity grants you an additional attack!
You miss the maitre'd.
[Damage: 3 ] Your decent pierce enshrouds the maitre'd in a mist of blood.
The maitre'd is incapacitated and will slowly die, if not aided.
You raise a level!
[Damage: 3 ] Your decent pierce grievously wounds the maitre'd.
The maitre'd is mortally wounded, and will die soon, if not aided.
< 37h/155H 105v/106V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 3 ] Your decent pierce hits the maitre'd.
The maitre'd is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the maitre'd.
< 37h/155H 105v/106V Pos: standing >
You get a red sash [superior] from the corpse of the maitre'd.
You get a few coins from the corpse of the maitre'd.
There were: 3 gold coins, 8 silver coins, 11 copper coins.
< 37h/155H 105v/106V Pos: standing >
Character attributes for Dresssocks
Level: 17 Race: Goblin Class: Rogue
Age: 13 yrs / 0 mths Height: 42 inches Weight: 50 lbs Size: small
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: very good WIS: good
CON: excellent CHA: good LUCK: very good
Armor Points: -42 Reduces melee damage taken by 4.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: average Damroll: fairly good
Alignment: extremely evil
Saving Throws: PAR[below average] FEA[below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: What load?
< 37h/155H 106v/106V Pos: standing >
Ok.
< 38h/155H 106v/106V Pos: standing >
Along the High Road
The High Road runs the length of the town, its where most of the fine
businesses and shops are. The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road. To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:
Smog's Fine Goods.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.
Oops, trying to juggle too many loose coins, you drop a few.
< 38h/155H 105v/106V Pos: standing >
You get a few coins.
There were: 29 silver coins.
< 39h/155H 106v/106V Pos: standing >
Along the High Road
Here along the High Road are the shops and businesses used by the nobles
in town. It isn't uncommon to see nobles out for walks or out shopping. Few
if any commoners come into this part of town, mostly just servants running
errands for their masters. To the east is a Roge's Armory, well know for there
fine armor. To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East -South -West
An elite goblin guard wanders the town looking for trouble.
Oops, trying to juggle too many loose coins, you drop a few.
< 39h/155H 105v/106V Pos: standing >
At the End of the High Road
The High Road comes to a end here, appropriately enough it ends right in
front of the bank. All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash. This is the part of town where most of the town's nobles reside, along
the Street of Nobles. Probably to be closer to their money.
Obvious exits: -North -East -South -West -Down
A wealthy noble walks about town while shopping.
< 40h/155H 104v/106V Pos: standing >
Within a Noble's Home.
Home to a nobleman this house is very well built, all the floors walls are
formed of slabs of marble. The floor and ceiling is hardwood. Not only does
the noble live here but a number of his servants as well. A home of this
size might take quite a few, and everything is well kept. No dust covers the
fine brass inlaid furniture, no marks or smudges on the floor. Whatever
business the nobleman is in must be doing well.
Obvious exits: -South
A noble is here going through his business records.
< 40h/155H 103v/106V Pos: standing >
At the End of the High Road
The High Road comes to a end here, appropriately enough it ends right in
front of the bank. All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash. This is the part of town where most of the town's nobles reside, along
the Street of Nobles. Probably to be closer to their money.
Obvious exits: -North -East -South -West -Down
A wealthy noble walks about town while shopping.
< 40h/155H 104v/106V Pos: standing >
Bank of Moregeeth
The bank of Moregeeth holds the gold deposited by everyone in town, from
the mayor, to its many business, and the regular town folks. In this
dangerous town its the only safe place to store valuables, if you can afford
it. The finest magical protections have been place around the vault rendering
it impenetrable.
Obvious exits: -West
A treasure chest sits here. (illuminating)
A rather large leather backpack lies here.
A steel long sword has been left here.
A large wooden counter is here, with a sign posted on it.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.
< 40h/155H 103v/106V Pos: standing >
The escort says 'You have 0 items, which costs you 1 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Dresssocks
An unnatural silence fills this area.
Obvious exits: -North#
a satchel used to hold various items lies here.
An ornate chest bearing items that are unsorted.
