The death of [24 Sorcerer] Barsuka (Gnome)

in In Front of the Large Double Doors of the Holy Cathedral

from the perspective of [24 Sorcerer] Barsuka (Gnome)

<worn as a badge>    a blood red tear insignia
<worn on head>       a flaming glass hat
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a dwarven-made glass robe
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   a hardened brass belt buckle
<worn on arms>       some brutal obsidian vambraces
<worn around wrist>  a rusty brass bracer
<worn on hands>      some patched rubber gauntlets
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some brutal hide boots

A small rabbit who is in the distance to your south.

< 141h/141H 75v/100V Pos: standing >
On the Natural Grasses of the Field of Endolin
Obvious exits: -N -E -S -W
A large and hairy female buffalo grazes here.
A sparrow hops about the ground here.

< 141h/141H 74v/100V Pos: standing >
The Edge of the Field of Endolin
Obvious exits: -E -S
A field mouse scurries through the grass here.
A golden prairie dog sits here looking at your queerly.
A starving looking black wolf prowls the prairie here.

< 141h/141H 73v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 73v/100V Pos: standing >
The Wide Expanses of Prairie Lands
Obvious exits: -N -E -S -W
A golden prairie dog sits here looking at your queerly.

< 141h/141H 72v/100V Pos: standing >
On The Grasses of the Prairie
Obvious exits: -E -S
A golden prairie dog sits here looking at your queerly.
A sparrow hops about the ground here.
A golden prairie dog sits here looking at your queerly.

< 141h/141H 70v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 71v/100V Pos: standing >
On the Wide Expanses of the Plains
Obvious exits: -N -E -S -W
A killer mosquito flies through the air here.
A large and very shaggy buffalo grazes on the prairie.

< 141h/141H 69v/100V Pos: standing >
The Natural Prairie
Obvious exits: -E -S
A killer mosquito flies through the air here.

< 141h/141H 68v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 69v/100V Pos: standing >
On the Wild and Natural Field of Endolin
Obvious exits: -N -E -S -W
A young buffalo runs gaily through the prairie.
A small rabbit bounds over the prairie here.
A golden prairie dog sits here looking at your queerly.

< 141h/141H 67v/100V Pos: standing >
The Edge of the Vast Open Prairie
Obvious exits: -E

< 141h/141H 66v/100V Pos: standing >
On the Wild and Natural Field of Endolin
Obvious exits: -N -E -S -W
A young buffalo runs gaily through the prairie.
A small rabbit bounds over the prairie here.
A golden prairie dog sits here looking at your queerly.

< 141h/141H 65v/100V Pos: standing >
The Edge of the Field of Endolin
Obvious exits: -N -E
A wild horse stands here ready to go for a run.
A golden prairie dog sits here looking at your queerly.
A young buffalo runs gaily through the prairie.
A killer mosquito flies through the air here.
A field mouse scurries through the grass here.

< 141h/141H 64v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 64v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 65v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 65v/100V Pos: standing >
On The Grassy Field Of Endolin
Obvious exits: -N -E -S -W
A small rabbit bounds over the prairie here.

< 141h/141H 64v/100V Pos: standing >
On the Field of Endolin
Obvious exits: -N -E
A large and very shaggy buffalo grazes on the prairie.
A field mouse scurries through the grass here.
A starving looking black wolf prowls the prairie here.

< 141h/141H 62v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 63v/100V Pos: standing >
Grassy Plain that is the Field of Endolin
Obvious exits: -N -E -S -W
A large and very shaggy buffalo grazes on the prairie.
A small rabbit bounds over the prairie here.

< 141h/141H 62v/100V Pos: standing >
Upon the Lush Grasses of The Field of Endolin
Obvious exits: -N -E
A filthy vulture flies above you.

< 141h/141H 61v/100V Pos: standing >
Upon the Field of Endolin
Obvious exits: -N -E -S -W
A wild horse stands here ready to go for a run.

< 141h/141H 60v/100V Pos: standing >
The Edge of a Great Wide Plain
Obvious exits: -N -S -W

< 141h/141H 59v/100V Pos: standing >
On the Grassy Plain Outside of Tentro
Obvious exits: -E -S

< 141h/141H 58v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 58v/100V Pos: standing >
Near the Eastern Wall of Tentro
Obvious exits: -N -E -W
A common citizen walks through the streets here.

