<worn as a badge> the mark of the saboteur of regeneration
<worn on head> the eladrin-bone crown of the obyriths [superior] (magic) (humming)
<worn on eyes> devil eyes of the ghargatula [superior] (magic)
<worn in ear> a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear> a dangling dematite earring [superior]
<worn on face> a stalkers mask [poor]
<worn around neck> a frost-covered braided necklace (magic)[239h 45m 13s]
<worn around neck> a necklace of dangling bones and relics of health (magic) (humming)
<worn on body> the ghostly armor of the abyssal lord of damage (humming)
<worn about body> a tight green cloak
<worn as quiver> the quiver of the ages of damage [86%]
<worn about waist> the ceinture of giant strength [superior] (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing)
<attached to belt> a metal flask marked "teleport" (glowing) [79%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [64%]
<worn on arms> some blue dragonscale shoulder guards of damage (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of damage (magic)
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands> the sacred stone claws of Aan of health (magic)
<worn on finger> a ring of regeneration [superior] (magic) (glowing)
<worn on finger> Zorobabi's circular stone ring [poor]
<primary weapon> the mystical longsword of Volo the Traveler (magic)[202h 11m 4s]
<secondary weapon> a wicked waraxe covered in runes [superior] with a strange black stone (magic) [89%]
<worn on legs> a pair of vapor leggings of endurance
<worn on feet> the boots of a MaDMaN of endurance (glowing)
< 859h/844H 197v/197V Pos: standing >
*click*
< 859h/844H 197v/197V Pos: standing >
The door seems to be closed.
< 859h/844H 197v/197V Pos: standing >
Ok.
< 859h/844H 197v/197V Pos: standing >
A Dark, Narrow Corridor
This unlit narrow passage leads south towards the heavily guarded treasury
vault. The walls here are very close together, its only about three feet
across. The ceiling is low as well, and most humans would have to duck to
walk thru here. The stonework however was deliberate for security reasons.
Most disturbing however, are the nasty looking iron spikes sticking out of the
floor at forty-five degree angles in both directions. The spikes are present
on the floor and the ceiling, making passage here hazardous at best. The
passage leads south and exits to the west.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
< 859h/844H 196v/197V Pos: standing >
Treasury Guard's Post
This post in the narrow corridor from the Viscounts office, is the main
checkpoint before the treasury vault. There are iron spikes protruding from
the wall, floor and ceiling making it extremely treacherous to enter this
area. The spikes are designed to make a rush assault on the post a sure fire
failure. The spikes extend three to four feet towards the center of the hall,
making the only passable spot in the hall easily defended two feet wide.
Burning braziers light the hall with a fiery glow from behind the spikes.
Many of the spikes are positioned directly above the braziers adding severe
burn to the risks in this room. A huge banded iron door leads south, and the
narrow corridor heads back north.
Obvious exits: -North -South#
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
< 859h/844H 194v/197V Pos: standing >
*click*
< 859h/844H 197v/197V Pos: standing >
Ok.
< 859h/844H 197v/197V Pos: standing >
The door is open.
You extend your sights southward.
The Treasurers Vault
Thin metal shelves line the walls of this vault, providing space for all of
the financial records and the liquid assets of the castle. Numerous cabinets
rest on the floor, presumably holding various documents and papers. A wine
rack is built in to the west wall, holding numerous bottles of all shapes and
sizes.A thick banded iron door leads north, towards the treasury guards post.
An unnatural silence fills this area.
Obvious exits: -North
[2] A huge pile of coins.
< 859h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 859h/844H 197v/197V Pos: standing >
The Treasurers Vault
Thin metal shelves line the walls of this vault, providing space for all of
the financial records and the liquid assets of the castle. Numerous cabinets
rest on the floor, presumably holding various documents and papers. A wine
rack is built in to the west wall, holding numerous bottles of all shapes and
sizes.A thick banded iron door leads north, towards the treasury guards post.
An unnatural silence fills this area.
Obvious exits: -North
[2] A huge pile of coins.
< 859h/844H 196v/197V Pos: standing >
You get a huge pile of coins.
There were: 6000 silver coins, 10000 copper coins.
< 859h/844H 196v/197V Pos: standing >
You get a huge pile of coins.
There were: 3000 gold coins.
< 859h/844H 196v/197V Pos: standing >
The Treasurers Vault
Obvious exits: -North
< 859h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 859h/844H 197v/197V Pos: standing >
Ok.
