The death of [34 Sorcerer] Vx (Grey Elf)

in A Painted Cavern

from the perspective of [34 Sorcerer] Vx (Grey Elf)

<worn on head>       a masterly-crafted emerald tiara
<worn in ear>        a small couatl scale [poor]
<worn on face>       a mask of white feathers
<worn around neck>   a sinister marble pendant
<worn around neck>   a burnt limestone gorget
<worn on body>       a red and black shirt [poor]
<worn as quiver>     a knight's cured leather quiver
<worn about waist>   a crude bone belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a quill
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a twined hemp bracelet
<worn around wrist>  a trollskin wrist band
<worn on hands>      some dwarven-made brass talons
<worn on finger>     a pitted bone band
<primary weapon>     a stout oaken cudgel
<worn on legs>       some dark pants [superior]
<worn on feet>       some shiny white boots [superior]

Frags:   +0.00   Deaths:   1
Detecting:      Heat
Enchantments:   Levitation
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  340 

Active Spells:
--------------
levitate (16 minutes)
rested bonus (86 minutes)


< 201h/217H 129v/129V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 202h/217H 129v/129V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 203h/217H 129v/129V Pos: sitting >
You clamber to your feet.

< 204h/217H 129v/129V Pos: standing >
You start chanting...

< 204h/217H 129v/129V Pos: standing >
Casting: haste *

< 204h/217H 129v/129V Pos: standing >
Casting: haste 

< 204h/217H 129v/129V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!

< 204h/217H 129v/129V Pos: standing >
You sit down and relax.

< 204h/217H 129v/129V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - bigbys clenched fist
( 6th circle)  5 - fireball
( 5th circle)  4 - cone of cold
               1 - dimension door
               1 - coldshield
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  8 - shocking grasp
( 2nd circle)  4 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 7th) haste

You can memorize no more spells.
You continue your study.

< 204h/217H 129v/129V Pos: sitting >
You start meditating...

< 205h/217H 129v/129V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 206h/217H 129v/129V Pos: sitting >
You clamber to your feet.

< 206h/217H 129v/129V Pos: standing >
You start chanting...

< 206h/217H 129v/129V Pos: standing >
You complete your spell...
Shlonk is already under the influence of haste.

< 207h/217H 129v/129V Pos: standing >
Home of the Lizardman Chieftain
Obvious exits: -North
Puddles of fresh blood cover the ground.
The corpse of the chieftain is lying here.
A throne made from the hide of a couatl stands here.
Shlonk (Human)(medium) stands in mid-air here.
Zed  -=Celestial Sigil=- (Halfling)(small) stands, floating here.
A large jungle squirrel chitters about.

< 207h/217H 129v/129V Pos: standing >
A Guardsman's Cave
   Stone benches stand against the walls ready for the guards that must stay
here to protect the entrance to the lizardman caves.  Marks on one of the walls
show that bored guards must engage in contests of spear and dagger throwing to
pass the time.  Racks line the walls, full of spears and thin javelins as well
as clubs and other weapons.  Despite the crude work on the benches and the
walls, it is clear that the lizardmen take special care of their weapons for
these are the tools of their survival.
Obvious exits: -South -West 
Puddles of fresh blood cover the ground.
The corpse of the chieftain's aid is lying here.
[2] The corpse of a lizardman guard is lying here.
Shlonk enters from the south.

< 207h/217H 128v/129V Pos: standing >
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North -East  -West 
[2] The corpse of a lizardman guard is lying here.
Shlonk enters from the east.

< 207h/217H 127v/129V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 208h/217H 128v/129V Pos: standing >
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
Zed  -=Celestial Sigil=- (Halfling)(small) stands, floating here, fighting a lizardman guard.
A lizardman guard stands here, fighting Zed.
Shlonk enters from the east.

< 208h/217H 128v/129V Pos: standing >
You start chanting...

< 208h/217H 128v/129V Pos: standing >
A lizardman guard dodges Zed's attack.
A lizardman guard dodges Zed's attack.

