<worn on head> a hallowed Cimmerian headband (glowing)
<worn in ear> a green Cimmerian earring
<worn on face> a hallowed Cimmerian mask of Winduin [poor] (glowing)
<worn around neck> a drow-made brass torque
<worn around neck> an angelic marble pendant from Pine Hollow
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body> a long fur [poor]
<worn on back> a big big bag for a little person (illuminating)
<worn about waist> a hallowed Cimmerian sash [poor] (glowing)
<worn on belt buckle>a hand-carved yo-yo
<worn on arms> some stylish rubber vambraces
<held as shield> a drow-made iron tower shield
<worn around wrist> an iron wristband [poor]
<worn around wrist> an iron wristband
<worn on hands> some wolverine claws [superior]
<worn on finger> a red hawk signet ring [superior]
<worn on finger> a red hawk signet ring [superior]
<primary weapon> a sewing needle [superior]
<worn on legs> some knight's crystal leggings
You miss the chieftain.
[Damage: 8 ] Your pierce wounds the chieftain.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: few scratches >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
The chieftain wavers under the impact of the lightning bolt sent by Shlonk.
You parry the chieftain's lunge at you.
You parry the chieftain's lunge at you.
You dodge the chieftain's vicious attack.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: small wounds >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of the chieftain, blood pours from his body!
Shlonk starts casting an offensive spell.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: few wounds >
Vx starts casting an offensive spell.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your powerful pierce strikes the chieftain.
The chieftain clambers to his feet.
The chieftain dodges your futile attack.
The chieftain dodges your futile attack.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sta EP: few wounds >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
The chieftain wavers under the impact of the lightning bolt sent by Shlonk.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sta EP: nasty wounds >
Shlonk starts casting an offensive spell.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sta EP: nasty wounds >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of the chieftain, blood pours from his body!
You parry the chieftain's lunge at you.
You block the chieftain's lunge at you.
The chieftain misses you.
The chieftain's kick parts your hair but does little else.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sta EP: pretty hurt >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
The chieftain wavers under the impact of the lightning bolt sent by Shlonk.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sta EP: pretty hurt >
Vx starts casting an offensive spell.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
The chieftain dodges your futile attack.
[Damage: 6 ] Your fine pierce strikes the chieftain.
Shlonk starts casting an offensive spell.
< 266h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sta EP: pretty hurt >
Vx completes his spell...
Vx utters the word 'yufzbarr'
Vx smirks as his fireball explodes into the face of the chieftain.
The chieftain is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The chieftain's death cry reverberates in your head as he falls to the ground.
Shlonk stops chanting abruptly!
< 266h/289H 108v/109V Pos: standing >
Saving Zed.
< 266h/289H 108v/109V Pos: standing >
You feel aligned with your surroundings.
< 266h/289H 108v/109V Pos: standing >
Shlonk sits down in a comfortable spot.
< 266h/289H 109v/109V Pos: standing >
Vx gets a few coins from the corpse of the chieftain.
< 267h/289H 109v/109V Pos: standing >
Vx puts a pile of coins into a large leather backpack.
< 267h/289H 109v/109V Pos: standing >
Vx gets some stuff from the corpse of the chieftain.
< 267h/289H 109v/109V Pos: standing >
Vx wears a small couatl scale [poor] on his ear.
< 269h/289H 109v/109V Pos: standing >
Vx sits down in a comfortable spot.
< 269h/289H 109v/109V Pos: standing >
Vx opens a spellbook and begins studying it intently.
< 270h/289H 109v/109V Pos: standing >
Saving Zed.
< 273h/289H 109v/109V Pos: standing >
Shlonk clambers to his feet.
< 276h/289H 109v/109V Pos: standing >
Vx closes his book and smiles broadly.
< 283h/289H 109v/109V Pos: standing >
Vx clambers to his feet.
< 284h/289H 109v/109V Pos: standing >
Vx starts casting a spell.
< 284h/289H 109v/109V Pos: standing >
Vx completes his spell...
Vx utters the word 'paghz'
Vx starts to move with uncanny speed!
< 286h/289H 109v/109V Pos: standing >
Vx sits down in a comfortable spot.