You put 0 platinum, 3000 gold, 6000 silver, and 10000 copper coins into a portable hole.
< 859h/844H 197v/197V Pos: standing >
You don't find anything you didn't see before.
< 859h/844H 197v/197V Pos: standing >
The Treasurers Vault
Thin metal shelves line the walls of this vault, providing space for all of
the financial records and the liquid assets of the castle. Numerous cabinets
rest on the floor, presumably holding various documents and papers. A wine
rack is built in to the west wall, holding numerous bottles of all shapes and
sizes.A thick banded iron door leads north, towards the treasury guards post.
An unnatural silence fills this area.
Obvious exits: -North
< 859h/844H 197v/197V Pos: standing >
You do not see that here.
< 859h/844H 197v/197V Pos: standing >
You do not see that here.
< 859h/844H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 859h/844H 197v/197V Pos: standing >
Treasury Guard's Post
This post in the narrow corridor from the Viscounts office, is the main
checkpoint before the treasury vault. There are iron spikes protruding from
the wall, floor and ceiling making it extremely treacherous to enter this
area. The spikes are designed to make a rush assault on the post a sure fire
failure. The spikes extend three to four feet towards the center of the hall,
making the only passable spot in the hall easily defended two feet wide.
Burning braziers light the hall with a fiery glow from behind the spikes.
Many of the spikes are positioned directly above the braziers adding severe
burn to the risks in this room. A huge banded iron door leads south, and the
narrow corridor heads back north.
Obvious exits: -North -South
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
< 859h/844H 196v/197V Pos: standing >
A Dark, Narrow Corridor
This unlit narrow passage leads south towards the heavily guarded treasury
vault. The walls here are very close together, its only about three feet
across. The ceiling is low as well, and most humans would have to duck to
walk thru here. The stonework however was deliberate for security reasons.
Most disturbing however, are the nasty looking iron spikes sticking out of the
floor at forty-five degree angles in both directions. The spikes are present
on the floor and the ceiling, making passage here hazardous at best. The
passage leads south and exits to the west.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
< 859h/844H 195v/197V Pos: standing >
Treasury Guard's Post
This post in the narrow corridor from the Viscounts office, is the main
checkpoint before the treasury vault. There are iron spikes protruding from
the wall, floor and ceiling making it extremely treacherous to enter this
area. The spikes are designed to make a rush assault on the post a sure fire
failure. The spikes extend three to four feet towards the center of the hall,
making the only passable spot in the hall easily defended two feet wide.
Burning braziers light the hall with a fiery glow from behind the spikes.
Many of the spikes are positioned directly above the braziers adding severe
burn to the risks in this room. A huge banded iron door leads south, and the
narrow corridor heads back north.
Obvious exits: -North -South
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
< 859h/844H 195v/197V Pos: standing >
You don't find anything you didn't see before.
< 859h/844H 195v/197V Pos: standing >
The lifelust drains out of you.
< 859h/844H 195v/197V Pos: standing >
You don't find anything you didn't see before.
< 859h/844H 197v/197V Pos: standing >
A Dark, Narrow Corridor
This unlit narrow passage leads south towards the heavily guarded treasury
vault. The walls here are very close together, its only about three feet
across. The ceiling is low as well, and most humans would have to duck to
walk thru here. The stonework however was deliberate for security reasons.
Most disturbing however, are the nasty looking iron spikes sticking out of the
floor at forty-five degree angles in both directions. The spikes are present
on the floor and the ceiling, making passage here hazardous at best. The
passage leads south and exits to the west.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
< 859h/844H 196v/197V Pos: standing >
The Viscount's Office
This room has a very business like attitude to it. The walls are covered
in maps and documents in all manner of tongues. There is a splendid oaken
desk resting near the north wall with a neat, yet large, row of stacked up
papers on it. A thick white hide rug lies on the floor in front of the desk
providing a small sense of warmth to the room. All the standard office
appointments are present including a ceiling hung lamp over the desk, a large
comfortable looking chair, and a few cabinets against the west wall. A
portrait of a young blond woman of considerable stature takes up most of the
northern wall space, and a narrow passage leads east into darkness.
Obvious exits: -East -South#
A few drops of fresh blood are scattered around the area.
The corpse of the Viscount is lying here.
The corpse of the Viscount's assistant is lying here.
A large sign is embedded in the eastern door.
