The death of [36 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

in A Crowded Tower of Undead Minions

from the perspective of [36 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a glittering sapphire crown
<worn in ear>        a robin's tail feather (glowing)
<worn in ear>        a troglodyte earring [superior]
<worn on face>       a ceramic mask painted like a faerie
<worn around neck>   a necklace of Drow testicles
<worn around neck>   a necklace of pure obsidian
<worn on body>       a silky black dress of the sirens [83%]
<worn about body>    a patched clay mantle
<worn on belt buckle>a robin's tail feather (glowing)
<attached to belt>   the lost book of 'Magic'
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn around wrist>  some ivory bracers (glowing)
<worn on hands>      some rusty dragonscale gauntlets from The Surface Realm of Duris
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     a gold ring with diamonds
<primary weapon>     an exquisite glass rod
<worn on legs>       a flowing black skirt
<worn on feet>       a pair of boots of the ages

A water elemental enters from the west.
A water elemental enters from the west.

< 388h/388H 149v/155V Pos: standing >
You quickly scan the area.
An irate slave who is not far off to your east.
A repulsive lizard who is a brief walk away to your west.
A black crow who is a brief walk away to your west.

< 388h/388H 149v/155V Pos: standing >
You quickly scan the area.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An irate slave who is not far off to your east.
An undead noble who is a brief walk away to your east.
A repulsive lizard who is a brief walk away to your west.

< 388h/388H 150v/155V Pos: standing >
You quickly scan the area.
An undead horse who is close by to your east.
An irate slave who is not far off to your east.
A black crow who is a brief walk away to your west.
Sadash leaves east.
You follow Sadash.

A Long Drawbridge Landing
   @=====o=====o=====o=====o[///
Obvious exits: -North -East  -West 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An undead horse stands here stern.
An undead horse stands here stern.
An earth elemental enters from the west.
An earth elemental enters from the west.
Sadash enters from the west.
Sadash enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 388h/388H 149v/155V Pos: standing >
The snow's coming down pretty fast now.
You one sec

< 388h/388H 153v/155V Pos: standing >
This being, composed of solid rock from the elemental plane of earth does not
look to happy to be here, and seems a tad upset.
An earth elemental appears to be Earth Elemental and is in excellent condition.
It's medium in size.
Its body seems to be made of stone!

<held as shield>     a small round wooden shield

< 388h/388H 155v/155V Pos: standing >
Sadash leaves west.
You follow Sadash.

A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
Sadash enters from the east.
Sadash enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 388h/388H 154v/155V Pos: standing >
You nm

< 388h/388H 154v/155V Pos: standing >
Sadash leaves west.
You follow Sadash.

A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
Obvious exits: -East  -South -West 
The corpse of a rabid raccoon is lying here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
Sadash enters from the east.
Sadash enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 388h/388H 151v/155V Pos: standing >
You go for it

< 388h/388H 152v/155V Pos: standing >
You quickly scan the area.
An undead horse who is not far off to your east.
An undead noble who is rather far off to your east.
A dim spectral ghost who is close by to your south.
A repulsive lizard who is not far off to your west.
A black crow who is not far off to your west.

< 388h/388H 153v/155V Pos: standing >
You quickly scan the area.
An undead horse who is not far off to your east.
An undead horse who is not far off to your east.
An undead maid who is a brief walk away to your east.
An irate slave who is a brief walk away to your east.
An undead noble who is rather far off to your east.
A dim spectral ghost who is close by to your south.
A dim spectral ghost who is close by to your south.
A repulsive lizard who is not far off to your west.
A black crow who is not far off to your west.

< 388h/388H 155v/155V Pos: standing >
Sadash leaves west.
You follow Sadash.

A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
Sadash enters from the east.
Sadash enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 388h/388H 152v/155V Pos: standing >
You quickly scan the area.
An undead horse who is a brief walk away to your east.
An undead maid who is rather far off to your east.
A repulsive lizard who is close by to your west.
A black crow who is close by to your west.

< 388h/388H 152v/155V Pos: standing >
You quickly scan the area.
An undead horse who is a brief walk away to your east.
An undead maid who is rather far off to your east.
A black crow who is close by to your west.

