The death of [55 Necromancer] Kravids (Drow Elf)

in The Main Hallway

from the perspective of [55 Necromancer] Kravids (Drow Elf)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about waist>   an elfskin belt
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots


< 412h/412H 168v/170V Pos: standing >
A water rat suddenly attacks YOU!
A water rat misses you.

< 412h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 A Raging Waterfall
Obvious exits: -U -D
A water rat stands here, fighting YOU!
A water rat plays here.

< 412h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 A water rat dodges your futile attack.

< 412h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 A water rat misses you.
You dodge a water rat's feeble leg sweep.

< 412h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 412h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 You complete your spell...
[Damage: 15 ] -=[Your blast of cold strikes a water rat dead on, who shudders from the pain.]=-
A water rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a water rat's gurgling and choking signals his demise.

< 412h/412H 170v/170V Pos: standing >
The corpse of a water rat appears to be empty.

< 412h/412H 170v/170V Pos: standing >
It appears to be the corpse of a water rat.
Nothing.

< 412h/412H 170v/170V Pos: standing >
A water rat suddenly attacks YOU!
A water rat misses you.

< 412h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 You start chanting...

< 412h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 Casting: cone of cold *

< 412h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 Casting: cone of cold 

< 412h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 You complete your spell...
[Damage: 15 ] -=[Your blast of cold strikes a water rat dead on, who shudders from the pain.]=-
A water rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a water rat's gurgling and choking signals his demise.

< 412h/412H 170v/170V Pos: standing >
The corpse of a water rat appears to be empty.

< 412h/412H 170v/170V Pos: standing >
It appears to be the corpse of a water rat.
Nothing.

< 412h/412H 170v/170V Pos: standing >
A Swirling Wirlpool
Obvious exits: -S -D
Fresh blood splatters cover the area.
The corpse of a water rat is lying here.

< 412h/412H 168v/170V Pos: standing >
A Swirling Wirlpool
Obvious exits: -S -D
Fresh blood splatters cover the area.
The corpse of a water rat is lying here.

< 412h/412H 168v/170V Pos: standing >
A Raging Waterfall
Obvious exits: -U -D
Fresh blood splatters cover the area.
[2] The corpse of a water rat is lying here.

< 412h/412H 166v/170V Pos: standing >
Down a Raging Waterfall
Obvious exits: -U -D

< 412h/412H 168v/170V Pos: standing >
A Large Cliff Along the Waterfall
Obvious exits: -W -U -D
A svirfneblin commoner stands here running an errand.
A svirfneblin commoner suddenly attacks YOU!
A svirfneblin commoner misses you.

< 412h/412H 166v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: svirfneblin sta EP: excellent >
 You dodge a svirfneblin commoner's vicious attack.
A svirfneblin commoner misses you with her clumsy kick at your chest.

< 412h/412H 166v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: svirfneblin sta EP: excellent >
 You start chanting...

< 412h/412H 166v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: svirfneblin sta EP: excellent >
 Casting: cone of cold 

< 412h/412H 166v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: svirfneblin sta EP: excellent >
 You complete your spell...
[Damage: 19 ] -=[Your blast of cold strikes a svirfneblin commoner dead on, who shudders from the pain.]=-
A svirfneblin commoner is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a svirfneblin commoner's last actions in this world.

< 412h/412H 166v/170V Pos: standing >
You get 2 coins from the corpse of a svirfneblin commoner.
There were: 1 silver coin, 1 copper coin. 

< 412h/412H 166v/170V Pos: standing >
It appears to be the corpse of a svirfneblin commoner.
Nothing.

< 412h/412H 166v/170V Pos: standing >
A Large Cliff Along the Waterfall
Obvious exits: -W -U -D
Puddles of fresh blood cover the ground.
The corpse of a svirfneblin commoner is lying here.

< 412h/412H 166v/170V Pos: standing >
A Large Cliff Along the Waterfall
Obvious exits: -W -U -D
Puddles of fresh blood cover the ground.
The corpse of a svirfneblin commoner is lying here.