< 859h/844H 194v/197V Pos: standing >
< 859h/844H 194v/197V Pos: standing >
The Viscount's Office
Obvious exits: -East -South#
A few drops of fresh blood are scattered around the area.
The corpse of the Viscount is lying here.
The corpse of the Viscount's assistant is lying here.
A large sign is embedded in the eastern door.
< 859h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 859h/844H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 859h/844H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 859h/844H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 858h/844H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 858h/844H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 858h/844H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 858h/844H 197v/197V Pos: standing >
< 857h/844H 197v/197V Pos: standing >
< 857h/844H 197v/197V Pos: standing >
< 857h/844H 197v/197V Pos: standing >
< 857h/844H 197v/197V Pos: standing >
< 857h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 857h/844H 197v/197V Pos: standing >
< 857h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 857h/844H 197v/197V Pos: standing >
The taste of blood slowly fades from your body.
< 857h/844H 197v/197V Pos: standing >
The Viscount's Office
Obvious exits: -East -South#
The corpse of the Viscount is lying here.
The corpse of the Viscount's assistant is lying here.
A large sign is embedded in the eastern door.
< 857h/844H 197v/197V Pos: standing >
< 857h/844H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 857h/844H 197v/197V Pos: standing >
< 857h/844H 197v/197V Pos: standing >
< 857h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
The Viscount's Office
Obvious exits: -East -South#
The corpse of the Viscount is lying here.
The corpse of the Viscount's assistant is lying here.
A large sign is embedded in the eastern door.
< 856h/844H 197v/197V Pos: standing >
A Dark, Narrow Corridor
This unlit narrow passage leads south towards the heavily guarded treasury
vault. The walls here are very close together, its only about three feet
across. The ceiling is low as well, and most humans would have to duck to
walk thru here. The stonework however was deliberate for security reasons.
Most disturbing however, are the nasty looking iron spikes sticking out of the
floor at forty-five degree angles in both directions. The spikes are present
on the floor and the ceiling, making passage here hazardous at best. The
passage leads south and exits to the west.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
< 856h/844H 196v/197V Pos: standing >
Treasury Guard's Post
This post in the narrow corridor from the Viscounts office, is the main
checkpoint before the treasury vault. There are iron spikes protruding from
the wall, floor and ceiling making it extremely treacherous to enter this
area. The spikes are designed to make a rush assault on the post a sure fire
failure. The spikes extend three to four feet towards the center of the hall,
making the only passable spot in the hall easily defended two feet wide.
Burning braziers light the hall with a fiery glow from behind the spikes.
Many of the spikes are positioned directly above the braziers adding severe
burn to the risks in this room. A huge banded iron door leads south, and the
narrow corridor heads back north.
Obvious exits: -North -South
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
< 856h/844H 194v/197V Pos: standing >
You don't find anything you didn't see before.
< 856h/844H 197v/197V Pos: standing >
< 856h/844H 197v/197V Pos: standing >
Autosaving...
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
You feel your skin soften and return to normal.
< 855h/844H 197v/197V Pos: standing >
You feel your skin harden to stone.
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
You are using:
<worn as a badge> the mark of the saboteur of regeneration
<worn on head> the eladrin-bone crown of the obyriths [superior] (magic) (humming)
<worn on eyes> devil eyes of the ghargatula [superior] (magic)
<worn in ear> a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear> a dangling dematite earring [superior]
<worn on face> a stalkers mask [poor]
<worn around neck> a frost-covered braided necklace (magic)[239h 46m 54s]
<worn around neck> a necklace of dangling bones and relics of health (magic) (humming)
<worn on body> the ghostly armor of the abyssal lord of damage (humming)
<worn about body> a tight green cloak
<worn as quiver> the quiver of the ages of damage [86%]
<worn about waist> the ceinture of giant strength [superior] (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing)
<attached to belt> a metal flask marked "teleport" (glowing) [79%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [64%]
<worn on arms> some blue dragonscale shoulder guards of damage (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of damage (magic)
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands> the sacred stone claws of Aan of health (magic)
<worn on finger> a ring of regeneration [superior] (magic) (glowing)
<worn on finger> Zorobabi's circular stone ring [poor]
<primary weapon> the mystical longsword of Volo the Traveler (magic)[202h 12m 45s]
<secondary weapon> a wicked waraxe covered in runes [superior] with a strange black stone (magic) [89%]
<worn on legs> a pair of vapor leggings of endurance
<worn on feet> the boots of a MaDMaN of endurance (glowing)
< 855h/844H 197v/197V Pos: standing >
You are carrying: (10/12)
a gold key (invis)
a tiny silver key
a red key
a matte black key
a miniature brass key
a treasury key
a green key
[2] the guard's walk key
a portable hole
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
You drop 9 key(s).
