<worn on head> a damp woolen cowl [superior]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn around neck> a superior clay necklace
<worn about body> a glowing rubber mantle
<worn about waist> a dark sash spun from wire [poor]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> a set of jagged blood crystal arm plates
<worn around wrist> a chain-linked raider's bracelet
<worn around wrist> a black bracelet of steel [superior]
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> a ring of Bloodstone Knighthood [superior]
<worn on finger> a band of burning fire [superior]
<primary weapon> a shortsword named 'Narggle's Star' [poor]
<secondary weapon> a royal Bloodstone dagger [poor]
<worn on feet> some spurred blood crystal boots
< 386h/386H 80v/153V Pos: standing >
.....
...^..M
...@.^M
...P...
.....
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 78v/153V Pos: standing >
....^
M.....^
...@..M
...P.^M
.....
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 77v/153V Pos: standing >
.....
.....^^
M..@..^
...P..M
....^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 75v/153V Pos: standing >
.....
.......
...@.^^
M..P..^
..^..
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 74v/153V Pos: standing >
.....
.......
..P@^^.
.....^^
.^..M
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 72v/153V Pos: standing >
.....
.......
..P@^.^
....^^^
^..M.
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 71v/153V Pos: standing >
.....
.......
...@...
...P^.^
...^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 69v/153V Pos: standing >
.....
.......
..P@..^
..^^.^^
..^^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 68v/153V Pos: standing >
< 386h/386H 68v/153V Pos: standing >
.....
......^
..P@.^^
.^^.^^M
.^^^M
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 67v/153V Pos: standing >
.....
.....^M
..P@^^M
^^.^^MM
^^^MM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 65v/153V Pos: standing >
.....
....^MM
..P@^MM
^.^^MM.
^^MM.
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 64v/153V Pos: standing >
....M
...^MM.
..P@MM^
.^^MM.^
^MM.^
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 62v/153V Pos: standing >
.^.^.
.....MM
...@MM.
..^PMM^
^^MM.
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 61v/153V Pos: standing >
.^...
..^.^.M
...@.MM
...PMM.
.^^MM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 59v/153V Pos: standing >
.....
..^...M
..^@^.M
...P.MM
..^MM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 58v/153V Pos: standing >
....^
.^...MM
.^P@.M.
....MM.
.^MM.
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 56v/153V Pos: standing >
...^M
^...MM^
^.P@M.^
...MM.^
^MM..
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 55v/153V Pos: standing >
..^^M
....^M^
^..@MM^
^.^PM.^
..MM.
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 53v/153V Pos: standing >
< 386h/386H 54v/153V Pos: standing >
M..**
...^^MM
...@^M^
^..PMM^
.^.M.
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A red shape enters from the south.
< 386h/386H 52v/153V Pos: standing >
..**M
..^^MM^
..P@M^^
...MM^.
^.M.^
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West
A red shape enters from the west.
< 386h/386H 51v/153V Pos: standing >
< 386h/386H 51v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Beginning of a Narrow Mountain Pass
</map>
Beginning of a Narrow Mountain Pass
There is a small and narrow path that leads through the mountains. There
are small rocks and stones lying on the ground making this trail seem very
unused. There are some small shrubs dotting the landscape to your west and
east. The path leads into some very tight rock formations that could make one
feel very claustrophobic. Little wind comes to this very well protected area.
One may look back to the south and see the fields of the farming community of
Salol. The main trail leads to the north or south from this point.
Obvious exits: -North -South -West
[3] A small round shield has been dropped here.
Kaene enters from the south.
< 386h/386H 50v/153V Pos: standing >
< 386h/386H 50v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Path Through the Mountains
</map>
Rocky Path Through the Mountains
The path continues its northward course. The trail has become even rougher
than the previous trail. The sheer rock walls on either side loom over ten
feet over the paths bottom. There is some small tufts of grass poking through
the few places they can. There is a small skeleton lying on the ground that
appears to be a long dead bird. The path continues to the north and south.
Obvious exits: -North -South
Kaene enters from the south.
