<worn as a badge> the insignia of swirling feathers and flowing water
<worn in ear> a troglodyte earring [superior]
<worn in ear> a robin's tail feather (glowing)
<worn on face> a ceramic mask painted like a faerie
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a patched clay mantle
<worn about waist> an elfskin belt
<worn on belt buckle>a robin's tail feather (glowing)
<worn on arms> a pair of studded leather sleeves
<held as shield> a shield bearing the Tharnadian crest [superior]
<worn around wrist> a sparkling diamond bracer [poor]
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn on hands> some disease covered spiked talons [superior]
<worn on finger> a spiked granite ring
<primary weapon> an exquisite glass rod
<worn on legs> a pair of studded leather leggings
<worn on feet> some blood-stained emerald moccasins
Here the Great Stairway begins its long spiral up to the middle
branches of the Aravne Forest, where the bulk of the city is built.
To the west is the commons district, from where smells both good and bad
waft through the skyways. A guard post can be seen directly west, regulating
the traffic to and from the main sprawl.
Obvious exits: -West -Up
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 317h/317H 219v/222V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne gate guard who is close by to your west.
A healer who is not far off to your west.
A juggler who is not far off to your west.
A visiting trader who is a brief walk away to your west.
A prep cook who is close by above you.
A large treejumper who is not far off above you.
A large treejumper who is not far off above you.
A forest cat who is not far off above you.
A young forest hound who is not far off above you.
A young forest hound who is not far off above you.
A beastmaster who is not far off above you.
A tourist who is not far off above you.
A prep cook who is a brief walk away above you.
< 317h/317H 221v/222V Pos: standing >
Bisil leaves up.
You follow Bisil.
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
A hard working prep cook slaves away here in the kitchen.
An earth elemental floats in from below.
An earth elemental floats in from below.
Spyte enters from below.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
A large treejumper who is close by above you.
A large treejumper who is close by above you.
A forest cat who is close by above you.
A young forest hound who is close by above you.
A young forest hound who is close by above you.
A beastmaster who is close by above you.
A tourist who is close by above you.
A prep cook who is not far off above you.
Bisil leaves up.
You follow Bisil.
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A tourist makes his way toward through the District.
An earth elemental floats in from below.
An earth elemental floats in from below.
Spyte enters from below.
< 317h/317H 220v/222V Pos: standing >
Bisil leaves up.
You follow Bisil.
Upper landing on the Great Stairway
This upper landing marks the top end of the Great Stairway. To
the north begin the plethora of platforms, skyways, and structures that make
up the main sprawl of Aravne. Although it narrows considerably
above, a small portion of the stairway does continue further up the tree.
Obvious exits: -North -Up -Down
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
A hard working prep cook slaves away here in the kitchen.
An earth elemental floats in from below.
An earth elemental floats in from below.
Spyte enters from below.
< 317h/317H 219v/222V Pos: standing >
You quickly scan the area.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A large treejumper who is close by below you.
A large treejumper who is close by below you.
A forest cat who is close by below you.
A young forest hound who is close by below you.
A young forest hound who is close by below you.
A beastmaster who is close by below you.
A tourist who is close by below you.
A prep cook who is not far off below you.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A large treejumper who is close by below you.
A large treejumper who is close by below you.
A forest cat who is close by below you.
A young forest hound who is close by below you.
A young forest hound who is close by below you.
A beastmaster who is close by below you.
A tourist who is close by below you.
A prep cook who is not far off below you.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A large treejumper who is close by below you.
A large treejumper who is close by below you.
A forest cat who is close by below you.
A young forest hound who is close by below you.
A young forest hound who is close by below you.
A beastmaster who is close by below you.
A tourist who is close by below you.
A prep cook who is a brief walk away below you.
Bisil leaves north.
You follow Bisil.
Main Sprawl Customs Gate
This guard post sets the tone for all those passing through into the main
sprawl of Aravne. Several large Human and Forest Elf guards watch
carefully over the crowd passing by, while several lawbreakers are visibly
detained at the back of the post. To the north begins Trunk Way, the main
walk through the main sprawl.
Obvious exits: -North -East -South
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
A healer who is close by to your east.
Tespetin who is close by to your east.
An upset ogre who is close by to your east.
A drunk dwarf prisoner who is close by to your east.
A prep cook who is close by to your south.
< 317h/317H 221v/222V Pos: standing >
Bisil leaves north.
You follow Bisil.
The Grand Skyway
The widest skyway in all of aravne, this is the main route through the
center of Aravne. Due to its size and the weight it must support, it takes
a rather windy route northward through the wide central branches of the great
Aravne trees. Just to the north it takes an eastward detour around one
of the gigantic tree trunks before following one of the wide branches that
stretches out northwards.