< 855h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 855h/844H 197v/197V Pos: standing >
Score information for Kenontest
Level: 56 Race: Grey Elf Class: Ranger / Blademaster Sex: Male
Hit points: 855(844) Moves: 197(197)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Negative Shielded
Frags: +1.55 Deaths: 5
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Blur Invisibility Waterbreathing Sneaking Tower of Iron Will Lightfooted Sparkling
Herbs: Medicus
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 765
Active Spells:
--------------
stone skin (4 minutes)
cannibalize (41 minutes)
dazzle (5 minutes)
protection from undead (9 minutes)
vitality (5 minutes)
blur (1 minute)
combat mind (36 minutes)
animal vision (6 minutes)
farsee (89 minutes)
protection from evil (33 minutes)
protection from animals (33 minutes)
detect magic (33 minutes)
detect good (32 minutes)
detect evil (32 minutes)
< 855h/844H 197v/197V Pos: standing >
You start chanting...
< 855h/844H 197v/197V Pos: standing >
Casting: blur
< 855h/844H 197v/197V Pos: standing >
You complete your spell...
Your blurring speed is revivified.
< 855h/844H 197v/197V Pos: standing >
< 855h/844H 197v/197V Pos: standing >
A treasury guard gets a gold key.
A treasury guard stops using a magical essence of Dexterity.
A treasury guard grabs a gold key.
< 855h/844H 197v/197V Pos: standing >
A treasury guard gets the guard's walk key.
A treasury guard grabs the guard's walk key.
< 855h/844H 197v/197V Pos: standing >
< 854h/844H 197v/197V Pos: standing >
A treasury guard gets the guard's walk key.
A treasury guard grabs the guard's walk key.
< 854h/844H 197v/197V Pos: standing >
A treasury guard gets a matte black key.
A treasury guard stops using a dull suit of silver ringmail [superior].
A treasury guard grabs a matte black key.
< 854h/844H 197v/197V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...
< 854h/844H 197v/197V Pos: standing >
Sxtae has just given you his consent.
< 854h/844H 197v/197V Pos: standing >
No one here by that name.
< 854h/844H 197v/197V Pos: standing >
A treasury guard gets a green key.
A treasury guard stops using the guard's walk key.
A treasury guard grabs a green key.
< 854h/844H 197v/197V Pos: standing >
A treasury guard gets a red key.
A treasury guard stops using the guard's walk key.
A treasury guard grabs a red key.
Treasury Guard's Post
Obvious exits: -North -South
A small golden key lies here.
A miniature brass key was lost here.
A tiny silver key is barely visible.
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
< 854h/844H 197v/197V Pos: standing >
A treasury guard gets a treasury key.
A treasury guard stops using a matte black key.
A treasury guard grabs a treasury key.
< 854h/844H 197v/197V Pos: standing >
A treasury guard gets a miniature brass key.
A treasury guard stops using a green key.
A treasury guard grabs a miniature brass key.
< 854h/844H 197v/197V Pos: standing >
< 854h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 854h/844H 197v/197V Pos: standing >
Score information for Kenontest
Level: 56 Race: Grey Elf Class: Ranger / Blademaster Sex: Male
Hit points: 854(844) Moves: 197(197)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Negative Shielded
Frags: +1.55 Deaths: 5
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Blur Invisibility Waterbreathing Sneaking Tower of Iron Will Lightfooted Sparkling
Herbs: Medicus
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 765
Active Spells:
--------------
stone skin (4 minutes)
cannibalize (41 minutes)
dazzle (5 minutes)
protection from undead (9 minutes)
vitality (5 minutes)
blur (10 minutes)
combat mind (36 minutes)
animal vision (6 minutes)
farsee (89 minutes)
protection from evil (33 minutes)
protection from animals (33 minutes)
detect magic (33 minutes)
detect good (32 minutes)
detect evil (32 minutes)
< 854h/844H 197v/197V Pos: standing >
A treasury guard gets a tiny silver key.
A treasury guard stops using a treasury key.
A treasury guard grabs a tiny silver key.
