The death of [36 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

in A Crowded Tower of Undead Minions

from the perspective of [36 Bounty Hunter] Kiria -=Celestial Sigil=- (Barbarian)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the diamond crown of Winduin (glowing) [87%]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a silver tooth earring
<worn on face>       a lithixl beak
<worn around neck>   a woven mithral choker (magic) (humming)
<worn around neck>   an honor of guards medallion
<worn on body>       a frost-rimed adamantium breastplate
<worn about body>    a deep hooded cloak of jubilation
<worn on back>       a big big bag for a little person (illuminating) [77%]
<worn as quiver>     a silken backsheath of flight (magic) [58%]
<worn about waist>   a black leather belt embossed with a silver cresent moon [poor] [89%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<attached to belt>   a potion of greater invisibility (magic) [87%]
<worn on arms>       a pair of silver arm protectors [77%]
<worn around wrist>  a chain-linked raider's bracelet
<worn around wrist>  a bracer carved from obsidian [80%]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a carved jade ring (magic) (glowing)
<worn on finger>     the ring of the overfiend [78%]
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon>   a darksteel rapier (magic) (glowing)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       some spurred blood crystal boots (magic) [87%]

+1.30   Deaths:   8
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Listen
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  594 

Active Spells:
--------------
bless (12 minutes)
lionrage (8 minutes)
hawkvision (7 minutes)
elephantstrength (28 minutes)
vitality (8 minutes)
accelerated healing (25 minutes)


< 664h/995H 198v/198V Pos: standing >
Sainth raises his holy symbol and smiles broadly.

< 665h/995H 198v/198V Pos: standing >
Sainth clambers to his feet.

< 665h/995H 198v/198V Pos: standing >
Sainth starts casting a spell.
Hasten gets a bleeding heart of Kurlon from his bottomless bag of the shield dwarves.

< 666h/995H 198v/198V Pos: standing >
Hasten gets a bleeding heart of Slican from his bottomless bag of the shield dwarves.

< 666h/995H 198v/198V Pos: standing >
Hasten gets a bleeding heart of Kelien from his bottomless bag of the shield dwarves.

< 667h/995H 198v/198V Pos: standing >
Hasten gets a bleeding heart of Granra from his bottomless bag of the shield dwarves.

< 667h/995H 198v/198V Pos: standing >
Hasten gets a petrified heart from his bottomless bag of the shield dwarves.

< 667h/995H 198v/198V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'wagg pzar'
A warm feeling fills your body.

< 778h/995H 198v/198V Pos: standing >

< 781h/995H 198v/198V Pos: standing >
Hasten puts a petrified heart into a bottomless bag of the shield dwarves.

< 783h/995H 198v/198V Pos: standing >
Sainth gets a sparkling large pike fish from his huge mining sack.

< 788h/995H 198v/198V Pos: standing >
Sainth eats a sparkling large pike fish.

< 788h/995H 198v/198V Pos: standing >

< 789h/995H 198v/198V Pos: standing >
You are carrying: (5/11)
a potion of vigor
[2] a sparkling large bass
a potion of underworld bear extract
a bottomless bag of the shield dwarves

< 790h/995H 198v/198V Pos: standing >
You appear to be Barbarian and has some small wounds and bruises.
She's large in size.
She is in the front rank.
She seems to be moving much faster than normal..
She is glowing with holiness!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!


< 790h/995H 198v/198V Pos: standing >

< 793h/995H 198v/198V Pos: standing >
You feel sated already.

< 794h/995H 198v/198V Pos: standing >
Hasten gets a sparkling piranha from his bottomless bag of the shield dwarves.

< 795h/995H 198v/198V Pos: standing >
A Hidden Escape
Obvious exits: -NW
Puddles of fresh blood cover the ground.
The corpse of kurlon, the gladiator of endless battles is lying here.
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Skir  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
An undead archer stands here with his bow in hand.(Gold Aura)
An undead mercenary stands here with a hidden hand.(Red Aura)

< 797h/995H 198v/198V Pos: standing >
You should level anytime now!