Obvious exits: -East -South
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
A prep cook who is not far off to your south.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
A prep cook who is not far off to your south.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
A prep cook who is not far off to your south.
Bisil leaves east.
You follow Bisil.
The Grand Skyway
Here the Grand Skyway takes a slight eastward detour as it curves
around the trunk of a giant Aravne tree. The wooden floor actually has a
slight hump to it here, as it passes over one of the massive branches leading
away from the trunk in an eastward direction. Once over the hump the skyway
again leads off to the north, following the course of another of the huge
branches which support this amazing structure.
Obvious exits: -North -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An off-duty worker wanders the skyways.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 317h/317H 221v/222V Pos: standing >
Bisil leaves north.
You follow Bisil.
The Grand Skyway
Here the skyway follows a northerly branch as it makes its way deeper
into the city. Just ahead lies the southern intersection of Merchants
Way, which branches off into an amazingly dense section of Aravne trees.
Beyond that, not much can be made out due to the thickness of branches which
wind their way in every possible direction and are every possible thickness.
Obvious exits: -North -South
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
A city guard who is a brief walk away to your north.
An off-duty worker who is close by to your south.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
A city guard who is a brief walk away to your north.
An off-duty worker who is close by to your south.
Bisil leaves north.
You follow Bisil.
Intersection of Merchants Way and The Grand Skyway
Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west. While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 219v/222V Pos: standing >
Bisil leaves north.
You follow Bisil.
The Grand Skyway
As the branch supporting this massive skyway begins to curve downward
here, either on its own initiative or as a result of the weight of the giant
skyway and a few hundred years, the skyway does not follow it. Instead, a
mass of wooden structural beams have been built one on top of the other, on
top of which the skyway continues to the north at a more level pace, where
just ahead it intersects another massive branch which heads northwest.
Obvious exits: -North -South
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 219v/222V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
An off-duty worker who is a brief walk away to your south.
< 317h/317H 219v/222V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
An off-duty worker who is a brief walk away to your south.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
An off-duty worker who is a brief walk away to your south.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
An off-duty worker who is a brief walk away to your south.
< 317h/317H 222v/222V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
An off-duty worker who is a brief walk away to your south.
Bisil leaves north.
You follow Bisil.
Intersection of The Grand Skyway and Home Avenue
Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it. An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East -South -Northwest
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An Aravne city guard patrols the area.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
Bisil leaves northwest.
You follow Bisil.
The Grand Skyway
Here the skyway leads deeper into the city as it follows a giant branch
which has slowly cut a swath through the tangle of 'smaller' branches. Just
out of sight to the northwest the branch appears to end abruptly as it reaches
an intersection of foliage. To the southeast the walkway over the branch
seems to come to another intersection marked by some sort of construction.
Obvious exits: -Northwest -Southeast
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the southeast.
An earth elemental enters from the southeast.
Spyte enters from the southeast.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
A city guard who is close by to your southeast.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
A city guard who is close by to your southeast.
Bisil leaves northwest.
You follow Bisil.
North Intersection of The Grand Skyway and Merchants Way
The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over. The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction. Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the southeast.
An earth elemental enters from the southeast.
Spyte enters from the southeast.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your west.
A street performer who is not far off to your west.
An off-duty worker who is not far off to your west.
An old wizard who is rather far off to your west.
A city guard who is not far off to your southeast.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your west.
A street performer who is not far off to your west.
An off-duty worker who is not far off to your west.
An old wizard who is rather far off to your west.
A city guard who is not far off to your southeast.
Bisil leaves north.
You follow Bisil.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
You see nothing.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
You see nothing.
< 317h/317H 221v/222V Pos: standing >
Bisil leaves west.
You follow Bisil.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
Spyte enters from the east.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
A sun recruiter who is a brief walk away to your north.
Bisil leaves north.
You follow Bisil.
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 219v/222V Pos: standing >
You quickly scan the area.
A sun recruiter who is not far off to your north.
< 317h/317H 219v/222V Pos: standing >
You quickly scan the area.
A sun recruiter who is not far off to your north.
Bisil leaves north.
You follow Bisil.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 219v/222V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
A Githzerai who is not far off to your east.
A disguised rakshasa who is rather far off to your east.
< 317h/317H 220v/222V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
A Githzerai who is not far off to your east.
A disguised rakshasa who is rather far off to your east.
< 317h/317H 221v/222V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
A Githzerai who is not far off to your east.
A disguised rakshasa who is rather far off to your east.
