<worn as a badge> a long elegant peacock feather [superior]
<worn on head> a twisted ivory skull from The Surface Realm of Duris
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a hardened softwood stud
<worn on face> a bronze mask
<worn around neck> a polished amethyst amulet [poor]
<worn around neck> a lost token of the mines of Khul'Lor
<worn on body> the unholy robes of Graskal
<worn about body> a tattered cloak of the sages [poor]
<worn on back> a large leather backpack
<worn as quiver> a boreal copper quiver
<worn about waist> a long flowing sash of woven spidersilk [superior]
<worn on belt buckle>the epic horn of flight and dragons
<attached to belt> a mistweyd nose-pipe
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a gaseous bracelet
<worn around wrist> the bracer of unsubstance (glowing)
<worn on hands> a living matrix
<worn on finger> a silvery ring with engraved sigils [superior] (glowing)
<worn on finger> a ring called 'Soulcatcher' (invis)
<held> a bone coated in cube slime
< 591h/591H 306v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 307v/311V Pos: standing >
On a Wooden Staircase
Here the staircase is even with the eastern side of the aravne tree, and
has climbed fifty feet from the forest floor. The size of the trunk is so
great that by the time it climbs another fifty feet to the lowest branches it
will barely have curved to the north face. Far below, the caravan unloading
zone can be seen east of the tree.
Obvious exits: -Up -Down
Zlo floats in from below.
An earth elemental floats in from below.
An earth elemental floats in from below.
Spyte enters from below.
< 591h/591H 309v/311V Pos: standing >
Entrance to the Commons District
Here, against the north side of the entrance tree, lies the entrance to the
commons district. The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside. The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level. Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time. A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps. Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East -Down
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
Zlo floats in from below.
An earth elemental floats in from below.
An earth elemental floats in from below.
Spyte enters from below.
< 591h/591H 308v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 308v/311V Pos: standing >
< 591h/591H 311v/311V Pos: standing >
Zlo looks at you.
< 591h/591H 311v/311V Pos: standing >
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -North -South
A militia peacekeeper watches for trouble.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 310v/311V Pos: standing >
The Commons District Free Market
This is a section of the sprawling mass of platforms and walkways known
as the commons district free market. Usually the first place that
new goods are sold in aravne due to its proximity to the loading platform,
this marketplace is bustling with business. The lack of local tarrifs or
taxes on trade here has resulted in a wonderous marketplace filled with free
enterprise. Instead of large and well established shops, the bulk of the
market is made up of fast dealing salesman who both buy and sell wares to make
their living. A crafty and shrewd business mind could thrive in this place,
and it appears a few such have been able to establish permanent businesses
here and there.
Obvious exits: -North# -East -South -West
A militia peacekeeper watches for trouble.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
The door seems to be closed.
< 591h/591H 309v/311V Pos: standing >
< 591h/591H 311v/311V Pos: standing >
Skyway through the Commons District Home Trees
Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge. Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time. The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -East -West
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 310v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 310v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 310v/311V Pos: standing >
A Home Tree in the Commons District.
This is one of the wider Aravne trees, and serves as the home for many
families. Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families. Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -West -Up
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 309v/311V Pos: standing >
Skyway through the Commons District Home Trees
Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge. Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time. The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -North -South
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 308v/311V Pos: standing >
A Home Tree in the Commons District
This is one of the wider Aravne trees, and serves as the home for many
families. Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families. Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -South -Up
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.
A forest hound saunters after his master.
A forest hound saunters after his master.
A tourist makes his way toward through the District.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 308v/311V Pos: standing >
Skyway Connecting the Home Trees and Grand Walk
This skyway, unlike their swinging rope supported cousins connecting the
home trees to the south, is wide and sturdy. Thick wooden planks are
supported by steel aerial cables and giant aravne wood beams. To the north it
connects with the largest walkway in the Commons District, the Grand Way.