< 799h/995H 198v/198V Pos: standing >
You are carrying: (5/11)
a potion of vigor
[2] a sparkling large bass
a potion of underworld bear extract
a bottomless bag of the shield dwarves

< 800h/995H 198v/198V Pos: standing >
Hasten trots northwest.
You follow Hasten.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Towers Royal Quarters
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Towers Royal Quarters
</map>
The Towers Royal Quarters
Obvious exits: -N -W -SE
A standard issue longsword made of silver lies here.
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Skir enters from the southeast.
Sainth enters from the southeast.
Drinn trots in from the southeast.

< 801h/995H 197v/198V Pos: standing >

< 802h/995H 197v/198V Pos: standing >
The Towers Royal Quarters
Obvious exits: -N -W -SE
A standard issue longsword made of silver lies here.
Drinn  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Skir  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)

< 802h/995H 197v/198V Pos: standing >
Hasten trots north.
You follow Hasten.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Towers Royal Quarters
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Towers Royal Quarters
</map>
The Towers Royal Quarters
Obvious exits: -S -W
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
An undead royal soldier stands here with shields up.(Red Aura)
Skir enters from the south.
Sainth enters from the south.
Drinn trots in from the south.

< 804h/995H 196v/198V Pos: standing >

< 804h/995H 196v/198V Pos: standing >
You quickly scan the area.
An undead royal soldier who is close by to your west.

< 805h/995H 196v/198V Pos: standing >
Hasten trots west.
You follow Hasten.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Towers Royal Quarters
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Towers Royal Quarters
</map>
The Towers Royal Quarters
Obvious exits: -E -S -D
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
An undead royal soldier stands here with shields up.(Red Aura)
Skir enters from the east.
Sainth enters from the east.
Drinn trots in from the east.

< 806h/995H 197v/198V Pos: standing >

< 806h/995H 197v/198V Pos: standing >
You quickly scan the area.
An undead royal soldier who is close by to your east.
An undead royal soldier who is close by to your south.
An undead maid who is close by below you.
An undead mercenary who is close by below you.
An undead maid who is not far off below you.
An irate slave who is not far off below you.

< 807h/995H 197v/198V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 810h/995H 197v/198V Pos: standing >

< 812h/995H 197v/198V Pos: standing >
You quickly scan the area.
An undead royal soldier who is close by to your east.
An undead royal soldier who is close by to your south.
An undead maid who is close by below you.
An undead soldier who is close by below you.
An undead noble who is not far off below you.
An undead maid who is not far off below you.
An irate slave who is not far off below you.
Hasten trots down.
You follow Hasten.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>
The Tower of Undead Minions
Obvious exits: -E -S -W -U -D
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
An undead maid is here cleaning everything in sight.(Red Aura)
An undead soldier stands here with swords out.(Red Aura)
Skir enters from above.
Sainth enters from above.
Drinn trots in from above.

< 812h/995H 196v/198V Pos: standing >

< 813h/995H 196v/198V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An undead noble who is close by to your east.
An undead mercenary who is close by to your east.
An undead soldier who is close by to your east.
An undead mercenary who is close by to your south.
An undead maid who is close by to your south.
An irate slave who is close by to your south.
An undead archer who is close by to your west.
An undead royal soldier who is close by above you.
An undead noble who is close by below you.
An undead maid who is close by below you.
An irate slave who is close by below you.

< 814h/995H 198v/198V Pos: standing >
An undead maid leaves east.

< 814h/995H 198v/198V Pos: standing >
You quickly scan the area.
An undead maid who is close by to your east.
An irate slave who is close by to your east.
An undead noble who is close by to your east.
An undead mercenary who is close by to your east.
An undead soldier who is close by to your east.
An undead mercenary who is close by to your south.
An undead maid who is close by to your south.
An irate slave who is close by to your south.
An undead soldier who is close by to your south.
An undead archer who is close by to your west.
An undead royal soldier who is close by above you.
An undead noble who is close by below you.
An undead maid who is close by below you.
An irate slave who is close by below you.