Bisil leaves north.
You follow Bisil.
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
A sun recruiter tries to win followers for Solos.
An earth elemental enters from the south.
An earth elemental enters from the south.
Spyte enters from the south.
< 317h/317H 220v/222V Pos: standing >
Bisil leaves south.
You follow Bisil.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the north.
An earth elemental enters from the north.
Spyte enters from the north.
< 317h/317H 221v/222V Pos: standing >
Bisil leaves east.
You follow Bisil.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
The corpse of a daughter is lying here.
[3] The corpse of a son is lying here.
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 317h/317H 220v/222V Pos: standing >
Bisil leaves east.
You follow Bisil.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of an Aravne father is lying here.
The corpse of a son is lying here.
The corpse of balbus is lying here.
[2] The corpse of a son is lying here.
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
Spyte enters from the west.
< 317h/317H 219v/222V Pos: standing >
< 317h/317H 219v/222V Pos: standing >
Spyte tackles a Githzerai square in the chest knocking the wind out of him!
< 317h/317H 220v/222V Pos: standing >
Ok.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
< 317h/317H 221v/222V Pos: standing >
Bisil starts casting an offensive spell.
< 317h/317H 222v/222V Pos: standing >
Someone says 'For glory!'
< 317h/317H 222v/222V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'hanuq yao'
A Githzerai gasps for air as Bisil's lethal mist envelops him!
< 317h/317H 222v/222V Pos: standing >
Spyte misses a Githzerai.
Spyte's weak pierce grazes a Githzerai.
Spyte misses a Githzerai.
Spyte's slash grazes a Githzerai.
< 317h/317H 222v/222V Pos: standing >
You start chanting...
< 317h/317H 222v/222V Pos: standing >
Bisil starts casting an offensive spell.
< 317h/317H 222v/222V Pos: standing >
Someone suddenly attacks Spyte!
The wraith of Shi snaps into visibility.
The wraith of Shi's punch grazes Spyte.
Someone suddenly attacks Spyte!
The wraith of an Aravne mother snaps into visibility.
The wraith of an Aravne mother misses Spyte.
< 317h/317H 222v/222V Pos: standing >
You complete your spell...
[Damage: 54 ] You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.
< 317h/317H 222v/222V Pos: standing >
Spyte's silver dirk dubbed 'Extinction' flashes into the path of a Githzerai's attack, then Spyte delivers a graceful counter-attack!
Spyte misses a Githzerai.
Spyte misses a Githzerai.
Spyte dodges a Githzerai's attack.
< 317h/317H 222v/222V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'hanuq yao'
A Githzerai gasps for air as Bisil's lethal mist envelops him!
You start chanting...
< 317h/317H 222v/222V Pos: standing >
Someone suddenly attacks Spyte!
The wraith of an Aravne mother snaps into visibility.
The wraith of an Aravne mother misses Spyte.
< 317h/317H 222v/222V Pos: standing >
You complete your spell...
[Damage: 56 ] You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.
The wraith of an Aravne mother misses Spyte.
The wraith of an Aravne mother misses Spyte.
The wraith of Shi misses Spyte.
Spyte dodges the wraith of Shi's attack.
< 317h/317H 222v/222V Pos: standing >
Bisil starts casting an offensive spell.
< 317h/317H 222v/222V Pos: standing >
Spyte's slash grazes a Githzerai.
Spyte's weak pierce grazes a Githzerai.
Spyte's weak slash wounds a Githzerai.
Spyte's impressive slash strikes a Githzerai hard.
Looking panicked, a Githzerai scrambles madly to his feet!
< 317h/317H 222v/222V Pos: standing >
A Githzerai's face turns pale as Spyte slams his head into his face.
< 317h/317H 222v/222V Pos: standing >
The sun vanishes behind the southern horizon.
You don't have that spell memorized.
< 317h/317H 222v/222V Pos: standing >
You don't have that spell memorized.
< 317h/317H 222v/222V Pos: standing >
You don't have that spell memorized.
< 317h/317H 222v/222V Pos: standing >
You start chanting...
< 317h/317H 222v/222V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'hanuq yao'
A Githzerai gasps for air as Bisil's lethal mist envelops him!
A Githzerai's silver tooth earring crumbled as it was consumed by the toxic gas.
A Githzerai's soft leather belt crumbled as it was consumed by the toxic gas.
A Githzerai's glowing blue crystal crumbled as it was consumed by the toxic gas.
The wraith of an Aravne mother stops following a Githzerai.
The wraith of an Aravne mother stops following a Githzerai.
The wraith of Shi stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!