< 209h/217H 128v/129V Pos: standing >
Shlonk starts casting an offensive spell called 'lightning bolt'.

< 209h/217H 128v/129V Pos: standing >
You complete your spell...
[Damage: 209 ] Your giant fist of force causes a lizardman guard to stagger in agony!
Zed blocks a lizardman guard's lunge at him.
A lizardman guard's punch strikes Zed.
A lizardman guard kicks Zed in the stomach, rendering him breathless.

< 209h/217H 128v/129V Pos: standing >
Shlonk completes his spell...
Shlonk utters the words 'lightning bolt'
A lizardman guard wavers under the impact of the lightning bolt sent by Shlonk.
A lizardman guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a lizardman guard dies in agony.

< 209h/217H 128v/129V Pos: standing >
It appears to be the corpse of a lizardman guard.
a thick chunk of fine rubber
a small pile of coins
a tightly rolled vellum recipe for a spiked hammer

< 209h/217H 128v/129V Pos: standing >
Saving Vx.

< 209h/217H 128v/129V Pos: standing >
You wouldn't know where to begin.

< 209h/217H 128v/129V Pos: standing >
It appears to be the corpse of a lizardman guard.
a thick chunk of fine rubber
a small pile of coins
a tightly rolled vellum recipe for a spiked hammer

< 209h/217H 128v/129V Pos: standing >
You get a small pile of coins from the corpse of a lizardman guard.
There were: 34 gold coins, 23 silver coins, 35 copper coins. 

< 209h/217H 128v/129V Pos: standing >
the corpse of a lizardman guard does not contain the essence.

< 209h/217H 128v/129V Pos: standing >
Ok.
You put 0 platinum, 34 gold, 23 silver, and 35 copper coins into a large leather backpack.

< 209h/217H 129v/129V Pos: standing >
You failed.

< 209h/217H 129v/129V Pos: standing >
You find a secret entrance!

< 210h/217H 129v/129V Pos: standing >
Ok.

< 211h/217H 129v/129V Pos: standing >
A Steep Cave
   The cave is so steep here that it is hard to keep one's footing.  A slick
coating of water clinging to the walls and floor of the cave are of no
assistance either.  The rock is cooler than the air and draws the moisture out
of the humid air.  Easy to defend due to its steep grade and narrow confines,
it is easy to see why the lizardmen have made their homes here.  Only the
insane, or those with a death wish, would dare to make war upon them in these
caves and caverns.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Shlonk enters from above.

< 211h/217H 128v/129V Pos: standing >
A Twisted Juncture in the Caves
   Caves lead away into darkness to the north, east and upward.  Faint flashes
of light through the narrow entrance to the east signal that someone or
something may be there.  There is little movement of air through these caves,
leaving a stale, foul smell in the air.  It is interesting to note that all the
stalactites throughout these caves have been painstakingly broken down from the
ceiling, the reasons for this remain somewhat unclear.
Obvious exits: -North -East  -Up   
A young lizardman patrols the caves.
Shlonk enters from above.

< 211h/217H 127v/129V Pos: standing >
Zed dances an acrobatic maneuver in battle, and trips up a lizardman guard!

< 213h/217H 129v/129V Pos: standing >
Zed parries a lizardman guard's lunge at him.
Zed parries a lizardman guard's lunge at him.

< 213h/217H 129v/129V Pos: standing >
Shlonk starts casting an offensive spell.

< 213h/217H 129v/129V Pos: standing >
Zed's impressive pierce strikes a lizardman guard.
Zed misses a lizardman guard.
Zed's impressive pierce strikes a lizardman guard.

< 213h/217H 129v/129V Pos: standing >
You start chanting...

< 213h/217H 129v/129V Pos: standing >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman guard wavers under the impact of the lightning bolt sent by Shlonk.

< 213h/217H 129v/129V Pos: standing >
Shlonk starts casting an offensive spell called 'lightning bolt'.

< 213h/217H 129v/129V Pos: standing >
Casting: bigbys clenched fist 
Zed parries a lizardman guard's lunge at him.
A lizardman guard misses Zed.
Zed parries a lizardman guard's lunge at him.