< 287h/289H 109v/109V Pos: standing >
Vx opens a spellbook and begins studying it intently.
< 287h/289H 109v/109V Pos: standing >
Autosaving...
< 288h/289H 109v/109V Pos: standing >
Vx closes his book and smiles broadly.
< 289h/289H 109v/109V Pos: standing >
Vx clambers to his feet.
< 289h/289H 109v/109V Pos: standing >
Vx starts casting a spell.
< 289h/289H 109v/109V Pos: standing >
Vx completes his spell...
Vx utters the word 'paghz'
< 289h/289H 109v/109V Pos: standing >
Vx leaves north.
You follow Vx.
A Guardsman's Cave
Stone benches stand against the walls ready for the guards that must stay
here to protect the entrance to the lizardman caves. Marks on one of the walls
show that bored guards must engage in contests of spear and dagger throwing to
pass the time. Racks line the walls, full of spears and thin javelins as well
as clubs and other weapons. Despite the crude work on the benches and the
walls, it is clear that the lizardmen take special care of their weapons for
these are the tools of their survival.
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
The corpse of the chieftain's aid is lying here.
[2] The corpse of a lizardman guard is lying here.
Vx (Grey Elf)(medium) stands, floating here.
Shlonk enters from the south.
< 289h/289H 108v/109V Pos: standing >
Vx leaves west.
You follow Vx.
Entryway to the Lizardman Caves
A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain". It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting. A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North -East -West
[2] The corpse of a lizardman guard is lying here.
Vx (Grey Elf)(medium) stands, floating here.
Shlonk enters from the east.
< 289h/289H 107v/109V Pos: standing >
A Rocky Cave
The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites. At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well. A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East
A broad-shouldered guardsman leans against the wall.
< 289h/289H 108v/109V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'
< 289h/289H 108v/109V Pos: standing >
You miss a lizardman guard.
< 289h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sta EP: excellent >
Vx enters from the east.
Shlonk enters from the east.
< 289h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sta EP: excellent >
Vx starts casting an offensive spell.
< 289h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sta EP: excellent >
A lizardman guard dodges your futile attack.
A lizardman guard dodges your futile attack.
< 289h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sta EP: excellent >
Shlonk starts casting an offensive spell.
< 289h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sta EP: excellent >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a lizardman guard, blood pours from his body!
You block a lizardman guard's lunge at you.
A lizardman guard's punch strikes you.
You suddenly see a lizardman guard's foot in your chest.
< 273h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sta EP: awful >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman guard wavers under the impact of the lightning bolt sent by Shlonk.
A lizardman guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a lizardman guard dies in agony.
< 273h/289H 109v/109V Pos: standing >
Saving Zed.
< 273h/289H 109v/109V Pos: standing >
You feel aligned with your surroundings.
< 273h/289H 109v/109V Pos: standing >
Vx gets a small pile of coins from the corpse of a lizardman guard.
< 273h/289H 109v/109V Pos: standing >
Vx puts a pile of coins into a large leather backpack.
< 273h/289H 109v/109V Pos: standing >
Vx finds a secret entrance!
< 276h/289H 109v/109V Pos: standing >
Vx opens the rock.
< 279h/289H 109v/109V Pos: standing >
Vx floats down.
You follow Vx.
A Steep Cave
The cave is so steep here that it is hard to keep one's footing. A slick
coating of water clinging to the walls and floor of the cave are of no
assistance either. The rock is cooler than the air and draws the moisture out
of the humid air. Easy to defend due to its steep grade and narrow confines,
it is easy to see why the lizardmen have made their homes here. Only the
insane, or those with a death wish, would dare to make war upon them in these
caves and caverns.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Vx (Grey Elf)(medium) stands, floating here.
Shlonk enters from above.
< 280h/289H 108v/109V Pos: standing >
Vx floats down.
You follow Vx.
A Twisted Juncture in the Caves
Caves lead away into darkness to the north, east and upward. Faint flashes
of light through the narrow entrance to the east signal that someone or
something may be there. There is little movement of air through these caves,
leaving a stale, foul smell in the air. It is interesting to note that all the
stalactites throughout these caves have been painstakingly broken down from the
ceiling, the reasons for this remain somewhat unclear.
