<worn on head> a sabertooth headdress
<worn in ear> a diamond earring [superior]
<worn in ear> a tiny amethyst earring
<worn on face> a surgeons mask
<worn on body> a fragile cured leather chainmail
<worn about body> a rangers cloak
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a thin leather belt
<worn on belt buckle>a roc bone longbow
<worn on arms> some mithril scalemail sleeves
<worn around wrist> a bloody copper bracer
<worn around wrist> a stylish emerald bracer
<worn on finger> a frost-rimed hide band
<wielding twohanded> the claymore of the dark ruler (illuminating)
<worn on legs> leggings woven of frozen icy threads
<worn on feet> a pair of blue-steel tharnadian boots
......^^.+.
....^.^^+
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Mu, the grand red dragon, stands here, staring off into space.(Gold Aura)
< 302h/302H 157v/157V Pos: standing >
^......+^
........+^.
.......^+^.
....M@^^+^.
.^....^.+^.
.....^^.+.M
...^.^^+^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
......+^^
.......+^.^
......^+^.^
...M.@^+^.^
^....^.+^.M
....^^.+.MM
..^.^^+^M
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
< 302h/302H 157v/157V Pos: standing >
.....+^^.
......+^.^^
.....^+^.^M
..M.^@+^.^M
....^.+^.MM
...^^.+.MMM
.^.^^+^MM
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
....+^^.^
.....+^.^^M
....^+^.^MM
.M.^^@^.^MM
...^.+^.MMM
..^^.+.MMMM
^.^^+^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
....M^.^^
....^+^.^MM
.M.^^+^.^MM
...^.@^.MMM
..^^.+.MMMM
.^.^^+^MMM^
^.^^+MMM^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
...^M^.^M
.M.^^+^.^MM
...^.+^.MMM
..^^.@.MMMM
.^.^^+^MMM^
^^.^^+MMM^^
..^.+MM^*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
M.^^+^.^M
...^.+^.MMM
..^^.+.MMMM
.^.^^@^MMM^
^^.^^+MMM^^
^..^.+MM^**
..^^+MM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
..^.+^.MM
..^^.+.MMMM
.^.^^+^MMM^
^^.^^@MMM^^
^..^.+MM^**
^..^^+MM^^^
.^^M^M^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
.^^.+.MMM
.^.^^+^MMM^
^^.^^+MMM^^
^..^.@MM^**
^..^^+MM^^^
..^^M^M^^..
^^MMM^^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
^.^^+^MMM
^^.^^+MMM^^
^..^.+MM^**
^..^^@MM^^^
..^^M^M^^..
.^^MMM^^...
^MMM^....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
The Road to Desolate
The road to Desolate continues here, though is just the begining
compared to the length of the journey. The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway. South from here
the path back to the Savannah continues, where a group of travellers
of some sort are standing in wait for something.
Obvious exits: -North -South
< 302h/302H 157v/157V Pos: standing >
The Road to Desolate
The road to Desolate continues here, though is just the begining
compared to the length of the journey. The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway. There is a small
group of humans standing here, watching the skies intently, as if
waiting for something to come down and pick them up. Looking up,
nothing can be seen other than the odd flock of birds and the still
serenity of the Savannah sky.
Obvious exits: -North -West
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
Gregory, aid to the High Magistrate, watches the skies here.(Gold Aura)
< 302h/302H 157v/157V Pos: standing >
The Road to Desolate
The terrain changes again here, becoming a much more defined
gravel road. Though the birds above still caw noisily and float
lazily on the warm air currents, the remainder of the Savannah
wildlife has all but dissappeared. Up ahead on the winding road
actual trees can be seen growing from the quickly becoming soft
soil, and not just the palms and cacti so common within the
Savannah.
Obvious exits: -East -West
< 302h/302H 157v/157V Pos: standing >
A Change in Terrain
The path changes here from the hard, sun-baked Savannah soil to a
well-used gravel road. The road runs the length from the Savannah
to the small village of Desolate and is quite popular with wagon
trains and caravans as well as just the usual band of travellers.
Though the journey is quite long, it is relatively safe, and many
adventurers perfer travelling along this route other than through
the wilderness, especially after dark, as the closer one gets to
Desolate, the number of patrols keeping an eye out for the forces
of evil greatly increase.
Obvious exits: -North -East
< 302h/302H 157v/157V Pos: standing >
Pardon?