< 388h/388H 152v/155V Pos: standing >
You quickly scan the area.
An undead noble who is in the distance to your east.
A repulsive lizard who is close by to your west.

< 388h/388H 152v/155V Pos: standing >
You quickly scan the area.
An undead horse who is a brief walk away to your east.
An undead horse who is a brief walk away to your east.
A black crow who is close by to your west.

< 388h/388H 152v/155V Pos: standing >
You quickly scan the area.
An undead maid who is rather far off to your east.
A repulsive lizard who is close by to your west.
Oof!  Sadash bumps into you.

< 388h/388H 152v/155V Pos: standing >
Sadash leaves west.
You follow Sadash.

A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A tiny repulsive lizard slithers by here.
An evil looking black crow sits here.
An earth elemental enters from the east.
An earth elemental enters from the east.
Sadash enters from the east.
Sadash enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 388h/388H 150v/155V Pos: standing >
You quickly scan the area.
An undead horse who is rather far off to your east.
An undead horse who is rather far off to your east.
An undead maid who is in the distance to your east.
Sadash leaves west.
You follow Sadash.

A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -South
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
Sadash enters from the east.
Sadash enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 388h/388H 148v/155V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your north.
A repulsive lizard who is close by to your north.
A wild boar who is close by to your north.
A repulsive lizard who is close by to your east.
A black crow who is close by to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead child who is close by to your south.

< 388h/388H 149v/155V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your north.
An undead child who is close by to your north.
A wild boar who is close by to your north.
A repulsive lizard who is close by to your east.
A black crow who is close by to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead child who is close by to your south.
Sadash leaves east.
You follow Sadash.

A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A tiny repulsive lizard slithers by here.
An evil looking black crow sits here.
An earth elemental enters from the west.
An earth elemental enters from the west.
Sadash enters from the west.
Sadash enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 388h/388H 148v/155V Pos: standing >
Sadash leaves east.
You follow Sadash.

A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
Sadash enters from the west.
Sadash enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 388h/388H 147v/155V Pos: standing >
You quickly scan the area.
An undead horse who is a brief walk away to your east.
An undead horse who is a brief walk away to your east.
An undead noble who is in the distance to your east.
A repulsive lizard who is close by to your west.
A black crow who is close by to your west.
Sadash leaves east.
You follow Sadash.

A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
Obvious exits: -East  -South -West 
The corpse of a rabid raccoon is lying here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
Sadash enters from the west.
Sadash enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 388h/388H 144v/155V Pos: standing >
Sadash leaves east.
You follow Sadash.

A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
Sadash enters from the west.
Sadash enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 388h/388H 142v/155V Pos: standing >
You quickly scan the area.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An undead maid who is not far off to your east.
A repulsive lizard who is a brief walk away to your west.

< 388h/388H 142v/155V Pos: standing >
You quickly scan the area.
An undead noble who is a brief walk away to your east.
A repulsive lizard who is a brief walk away to your west.

< 388h/388H 143v/155V Pos: standing >
Sadash leaves east.
You follow Sadash.

A Long Drawbridge Landing
   @=====o=====o=====o=====o[///
Obvious exits: -North -East  -West 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An undead horse stands here stern.
An undead horse stands here stern.
An earth elemental enters from the west.
An earth elemental enters from the west.
Sadash enters from the west.
Sadash enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 388h/388H 143v/155V Pos: standing >
You quickly scan the area.
A deadly viper who is close by to your north.
A wolfspider who is not far off to your north.
A wolfspider who is a brief walk away to your north.
A boa constrictor who is rather far off to your north.
An undead maid who is close by to your east.
An undead noble who is not far off to your east.
A repulsive lizard who is rather far off to your west.
A black crow who is rather far off to your west.

< 388h/388H 143v/155V Pos: standing >
You quickly scan the area.
A deadly viper who is close by to your north.
A wolfspider who is not far off to your north.
A wolfspider who is a brief walk away to your north.
A boa constrictor who is rather far off to your north.
An undead maid who is close by to your east.
An undead noble who is not far off to your east.
A repulsive lizard who is rather far off to your west.
A black crow who is rather far off to your west.