< 213h/217H 129v/129V Pos: standing >
You complete your spell...
[Damage: 102 ] Your giant fist of force causes a lizardman guard to stagger in agony!

< 214h/217H 129v/129V Pos: standing >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman guard wavers under the impact of the lightning bolt sent by Shlonk.
Zed misses a lizardman guard.
Zed's pierce critically injures a lizardman guard.
A lizardman guard is mortally wounded, and will die soon, if not aided.

< 214h/217H 129v/129V Pos: standing >
Shlonk starts casting an offensive spell called 'lightning bolt'.

< 214h/217H 129v/129V Pos: standing >
You sit down and relax.

< 214h/217H 129v/129V Pos: sitting >
Shlonk completes his spell...
A lizardman guard wavers under the impact of the lightning bolt sent by Shlonk.
A lizardman guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a lizardman guard.
You have memorized the following spells:
( 6th circle)  5 - fireball
( 5th circle)  4 - cone of cold
               1 - dimension door
               1 - coldshield
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  8 - shocking grasp
( 2nd circle)  4 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 7th) haste
   19 seconds:  ( 7th) bigbys clenched fist
   28 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 214h/217H 129v/129V Pos: sitting >
You start meditating...

< 214h/217H 129v/129V Pos: sitting >
Shlonk sits down in a comfortable spot.

< 215h/217H 129v/129V Pos: sitting >
You stop meditating.
It appears to be the corpse of a lizardman guard.
a leather bag with two little eye holes
a large hunting spear
some gorilla-skin armor
a small pile of coins
a tigerskin shield [poor]

< 215h/217H 129v/129V Pos: sitting >
Saving Vx.

< 215h/217H 129v/129V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 215h/217H 129v/129V Pos: sitting >
It appears to be the corpse of a lizardman guard.
a leather bag with two little eye holes
a large hunting spear
some gorilla-skin armor
a small pile of coins
a tigerskin shield [poor]

< 215h/217H 129v/129V Pos: sitting >
You get a small pile of coins from the corpse of a lizardman guard.
There were: 16 gold coins, 12 silver coins, 23 copper coins. 

< 216h/217H 129v/129V Pos: sitting >
the corpse of a lizardman guard does not contain the essence.

< 216h/217H 129v/129V Pos: sitting >
Ok.
You put 0 platinum, 16 gold, 12 silver, and 23 copper coins into a large leather backpack.

< 216h/217H 129v/129V Pos: sitting >
You start meditating...

< 216h/217H 129v/129V Pos: sitting >
You have finished memorizing haste.

< 217h/217H 129v/129V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 217h/217H 129v/129V Pos: sitting >

< 217h/217H 129v/129V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 217h/217H 129v/129V Pos: sitting >
Shlonk clambers to his feet.

< 217h/217H 129v/129V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
               1 - bigbys clenched fist
( 6th circle)  5 - fireball
( 5th circle)  4 - cone of cold
               1 - dimension door
               1 - coldshield
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  8 - shocking grasp
( 2nd circle)  4 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.

< 217h/217H 129v/129V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 217h/217H 129v/129V Pos: sitting >
You clamber to your feet.

< 217h/217H 129v/129V Pos: standing >
A Twisted Juncture in the Caves
Obvious exits: -North -East  -Up   
Puddles of fresh blood cover the ground.
The corpse of a lizardman guard is lying here.
Shlonk (Human)(medium) stands in mid-air here.
Zed  -=Celestial Sigil=- (Halfling)(small) stands, floating here.

< 217h/217H 129v/129V Pos: standing >
A Family Dwelling
   This small family cave has been left in complete disarray, most likely due
to the small lizardmen children that must sleep on the tiny beds lined up
against the northern wall.  Lizardmen aren't terribly fertile, but when they
have a brood it does tend to be quite large.  A number of hunting spears have
been lined up against the southern wall, ready for immediate use and a set of
partially completed alligatorskin armor hangs from a rack in the back of the
room.
Obvious exits: -West 
A lizardman warrior prepares for his next battle.
(Q)A muscular lizardman works on a suit of leather armor.
A lizardman child stands here.
A lizardman child stands here.
A young lizardman boy dances about in an imaginary battle.
Shlonk enters from the west.