< 40h/155H 105v/106V Pos: standing >
You are carrying: (3/12)
a red sash [superior]
some finely-shaped reeds
a flawless sapphire
< 40h/155H 106v/106V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Town of Moregeeth.
'a red sash [superior]'
Weight 0, Item type: ARMOR
Item is: FLOAT
AC-apply is 4
This item will also affect your DAMROLL positively.
A red sash [superior] has an item value of 15.
< 40h/155H 106v/106V Pos: standing >
Autosaving...
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
Character attributes for Dresssocks
Level: 17 Race: Goblin Class: Rogue
Age: 13 yrs / 0 mths Height: 42 inches Weight: 50 lbs Size: small
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: very good WIS: good
CON: excellent CHA: good LUCK: very good
Armor Points: -42 Reduces melee damage taken by 4.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: average Damroll: fairly good
Alignment: extremely evil
Saving Throws: PAR[below average] FEA[below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: What load?
< 40h/155H 106v/106V Pos: standing >
You clasp a red sash [superior] around your waist.
< 40h/155H 106v/106V Pos: standing >
Character attributes for Dresssocks
Level: 17 Race: Goblin Class: Rogue
Age: 13 yrs / 0 mths Height: 42 inches Weight: 50 lbs Size: small
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: very good WIS: good
CON: excellent CHA: good LUCK: very good
Armor Points: -44 Reduces melee damage taken by 4.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: average Damroll: good
Alignment: extremely evil
Saving Throws: PAR[below average] FEA[below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: What load?
< 40h/155H 106v/106V Pos: standing >
The Storage Locker for Dresssocks
Obvious exits: -North#
a satchel used to hold various items lies here.
An ornate chest bearing items that are unsorted.
< 40h/155H 106v/106V Pos: standing >
Saving Dresssocks.
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
You are carrying: (2/12)
some finely-shaped reeds
a flawless sapphire
< 40h/155H 106v/106V Pos: standing >
a large wooden chest
This chest contains your items that are unsorted.
A large wooden chest is made of iron and appears to be of below average quality.
A large wooden chest has an item value of 1.
a large wooden chest currently contains:
A large wooden chest contains:
Nothing.
< 40h/155H 106v/106V Pos: standing >
You are carrying: (2/12)
some finely-shaped reeds
a flawless sapphire
< 40h/155H 106v/106V Pos: standing >
You do not see that here.
< 40h/155H 106v/106V Pos: standing >
The Storage Locker for Dresssocks
Obvious exits: -North#
a satchel used to hold various items lies here.
An ornate chest bearing items that are unsorted.
< 40h/155H 106v/106V Pos: standing >
A rugged adventurers satchel contains:
a belt of sewn ratskins
[2] a thin steel dagger
a black leather mask
a rusty steel dagger
a pair of rotted leather boots
a rotted leather jacket
a small leather backpack
a pair of tight black pants
a pair of tight black slippers
a pair of tight black gloves
a pair of tight black sleeves
a reptile skin cloak
a steel dagger
[5] a set of lockpicks
a large moth-eaten leather sack
a small round wooden shield
< 40h/155H 106v/106V Pos: standing >
You are using:
<worn about waist> a red sash [superior]
<worn on finger> a dark rubber ring
<primary weapon> a thin steel dagger
<secondary weapon> a steel dagger
< 40h/155H 106v/106V Pos: standing >
Autosaving...
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
The taste of blood slowly fades from your body.
< 40h/155H 106v/106V Pos: standing >
Autosaving...
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
Autosaving...
< 40h/155H 106v/106V Pos: standing >
< 40h/155H 106v/106V Pos: standing >
Someone demands your presence NOW!
Vella's Room of Seduction
This room has the biggest, most soft pillows of all around and several
arousing little toys lie about the room, showing much wear. There are
several mirrors about the walls, and inbetween each mirror, on the wood
different exotic pictures have been hung, even on the ceiling. There
are also several shelves were more sex toys are stored along with some
various types of food.
Obvious exits: -South
Mixx (Githyanki)(medium) stands, floating here, fighting someone who has already left.
A Human (medium) stands here, fighting someone who has already left.
A Githzerai (medium) stands in mid-air here.
Kravids (Drow Elf)(medium) stands, floating here. (Camping)
A Centaur (huge) stands in mid-air here.