< 388h/388H 144v/155V Pos: standing >
You quickly scan the area.
A deadly viper who is close by to your north.
A wolfspider who is not far off to your north.
A wolfspider who is a brief walk away to your north.
A deadly viper who is rather far off to your north.
A boa constrictor who is rather far off to your north.
An undead maid who is close by to your east.
An undead noble who is not far off to your east.
A repulsive lizard who is rather far off to your west.
A black crow who is rather far off to your west.

< 388h/388H 145v/155V Pos: standing >
Sadash leaves east.
You follow Sadash.

The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -West 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An undead maid is here cleaning everything in sight.
An earth elemental enters from the west.
An earth elemental enters from the west.
Sadash enters from the west.
Sadash enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 388h/388H 145v/155V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
An undead mercenary who is close by to your north.
A hunchback man who is not far off to your north.
An undead noble who is close by to your east.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A repulsive lizard who is in the distance to your west.
A black crow who is in the distance to your west.

< 388h/388H 145v/155V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
An undead mercenary who is close by to your north.
A hunchback man who is not far off to your north.
An undead noble who is close by to your east.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A repulsive lizard who is in the distance to your west.
A black crow who is in the distance to your west.

< 388h/388H 146v/155V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
An undead mercenary who is close by to your north.
A hunchback man who is not far off to your north.
An undead noble who is close by to your east.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A repulsive lizard who is in the distance to your west.
A black crow who is in the distance to your west.

< 388h/388H 147v/155V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
An undead mercenary who is close by to your north.
A hunchback man who is not far off to your north.
An undead noble who is close by to your east.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A repulsive lizard who is in the distance to your west.
A black crow who is in the distance to your west.

< 388h/388H 148v/155V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
An undead mercenary who is close by to your north.
A hunchback man who is not far off to your north.
An undead noble who is close by to your east.
An undead horse who is close by to your west.
An undead horse who is close by to your west.
A repulsive lizard who is in the distance to your west.
A black crow who is in the distance to your west.
Sadash leaves east.
You follow Sadash.

The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -West  -Up   
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An undead noble stands proudly over his servants.
An earth elemental enters from the west.
An earth elemental enters from the west.
Sadash enters from the west.
Sadash enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 388h/388H 148v/155V Pos: standing >
You quickly scan the area.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
Mredock, the bartender who is not far off to your north.
An undead maid who is close by to your west.
An undead horse who is not far off to your west.
An undead horse who is not far off to your west.
An undead beggar who is close by above you.

< 388h/388H 150v/155V Pos: standing >
You quickly scan the area.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
Mredock, the bartender who is not far off to your north.
An undead maid who is close by to your west.
An undead horse who is not far off to your west.
An undead horse who is not far off to your west.
An undead beggar who is close by above you.

< 388h/388H 150v/155V Pos: standing >
You quickly scan the area.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
Mredock, the bartender who is not far off to your north.
An undead maid who is close by to your west.
An undead horse who is not far off to your west.
An undead horse who is not far off to your west.
An undead beggar who is close by above you.

< 388h/388H 151v/155V Pos: standing >
You quickly scan the area.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
Mredock, the bartender who is not far off to your north.
An undead maid who is close by to your west.
An undead horse who is not far off to your west.
An undead horse who is not far off to your west.
An undead beggar who is close by above you.
Sadash floats up.
You follow Sadash.

A Crowded Tower of Undead Minions
   This is the second level of the tower.  The tower is very nicely
constructed.  The walls are made of light gray stone that has been smoothed
down.  This tower was once populated by a well respected society of nobles and
their slaves.  Now the tower has been taken over by a deadly disease that has
now diminished the population and itself.  The tower is decorated with big
rugs on the walls.  Each of the rugs has large symbols on it that has its own
significance.  The whole inside of the tower is engulfed in spider webs.
There is a ladder here that leads down to the first level of the tower.
Obvious exits: -North -West  -Down 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An undead beggar stands here holding out a donation cup.
An earth elemental enters from below.
An earth elemental enters from below.
Sadash enters from below.
Sadash enters from below.
A water elemental enters from below.
A water elemental enters from below.

< 388h/388H 152v/155V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
An undead beggar who is close by to your north.
An undead noble who is close by below you.