< 217h/217H 128v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 128v/129V Pos: standing >
Zed dances an acrobatic maneuver in battle, and trips up a lizardman warrior!

< 217h/217H 128v/129V Pos: standing >
Zed parries a lizardman warrior's lunge at him.
Zed parries a lizardman warrior's lunge at him.
Zed parries a lizardman warrior's lunge at him.

< 217h/217H 128v/129V Pos: standing >
Zed misses a lizardman warrior.
Zed misses a lizardman warrior.

< 217h/217H 128v/129V Pos: standing >
Shlonk starts casting an offensive spell.

< 217h/217H 128v/129V Pos: standing >
You start chanting...

< 217h/217H 128v/129V Pos: standing >
Casting: bigbys clenched fist *

< 217h/217H 128v/129V Pos: standing >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman warrior wavers under the impact of the lightning bolt sent by Shlonk.

< 217h/217H 128v/129V Pos: standing >
Casting: bigbys clenched fist 

< 217h/217H 128v/129V Pos: standing >
Zed dodges a lizardman warrior's attack.
Zed blocks a lizardman warrior's lunge at him.
Zed parries a lizardman warrior's lunge at him.

< 217h/217H 128v/129V Pos: standing >
You complete your spell...
[Damage: 107 ] Your giant fist of force causes a lizardman warrior to stagger in agony!
Zed's impressive pierce strikes a lizardman warrior.

< 217h/217H 128v/129V Pos: standing >
Shlonk starts casting a spell.

< 217h/217H 128v/129V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.
You start chanting...

< 217h/217H 128v/129V Pos: standing >
Casting: bigbys clenched fist 

< 217h/217H 129v/129V Pos: standing >
A lizardman warrior clambers to his feet.
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman warrior wavers under the impact of the lightning bolt sent by Shlonk.
You complete your spell...
[Damage: 105 ] Your giant fist of force causes a lizardman warrior to stagger in agony!
A lizardman warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a lizardman warrior dies in agony.

< 217h/217H 129v/129V Pos: standing >
It appears to be the corpse of a lizardman warrior.
a small pile of coins

< 217h/217H 129v/129V Pos: standing >
Saving Vx.

< 217h/217H 129v/129V Pos: standing >
You wouldn't know where to begin.

< 217h/217H 129v/129V Pos: standing >
It appears to be the corpse of a lizardman warrior.
a small pile of coins

< 217h/217H 129v/129V Pos: standing >
You get a small pile of coins from the corpse of a lizardman warrior.
There were: 30 gold coins. 

< 217h/217H 129v/129V Pos: standing >
the corpse of a lizardman warrior does not contain the essence.

< 217h/217H 129v/129V Pos: standing >
Ok.
You put 0 platinum, 30 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 217h/217H 129v/129V Pos: standing >
You sit down and relax.

< 217h/217H 129v/129V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
( 6th circle)  5 - fireball
( 5th circle)  4 - cone of cold
               1 - dimension door
               1 - coldshield
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  8 - shocking grasp
( 2nd circle)  4 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 7th) bigbys clenched fist
   19 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 217h/217H 129v/129V Pos: sitting >
You start meditating...

< 217h/217H 129v/129V Pos: sitting >
Shlonk sits down in a comfortable spot.

< 217h/217H 129v/129V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 217h/217H 129v/129V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 217h/217H 129v/129V Pos: sitting >
You clamber to your feet.

< 217h/217H 129v/129V Pos: standing >
Shlonk clambers to his feet.

< 217h/217H 129v/129V Pos: standing >
Zed, in a show of awesome skill, manages to trip up himself!

< 217h/217H 129v/129V Pos: standing >
Zed blocks a leather-worker's lunge at him.
A leather-worker's fine punch strikes Zed.
A leather-worker misses Zed.
A leather-worker kicks Zed in the stomach, rendering him breathless.