< 386h/386H 48v/153V Pos: standing >
< 386h/386H 48v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Sharp Turn on the Mountain Path
</map>
Sharp Turn on the Mountain Path
The path makes a very, very sharp turn here. In fact, the turn actually
turns south briefly before continuing onto the west. There are small scraps of
rotten wood lying randomly on the path. Several larger rocks have landed here
after landslides or other natural phenomenon. There is a few small weeds that
grow in a lower spot on the trail. This trail continues onto the west and the
south.
Obvious exits: -South -West
Kaene enters from the south.
< 386h/386H 47v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 48v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 48v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 49v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>
On a Very Thin Ledge
A very long drop abruptly appears before here. Many hundred feet lie over
this edge. The view us unbelieveable as one can gaze over the beautiful canyon
below. The ledge is very small and precarious at only seven inches at its
widest. The winds can freely whip and attack one as they try to make their way
down this narrow ledge. The ledge continues onto the north and the trail goes
to the east.
Obvious exits: -North -East
A rock lizard walks across the sides of the mountain.
Kaene enters from the east.
< 386h/386H 47v/153V Pos: standing >
< 386h/386H 47v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 48v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On a Wider Stone Platform
</map>
On a Wider Stone Platform
This ledge is much safer than the other ledges upon this trail. This ledge
widens out to over five feet wide offering a very safe perch. High above the
canyon below, you can see very far to the west. There is a very high rock wall
looming to your north. Several bird perches can be seen growing out of the
rock. The small trees have amazingly found a home in the very sparse soil that
can be found in these high altitudes. The rocky path continues on again to the
east. To the south is the very narrow perch you originally came from.
Obvious exits: -East -South
Kaene enters from the south.
< 386h/386H 46v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 46v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 47v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 47v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 48v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>
On a Rocky Pass Through the Mountains
The path resumes its snake like pattern through the mountain side. There
are several dislodged rocks lying in the path. There is a small patch of moss
on the eastern wall that looks like it is almost alive. The stone walls to the
east and south loom high above you blocking out much of the light. There is a
sense of serenity on this trail as it seems to have not been touched by any
creature but the birds. The rocky train continues to the north and the rocky
ledge is to the west.
Obvious exits: -North -West
Kaene enters from the west.
< 386h/386H 46v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 47v/153V Pos: standing >
You quickly scan the area.
You see nothing.
< 386h/386H 47v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Leading North
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Leading North
</map>
Rocky Trail Leading North
The path continues in its general direction and condition. There are a
few small pebbles in the path but nothing to impede easy traveling. The rocks
here are white and have been polished by the constant pounding of the various
elemental forces of nature. There is a small tuft of grass growing from the
fertile soil that has gathered in a small depression. The path continues onto
the north and south.
Obvious exits: -North -South
A rock lizard walks across the sides of the mountain.
Kaene enters from the south.
< 386h/386H 46v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Path Trough a Tight Passage
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Path Trough a Tight Passage
</map>
Narrow Path Trough a Tight Passage
The birds have marked this part of the trail well with their waste. The
filth here is rather disgusting. There are several small rocks in the path but
they offer little resistence to casual travelers. There is a fair amount of
mud in the lower parts of the trail. There are small holes in the sheer rock
faces to your west and east that house the various birds that are common to the
mountain regions. The path continues to the north and south.
Obvious exits: -North -South
A mountain lion walks through this mountain pass.
Kaene enters from the south.
< 386h/386H 43v/153V Pos: standing >
< 386h/386H 43v/153V Pos: standing >
You feel sated already.
< 386h/386H 45v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On the Edge of a Long Drop
</map>
On the Edge of a Long Drop
The rocky trail has lead to this point. There is a sheer cliff face to the
north leading to an almost certain painful death. There is a lot of small rock
and stone here making footing somewhat perilous. One can see for miles over
the large canyon this ledge looks over. There is a narrow ledge that leads to
the east.
Obvious exits: -East -South -Down
Kaene enters from the south.
< 386h/386H 44v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 44v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 45v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 45v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Narrow Ledge
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Narrow Ledge
</map>
On a Very Narrow Ledge
This ledge is terribly narrow. It is only a few inches wide and at times
there is no ledge at all. The rock face is sheer and offers little in the way
of hand holds. The deep gorge below you seems surreal as one can see it by
looking through their own legs. One can shuffle to the west or east on this
narrow ledge.
Obvious exits: -East -West
A goat trots through the mountain pass.