< 388h/388H 153v/155V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
An undead beggar who is close by to your north.
An undead noble who is close by below you.

< 388h/388H 153v/155V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
An undead beggar who is close by to your north.
An undead noble who is close by below you.

< 388h/388H 155v/155V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
An undead beggar who is close by to your north.
An undead noble who is close by below you.

< 388h/388H 155v/155V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
An undead beggar who is close by to your north.
An undead noble who is close by below you.

< 388h/388H 155v/155V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
An undead beggar who is close by to your north.
An undead noble who is close by below you.

< 388h/388H 155v/155V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
An undead beggar who is close by to your north.
An undead noble who is close by below you.

< 388h/388H 155v/155V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
An undead beggar who is close by to your north.
A Centaur who is close by to your west.
A Grey Elf who is close by to your west.
A Githzerai who is close by to your west.
A Barbarian who is close by to your west.
A Centaur who is close by to your west.
An undead noble who is close by below you.

< 388h/388H 155v/155V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
An undead beggar who is close by to your north.
A Centaur who is close by to your west.
A Grey Elf who is close by to your west.
A Githzerai who is close by to your west.
A Barbarian who is close by to your west.
A Centaur who is close by to your west.
An undead noble who is close by below you.

< 388h/388H 155v/155V Pos: standing >
Sadash starts casting a spell.
A Centaur trots in from the west.
A Barbarian enters from the west.
A Githzerai enters from the west.
A Grey Elf enters from the west.
A Centaur trots in from the west.

< 388h/388H 155v/155V Pos: standing >
Ok.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.

< 388h/388H 155v/155V Pos: standing >
An earth elemental misses a Githzerai.
A Barbarian attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a Barbarian stabs you in the back.
A Centaur suddenly attacks YOU!
A Centaur's fine slash wounds you.
A Centaur misses you.

< 380h/388H 155v/155V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A Barbarian sta EP:  small wounds >
 A Barbarian parries your futile lunge at her.
You miss a Barbarian.

< 380h/388H 155v/155V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A Barbarian sta EP:  small wounds >
 You are knocked to the ground by a Centaur's skillful bash!

< 374h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: A Barbarian sta EP:  small wounds >
 Sadash completes his spell...
Sadash utters the words 'xarr ay ghaiz'

< 374h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: A Barbarian sta EP:  small wounds >
 A Githzerai misses an earth elemental.

< 374h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: A Barbarian sta EP:  small wounds >
 A Grey Elf starts casting a spell.

< 374h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: A Barbarian sta EP:  small wounds >
 
< 242h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Barbarian sta EP:  small wounds >
 A Centaur's slash strikes you hard.
A Centaur's impressive slash strikes you.
A Centaur misses you.
A Centaur's fine slash strikes you.
Sadash starts casting an offensive spell called 'dispel magic'.

< 201h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Barbarian sta EP:  small wounds >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
A Barbarian dodges your futile attack.
You miss a Barbarian.
A Centaur turns into a blur of blades as he charges at his foes!

< 145h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Barbarian sta EP:  small wounds >
 A Githzerai dodges an earth elemental's attack.

< 145h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Barbarian sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.

< 145h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Barbarian sta EP:  small wounds >
 A Centaur's impressive slash strikes you hard.
A Centaur's slash strikes you very hard.

< 114h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC:pretty hurt E: A Barbarian sta EP:  small wounds >
 Sadash completes his spell...
Sadash utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 114h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC:pretty hurt E: A Barbarian sta EP:  small wounds >
 A Centaur's fine slash strikes you.
A Centaur's impressive slash strikes you hard.
A Centaur's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
A Centaur calls down a roaring flamestrike which hits you dead on!
You resist the effects of a Centaur's spell!
A Centaur's slash strikes you hard.
A Centaur misses you.
An earth elemental misses a Githzerai.

< 71h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC:pretty hurt E: A Barbarian sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'qkadagz qfuhuqar'
You are almost dissolved by pain as a Grey Elf touches you.

< 49h/388H 155v/155V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Barbarian sta EP:  small wounds >
 Tiny explosions wrack your body with pain!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -5h/388H 155v/155V Pos: sitting >