< 217h/217H 129v/129V Pos: standing >
Zed misses a leather-worker.
Zed misses a leather-worker.

< 217h/217H 129v/129V Pos: standing >
You start chanting...

< 217h/217H 129v/129V Pos: standing >
Casting: bigbys clenched fist 

< 217h/217H 129v/129V Pos: standing >
You complete your spell...
[Damage: 210 ] Your giant fist of force causes a leather-worker to stagger in agony!

< 217h/217H 129v/129V Pos: standing >
A leather-worker's fine punch strikes Zed.
A leather-worker misses Zed.
Zed's pierce strikes a leather-worker.
Zed misses a leather-worker.

< 217h/217H 129v/129V Pos: standing >
You start chanting...

< 217h/217H 129v/129V Pos: standing >

< 217h/217H 129v/129V Pos: standing >
Casting: bigbys clenched fist 

< 217h/217H 129v/129V Pos: standing >
Zed misses a leather-worker.
Zed misses a leather-worker.
Zed clambers to his feet.

< 217h/217H 129v/129V Pos: standing >
You complete your spell...
[Damage: 124 ] Your giant fist of force causes a leather-worker to stagger in agony!
A leather-worker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a leather-worker cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.

< 217h/217H 129v/129V Pos: standing >
It appears to be the corpse of a leather-worker.
a few coins
a masterly-crafted iron chainmail

< 217h/217H 129v/129V Pos: standing >
Saving Vx.

< 217h/217H 129v/129V Pos: standing >
You wouldn't know where to begin.

< 217h/217H 129v/129V Pos: standing >
It appears to be the corpse of a leather-worker.
a few coins
a masterly-crafted iron chainmail

< 217h/217H 129v/129V Pos: standing >
You get a few coins from the corpse of a leather-worker.
There were: 1 platinum coin, 20 gold coins. 

< 217h/217H 129v/129V Pos: standing >
the corpse of a leather-worker does not contain the essence.

< 217h/217H 129v/129V Pos: standing >
Ok.
You put 1 platinum, 20 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 217h/217H 129v/129V Pos: standing >
You get a masterly-crafted iron chainmail from the corpse of a leather-worker.

< 217h/217H 129v/129V Pos: standing >
Into what?

< 217h/217H 129v/129V Pos: standing >

This item is from the zone: Heaven.
'a masterly-crafted iron chainmail'
Weight 35, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 19
This item will also affect your HITPOINTS positively.
A masterly-crafted iron chainmail has an item value of 161.
A masterly-crafted iron chainmail is made of iron and appears to be of average quality.
A masterly-crafted iron chainmail has an item value of 161.

< 217h/217H 129v/129V Pos: standing >

< 217h/217H 129v/129V Pos: standing >
You say 'hps'

< 217h/217H 129v/129V Pos: standing >
You drop a masterly-crafted iron chainmail.

< 217h/217H 129v/129V Pos: standing >

< 217h/217H 129v/129V Pos: standing >
You sit down and relax.

< 217h/217H 129v/129V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
( 6th circle)  5 - fireball
( 5th circle)  4 - cone of cold
               1 - dimension door
               1 - coldshield
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  8 - shocking grasp
( 2nd circle)  4 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 7th) bigbys clenched fist
   19 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 217h/217H 129v/129V Pos: sitting >
You start meditating...

< 217h/217H 129v/129V Pos: sitting >
A lizardman child gets a masterly-crafted iron chainmail.
A lizardman child shrugs into a masterly-crafted iron chainmail.

< 217h/217H 129v/129V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 217h/217H 129v/129V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 217h/217H 129v/129V Pos: sitting >
You clamber to your feet.

< 217h/217H 129v/129V Pos: standing >
A Family Dwelling
Obvious exits: -West 
Fresh blood covers everything in the area.
The corpse of a leather-worker is lying here.
The corpse of a lizardman warrior is lying here.
Shlonk (Human)(medium) stands in mid-air here.
Zed  -=Celestial Sigil=- (Halfling)(small) stands, floating here.
A lizardman child stands here.
A lizardman child stands here.
A young lizardman boy dances about in an imaginary battle.