< 141h/141H 57v/100V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Obvious exits: -N -E -S -W

< 141h/141H 57v/100V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A meek shaman who is close by to your south.
A citizen of Tentro who is close by to your south.
A commoner who is not far off to your south.
A Tentro street sweeper who is close by to your west.
Anatolian who is in the distance to your west.

< 141h/141H 58v/100V Pos: standing >
Traveling Along Longbow Avenue
Obvious exits: -N -S
A meek looking shaman wanders around here.
A citizen of Tentro rests comfortably in her home.

< 141h/141H 60v/100V Pos: standing >
Nearing the End of Longbow Avenue
Obvious exits: -N -S -W#
A common citizen walks through the streets here.

< 141h/141H 60v/100V Pos: standing >
Ok.

< 141h/141H 63v/100V Pos: standing >
Inside Tentro's Only Greenhouse
Obvious exits: -E -W
An apprentice priest walks through the streets preaching his gospel.

< 141h/141H 63v/100V Pos: standing >
In the Back of Tentro's Greenhouse
Obvious exits: -E
The blind caretaker of the green house sits here.

< 141h/141H 63v/100V Pos: standing >
Inside Tentro's Only Greenhouse
Obvious exits: -E -W
An apprentice priest walks through the streets preaching his gospel.

< 141h/141H 64v/100V Pos: standing >
Nearing the End of Longbow Avenue
Obvious exits: -N -S -W
A common citizen walks through the streets here.

< 141h/141H 63v/100V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
Obvious exits: -N -W -U

< 141h/141H 62v/100V Pos: standing >
A Lookout Post on the Village Wall
Obvious exits: -D
A young village guard stands here surveying the surrounding areas.

< 141h/141H 64v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 64v/100V Pos: standing >
The day has begun.

< 141h/141H 66v/100V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
Obvious exits: -N -W -U

< 141h/141H 65v/100V Pos: standing >
In Between a Stone Building and the Village Wall
Obvious exits: -E -W

< 141h/141H 64v/100V Pos: standing >
A Tight Alley Near the Village Wall
Obvious exits: -E -W

< 141h/141H 64v/100V Pos: standing >
The End of Green Plum Avenue At The Corner of the Village Wall
Obvious exits: -N -E

< 141h/141H 64v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 65v/100V Pos: standing >
Along the Village Wall on Green Plum Avenue
Obvious exits: -N -S

< 141h/141H 65v/100V Pos: standing >
Along Green Plum Avenue
Obvious exits: -N -E# -S
A common citizen walks through the streets here.

< 141h/141H 66v/100V Pos: standing >
Ok.

< 141h/141H 69v/100V Pos: standing >
Inside the Waiting Room of the Bank of Tentro
Obvious exits: -E -W

< 141h/141H 68v/100V Pos: standing >
At The Tellers Counter in the Bank of Tentro
Obvious exits: -W
A large wooden counter is here, with a sign posted on it.
A bank teller stands here counting money.

< 141h/141H 69v/100V Pos: standing >
Inside the Waiting Room of the Bank of Tentro
Obvious exits: -E -W

< 141h/141H 69v/100V Pos: standing >
Along Green Plum Avenue
Obvious exits: -N -E -S
A common citizen walks through the streets here.

< 141h/141H 68v/100V Pos: standing >
Inside the Waiting Room of the Bank of Tentro
Obvious exits: -E -W

< 141h/141H 69v/100V Pos: standing >
At The Tellers Counter in the Bank of Tentro
Obvious exits: -W
A large wooden counter is here, with a sign posted on it.
A bank teller stands here counting money.

< 141h/141H 68v/100V Pos: standing >
There is no locker here.

< 141h/141H 73v/100V Pos: standing >
Inside the Waiting Room of the Bank of Tentro
Obvious exits: -E -W

< 141h/141H 73v/100V Pos: standing >
Along Green Plum Avenue
Obvious exits: -N -E -S
A common citizen walks through the streets here.

< 141h/141H 73v/100V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Obvious exits: -N -E -S -W

< 141h/141H 74v/100V Pos: standing >
Green Plum Avenue
Obvious exits: -N -S

< 141h/141H 74v/100V Pos: standing >
Green Plum Avenue in Front of the Mayors Office
Obvious exits: -N -S -W#
An elderly landscaper trims the bushes here.

< 141h/141H 75v/100V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 141h/141H 75v/100V Pos: standing >
Green Plum Avenue
Obvious exits: -N -S

< 141h/141H 79v/100V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Obvious exits: -N -E -S -W

< 141h/141H 78v/100V Pos: standing >
Tentro's Southern Walkway
Obvious exits: -E -W
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.