< 815h/995H 198v/198V Pos: standing >
You quickly scan the area.
An undead maid who is close by to your east.
An irate slave who is close by to your east.
An undead noble who is close by to your east.
An undead mercenary who is close by to your east.
An undead soldier who is close by to your east.
An undead mercenary who is close by to your south.
An undead maid who is close by to your south.
An irate slave who is close by to your south.
An undead soldier who is close by to your south.
An undead archer who is close by to your west.
An undead royal soldier who is close by above you.
An undead noble who is close by below you.
An undead maid who is close by below you.
An irate slave who is close by below you.

< 816h/995H 198v/198V Pos: standing >

< 816h/995H 198v/198V Pos: standing >
Hasten trots south.
You follow Hasten.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>
The Tower of Undead Minions
Obvious exits: -N -E
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
An undead mercenary stands here with a hidden hand.(Red Aura)
An undead maid is here cleaning everything in sight.(Red Aura)
An irate slave works here muttering something.(Red Aura)
An undead soldier stands here with swords out.(Red Aura)
Skir enters from the north.
Sainth enters from the north.
Drinn trots in from the north.

< 817h/995H 197v/198V Pos: standing >

< 817h/995H 197v/198V Pos: standing >
Hasten trots north.
You follow Hasten.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>
The Tower of Undead Minions
Obvious exits: -E -S -W -U -D
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
An undead soldier stands here with swords out.(Red Aura)
Skir enters from the south.
Sainth enters from the south.
Drinn trots in from the south.

< 818h/995H 196v/198V Pos: standing >
Hasten trots down.
You follow Hasten.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Crowded Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Crowded Tower of Undead Minions
</map>
A Crowded Tower of Undead Minions
Obvious exits: -E -S -U
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
An undead noble stands proudly over his servants.(Red Aura)
An undead maid is here cleaning everything in sight.(Red Aura)
An irate slave works here muttering something.(Red Aura)
Skir enters from above.
Sainth enters from above.
Drinn trots in from above.

< 818h/995H 195v/198V Pos: standing >

< 819h/995H 195v/198V Pos: standing >
Hasten trots south.
You follow Hasten.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Crowded Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Crowded Tower of Undead Minions
</map>
A Crowded Tower of Undead Minions
Obvious exits: -N -E
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Skir enters from the north.
Sainth enters from the north.
Drinn trots in from the north.

< 819h/995H 195v/198V Pos: standing >
You quickly scan the area.
An undead maid who is close by to your north.
An irate slave who is close by to your north.
A water elemental who is close by to your east.
A water elemental who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
An earth elemental who is close by to your east.
A Drow Elf who is close by to your east.
A Kobold who is close by to your east.
An undead beggar who is close by to your east.

< 819h/995H 195v/198V Pos: standing >

< 819h/995H 196v/198V Pos: standing >
Hasten trots east.
You follow Hasten.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Crowded Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Crowded Tower of Undead Minions
</map>
A Crowded Tower of Undead Minions
Obvious exits: -N -W -D
Hasten  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A Kobold (small)  *-* Warlords *-* stands in mid-air here.(Illusion)(Red Aura)
A Kobold (small)  *-* Warlords *-* stands in mid-air here.(Illusion)(Red Aura)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  *-* Warlords *-* stands, floating here.(Red Aura)
A Kobold (small)  *-* Warlords *-* stands in mid-air here. (Casting) (Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
Skir enters from the west.
Sainth enters from the west.
Drinn trots in from the west.

< 820h/995H 197v/198V Pos: standing >

< 821h/995H 197v/198V Pos: standing >
A Drow Elf gives an order to his followers.
Skir avoids being bashed by an earth elemental, who loses its balance and falls.
Skir avoids being bashed by an earth elemental, who loses its balance and falls.