< 217h/217H 129v/129V Pos: standing >
A Twisted Juncture in the Caves
   Caves lead away into darkness to the north, east and upward.  Faint flashes
of light through the narrow entrance to the east signal that someone or
something may be there.  There is little movement of air through these caves,
leaving a stale, foul smell in the air.  It is interesting to note that all the
stalactites throughout these caves have been painstakingly broken down from the
ceiling, the reasons for this remain somewhat unclear.
Obvious exits: -North -East  -Up   
The corpse of a lizardman guard is lying here.
Shlonk enters from the east.

< 217h/217H 128v/129V Pos: standing >
A Three-Way Intersection
   Caves lead off to the north, south and west, but it is to dark in any of
these directions to know what is in them.  The floor of the cave has been worn
smooth by the passing of many feet, and clearly still sees heavy use.  Water is
present everywhere, not in pools but in the air and clinging to the walls in a
wet, glossy film.  Strange odors seem to ooze in through the cave entrance to
the west.
Obvious exits: -North -South -West 
A young lizardman patrols the caves.
An albino salamander moves about cautiously.
Shlonk enters from the south.

< 217h/217H 127v/129V Pos: standing >
A lizardman guard leaves west.

< 217h/217H 127v/129V Pos: standing >
A Sharp Turn
   The caves make a sharp turn from the south to the east here.  To the south
the cave is quite level but to the east there is a sharp slope downward.
Moisture clings to the rough stone, making it less painful to brush against but
by no means providing any comfort.  It is only slightly cooler here than in the
jungle above, but certainly just as humid and uncomfortable.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South
Shlonk enters from the south.

< 217h/217H 127v/129V Pos: standing >
A Sloping Cave
   A steep, well-traveled incline here leads into other caverns.  It is clear
that there must be a network of caverns hidden here inside the mountains,
though how many lizardmen might be hidden here is a mystery.  Rough stone lines
the walls but the steep floor has been worn smooth by the passage of many feet.
Water clings to the walls, though it is cooler than the jungle these caves are
hidden from, the humidity is thick and cloying, leaving moisture on the cool
stone walls as a sign of its presence.  The cave climbs up slightly to the west
and drops steeply downward to the east.
Obvious exits: -West  -Down 
Shlonk enters from the west.

< 217h/217H 127v/129V Pos: standing >
An Intersection of Caves
   Several different caves meet here.  A large cavern can be seen through a
narrow opening to the east and a smaller cave continues to the south.  Yet
another different cave climbs almost straight upward from here with a slight
angle to the west.  The well-worn cave floor and broken stalactites are clear
signs that the lizardmen also make these caves their home.
Obvious exits: -East  -South -Up   
A giant beetle forages for food.
Shlonk enters from above.

< 217h/217H 126v/129V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 217h/217H 126v/129V Pos: standing >
A Painted Cavern
   Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers.  Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors.  Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle.  It is clear that the artist has great skill and knowledge of just
which blends of colors to use.  Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East  -West 
(Q)A young lizardman is painting the walls.
Shlonk enters from the west.

< 217h/217H 126v/129V Pos: standing >
A Large Lizardman Home
   Several lizardman fishermen must live here, carefully woven nets hang from
pegs an the walls and even the ceiling.  Posts in the center of the room have
been erected, extending up to the high ceiling in this cave.  It appears that
the posts serve more as a place to hang more nets and fishing gear rather than
in any supporting role for the ceiling, in fact one of the posts is leaning at
an odd angle, standing only because it is wedged between the ceiling and the
floor.  Blankets lie in a variety of different spots on the floor marking the
sleeping spots of the lizardmen that live here.
Obvious exits: -South
A carefully woven net has been left behind.
A young lizardman patrols the caves.
An elderly hunter rests here.
A young lizardman woman is learning about nets and fishing.
An elderly lizardman repairs his nets.
A sturdy fisherman is stretched out, sound asleep.
A sturdy fisherman is stretched out, sound asleep.
Shlonk enters from the south.