< 854h/844H 197v/197V Pos: standing >
< 854h/844H 197v/197V Pos: standing >
You stop using a wicked waraxe covered in runes [superior] with a strange black stone.
< 854h/844H 197v/197V Pos: standing >
You get the spiked mace of the Death Seekers from a portable hole.
< 854h/844H 197v/197V Pos: standing >
You wield the spiked mace of the Death Seekers.
< 854h/844H 197v/197V Pos: standing >
You say 'death'
You grip spiked mace of the Death Seekers firmly in your hand and call upon the powers of Darkness to aid you in your battles!
You feel a slight magical surge that reinforces and refreshes your vitality.
Their skin is already hard as a rock!
< 854h/844H 197v/197V Pos: standing >
You stop using the spiked mace of the Death Seekers.
< 854h/844H 197v/197V Pos: standing >
Ok.
< 854h/844H 197v/197V Pos: standing >
You wield a wicked waraxe covered in runes [superior] with a strange black stone.
< 854h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 854h/844H 197v/197V Pos: standing >
< 854h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 854h/844H 197v/197V Pos: standing >
< 854h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 854h/844H 197v/197V Pos: standing >
< 854h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 854h/844H 197v/197V Pos: standing >
< 854h/844H 197v/197V Pos: standing >
< 854h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 854h/844H 197v/197V Pos: standing >
You are using:
<worn as a badge> the mark of the saboteur of regeneration
<worn on head> the eladrin-bone crown of the obyriths [superior] (magic) (humming)
<worn on eyes> devil eyes of the ghargatula [superior] (magic)
<worn in ear> a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear> a dangling dematite earring [superior]
<worn on face> a stalkers mask [poor]
<worn around neck> a frost-covered braided necklace (magic)[239h 45m 48s]
<worn around neck> a necklace of dangling bones and relics of health (magic) (humming)
<worn on body> the ghostly armor of the abyssal lord of damage (humming)
<worn about body> a tight green cloak
<worn as quiver> the quiver of the ages of damage [86%]
<worn about waist> the ceinture of giant strength [superior] (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing)
<attached to belt> a metal flask marked "teleport" (glowing) [79%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [64%]
<worn on arms> some blue dragonscale shoulder guards of damage (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of damage (magic)
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands> the sacred stone claws of Aan of health (magic)
<worn on finger> a ring of regeneration [superior] (magic) (glowing)
<worn on finger> Zorobabi's circular stone ring [poor]
<primary weapon> the mystical longsword of Volo the Traveler (magic)[202h 11m 39s]
<secondary weapon> a wicked waraxe covered in runes [superior] with a strange black stone (magic) [89%]
<worn on legs> a pair of vapor leggings of endurance
<worn on feet> the boots of a MaDMaN of endurance (glowing)
< 854h/844H 197v/197V Pos: standing >
You are carrying: (1/12)
a portable hole
< 854h/844H 197v/197V Pos: standing >
Treasury Guard's Post
Obvious exits: -North -South
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
A treasury guard stands his post before the vault.(Red Aura)
< 854h/844H 197v/197V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 854h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 854h/844H 197v/197V Pos: standing >
< 854h/844H 197v/197V Pos: standing >
< 853h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 853h/844H 197v/197V Pos: standing >
Saving Kenontest.
< 853h/844H 197v/197V Pos: standing >
Experience till level: -11253446
< 853h/844H 197v/197V Pos: standing >
< 853h/844H 197v/197V Pos: standing >
Someone demands your presence NOW!
Vella's Room of Seduction
This room has the biggest, most soft pillows of all around and several
arousing little toys lie about the room, showing much wear. There are
several mirrors about the walls, and inbetween each mirror, on the wood
different exotic pictures have been hung, even on the ceiling. There
are also several shelves were more sex toys are stored along with some
various types of food.
Obvious exits: -South
Yy (Dwarf)(medium) stands here.
A Goblin (small) stands here. (Non-Fraggable)(Red Aura)
A Githyanki (medium) stands, floating here, fighting someone who has already left.(Red Aura)
Dash (Human)(medium) stands here, fighting someone who has already left.(Gold Aura)
*An orog warrior is standing here, busy with his own matters.(Illusion)
Rizan (Githzerai)(medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands, floating here. (Camping) (Red Aura)
Boe (Centaur)(huge) stands in mid-air here.(Gold Aura)
Zloin (Centaur)(large) stands here.(Gold Aura)
Ashyel stands in mid-air here.(Red Aura)
Vella, the great slut, is here strutting her stuff.(Red Aura)
Wodotest arrives from a puff of smoke.