< 302h/302H 157v/157V Pos: standing >
You quickly scan the area.
A crewman who is not far off to your east.
A crewman who is not far off to your east.
Gregory who is not far off to your east.
< 302h/302H 157v/157V Pos: standing >
A Path Leading Away From the Savannah
This path leads away from the Savannah through a small break in
the usually unpassable rock that surrounds the majority of the plains.
Though the terrain is still the same of that within the Savannah it
appears that not far off the path becomes a well-used road. Though
the odd animal can still be seen scurrying about, the regular
Savannah wildlife doesn't seem to wander any further than this
point.
Obvious exits: -South -West
< 302h/302H 157v/157V Pos: standing >
A Path Leading Away From the Savannah
This path leads away from the Savannah through a small break in
the usually unpassable rock that surrounds the majority of the plains.
Though the terrain is still the same of that within the Savannah it
appears that not far off the path becomes a well-used road. Though
the odd animal can still be seen scurrying about, the regular
Savannah wildlife doesn't seem to wander any further than this
point.
Obvious exits: -East -West
< 302h/302H 157v/157V Pos: standing >
Within the Savannah of Sorrow
The arid landscape begins to change just of to the east here, where
a small path begins that works its way through the rocky outcroppings
that surround the Savannah. Not far off to the south a herd of zebras
can be seen grazing and to the west the large central mountain rises
up from the desert.
Obvious exits: -East -South -West
A lush, tropical palm tree, grows here.
< 302h/302H 157v/157V Pos: standing >
You quickly scan the area.
A procession of ants who is not far off to your west.
A whitetiger who is a brief walk away to your west.
< 302h/302H 157v/157V Pos: standing >
Within the Savannah of Sorrow
The Savannah spreads out in four directions here, north leading
towards the pathway the encircles the central mountain while the other
directions continue the expanse of the plains. The wind blows lazily
at the tall palms, just enough to create a cool breeze that is quite
refreshing compared to the intense sunlight.
Obvious exits: -North -East -South -West
< 302h/302H 157v/157V Pos: standing >
You quickly scan the area.
A female zebra who is not far off to your north.
A large camel who is not far off to your north.
A Myrabolan ranger who is a brief walk away to your north.
A Myrabolan ranger who is a brief walk away to your north.
A Soldier of Fortune who is a brief walk away to your north.
A palm tree who is close by to your south.
A procession of ants who is close by to your west.
A whitetiger who is not far off to your west.
< 302h/302H 157v/157V Pos: standing >
< 302h/302H 157v/157V Pos: standing >
At an Enormous Anthill
An enormous anthill is the center of attention in this part of the
Savannah. It rises up out of the ground nearly eight feet and it
home to millions of ants. The ants are contantly scurring in and
out of the anthill, making it look alive with movement. The
Savannah continues to the south and west, the other directions
blocked by unpassable rocky outcroppings.
Obvious exits: -North -South -West
A huge anthill grows up from the ground here. (humming)
< 302h/302H 157v/157V Pos: standing >
You quickly scan the area.
A female zebra who is close by to your north.
A large camel who is close by to your north.
A Myrabolan ranger who is not far off to your north.
A Myrabolan ranger who is not far off to your north.
A Soldier of Fortune who is not far off to your north.
A palm tree who is not far off to your south.
A procession of ants who is close by to your west.
A magnificent horse who is close by to your west.
< 302h/302H 157v/157V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 302h/302H 157v/157V Pos: standing >
A huge anthill is closed.
< 302h/302H 157v/157V Pos: standing >
Ok.
< 302h/302H 157v/157V Pos: standing >
A huge anthill contains:
Nothing.
< 302h/302H 157v/157V Pos: standing >
Within the Savannah of Sorrow
The Savannah continues here with the rocky soil that is so
common in this region. The animals frolick and graze through
the plains, all but carefree other than the knowledge that just
below the surface lie the Pits of Cerberus. Rumors of clawed
hands reaching out from the Pits at night and grabbing whatever
is walking by at the moment are not uncommon, and camels would
make an easy target for just about anything--being as they aren't
the brightest animal in the world. To the north some travellers
have set up a campsite.
Obvious exits: -North -South -West
A female zebra grazes here.
A mature giraffe grazes on the palm leaves.
A large camel grazes here.