A Centaur (large) stands here.
Ashyel King -=Denizens of Lloth=- stands in mid-air here.
Vella, the great slut, is here strutting her stuff.
A Dwarf arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Grey Elf arrives from a puff of smoke.
Polt arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Plonus arrives from a puff of smoke.
< 40h/155H 106v/106V Pos: standing >
Someone suddenly attacks Kravids!
A Grey Elf snaps into visibility.
A Grey Elf's fine slash wounds Kravids.
A Grey Elf's fine slash wounds Kravids.
< 40h/155H 106v/106V Pos: standing >
A Centaur trots south.
< 40h/155H 106v/106V Pos: standing >
Someone attempts to stab someone in the back, but someone's stone skin quickly absorbs the impact before fading away!
An orog warrior snaps into visibility.
Aikc snaps into visibility.
An orog warrior places Tiamat's poison tail stinger in the back of Aikc, resulting in some strange noises and some blood.
With a swift tug an orog warrior wrenches the weapon free, ramming it into Aikc's spine!
An orog warrior places Tiamat's poison tail stinger in the back of Aikc, resulting in some strange noises and some blood.
An orog warrior snaps into visibility.
Aikc snaps into visibility.
An orog warrior places something in the back of Aikc, resulting in some strange noises and some blood.
Diinkarazan sends a ray of light down upon someone, healing some of his wounds.
Healing energy flows from someone into someone's body!
Aikc snaps into visibility.
Someone twists the blade causing Aikc to writhe in agony,
< 40h/155H 106v/106V Pos: standing >
Someone dodges someone's attack.
Aikc snaps into visibility.
An orog warrior snaps into visibility.
Aikc says 'stone'
< 40h/155H 106v/106V Pos: standing >
Mixx leaves south.
< 40h/155H 106v/106V Pos: standing >
A Grey Elf slips beneath Kravids's guard dealing a vicious attack!!
A Grey Elf's impressive slash strikes Kravids.
A Grey Elf's fine slash wounds Kravids.
A Grey Elf misses Kravids.
A Grey Elf's powerful slash strikes Kravids hard.
Kravids dodges a Grey Elf's attack.
A Grey Elf's impressive slash strikes Kravids.
Kravids dodges a Grey Elf's attack.
Kravids dodges a Grey Elf's attack.
Kravids dodges a Grey Elf's attack.
Kravids dodges a Grey Elf's attack.
Kravids dodges a Grey Elf's attack.
< 40h/155H 106v/106V Pos: standing >
A Grey Elf plays a song to lift his spirit off the ground.
Polt flies through the air, free as a bird!
A Dwarf flies through the air, free as a bird!
You fly through the air, free as a bird!
A Human flies through the air, free as a bird!
Kravids flies through the air, free as a bird!
Vella, the great slut flies through the air, free as a bird!
A Centaur suddenly attacks Kravids!
A Centaur's slash strikes Kravids.
A Centaur's mighty slash strikes Kravids very hard.
< 40h/155H 106v/106V Pos: standing >
Someone parries Kravids's lunge at him.
A Grey Elf snaps into visibility.
< 40h/155H 106v/106V Pos: standing >
Kravids slowly fades out of existence.
< 40h/155H 106v/106V Pos: standing >
An orog warrior snaps into visibility.
Aikc snaps into visibility.
An orog warrior places Tiamat's poison tail stinger in the back of Aikc, resulting in some strange noises and some blood.
Aikc snaps into visibility.
An orog warrior snaps into visibility.
An orog warrior places something in the back of Aikc, resulting in some strange noises and some blood.
Aikc snaps into visibility.
With a swift tug someone wrenches the weapon free, ramming it into Aikc's spine!
An orog warrior snaps into visibility.
An orog warrior places something in the back of Aikc, resulting in some strange noises and some blood.
< 40h/155H 106v/106V Pos: standing >
Ilienze's power flows down enflaming a Centaur's katana called 'Retribution'!
Ilienze's power flows down enflaming a Centaur's longsword called 'Flame of the North'!
< 41h/155H 106v/106V Pos: standing >
A Human says 'stune'
< 41h/155H 106v/106V Pos: standing >
A Human's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.