Kaene enters from the west.
< 386h/386H 43v/153V Pos: standing >
< 386h/386H 44v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Stone Walkway
</map>
Narrow Stone Walkway
The ledge continues to be obscenely narrow. Small birds have made their
nests high above. There is a layer of bird droppings covering the small ledge
making the narrow walkway even more perilous. The rapids below in the canyon
roar with fury as they cut their path through the base of the mountains. The
snow tipped top of Mount Dravanlo looms to the north. The narrow ledge keeps
its course to the east and west.
Obvious exits: -East -West
Kaene enters from the west.
< 386h/386H 42v/153V Pos: standing >
< 386h/386H 43v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 44v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Ledge On the Mountainside
</map>
Narrow Ledge On the Mountainside
There is a large gap in the narrow ledge. The full four feet has to be
carefully traversed by the various hand holds that have been pounded into the
stone. The metal hand holds have been carefully placed in order to best cross
the gap. The ledge on either side of the gap is very narrow. The barely two
inches offer little more than a toe hold. The rock face to your south has very
rough and large stones jutting out and making traveling difficult. The ledge
continues on to the west or east.
Obvious exits: -East -West
Kaene enters from the west.
< 386h/386H 42v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 43v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 44v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Ledge Above a Deep Gorge
</map>
Narrow Ledge Above a Deep Gorge
The narrow ledge is very hard to stay on. There isi only about two inches
of room for your feet but the handholds here are more numerous. Although the
hand holds offer some support it is still a very perilous situation. The
cavern floor is several hundred feet below and it's all rock. You can see
several vultures and other scavenger birds circling high above the cavern. One
could wonder whether they are circling around someone who fell off or if they
are waiting for someone currently on the ledge. The narrow walkway continues
to the west and the rockiy trail begins again to the east.
Obvious exits: -North -West
Kaene enters from the west.
< 386h/386H 41v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Through the Mountains
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Through the Mountains
</map>
Rocky Trail Through the Mountains
The narrow ledge has been left behind to the west. The trail again snakes
through the mountain rock. The trail here has been cleared of all extra stones
and pebbles. The side walls aren't as high as the previous ones but they still
block out any rain or snow. To the north the trail continues onto a city wall
and to the west is the narrow ledge.
Obvious exits: -North -South
A bright eagle with majestic feathers soars through the mountains.
Kaene enters from the south.
< 386h/386H 39v/153V Pos: standing >
< 386h/386H 39v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Before the City Gates
</map>
Before the City Gates
Three large stone walls deny travel in any direction but south. The huge
stone wall to the north has a large double gate in the middle of it to deny
access to the unwanted visitors. The high stone walls to your left and right
prevent any travel or offensive trickery around the city. The stone path here
has been well maintained and cleared of extra debris. You can travel to the
south freely but need to get through the gates before you can travel north.
Obvious exits: -North# -South
Kaene enters from the south.
< 386h/386H 37v/153V Pos: standing >
The gate seems to be closed.
< 386h/386H 37v/153V Pos: standing >
You quickly scan the area.
You see nothing.
< 386h/386H 38v/153V Pos: standing >
The gate seems to be closed.
< 386h/386H 39v/153V Pos: standing >
That's absurd.
< 386h/386H 39v/153V Pos: standing >
Ok.
< 386h/386H 40v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The Central Path of Tentro
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The Central Path of Tentro
</map>
The Central Path of Tentro
The mountain village of Tentro opens up before you here. The splendid view
us unmatched in all of the mountain towns. The town is world reknown for its
Battle School and amazing Zoo of exotic animals. The town is currently
inhabited by a large portion of humans native to this region. The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village. The mayor of this village is a noble man and
pays his village guards well. One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South
An older gentleman stands guard here, protecting Tentro(Gold Aura)
Kaene enters from the south.
< 386h/386H 40v/153V Pos: standing >
Ok.
< 386h/386H 40v/153V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your north.
Anguaine who is a brief walk away to your north.
< 386h/386H 43v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On the Stone Path of Tentro
</map>
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
Kaene enters from the south.
< 386h/386H 44v/153V Pos: standing >
< 386h/386H 44v/153V Pos: standing >
Backstab who?
< 386h/386H 48v/153V Pos: standing >
Trip who?