< 302h/302H 157v/157V Pos: standing >
You quickly scan the area.
A Myrabolan ranger who is close by to your north.
A Myrabolan ranger who is close by to your north.
A Soldier of Fortune who is close by to your north.
A palm tree who is a brief walk away to your south.
A grazing giraffe who is close by to your west.
A palm tree who is close by to your west.
A palm tree who is close by to your west.
A Soldier of Fortune who is close by to your west.
A camel who is not far off to your west.
A young zebra who is a brief walk away to your west.
A young zebra who is a brief walk away to your west.
A cactus who is a brief walk away to your west.
< 302h/302H 157v/157V Pos: standing >
A mature giraffe leaves north.
< 302h/302H 157v/157V Pos: standing >
At a Large Campsite
The northeastern edge of the Savannah makes a good spot for a camping
ground. The wind that can blow an uncomfortable chill into living tissue
at night is reduced due to the mountainous cliffs on north and east sides.
A group of treasure seekers sit here resting, regailing each other with
stories of the past and rumours of the treasure that is hidden deep
inside the Pits. They have a small fire burning here for warmth and
light.
A soothing aura fills the area.
Obvious exits: -South -West
A lush, tropical palm tree, grows here.
A small campfire crackles here. (illuminating)
A mature giraffe grazes on the palm leaves.
A resting soldier sits and talks with his friends here.(Gold Aura)
A resting soldier sits and talks with his friends here.(Gold Aura)
A mercenary rests here next to the fire.
< 302h/302H 157v/157V Pos: standing >
You quickly scan the area.
A female zebra who is close by to your south.
A large camel who is close by to your south.
A procession of ants who is a brief walk away to your south.
A procession of ants who is a brief walk away to your south.
A palm tree who is rather far off to your south.
A grazing giraffe who is close by to your west.
A wild dog who is close by to your west.
A palm tree who is close by to your west.
< 302h/302H 157v/157V Pos: standing >
Near a Large Campsite
The Savannah ends to the north and west here with the regular
rocky terrain serves as a sort of cage for both wildlife and travellers.
Proceeding further in either direction could be quite hazardous and
not even the Savannah animals--save for a few mountain goats, wander
out across the outcroppings. Sounds from a campsite can be heard to
the east of here, where several mercenaries have made preparations
for the evening.
Obvious exits: -East -South
A tall giraffe stands here, chewing on palm leaves.
A hungry wild dog scavenges for food out on the Savannah.(Red Aura)
A lush, tropical palm tree, grows here.
< 302h/302H 157v/157V Pos: standing >
You quickly scan the area.
A mature giraffe who is close by to your east.
A Myrabolan ranger who is close by to your east.
A Myrabolan ranger who is close by to your east.
A Soldier of Fortune who is close by to your east.
A palm tree who is close by to your south.
A palm tree who is close by to your south.
A Soldier of Fortune who is close by to your south.
A magnificent horse who is not far off to your south.
A procession of ants who is a brief walk away to your south.
A whitetiger who is rather far off to your south.
A gaia tree who is rather far off to your south.
A gray lion who is rather far off to your south.
A Myrabolan hunter who is in the distance to your south.
A cactus who is in the distance to your south.
< 302h/302H 157v/157V Pos: standing >
A grazing giraffe leaves east.
< 302h/302H 157v/157V Pos: standing >
Within the Savannah of Sorrow
The Savannah spreads out in four directions here, west and south
continuing the pathway that leads around the central mountain,
while north and east both lead to the edge of the plains, as the
Savannah becomes impossible to hike or climb. A tall, rugged,
mercenary from the legendary Soldiers of Fortune stands here,
gazing up at the mountain to the southwest with a dreamy look
in his eyes.
Obvious exits: -North -East -South -West
A lush, tropical palm tree, grows here.
A lush, tropical palm tree, grows here.
(Q)A Soldier of Fortune stands here, acting as a sentry for the campers.
< 302h/302H 157v/157V Pos: standing >
You quickly scan the area.
A wild dog who is close by to your north.
A palm tree who is close by to your north.
A grazing giraffe who is close by to your east.
A female zebra who is close by to your east.
A large camel who is close by to your east.
A magnificent horse who is close by to your south.
A procession of ants who is not far off to your south.
A procession of ants who is not far off to your south.
A whitetiger who is a brief walk away to your south.
A gaia tree who is a brief walk away to your south.