Obvious exits: -North -South
A militia peacekeeper watches for trouble.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
West end of the Grand Way
This is the western end of the Grand Way. Here travelers entering the
Commons Distict must choose the northern skyway toward the Free Tavern and
the rest of the marketplace, or the southern skyway toward the Home Trees.
To the east, the Grand Way continues toward the Great Stairway.
Obvious exits: -North -East -South
A visiting trader is here looking to make deals.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
Skyway Connecting the Free Tavern and Grand Way
This skyway is made of solid planks, and zigzags slightly from its north
south route. This is because instead of being supported by ropes, cables, and
beams, it is supported by a thick branch off of a nearby tree. To the south,
lies the entry way to the Commons District from the rest of the city.
Obvious exits: -North -South
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 310v/311V Pos: standing >
Entry Platform of Saldavars Free Tavern.
This platform is square shaped, and approximately twice the width of the
skyway which continues on through the free market to the north and south. At
the eastern edge of this platform lies an old, slightly run down building out
of which wander some fairly suspicious looking characters.
Obvious exits: -North -East -South
A visiting trader is here looking to make deals.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
Skyway in the Commons District Free Market
This is one of the many walkways which interconnect the maze like jumble
of platforms and structures throughout the free market. The constant sounds
of fervent trading seem to further confuse the mind, and it is easily seen
how an inexperienced traveller could quickly become lost, confused, and broke.
Obvious exits: -South -West
A forest hound saunters after his master.
A forest hound saunters after his master.
A forest cat tugs at its tether.
A large treejumper follows her master
A large treejumper follows her master
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 308v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 309v/311V Pos: standing >
Entry Platform of Saldavars Free Tavern.
This platform is square shaped, and approximately twice the width of the
skyway which continues on through the free market to the north and south. At
the eastern edge of this platform lies an old, slightly run down building out
of which wander some fairly suspicious looking characters.
Obvious exits: -North -East -South
A visiting trader is here looking to make deals.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Spyte enters from the north.
< 591h/591H 310v/311V Pos: standing >
Salvadars Free Tavern
Not one of the nicest and cleanest taverns in the tree city, it is yet
one of the most popular. This is mainly due to the fact that Salvadar, the
tavern proprieter, ensures through both bribes and threats that the privacy
and lack of interference necessary for smooth conduction of patron "business"
is maintained. The tavern is full, yet does not carry nearly the volume of
noise that most others have. A doorway leads out onto what looks like some
sort of patio to the east, and a set of stairs next to the bar leads down to
Salvadars office and wine cellar.
Obvious exits: -East -West -Down
A dangerous looking character plans some mischief.
A shady looking tavern patron thinks devious thoughts.
A shady looking tavern patron thinks devious thoughts.
The bartender of Salvadars Free Tavern.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 309v/311V Pos: standing >
On Salvadars Free Tavern Patio
This patio is fairly crowded with shady looking tavern patrons, who
stand huddled together in small private groups discussing "business". Unlike
most of the platforms in Aravne which have short walls or railings to allow
breathtaking views into the foliage before, Salvadars patio instead opts
for a high, solid wooden wall to allow total privacy. Dark red stains, old
and new, scatter the old wooden floor, and not all of them look like they are
made from leafwine.
Obvious exits: -North -East -South -West
A visiting trader is here looking to make deals.
A whore with a pockmarked face slouches about.
A dangerous looking character plans some mischief.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 308v/311V Pos: standing >
Salvadars Free Tavern
Not one of the nicest and cleanest taverns in the tree city, it is yet
one of the most popular. This is mainly due to the fact that Salvadar, the
tavern proprieter, ensures through both bribes and threats that the privacy
and lack of interference necessary for smooth conduction of patron "business"
is maintained. The tavern is full, yet does not carry nearly the volume of
noise that most others have. A doorway leads out onto what looks like some
sort of patio to the east, and a set of stairs next to the bar leads down to
Salvadars office and wine cellar.