< 412h/412H 170v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 168v/170V Pos: standing >
You quickly scan the area.
A water rat who is close by to your north.

< 412h/412H 168v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 166v/170V Pos: standing >
A Bend in the Cave
Obvious exits: -E -S
A svirfneblin commoner stands here running an errand.
You withstand a bash from a svirfneblin commoner, who bounces back and falls.

< 412h/412H 167v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: svirfneblin ass EP: excellent >
 You dodge a svirfneblin commoner's vicious attack.

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: svirfneblin ass EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: svirfneblin ass EP: excellent >
 You complete your spell...
[Damage: 19 ] -=[Your blast of cold strikes a svirfneblin commoner dead on, who shudders from the pain.]=-
A svirfneblin commoner is dead! R.I.P.
You receive your share of experience.
A svirfneblin commoner's death cry reverberates in your head as she falls to the ground.

< 412h/412H 168v/170V Pos: standing >
You get 2 coins from the corpse of a svirfneblin commoner.
There were: 1 silver coin, 1 copper coin. 

< 412h/412H 168v/170V Pos: standing >
It appears to be the corpse of a svirfneblin commoner.
Nothing.

< 412h/412H 168v/170V Pos: standing >
A Bend in the Cave
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a svirfneblin commoner is lying here.

< 412h/412H 168v/170V Pos: standing >

< 412h/412H 170v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 168v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 166v/170V Pos: standing >

< 412h/412H 169v/170V Pos: standing >
A Large Cliff Along the Waterfall
Obvious exits: -W -U -D
Puddles of fresh blood cover the ground.
The corpse of a svirfneblin commoner is lying here.

< 412h/412H 168v/170V Pos: standing >

< 412h/412H 168v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 166v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 168v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 166v/170V Pos: standing >

< 412h/412H 170v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 168v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 168v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 166v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 169v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 168v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 166v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 168v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 168v/170V Pos: standing >
Autosaving...

< 412h/412H 168v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 168v/170V Pos: standing >
A Large Cliff Along the Waterfall
Obvious exits: -W -U -D
Puddles of fresh blood cover the ground.
The corpse of a svirfneblin commoner is lying here.

< 412h/412H 166v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 168v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 166v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 168v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E
A tired miner is here resting.

< 412h/412H 166v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W

< 412h/412H 168v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 166v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W
A water rat plays here.

< 412h/412H 168v/170V Pos: standing >
A water rat suddenly attacks YOU!
A water rat misses you.

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 In a Dark Cave
Obvious exits: -N -E -W
A water rat stands here, fighting YOU!

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP: excellent >
 [Damage:  1 ] -=[Your weak punch strikes a water rat.]=-

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP:  small wounds >
 You dodge a water rat's vicious attack.
A water rat misses you with his clumsy kick at your chest.

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP:  small wounds >
 [Damage:  1 ] -=[Your weak punch strikes a water rat.]=-

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP:  few wounds >
 You dodge a water rat's vicious attack.

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP:  few wounds >
 You don't have that spell memorized.

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP:  few wounds >
 [Damage:  2 ] -=[Your decent punch seriously wounds a water rat.]=-
A water rat is stunned!

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP:  awful >
 You dodge a water rat's vicious attack.

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP:  awful >
 You start chanting...

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP:  awful >
 Casting: life leech 

< 412h/412H 168v/170V Pos: standing >
< T: Kravids TP: sta TC:excellent E: water sta EP:  awful >
 You complete your spell...
A water rat apparently has no more life left to leech!
A water rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a water rat's gurgling and choking signals his demise.
A water rat moves to a different position.

< 412h/412H 168v/170V Pos: standing >
The corpse of a water rat appears to be empty.

< 412h/412H 168v/170V Pos: standing >
It appears to be the corpse of a water rat.
Nothing.

< 412h/412H 168v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a water rat is lying here.

< 412h/412H 168v/170V Pos: standing >
You sit down and relax.