A gray lion who is a brief walk away to your south.
A grazing giraffe who is rather far off to your south.
A Myrabolan hunter who is rather far off to your south.
A cactus who is rather far off to your south.
A camel who is close by to your west.
A grazing giraffe who is not far off to your west.
A young zebra who is not far off to your west.
A wild dog who is not far off to your west.
A young zebra who is not far off to your west.
A cactus who is not far off to your west.
You quickly scan the area.
A wild dog who is close by to your north.
A palm tree who is close by to your north.
A grazing giraffe who is close by to your east.
A female zebra who is close by to your east.
A large camel who is close by to your east.
A magnificent horse who is close by to your south.
A procession of ants who is not far off to your south.
A procession of ants who is not far off to your south.
A whitetiger who is a brief walk away to your south.
A gaia tree who is a brief walk away to your south.
A gray lion who is a brief walk away to your south.
A grazing giraffe who is rather far off to your south.
A Myrabolan hunter who is rather far off to your south.
A cactus who is rather far off to your south.
A camel who is close by to your west.
A grazing giraffe who is not far off to your west.
A young zebra who is not far off to your west.
A wild dog who is not far off to your west.
A young zebra who is not far off to your west.
A cactus who is not far off to your west.
< 302h/302H 157v/157V Pos: standing >
A Path Around the Foothills
Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain. Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled. North and south of here are
unpassable mountains, the path continues east and west.
Obvious exits: -East -West
A lush, tropical palm tree, grows here.
An ugly camel chews on the plants here.
< 302h/302H 157v/157V Pos: standing >
Within the Savannah of Sorrow
Along the northern edge of the Savannah the sounds of both the
wildlife and the adventurers around this area reach an almost
deafening cresendo. Squawks from all sorts of birds, the chatter
of the smaller animals, the yaps from the dogs all mingle together
almost musically. North is impassable, east continues the path
way around the central mountain, to the south a group of wemics
are hunting, and just to the west lies an infamous Pit.
Obvious exits: -East -South -West
A tall giraffe stands here, chewing on palm leaves.
A young zebra runs through the Savannah here.
A hungry wild dog scavenges for food out on the Savannah.(Red Aura)
A young zebra runs through the Savannah here.
A cactus grows in the soil here.
< 302h/302H 157v/157V Pos: standing >
You quickly scan the area.
A lich wizard who is close by to your east.
A Troll who is close by to your east.
A camel who is close by to your east.
A female zebra who is not far off to your east.
A palm tree who is not far off to your east.
A palm tree who is not far off to your east.
A Soldier of Fortune who is not far off to your east.
A mature giraffe who is a brief walk away to your east.
A grazing giraffe who is a brief walk away to your east.
A large camel who is a brief walk away to your east.
A wemic nomad who is close by to your south.
A wemic nomad who is close by to your south.
Sealot, the nomad chieftan who is close by to your south.
< 302h/302H 157v/157V Pos: standing >
A Troll enters from the east.
A lich wizard suddenly attacks YOU!
A lich wizard misses you.
Divine power encases you as you turn to battle evil.
< 302h/302H 157v/157V Pos: standing >
< T: Bogo TP: sta TC:excellent E: a lich wizard sta EP: excellent >
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 372h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC:excellent E: a lich wizard sta EP: excellent >
A camel enters from the east.
< 372h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC:excellent E: a lich wizard sta EP: excellent >
A lich wizard's mighty slash strikes you hard.
A lich wizard shivers from the unnatural cold as he hits you!
A lich wizard misses you.
A lich wizard misses you.
A lich wizard's powerful pierce strikes you.
A lich wizard shivers from the unnatural cold as he hits you!
A lich wizard's powerful slash strikes you.
A lich wizard shivers from the unnatural cold as he hits you!
A lich wizard misses you.
< 310h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: small wounds E: a lich wizard sta EP: few scratches >
With unbelievable speed, a lich wizard's a shortsword named 'Narggle's Star' [poor] intercepts your attack, and then a lich wizard steps wide to deliver a graceful counter-attack!
A lich wizard's slash wounds a magnificent heavy warhorse.
A lich wizard's powerful slash strikes you.
A lich wizard shivers from the unnatural cold as he hits you!
< 296h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: small wounds E: a lich wizard sta EP: few scratches >
A Troll's impressive crush strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's powerful pierce wounds a magnificent heavy warhorse.