< 141h/141H 77v/100V Pos: standing >
The Southern Walk of Tentro
Obvious exits: -E -W

< 141h/141H 78v/100V Pos: standing >
The Southern Walk of Tentro
Obvious exits: -N -E -W

< 141h/141H 78v/100V Pos: standing >
A Side Path Between the City Wall and Buildings
Obvious exits: -E -W

< 141h/141H 78v/100V Pos: standing >
Autosaving...

< 141h/141H 100v/100V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 141h/141H 100v/100V Pos: standing >
 
        .^^^.MMMM .........*.**..         
      .....^MMMMM ........^^......^       
     ..^^..MMMMM  ......^...........      
    ..^^.^MMMMMM ......^^M^..........     
   ^.^.^.MMMMMMM ....^.^MM^.^^..^....+    
  ..^..^^MMMMMM  .....^.M^^^..^......+.   
  .^^MMMMMMMMM  ......^M^^^^.^...+++++.   
 .MMMMMMMMMMMM ......^^M^+++++++++......  
 MMMMMMM MMMM  ..^^.^^MM^+MMMMM^........  
 ^MMMMMM MMM  ......**M^^+^^MM^*........  
 ^MMMMMMMMM  ......^^MM^^+^M^^**^.......  
 ^MMMMMMMM  ........@M^^^+^MM******.....  
 ^MMMMMM   .....^...MM^.^+^^.^********..  
 ^MMM    .......^.^.M.^^.+^^.*^*******..  
 MM   .............MM.^^^+M^^*********.   
 M   ............^MM..^..+M^^**^*****..   
    ............^^MM^...^+M..^*.*****.    
   *........^^.^^MM.^.^.^+M.....****..    
   *.........^^^MM.^.^^^.+.....*****.     
    *.....^..M.MM^.....^.+.....*****.     
     .......^MMMM.^^^....+....*****.      
      ........MM^^.^.....+....*****       
        .....M^M.^^......+..*****         
the bartender gave you the following quest:
Go ask A popcorn seller in The Mountain Village of Tentro about the Month of The Rotting.
You also got some additional information from the quest master:
 
                   .^^^.MMMM .........*.**..         
                 .....^MMMMM ........^^......^       
                ..^^..MMMMM  ......^...........      
               ..^^.^MMMMMM ......^^M^..........     
              ^.^.^.MMMMMMM ....^.^MM^.^^..^....+    
             ..^..^^MMMMMM  .....^.M^^^..^......+.   
             .^^MMMMMMMMM  ......^M^^^^.^...+++++.   
            .MMMMMMMMMMMM ......^^M^+++++++++......  
            MMMMMMM MMMM  ..^^.^^MM^+MMMMM^........  
            ^MMMMMM MMM  ......**M^^+^^MM^*........  
            ^MMMMMMMMM  ......^^MM^^+^M^^**^.......  
            ^MMMMMMMM  ........@M^^^+^MM******.....  
            ^MMMMMM   .....^...MM^.^+^^.^********..  
            ^MMM    .......^.^.M.^^.+^^.*^*******..  
            MM   .............MM.^^^+M^^*********.   
            M   ............^MM..^..+M^^**^*****..   
               ............^^MM^...^+M..^*.*****.    
              *........^^.^^MM.^.^.^+M.....****..    
              *.........^^^MM.^.^^^.+.....*****.     
               *.....^..M.MM^.....^.+.....*****.     
                .......^MMMM.^^^....+....*****.      
                 ........MM^^.^.....+....*****       
                   .....M^M.^^......+..*****         
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 141h/141H 100v/100V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
Obvious exits: -E -W

< 141h/141H 99v/100V Pos: standing >
On the Stone Path of Tentro
Obvious exits: -N -E -S -W
A simple fountain made of stone has been constructed here.

< 141h/141H 98v/100V Pos: standing >
Narrow Street Between the Buildings and the City Wall
Obvious exits: -E -W

< 141h/141H 97v/100V Pos: standing >
A Small Side Trail Between the City Wall and a Large Building
Obvious exits: -E -W

< 141h/141H 96v/100V Pos: standing >
South Western Corner of Tentro
Obvious exits: -N -E

< 141h/141H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 96v/100V Pos: standing >
A Dark and Smelly Back Alley
Obvious exits: -N -S

< 141h/141H 96v/100V Pos: standing >
Dark Passageway Behind A Large Building
Obvious exits: -N -S
A common citizen walks through the streets here.
A common citizen walks through the streets here.