< 386h/386H 49v/153V Pos: standing >
Trip who?
< 386h/386H 50v/153V Pos: standing >
You quickly scan the area.
Anguaine who is not far off to your north.
A small rat who is rather far off to your east.
Anatolian who is in the distance to your east.
An old guard who is close by to your south.
A commoner who is a brief walk away to your west.
< 386h/386H 51v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On the Main Pathway In Front of the Pub of the Golden Dragon
</map>
On the Main Pathway In Front of the Pub of the Golden Dragon
The main path of town continues here through the larger buildings. There
is a large bar to the east, a very popular spot in the town proper. There are
some tall trees casting shade over the street. There are several benches and
shaded tables along the road providing a place to rest or eat. There is alot
of traffic that passes this point in the city, the perfect place for the bar.
One may travel to the north or south on the main road, or east into the pub.
Obvious exits: -North -East -South
Kaene enters from the south.
< 386h/386H 52v/153V Pos: standing >
You quickly scan the area.
Anguaine who is close by to your north.
A drunk dwarf who is not far off to your east.
A short gnome who is not far off to your east.
An old guard who is not far off to your south.
< 386h/386H 52v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In Front of the Large Double Doors of the Holy Cathedral
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In Front of the Large Double Doors of the Holy Cathedral
</map>
In Front of the Large Double Doors of the Holy Cathedral
The central road of Tentro continues here through the city. To the east
is a large cathedral, the only church in both Tentro and Salol. The grasses of
the cathedral are freshly cut and well maintained by a team of landscapers. In
Tentro the church is important, but it is not by any means the moral or the
theological center of the city. Most citizens in Tentro are free thinking and
unable to be swayed by relgious rhetoric. There are still a good deal of
citizens that attend the cathedral regularly. The structure itself is made
of smooth marble or granite. The large stained windows have beautiful mosaics
upon them. One may enter the cathedral through the large double doors. One
may travel on the central path of Tentro by going north or south from this
point.
Obvious exits: -North -South -West #
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
Kaene enters from the south.
< 386h/386H 53v/153V Pos: standing >
You quickly scan the area.
An old guard who is a brief walk away to your south.
< 386h/386H 54v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Intersection On The Main Path of Tentro
</map>
Intersection On The Main Path of Tentro
The main path of Tentro intersects the side street of Matafana at this
point. The large square here is a popular meeting place for many people. The
square is bordered with several large trees that the town has allowed to grow
and offer shade for the people. There are several stone benches and a handful
of wooden ones that offer a place to rest. The large square is located before
the Battle School. One may travel east or west on Matafana street or north
and south on the main path of Tentro.
Obvious exits: -North -East -South -West
Kaene enters from the south.
< 386h/386H 55v/153V Pos: standing >
< 386h/386H 55v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In Front of the Battle School of Tentro
</map>
In Front of the Battle School of Tentro
There is a large stone building to the north. It is covered with statues
and adorned pillars depicting great battles and heroes of unamatched valor.
The grass in front of the building is freshly cut and well maintained. There
are some stone benches in front of the building, but they are usually empty.
The building seems ominously quiet. There doesn't appear to be any movement
within or around the building. A large sign has been nailed to the door. One
may travel to the south from this point.
Obvious exits: -South
Kaene enters from the south.
< 386h/386H 55v/153V Pos: standing >
You quickly scan the area.
Anguaine who is not far off to your south.
An old guard who is in the distance to your south.
< 386h/386H 55v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Intersection On The Main Path of Tentro
</map>
Intersection On The Main Path of Tentro
The main path of Tentro intersects the side street of Matafana at this
point. The large square here is a popular meeting place for many people. The
square is bordered with several large trees that the town has allowed to grow
and offer shade for the people. There are several stone benches and a handful
of wooden ones that offer a place to rest. The large square is located before
the Battle School. One may travel east or west on Matafana street or north
and south on the main path of Tentro.
Obvious exits: -North -East -South -West
Kaene enters from the north.
< 386h/386H 57v/153V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A great white steed who is a brief walk away to your east.
Dandimarton who is a brief walk away to your east.
A commoner who is rather far off to your east.
A Tentro street sweeper who is in the distance to your east.
Anguaine who is close by to your south.
A Gnome who is not far off to your south.