A Troll's impressive crush strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
< 274h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: few wounds E: a lich wizard sta EP: few scratches >
The first rays of sunlight signal that day is approaching.
A lich wizard parries a magnificent heavy warhorse's lunge at him.
< 274h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: few wounds E: a lich wizard sta EP: few scratches >
A lich wizard misses you.
A lich wizard misses you.
A lich wizard misses you.
A lich wizard misses you.
< 274h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: few wounds E: a lich wizard sta EP: few scratches >
A lich wizard parries your futile lunge at him.
A Troll attempted to headbutt you.
Maybe you should get on your feet first?
< 274h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: few wounds E: a lich wizard sta EP: few scratches >
Maybe you should get on your feet first?
< 274h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: few wounds E: a lich wizard sta EP: few scratches >
You clamber to your feet.
< 274h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: few wounds E: a lich wizard sta EP: few scratches >
You are already standing.
< 274h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: few wounds E: a lich wizard sta EP: few scratches >
A lich wizard dodges a magnificent heavy warhorse's attack.
< 274h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: few wounds E: a lich wizard sta EP: few scratches >
You parry a lich wizard's lunge at you.
You parry a lich wizard's lunge at you.
A lich wizard's impressive pierce strikes you.
A lich wizard shivers from the unnatural cold as he hits you!
A lich wizard misses you.
A lich wizard misses you.
< 264h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: few wounds E: a lich wizard sta EP: few scratches >
You dodge a Troll's vicious attack.
A Troll's pierce strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's impressive crush strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
< 246h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: few wounds E: a lich wizard sta EP: few scratches >
Your slash grazes a lich wizard.
You resist the effects of a lich wizard's spell!
Your decent slash grazes a lich wizard.
You ignite into black flames as you hit a lich wizard!
< 245h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: few wounds E: a lich wizard sta EP: few scratches >
You dodge a lich wizard's vicious attack.
You feel your skill in mounted combat improving.
A lich wizard's pierce wounds a magnificent heavy warhorse.
You parry a lich wizard's lunge at you.
You parry a lich wizard's lunge at you.
You dodge a lich wizard's vicious attack.
< 245h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: few wounds E: a lich wizard sta EP: few scratches >
A magnificent heavy warhorse misses a lich wizard.
< 245h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: few wounds E: a lich wizard sta EP: few scratches >
A Troll tackles you square in the chest knocking the wind out of you!
< 245h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: few wounds E: a lich wizard sta EP: few scratches >
A Troll misses you.
A Troll's pierce strikes you hard.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's impressive crush strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
< 211h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: few wounds E: a lich wizard sta EP: few scratches >
A lich wizard reaches for the ground, quickly tossing a clump of dirt at your face!
< 211h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: few wounds E: a lich wizard sta EP: few scratches >
A lich wizard's powerful slash strikes you hard.
A lich wizard shivers from the unnatural cold as he hits you!
A lich wizard misses you.
A lich wizard's slash strikes you very hard.
A lich wizard shivers from the unnatural cold as he hits you!
A Goblin's disguise falls apart!
A Goblin's slash wounds a magnificent heavy warhorse.
< 169h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
A Goblin parries your futile lunge at him.
A Goblin dodges your futile attack.
< 169h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
A magnificent heavy warhorse misses a Goblin.
< 169h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
You feel your skill in mounted combat improving.
A Goblin's impressive slash wounds a magnificent heavy warhorse.
You feel your skill in mounted combat improving.
A Goblin's mighty pierce strikes a magnificent heavy warhorse.
A Goblin's impressive slash wounds a magnificent heavy warhorse.
A Goblin's impressive pierce strikes you.
A Goblin shivers from the unnatural cold as he hits you!
A Goblin's impressive slash strikes you.
A Goblin shivers from the unnatural cold as he hits you!
< 144h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
A Troll's impressive crush wounds a magnificent heavy warhorse.
A Troll's impressive pierce wounds a magnificent heavy warhorse.
A Troll's impressive crush strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
< 133h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
A Goblin dodges your futile attack.
< 133h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
A magnificent heavy warhorse misses a Goblin.
< 133h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
< 133h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
You can't do this sitting!
< 133h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
You can't do this sitting!
< 133h/372H 157v/157V Pos: sitting >
< T: Bogo TP: sit TC: nasty wounds E: A Goblin sta EP: small wounds >
You clamber to your feet.