Obvious exits: -East -West -Down
A visiting trader is here looking to make deals.
A dangerous looking character plans some mischief.
A shady looking tavern patron thinks devious thoughts.
A shady looking tavern patron thinks devious thoughts.
The bartender of Salvadars Free Tavern.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
Spyte enters from the east.
< 591h/591H 310v/311V Pos: standing >
Entry Platform of Saldavars Free Tavern.
This platform is square shaped, and approximately twice the width of the
skyway which continues on through the free market to the north and south. At
the eastern edge of this platform lies an old, slightly run down building out
of which wander some fairly suspicious looking characters.
Obvious exits: -North -East -South
A visiting trader is here looking to make deals.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
Spyte enters from the east.
< 591h/591H 309v/311V Pos: standing >
Skyway Connecting the Free Tavern and Grand Way
This skyway is made of solid planks, and zigzags slightly from its north
south route. This is because instead of being supported by ropes, cables, and
beams, it is supported by a thick branch off of a nearby tree. To the south,
lies the entry way to the Commons District from the rest of the city.
Obvious exits: -North -South
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Spyte enters from the north.
< 591h/591H 308v/311V Pos: standing >
West end of the Grand Way
This is the western end of the Grand Way. Here travelers entering the
Commons Distict must choose the northern skyway toward the Free Tavern and
the rest of the marketplace, or the southern skyway toward the Home Trees.
To the east, the Grand Way continues toward the Great Stairway.
Obvious exits: -North -East -South
A visiting trader is here looking to make deals.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Spyte enters from the north.
< 591h/591H 308v/311V Pos: standing >
On the Grand Way
This is the large platform street which marks the entrance into the
Commons District from the Great Stairway which lies to the east. The
Grand Way is filled with tourists and visitors to the Commons District,
as well as street hustlers who eagerly greet them.
Obvious exits: -East -West
A healer walks the district proving her skill.(Gold Aura)
A skillful youth juggles several wooden globes.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 310v/311V Pos: standing >
Guard Post on the Grand Way
This is the eastern end of the Grand Way, where it meets the foot of
the Great Stairway. Here the roadlike platform passes beneath a guard
post, which serves to regulate access between the Commons District, and
the Main Sprawl of Aravne.
Obvious exits: -East -West
A ruthless looking bounty hunter stalks his prey.
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 309v/311V Pos: standing >
Foot of the Great Stairway
Here the Great Stairway begins its long spiral up to the middle
branches of the Aravne Forest, where the bulk of the city is built.
To the west is the commons district, from where smells both good and bad
waft through the skyways. A guard post can be seen directly west, regulating
the traffic to and from the main sprawl.
Obvious exits: -West -Up
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 310v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 310v/311V Pos: standing >
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
A hard working prep cook slaves away here in the kitchen.
Zlo floats in from below.
An earth elemental floats in from below.
An earth elemental floats in from below.
Spyte enters from below.
< 591h/591H 309v/311V Pos: standing >
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A tourist makes his way toward through the District.
Zlo floats in from below.
An earth elemental floats in from below.
An earth elemental floats in from below.
Spyte enters from below.
< 591h/591H 308v/311V Pos: standing >
Upper landing on the Great Stairway
This upper landing marks the top end of the Great Stairway. To
the north begin the plethora of platforms, skyways, and structures that make
up the main sprawl of Aravne. Although it narrows considerably
above, a small portion of the stairway does continue further up the tree.
Obvious exits: -North -Up -Down
A hard working prep cook slaves away here in the kitchen.
Zlo floats in from below.
An earth elemental floats in from below.
An earth elemental floats in from below.
Spyte enters from below.
< 591h/591H 308v/311V Pos: standing >
Main Sprawl Customs Gate
This guard post sets the tone for all those passing through into the main
sprawl of Aravne. Several large Human and Forest Elf guards watch
carefully over the crowd passing by, while several lawbreakers are visibly
detained at the back of the post. To the north begins Trunk Way, the main
walk through the main sprawl.