< 412h/412H 170v/170V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  1 - vitalize undead
( 5th circle)  3 - teleport
               1 - fireshield
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  1 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle) 10 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               9 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 4th) life leech
    5 seconds:  ( 4th) life leech
    8 seconds:  ( 6th) cone of cold
   12 seconds:  ( 6th) cone of cold
   15 seconds:  ( 6th) cone of cold
   18 seconds:  ( 6th) cone of cold
   21 seconds:  ( 6th) cone of cold
   25 seconds:  ( 6th) cone of cold
   27 seconds:  ( 4th) life leech

You can memorize 1 1st, 6 3rd, 4 7th, 6 8th, 5 9th, 5 10th and 4 11th circle spell(s).
You continue your study.

< 412h/412H 170v/170V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 412h/412H 170v/170V Pos: sitting >
You have finished memorizing life leech.

< 412h/412H 170v/170V Pos: sitting >
You have finished memorizing life leech.

< 412h/412H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 412h/412H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 412h/412H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 412h/412H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 412h/412H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 412h/412H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 412h/412H 170v/170V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 412h/412H 170v/170V Pos: sitting >
You clamber to your feet.

< 412h/412H 170v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a water rat is lying here.

< 412h/412H 170v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 168v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a water rat is lying here.

< 412h/412H 166v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 168v/170V Pos: standing >
A Bend in the Cave
Obvious exits: -E -S
The corpse of a svirfneblin commoner is lying here.

< 412h/412H 166v/170V Pos: standing >
Back of the Cave
Obvious exits: -N -W
A tired miner is here resting.

< 412h/412H 168v/170V Pos: standing >
A Bend in the Cave
Obvious exits: -E -S
The corpse of a svirfneblin commoner is lying here.

< 412h/412H 166v/170V Pos: standing >
In the West Corner
Obvious exits: -N -E

< 412h/412H 166v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a water rat is lying here.

< 412h/412H 166v/170V Pos: standing >
 Dead End
Obvious exits: -S

< 412h/412H 168v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a water rat is lying here.

< 412h/412H 166v/170V Pos: standing >

< 412h/412H 170v/170V Pos: standing >
You start setting up camp...

< 412h/412H 170v/170V Pos: standing >
In a Dark Cave
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a water rat is lying here.

< 412h/412H 170v/170V Pos: standing >
 Dead End
Obvious exits: -S

< 412h/412H 168v/170V Pos: standing >
You don't find anything you didn't see before.

< 412h/412H 168v/170V Pos: standing >
So much for that camping effort.

< 412h/412H 168v/170V Pos: standing >

< 412h/412H 170v/170V Pos: standing >
You start setting up camp...

< 412h/412H 170v/170V Pos: standing >
 Dead End
   A small cove has been dug out here and is unlike the rest of the cave.
Most of its walls are very black with a few shades of dark lavender. Many
many spiders take their homes here at the entrance trying to catch things
coming in from the waterfall.
Obvious exits: -S

< 412h/412H 170v/170V Pos: standing >
You don't find anything you didn't see before.

< 412h/412H 170v/170V Pos: standing >
You do not see that here.

< 412h/412H 170v/170V Pos: standing >
You do not see that here.

< 412h/412H 170v/170V Pos: standing >
You do not see that here.

< 412h/412H 170v/170V Pos: standing >
You do not see that here.

< 412h/412H 170v/170V Pos: standing >
You do not see that here.

< 412h/412H 170v/170V Pos: standing >
You do not see that here.

< 412h/412H 170v/170V Pos: standing >
 Dead End
   A small cove has been dug out here and is unlike the rest of the cave.
Most of its walls are very black with a few shades of dark lavender. Many
many spiders take their homes here at the entrance trying to catch things
coming in from the waterfall.
Obvious exits: -S

< 412h/412H 170v/170V Pos: standing >
You do not see that here.

< 412h/412H 170v/170V Pos: standing >

A dark black robe is made of cloth and appears to be of average quality.
A dark black robe has an item value of 1.