< 141h/141H 95v/100V Pos: standing >
End of the Street of Matafana
Obvious exits: -E -S -W

< 141h/141H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 96v/100V Pos: standing >
Beginning of the Paved Path to the Zoo
Obvious exits: -E -W

< 141h/141H 96v/100V Pos: standing >
You quickly scan the area.
Anguaine who is rather far off to your east.

< 141h/141H 97v/100V Pos: standing >
Approaching the Entrance to the Collection of Oddities
Obvious exits: -E -W

< 141h/141H 98v/100V Pos: standing >
You quickly scan the area.
Anguaine who is in the distance to your east.

< 141h/141H 98v/100V Pos: standing >
You quickly scan the area.
Anguaine who is in the distance to your east.

< 141h/141H 99v/100V Pos: standing >
Entrance to the Collection of Oddities
Obvious exits: -N -E

< 141h/141H 99v/100V Pos: standing >
Along the Wide Attraction Lane
Obvious exits: -N -E# -S -W#
A bouncing clown entertains here.

< 141h/141H 98v/100V Pos: standing >
Wide Path in Front of the Cells of the Manticore and Chimera
Obvious exits: -N -E# -S -W#

< 141h/141H 97v/100V Pos: standing >
Wide Boulevard Between the Cells of the Lamia and Satyr
Obvious exits: -N -E# -S -W#

< 141h/141H 98v/100V Pos: standing >
Boulevard Between the Holding Cells of the Barak and Diatryma
Obvious exits: -N -E# -S -W#

< 141h/141H 97v/100V Pos: standing >
Wide Avenue of the Park
Obvious exits: -N# -S -D#

< 141h/141H 96v/100V Pos: standing >
The door seems to be closed.

< 141h/141H 98v/100V Pos: standing >
Boulevard Between the Holding Cells of the Barak and Diatryma
Obvious exits: -N -E# -S -W#

< 141h/141H 99v/100V Pos: standing >
Wide Avenue of the Park
Obvious exits: -N# -S -D#

< 141h/141H 98v/100V Pos: standing >
Ok.

< 141h/141H 100v/100V Pos: standing >
Park Office
Obvious exits: -S
A wooden desk covered with various piles of paper rests here.
The curator of the zoo, Nu, stands here thinking about the animals.

< 141h/141H 99v/100V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 141h/141H 99v/100V Pos: standing >
It seems to be locked.

< 141h/141H 99v/100V Pos: standing >
Opening it would probably improve your chances.

< 141h/141H 99v/100V Pos: standing >
  Nu is a very sturdy dwarf. His beard is long and drags upon the ground. His
sturdy legs can move him about his animals at a very quick pace.  His clothing
is rather inexpensive looking but he wears them with class and dignity.  He is
known well in the realms for his work with rare and unique animals.  His only
purpose in life is to share these wonderful creatures with the world.
Nu appears to be Dwarf and is in excellent condition.
He's medium in size.

<worn on body>       a simple vest

< 141h/141H 99v/100V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 141h/141H 99v/100V Pos: standing >
You don't have that spell memorized.

< 141h/141H 99v/100V Pos: standing >
You are already standing.

< 141h/141H 99v/100V Pos: standing >
Wide Avenue of the Park
Obvious exits: -N -S -D#

< 141h/141H 98v/100V Pos: standing >
Boulevard Between the Holding Cells of the Barak and Diatryma
Obvious exits: -N -E# -S -W#

< 141h/141H 97v/100V Pos: standing >
Wide Boulevard Between the Cells of the Lamia and Satyr
Obvious exits: -N -E# -S -W#

< 141h/141H 96v/100V Pos: standing >
Wide Path in Front of the Cells of the Manticore and Chimera
Obvious exits: -N -E# -S -W#

< 141h/141H 95v/100V Pos: standing >
Along the Wide Attraction Lane
Obvious exits: -N -E# -S -W#
A bouncing clown entertains here.

< 141h/141H 94v/100V Pos: standing >
Entrance to the Collection of Oddities
Obvious exits: -N -E

< 141h/141H 95v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 95v/100V Pos: standing >
Approaching the Entrance to the Collection of Oddities
Obvious exits: -E -W

< 141h/141H 95v/100V Pos: standing >
Beginning of the Paved Path to the Zoo
Obvious exits: -E -W

< 141h/141H 95v/100V Pos: standing >
End of the Street of Matafana
Obvious exits: -E -S -W

< 141h/141H 95v/100V Pos: standing >
Dark Passageway Behind A Large Building
Obvious exits: -N -S
A common citizen walks through the streets here.