Obvious exits: -North -East -South
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 310v/311V Pos: standing >
The Grand Skyway
The widest skyway in all of aravne, this is the main route through the
center of Aravne. Due to its size and the weight it must support, it takes
a rather windy route northward through the wide central branches of the great
Aravne trees. Just to the north it takes an eastward detour around one
of the gigantic tree trunks before following one of the wide branches that
stretches out northwards.
Obvious exits: -East -South
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 309v/311V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
A prep cook who is not far off to your south.
< 591h/591H 311v/311V Pos: standing >
The Grand Skyway
Here the Grand Skyway takes a slight eastward detour as it curves
around the trunk of a giant Aravne tree. The wooden floor actually has a
slight hump to it here, as it passes over one of the massive branches leading
away from the trunk in an eastward direction. Once over the hump the skyway
again leads off to the north, following the course of another of the huge
branches which support this amazing structure.
Obvious exits: -North -West
An off-duty worker wanders the skyways.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 310v/311V Pos: standing >
The Grand Skyway
Here the skyway follows a northerly branch as it makes its way deeper
into the city. Just ahead lies the southern intersection of Merchants
Way, which branches off into an amazingly dense section of Aravne trees.
Beyond that, not much can be made out due to the thickness of branches which
wind their way in every possible direction and are every possible thickness.
Obvious exits: -North -South
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west. While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
The Grand Skyway
As the branch supporting this massive skyway begins to curve downward
here, either on its own initiative or as a result of the weight of the giant
skyway and a few hundred years, the skyway does not follow it. Instead, a
mass of wooden structural beams have been built one on top of the other, on
top of which the skyway continues to the north at a more level pace, where
just ahead it intersects another massive branch which heads northwest.
Obvious exits: -North -South
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it. An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East -South -Northwest
An Aravne city guard patrols the area.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 310v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 310v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 310v/311V Pos: standing >
The Grand Skyway
Here the skyway leads deeper into the city as it follows a giant branch
which has slowly cut a swath through the tangle of 'smaller' branches. Just
out of sight to the northwest the branch appears to end abruptly as it reaches
an intersection of foliage. To the southeast the walkway over the branch
seems to come to another intersection marked by some sort of construction.
Obvious exits: -Northwest -Southeast
Zlo enters from the southeast.
An earth elemental enters from the southeast.
An earth elemental enters from the southeast.
Spyte enters from the southeast.
< 591h/591H 309v/311V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over. The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction. Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
Zlo enters from the southeast.
An earth elemental enters from the southeast.
An earth elemental enters from the southeast.
Spyte enters from the southeast.
< 591h/591H 310v/311V Pos: standing >
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 311v/311V Pos: standing >
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
Spyte enters from the east.
< 591h/591H 310v/311V Pos: standing >
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 309v/311V Pos: standing >
< 591h/591H 311v/311V Pos: standing >
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
A sun recruiter tries to win followers for Solos.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 591h/591H 310v/311V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Spyte enters from the north.
< 591h/591H 309v/311V Pos: standing >
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
The corpse of a daughter is lying here.
[3] The corpse of a son is lying here.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 308v/311V Pos: standing >
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of an Aravne father is lying here.
The corpse of a son is lying here.
The corpse of balbus is lying here.
[2] The corpse of a son is lying here.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
*The wraith of Shi stands here. (minion)
*The wraith of an Aravne mother stands here. (minion)
*The wraith of an Aravne mother stands here. (minion)
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 591h/591H 308v/311V Pos: standing >
< 591h/591H 309v/311V Pos: standing >
Spyte tackles a Githzerai square in the chest knocking the wind out of him!
< 591h/591H 310v/311V Pos: standing >
Zlo gives an order to his followers.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
< 591h/591H 311v/311V Pos: standing >
You start chanting...