A Troll arrives from a puff of smoke.
A Duergar arrives from a puff of smoke.
Plonus arrives from a puff of smoke.
< 853h/844H 197v/197V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 11 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage: 12 ] -=[Your fine slash wounds a Drow Elf.]=-
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
Zloin trots south.
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
An orog warrior attempts to stab a Duergar in the back, but a Duergar's stone skin quickly absorbs the impact before fading away!
An orog warrior snaps into visibility.
A Duergar snaps into visibility.
An orog warrior places Tiamat's poison tail stinger in the back of a Duergar, resulting in some strange noises and some blood.
With a swift tug an orog warrior wrenches the weapon free, ramming it into a Duergar's spine!
An orog warrior places Tiamat's poison tail stinger in the back of a Duergar, resulting in some strange noises and some blood.
An orog warrior snaps into visibility.
A Duergar snaps into visibility.
An orog warrior places the dagger of Wind in the back of a Duergar, resulting in some strange noises and some blood.
Diinkarazan sends a ray of light down upon a Duergar, healing some of his wounds.
Healing energy flows from a Duergar into a Duergar's body!
A Duergar snaps into visibility.
An orog warrior twists the blade causing a Duergar to writhe in agony,
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
An orog warrior dodges a Duergar's attack.
A Duergar snaps into visibility.
An orog warrior snaps into visibility.
A Duergar says 'stune'
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
A Githyanki leaves south.
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You slip beneath a Drow Elf's guard dealing a vicious attack!
[Damage: 13 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Drow Elf.]=-
You miss a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful slash strikes a Drow Elf hard.]=-
A Drow Elf dodges your futile attack.
[Damage: 15 ] -=[Your impressive slash strikes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
An orog warrior attempts to flee.
An orog warrior tries to flee, but can't make it out of here!
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
Wodotest plays a song to lift his spirit off the ground.
A Troll flies through the air, free as a bird!
Yy flies through the air, free as a bird!
A Goblin flies through the air, free as a bird!
Dash flies through the air, free as a bird!
A Drow Elf flies through the air, free as a bird!
Vella, the great slut flies through the air, free as a bird!
Boe suddenly attacks a Drow Elf!
Boe's slash strikes a Drow Elf.
Boe's mighty slash strikes a Drow Elf very hard.
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
An orog warrior attempts to flee.
An orog warrior leaves south.
You say 'I summon the Traveler!'
You thrust the mystical longsword of Volo the Traveler into a Drow Elf's flesh and send a torrent of dark planar energy into his soul!
Volo the Traveler reaches from beyond the Planar Realms and grabs a hold of a Drow Elf's soul!
A Drow Elf slowly fades out of existence.
The Main Hallway
Along the hall here are portraits of the finest employees and a few
small potted plants. There is a very finely made velvet rug that runs
along the hallway. Along the walls are many different drapes, even though
there are no windows, there are many differently patterened drapes. The
ceiling like wise, has the same type of drapes and such. The only thing
bringing light around here are the torches mounted on the walls.
Obvious exits: -North -South -West
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Volo the Traveler grins wickedly as he throws you back into combat!
C'mon, you are doing it all the time!
< 853h/844H 197v/197V Pos: standing >
<You slip beneath a Drow Elf's guard dealing a vicious attack!
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your powerful slash strikes a Drow Elf very hard.]=-
Your wicked waraxe covered in runes [superior] with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 97 ] -=[Your concussion blast rips into a Drow Elf, shattering his soul!]=-
[Damage: 14 ] -=[Your slash strikes a Drow Elf very hard.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash seriously wounds a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage: 16 ] -=[Your impressive slash seriously wounds a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: awful >
You grasp your weapons and prepare for the onslaught...
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: awful >
Your mind goes blank and the world slows down as you become one with the fight.
< 853h/844H 197v/197V Pos: standing >
< T: Kenontest TP: sta TC:excellent E: A Drow Elf sta EP: awful >
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 32 ] -=[Your powerful slash causes a Drow Elf to grimace in pain.]=-
[Damage: 10 ] -=[Your fine slash enshrouds a Drow Elf in a mist of blood.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your impressive slash hits a Drow Elf.]=-
A Drow Elf's soft skin cloak was completely destroyed by the massive blow!
A Drow Elf's pair of studded leather sleeves was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!