< 141h/141H 96v/100V Pos: standing >
A Dark and Smelly Back Alley
Obvious exits: -N -S
A common citizen walks through the streets here.

< 141h/141H 96v/100V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.

< 141h/141H 97v/100V Pos: standing >
South Western Corner of Tentro
Obvious exits: -N -E

< 141h/141H 97v/100V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your north.

< 141h/141H 97v/100V Pos: standing >
A Small Side Trail Between the City Wall and a Large Building
Obvious exits: -E -W

< 141h/141H 97v/100V Pos: standing >
You quickly scan the area.
A small rat who is in the distance to your east.

< 141h/141H 98v/100V Pos: standing >
Narrow Street Between the Buildings and the City Wall
Obvious exits: -E -W

< 141h/141H 98v/100V Pos: standing >
You quickly scan the area.
A small rat who is rather far off to your east.

< 141h/141H 98v/100V Pos: standing >
On the Stone Path of Tentro
Obvious exits: -N -E -S -W
A simple fountain made of stone has been constructed here.

< 141h/141H 98v/100V Pos: standing >
You quickly scan the area.
Anguaine who is not far off to your north.
Anatolian who is in the distance to your east.
An old guard who is close by to your south.

< 141h/141H 98v/100V Pos: standing >
On the Main Pathway In Front of the Pub of the Golden Dragon
Obvious exits: -N -E# -S

< 141h/141H 99v/100V Pos: standing >
You quickly scan the area.
Anguaine who is close by to your north.
An old guard who is not far off to your south.

< 141h/141H 99v/100V Pos: standing >
Ok.

< 141h/141H 99v/100V Pos: standing >
Inside the Pub of the Golden Dragon
Obvious exits: -N -E -W

< 141h/141H 98v/100V Pos: standing >
The Southeastern Corner of the Golden Dragon Pub
Obvious exits: -N -W
A smiling dwarf drinks with his friends here.
A short gnome stands here drinking with his friends.

< 141h/141H 98v/100V Pos: standing >
The Corner of the Golden Dragon Pub
Obvious exits: -S -W
An intoxicated patron stumbles around the pubs floor.

< 141h/141H 99v/100V Pos: standing >
In Front of the Bar in the Pub of the Golden Dragon
Obvious exits: -E -S
The wooden bar counter is here, polished to a shine.
The bartender of the Golden Dragon pub waits for your order.

< 141h/141H 98v/100V Pos: standing >
Sorry, but you cannot do that here!

< 141h/141H 99v/100V Pos: standing >
Inside the Pub of the Golden Dragon
Obvious exits: -N -E -W

< 141h/141H 99v/100V Pos: standing >
On the Main Pathway In Front of the Pub of the Golden Dragon
Obvious exits: -N -E -S

< 141h/141H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 98v/100V Pos: standing >
In Front of the Large Double Doors of the Holy Cathedral
Obvious exits: -N -S -W#
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.

< 141h/141H 98v/100V Pos: standing >
A Troll enters from the north.

< 141h/141H 99v/100V Pos: standing >
A Troll suddenly attacks YOU!
A Troll's impressive slash strikes you.

< 131h/141H 99v/100V Pos: standing >
< T: Barsuka TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A Goblin dances an acrobatic maneuver in battle, tripping you.

< 131h/141H 99v/100V Pos: sitting >
< T: Barsuka TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Goblin's impressive slash strikes you hard.
A Goblin's impressive slash strikes you hard.
A Goblin misses you.
A Goblin misses you.

< 105h/141H 99v/100V Pos: sitting >
< T: Barsuka TP: sit TC: few wounds E: A Troll sta EP: excellent >
 You miss a Troll.

< 105h/141H 99v/100V Pos: sitting >
< T: Barsuka TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Troll's impressive slash strikes you very hard.
OUCH!  That really did HURT!
A Troll's impressive pierce strikes you very hard.
A Troll's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 42h/141H 99v/100V Pos: sitting >
< T: Barsuka TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 You suddenly see a Troll's foot in your chest.
OUCH!  That really did HURT!

< 21h/141H 99v/100V Pos: sitting >
< T: Barsuka TP: sit TC: awful E: A Troll sta EP: excellent >
 A Goblin's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Goblin's powerful pierce grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.