< 591h/591H 311v/311V Pos: standing >
Casting: toxic fog
< 591h/591H 311v/311V Pos: standing >
The wraith of an Aravne mother says 'For glory!'
< 591h/591H 311v/311V Pos: standing >
You complete your spell...
[Damage: 72 ] -=[Toxic tendrils of mist float out and suffocate a Githzerai causing them to choke!]=-
< 591h/591H 311v/311V Pos: standing >
Spyte misses a Githzerai.
Spyte's weak pierce grazes a Githzerai.
Spyte misses a Githzerai.
Spyte's slash grazes a Githzerai.
< 591h/591H 311v/311V Pos: standing >
Zlo starts casting an offensive spell.
< 591h/591H 311v/311V Pos: standing >
You start chanting...
< 591h/591H 311v/311V Pos: standing >
The wraith of Shi suddenly attacks Spyte!
The wraith of Shi snaps into visibility.
The wraith of Shi's punch grazes Spyte.
The wraith of an Aravne mother suddenly attacks Spyte!
The wraith of an Aravne mother snaps into visibility.
The wraith of an Aravne mother misses Spyte.
< 591h/591H 311v/311V Pos: standing >
Zlo completes his spell...
Zlo utters the word 'yufzbarr'
Zlo smirks as his fireball explodes into the face of a Githzerai.
< 591h/591H 311v/311V Pos: standing >
Casting: toxic fog
Spyte's silver dirk dubbed 'Extinction' flashes into the path of a Githzerai's attack, then Spyte delivers a graceful counter-attack!
Spyte misses a Githzerai.
Spyte misses a Githzerai.
Spyte dodges a Githzerai's attack.
< 591h/591H 311v/311V Pos: standing >
You complete your spell...
[Damage: 72 ] -=[Toxic tendrils of mist float out and suffocate a Githzerai causing them to choke!]=-
Zlo starts casting an offensive spell.
< 591h/591H 311v/311V Pos: standing >
The wraith of an Aravne mother suddenly attacks Spyte!
The wraith of an Aravne mother snaps into visibility.
The wraith of an Aravne mother misses Spyte.
< 591h/591H 311v/311V Pos: standing >
Zlo completes his spell...
Zlo utters the word 'yufzbarr'
Zlo smirks as his fireball explodes into the face of a Githzerai.
The wraith of an Aravne mother misses Spyte.
The wraith of an Aravne mother misses Spyte.
The wraith of Shi misses Spyte.
Spyte dodges the wraith of Shi's attack.
< 591h/591H 311v/311V Pos: standing >
You start chanting...
< 591h/591H 311v/311V Pos: standing >
Spyte's slash grazes a Githzerai.
Spyte's weak pierce grazes a Githzerai.
Spyte's weak slash wounds a Githzerai.
Spyte's impressive slash strikes a Githzerai hard.
Looking panicked, a Githzerai scrambles madly to his feet!
< 591h/591H 311v/311V Pos: standing >
A Githzerai's face turns pale as Spyte slams his head into his face.
< 591h/591H 311v/311V Pos: standing >
The sun vanishes behind the southern horizon.
< 591h/591H 311v/311V Pos: standing >
Casting: toxic fog
< 591h/591H 311v/311V Pos: standing >
Zlo starts casting an offensive spell.
< 591h/591H 311v/311V Pos: standing >
You complete your spell...
[Damage: 48 ] -=[Toxic tendrils of mist float out and suffocate a Githzerai causing them to choke!]=-
A Githzerai's silver tooth earring crumbled as it was consumed by the toxic gas.
A Githzerai's soft leather belt crumbled as it was consumed by the toxic gas.
A Githzerai's glowing blue crystal crumbled as it was consumed by the toxic gas.
The wraith of an Aravne mother stops following a Githzerai.
The wraith of an Aravne mother stops following a Githzerai.
The wraith of Shi stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!