An old guard who is rather far off to your south.
< 386h/386H 57v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In Front of the Large Double Doors of the Holy Cathedral
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In Front of the Large Double Doors of the Holy Cathedral
</map>
In Front of the Large Double Doors of the Holy Cathedral
The central road of Tentro continues here through the city. To the east
is a large cathedral, the only church in both Tentro and Salol. The grasses of
the cathedral are freshly cut and well maintained by a team of landscapers. In
Tentro the church is important, but it is not by any means the moral or the
theological center of the city. Most citizens in Tentro are free thinking and
unable to be swayed by relgious rhetoric. There are still a good deal of
citizens that attend the cathedral regularly. The structure itself is made
of smooth marble or granite. The large stained windows have beautiful mosaics
upon them. One may enter the cathedral through the large double doors. One
may travel on the central path of Tentro by going north or south from this
point.
Obvious exits: -North -South -West #
A Gnome (small) stands, floating here (Newbie).(Gold Aura)
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
Kaene enters from the north.
< 386h/386H 59v/153V Pos: standing >
Kaene suddenly attacks a Gnome!
Kaene's impressive slash strikes a Gnome.
<map>
Zone: The Mountain Village of Tentro.
Room: On the Main Pathway In Front of the Pub of the Golden Dragon
</map>
On the Main Pathway In Front of the Pub of the Golden Dragon
The main path of town continues here through the larger buildings. There
is a large bar to the east, a very popular spot in the town proper. There are
some tall trees casting shade over the street. There are several benches and
shaded tables along the road providing a place to rest or eat. There is alot
of traffic that passes this point in the city, the perfect place for the bar.
One may travel to the north or south on the main road, or east into the pub.
Obvious exits: -North -East -South
< 386h/386H 59v/153V Pos: standing >
Trip who?
< 386h/386H 59v/153V Pos: standing >
Trip who?
< 386h/386H 61v/153V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In Front of the Large Double Doors of the Holy Cathedral
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In Front of the Large Double Doors of the Holy Cathedral
</map>
In Front of the Large Double Doors of the Holy Cathedral
The central road of Tentro continues here through the city. To the east
is a large cathedral, the only church in both Tentro and Salol. The grasses of
the cathedral are freshly cut and well maintained by a team of landscapers. In
Tentro the church is important, but it is not by any means the moral or the
theological center of the city. Most citizens in Tentro are free thinking and
unable to be swayed by relgious rhetoric. There are still a good deal of
citizens that attend the cathedral regularly. The structure itself is made
of smooth marble or granite. The large stained windows have beautiful mosaics
upon them. One may enter the cathedral through the large double doors. One
may travel on the central path of Tentro by going north or south from this
point.
Obvious exits: -North -South -West #
Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Gnome.(Red Aura)
A Gnome (small) stands, floating here (Newbie), fighting Kaene.(Gold Aura)
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
< 386h/386H 61v/153V Pos: standing >
You do a fancy maneuver, tripping a Gnome.
< 386h/386H 62v/153V Pos: standing >
< T: Kaene TP: sta TC:excellent E: A Gnome sit EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your impressive slash strikes a Gnome hard.
[Damage: 13 ] Your impressive slash strikes a Gnome hard.
You miss a Gnome.
You miss a Gnome.
< 386h/386H 62v/153V Pos: standing >
< T: Kaene TP: sta TC:excellent E: A Gnome sit EP: few wounds >
A Gnome misses Kaene.
< 386h/386H 62v/153V Pos: standing >
< T: Kaene TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Kaene's impressive slash strikes a Gnome very hard.
Kaene's impressive pierce strikes a Gnome very hard.
Kaene's powerful slash enshrouds a Gnome in a mist of blood.
< 386h/386H 62v/153V Pos: standing >
< T: Kaene TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
Kaene kicks a Gnome in the stomach, rendering him breathless.
< 386h/386H 62v/153V Pos: standing >
< T: Kaene TP: sta TC:excellent E: A Gnome sit EP: awful >
[Damage: 10 ] Your impressive slash enshrouds a Gnome in a mist of blood.
[Damage: 14 ] Your powerful pierce grievously wounds a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
[Damage: 8 ] Your impressive slash hits a Gnome.
A Gnome's small round wooden shield was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.