< 133h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
You feel your skill in riposte improving.
You parry a Goblin's lunge at you.
You dodge a Goblin's vicious attack.
You deflect a Goblin's blow and strike back at him!
You score a CRITICAL HIT!!!!!
Your slash wounds a Goblin.
You ignite into black flames as you hit a Goblin!
You are already standing.
< 130h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A wild dog leaves east.
< 130h/372H 157v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
You attempt to flee...
A Hunting Ground Within the Savannah of Sorrow
This area of the Savannah is currently being used by a small
group of nomadic wemics for hunting. As the Savannah is host to
many different types of wildlife, it is also used by many races
and cultures of the more intelligent speices in the world for
sources of food, clothing, and tools, all of which either come
from the wildlife or around the area. The wemics here will
most likely hunt for several days then move on to another
location with their supplies replenished.
Obvious exits: -North -West
A wemic nomad hunts for food here.(Red Aura)
A wemic nomad hunts for food here.(Red Aura)
(Q)Sealot, the wemic chieftan hunts for supplies for his tribe here.(Red Aura)
You flee southward!
< 130h/372H 128v/157V Pos: standing >
A Troll enters from the north.
Alas, you cannot go that way. . . .
< 128h/370H 130v/157V Pos: standing >
A Goblin suddenly attacks YOU!
A Goblin's impressive slash strikes you hard.
A Goblin shivers from the unnatural cold as he hits you!
< 113h/368H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A magnificent heavy warhorse suddenly attacks a Goblin!
A magnificent heavy warhorse misses a Goblin.
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A Troll leaves north.
Sorry, you aren't allowed to do that in combat.
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A Troll enters from the north.
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A wemic nomad evaluates the struggle, watching your battle tactics.
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A Troll tries to tackle you and misses completely, making a nice dent in his forehead and the ground!
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A Troll's impressive crush wounds a magnificent heavy warhorse.
A Troll misses you.
You feel your skill in mounted combat improving.
A Goblin's impressive pierce wounds a magnificent heavy warhorse.
You parry a Goblin's lunge at you.
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
You parry a Goblin's lunge at you.
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
You start chanting...
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A magnificent heavy warhorse misses a Goblin.
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
You complete your spell...
The globe around a Goblin's body flares as it bears the brunt of your assault!
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A Goblin's impressive slash wounds a magnificent heavy warhorse.
A Goblin misses you.
A Goblin's powerful pierce wounds a magnificent heavy warhorse.
You dodge a Goblin's vicious attack.
A Goblin misses you.
< 117h/372H 130v/157V Pos: standing >
< T: Bogo TP: sta TC: nasty wounds E: A Goblin sta EP: small wounds >
A Goblin reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 117h/372H 130v/157V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: small wounds >
You start chanting...
< 117h/372H 130v/157V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: small wounds >
Casting: dispel evil *
Someone's impressive crush wounds someone.
Someone's powerful pierce strikes someone.
Someone misses someone.
< 117h/372H 130v/157V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: small wounds >
You complete your spell...
The globe around someone's body flares as it bears the brunt of your assault!
< 117h/372H 130v/157V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: small wounds >
Someone's impressive slash strikes you.
Someone shivers from the unnatural cold as he hits you!
You feel your skill in mounted combat improving.
Someone's pierce wounds someone.
Someone's impressive slash strikes you hard.
Someone shivers from the unnatural cold as he hits you!
Someone's pierce strikes you very hard.
Someone shivers from the unnatural cold as he hits you!
Someone's impressive slash strikes you hard.
Someone shivers from the unnatural cold as he hits you!
Someone misses you.
< 74h/372H 130v/157V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: small wounds >
You start chanting...
< 74h/372H 130v/157V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: small wounds >
Someone tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 74h/372H 130v/157V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: small wounds >
You can't do this sitting!
You abort your prayer before it's done!
< 74h/372H 130v/157V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: small wounds >
Someone misses someone.
Someone parries your futile lunge at him.
Someone's powerful slash wounds someone.
Someone's mighty slash enshrouds you in a mist of blood.
Someone shivers from the unnatural cold as he hits you!
< 48h/372H 130v/157V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: small wounds >
Someone's crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
Someone's pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
Someone's impressive crush causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
Someone's powerful pierce hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...