< 217h/217H 127v/129V Pos: standing >
A Painted Cavern
   Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers.  Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors.  Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle.  It is clear that the artist has great skill and knowledge of just
which blends of colors to use.  Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East  -West 
(Q)A young lizardman is painting the walls.
Shlonk enters from the north.

< 217h/217H 126v/129V Pos: standing >
A Huge Family Cavern
   This massive family cavern clearly houses a majority of the lizardmen that
make their homes within the caves.  Curtains of woven jungle leaves have been
hung in several to separate different family areas.  All the stalactites have
been broken away from the ceiling above.  The broken stalactites have been used
to create a number of benches that surround a central altar of some sort in the
middle of the cave.  Various pieces of poorly made furniture dot the area,
looking more like they have been moved roughly aside rather than placed in any
particular spot.
Obvious exits: -West 
A lizardman warrior is stretched out, sound asleep.
A lizardman warrior is stretched out, sound asleep.
A lizardman priestess prepares a small ceremony.
A lizardman woman stands here chuckling at the children as they run about.
A young lizardman girl looks for something to do.
A young lizardman girl takes a nap.
A young lizardman girl takes a nap.
Shlonk enters from the west.

< 217h/217H 126v/129V Pos: standing >
A Painted Cavern
   Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers.  Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors.  Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle.  It is clear that the artist has great skill and knowledge of just
which blends of colors to use.  Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East  -West 
(Q)A young lizardman is painting the walls.
Shlonk enters from the east.

< 217h/217H 125v/129V Pos: standing >
A Large Lizardman Home
   Several lizardman fishermen must live here, carefully woven nets hang from
pegs an the walls and even the ceiling.  Posts in the center of the room have
been erected, extending up to the high ceiling in this cave.  It appears that
the posts serve more as a place to hang more nets and fishing gear rather than
in any supporting role for the ceiling, in fact one of the posts is leaning at
an odd angle, standing only because it is wedged between the ceiling and the
floor.  Blankets lie in a variety of different spots on the floor marking the
sleeping spots of the lizardmen that live here.
Obvious exits: -South
A carefully woven net has been left behind.
A young lizardman patrols the caves.
An elderly hunter rests here.
A young lizardman woman is learning about nets and fishing.
An elderly lizardman repairs his nets.
A sturdy fisherman is stretched out, sound asleep.
A sturdy fisherman is stretched out, sound asleep.
Shlonk enters from the south.

< 217h/217H 125v/129V Pos: standing >
A Painted Cavern
   Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers.  Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors.  Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle.  It is clear that the artist has great skill and knowledge of just
which blends of colors to use.  Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East  -West 
(Q)A young lizardman is painting the walls.
Shlonk enters from the north.

< 217h/217H 125v/129V Pos: standing >
A human street sweeper snaps into visibility.
Out of nowhere, a human street sweeper stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a human street sweeper stabs you in the back.
OUCH!  That really did HURT!

< 92h/217H 128v/129V Pos: standing >
< T: Vx TP: sta TC: nasty wounds E: a human street sweeper sta EP: excellent >
 A lizardman guard enters from the north.

< 92h/217H 128v/129V Pos: standing >
< T: Vx TP: sta TC: nasty wounds E: a human street sweeper sta EP: excellent >
 Shlonk starts casting an offensive spell called 'lightning bolt'.

< 92h/217H 128v/129V Pos: standing >
< T: Vx TP: sta TC: nasty wounds E: a human street sweeper sta EP: excellent >
 You miss a human street sweeper.
You miss a human street sweeper.

< 92h/217H 128v/129V Pos: standing >
< T: Vx TP: sta TC: nasty wounds E: a human street sweeper sta EP: excellent >
 A human street sweeper attempts to flee.
A human street sweeper leaves north.

< 92h/217H 128v/129V Pos: standing >
A human street sweeper enters from the north.

< 92h/217H 128v/129V Pos: standing >
Out of nowhere, a human street sweeper stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a human street sweeper stabs you in the back.
Your long fur [superior] was completely destroyed by the massive blow!
Your drow-made ivory badge was completely destroyed by the massive blow!