< 412h/412H 170v/170V Pos: standing >
You are carrying: (4/11)
a quill
a spellbook
a rugged adventurers satchel
a steel dagger

< 412h/412H 170v/170V Pos: standing >
You are using:
<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

< 412h/412H 170v/170V Pos: standing >
Someone demands your presence NOW!
Vella's Room of Seduction
Obvious exits: -S
A Centaur (huge) stands in mid-air here.
A Centaur (large) stands here.
Ashyel King -=Denizens of Lloth=- stands in mid-air here.
Vella, the great slut, is here strutting her stuff.
A Githzerai arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Human arrives from a puff of smoke.
Mixx arrives from a puff of smoke.
Dresssocks arrives from a puff of smoke.
A Dwarf arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Grey Elf arrives from a puff of smoke.
Polt arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Plonus arrives from a puff of smoke.

< 412h/412H 170v/170V Pos: standing >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine slash wounds you.]=-
-=[A Grey Elf's fine slash wounds you.]=-

< 389h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Centaur trots south.

< 389h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 So much for that camping effort.

< 389h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Someone attempts to stab someone in the back, but someone's stone skin quickly absorbs the impact before fading away!
An orog warrior snaps into visibility.
Aikc snaps into visibility.
An orog warrior places Tiamat's poison tail stinger in the back of Aikc, resulting in some strange noises and some blood.
With a swift tug an orog warrior wrenches the weapon free, ramming it into Aikc's spine!
An orog warrior places Tiamat's poison tail stinger in the back of Aikc, resulting in some strange noises and some blood.
An orog warrior snaps into visibility.
Aikc snaps into visibility.
An orog warrior places something in the back of Aikc, resulting in some strange noises and some blood.
Diinkarazan sends a ray of light down upon someone, healing some of his wounds.
Healing energy flows from someone into someone's body!
Aikc snaps into visibility.
Someone twists the blade causing Aikc to writhe in agony,

< 389h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Someone dodges someone's attack.
Aikc snaps into visibility.
An orog warrior snaps into visibility.
Aikc says 'stone'

< 389h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Mixx leaves south.

< 389h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf slips beneath your guard, dealing you a vicious attack!
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's fine slash wounds you.]=-
A Grey Elf misses you.
-=[A Grey Elf's powerful slash strikes you hard.]=-
You dodge a Grey Elf's vicious attack.
-=[A Grey Elf's impressive slash strikes you.]=-
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.

< 320h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf plays a song to lift his spirit off the ground.
Polt flies through the air, free as a bird!
A Dwarf flies through the air, free as a bird!
Dresssocks flies through the air, free as a bird!
A Human flies through the air, free as a bird!
You fly through the air, free as a bird!
Vella, the great slut flies through the air, free as a bird!
A Centaur suddenly attacks YOU!
-=[A Centaur's slash strikes you.]=-
-=[A Centaur's mighty slash strikes you very hard.]=-
OUCH!  That really did HURT!

< 253h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.

< 253h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 The Main Hallway
Obvious exits: -N -S -W
A sturdy looking mount is here, all saddled up and ready to ride.

< 253h/412H 170v/170V Pos: standing >
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's powerful slash strikes you very hard.]=-
A Grey Elf's wicked waraxe covered in runes [superior] with a strange black stone murmurs some strange incantations...
A Grey Elf snaps into visibility.
-=[A Grey Elf's concussion blast rips into you, shattering your soul!]=-
YIKES!  Another hit like that, and you've had it!!
-=[A Grey Elf's slash strikes you very hard.]=-
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.

< 82h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash seriously wounds you.]=-
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
-=[A Grey Elf's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.

< 50h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Someone turns into a blur of blades as he charges at his foes!

< 50h/412H 170v/170V Pos: standing >
< T: Kravids TP: sta TC: awful E: someone sta EP: excellent >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's powerful slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's fine slash enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
-=[A Grey Elf's impressive slash hits you.]=-
Your soft skin cloak was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!