< 823h/995H 197v/198V Pos: standing >
An earth elemental misses Skir.
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Drow Elf makes a strange sound as you place a darksteel rapier in his back.
Hasten suddenly attacks a Drow Elf!
Hasten's fine slash wounds a Drow Elf.
Hasten misses a Drow Elf.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 You parry a Drow Elf's lunge at you.
A Drow Elf misses you.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf is knocked to the ground by Drinn's skillful bash!

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'xarr ay ghaiz'

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
 Skir misses an earth elemental.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
 Sainth starts casting a spell.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
 A Drow Elf has lost his link.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
 Sainth completes his spell...
Sainth utters the words 'pzaruio garzz'
Upon Sainth's touch a soft glow flows from his hands and surrounds Sainth.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
 
< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
 [Damage: 17 ] Your impressive slash strikes a Drow Elf.
Your massive longsword dubbed 'Dusk and Dawn' calls upon the chill of the night and heat of the sun.
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
You point at a Drow Elf.
A Drow Elf is surrounded by the dancing outline of purplish flames!
[Damage: 40 ] A Drow Elf wails in agony as frostbite eats at his exposed skin!
[Damage: 18 ] Your impressive slash strikes a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 41 ] Your powerful slash strikes a Drow Elf very hard.
[Damage: 16 ] Your slash strikes a Drow Elf.
A Drow Elf has reconnected.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP:  few wounds >
 Hasten's slash strikes a Drow Elf hard.
Hasten's impressive slash strikes a Drow Elf.
Hasten misses a Drow Elf.
Hasten's fine slash strikes a Drow Elf.
A Kobold starts casting an offensive spell.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP:  few wounds >
 Tiny explosions wrack a Drow Elf's body with pain!
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
Hasten turns into a blur of blades as he charges at his foes!

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP:  nasty wounds >
 Skir dodges an earth elemental's attack.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP:  nasty wounds >
 Sainth starts casting an offensive spell.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP:  nasty wounds >
 Drinn's impressive slash strikes a Drow Elf hard.
Drinn's slash strikes a Drow Elf very hard.

		Score information for Kiria

Level: 36   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 823(995)  Moves: 197(198)
Coins carried:    6 platinum    84 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing, fighting A Drow Elf.
         Soulshielded
Frags:   +1.30   Deaths:   8
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Listen
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  594 

Active Spells:
--------------
bless (12 minutes)
lionrage (8 minutes)
hawkvision (7 minutes)
elephantstrength (28 minutes)
vitality (8 minutes)
accelerated healing (25 minutes)


< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: pretty hurt >
 A Kobold completes his spell...
A Kobold utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: pretty hurt >
 Hasten's fine slash strikes a Drow Elf.
Hasten's impressive slash strikes a Drow Elf hard.
Hasten's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
Hasten calls down a roaring flamestrike at a Drow Elf who starts to melt!
Hasten's spell flows around a Drow Elf, leaving him unharmed!
Hasten's slash strikes a Drow Elf hard.
Hasten misses a Drow Elf.
An earth elemental misses Skir.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: pretty hurt >
 
< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP: pretty hurt >
 Sainth completes his spell...
Sainth utters the words 'qkadagz qfuhuqar'
A Drow Elf screams as Sainth critically injures him.

< 823h/995H 197v/198V Pos: standing >
< T: Kiria TP: sta TC: small wounds E: A Drow Elf sit EP:  awful >
 Tiny explosions wrack a Drow Elf's body with pain!
A Drow Elf is incapacitated and will slowly die, if not aided.

< 823h/995H 197v/198V Pos: standing >
<Hasten's fine slash hits a Drow Elf.
A Drow Elf's some jeweled granite vambraces was completely destroyed by the massive blow!
A Drow Elf's elfskin belt was completely destroyed by the massive blow!
An earth elemental stops following a Drow Elf.
An earth elemental stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!