Obvious exits: -North -East -Up
Vx (Grey Elf)(medium) stands, floating here.
A young lizardman patrols the caves.
Shlonk enters from above.
< 281h/289H 107v/109V Pos: standing >
You do a fancy maneuver, tripping a lizardman guard.
< 285h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: excellent >
You parry a lizardman guard's lunge at you.
You parry a lizardman guard's lunge at you.
< 285h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: excellent >
Shlonk starts casting an offensive spell.
< 285h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your impressive pierce strikes a lizardman guard.
You miss a lizardman guard.
[Damage: 8 ] Your impressive pierce strikes a lizardman guard.
< 285h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: few scratches >
Vx starts casting an offensive spell.
< 285h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: few scratches >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman guard wavers under the impact of the lightning bolt sent by Shlonk.
< 285h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: few wounds >
Shlonk starts casting an offensive spell.
< 285h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: few wounds >
You parry a lizardman guard's lunge at you.
A lizardman guard misses you.
You parry a lizardman guard's lunge at you.
< 285h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: few wounds >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a lizardman guard, blood pours from his body!
< 285h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC:few scratches E: lizardman sit EP: pretty hurt >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman guard wavers under the impact of the lightning bolt sent by Shlonk.
You miss a lizardman guard.
[Damage: 8 ] Your pierce critically injures a lizardman guard.
A lizardman guard is mortally wounded, and will die soon, if not aided.
< 285h/289H 109v/109V Pos: standing >
<Shlonk starts casting an offensive spell.
< 285h/289H 109v/109V Pos: standing >
<Vx sits down in a comfortable spot.
< 285h/289H 109v/109V Pos: standing >
<Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman guard wavers under the impact of the lightning bolt sent by Shlonk.
A lizardman guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a lizardman guard.
Vx opens a spellbook and begins studying it intently.
< 285h/289H 109v/109V Pos: standing >
Saving Zed.
< 285h/289H 109v/109V Pos: standing >
You feel aligned with your surroundings.
< 285h/289H 109v/109V Pos: standing >
Shlonk sits down in a comfortable spot.
< 285h/289H 109v/109V Pos: standing >
Vx gets a small pile of coins from the corpse of a lizardman guard.
< 287h/289H 109v/109V Pos: standing >
Vx puts a pile of coins into a large leather backpack.
< 288h/289H 109v/109V Pos: standing >
Saving Zed.
< 288h/289H 109v/109V Pos: standing >
You feel sated already.
< 289h/289H 109v/109V Pos: standing >
You don't know how to meditate.
< 289h/289H 109v/109V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 289h/289H 109v/109V Pos: standing >
Shlonk clambers to his feet.
< 289h/289H 109v/109V Pos: standing >
Vx closes his book and smiles broadly.
< 289h/289H 109v/109V Pos: standing >
Vx clambers to his feet.
< 289h/289H 109v/109V Pos: standing >
Vx leaves east.
You follow Vx.
A Family Dwelling
This small family cave has been left in complete disarray, most likely due
to the small lizardmen children that must sleep on the tiny beds lined up
against the northern wall. Lizardmen aren't terribly fertile, but when they
have a brood it does tend to be quite large. A number of hunting spears have
been lined up against the southern wall, ready for immediate use and a set of
partially completed alligatorskin armor hangs from a rack in the back of the
room.
Obvious exits: -West
Vx (Grey Elf)(medium) stands, floating here.
A lizardman warrior prepares for his next battle.
(Q)A muscular lizardman works on a suit of leather armor.
A lizardman child stands here.
A lizardman child stands here.
A young lizardman boy dances about in an imaginary battle.
Shlonk enters from the west.
< 289h/289H 108v/109V Pos: standing >
You do a fancy maneuver, tripping a lizardman warrior.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: excellent >
You parry a lizardman warrior's lunge at you.
You parry a lizardman warrior's lunge at you.
You parry a lizardman warrior's lunge at you.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: excellent >
You miss a lizardman warrior.
You miss a lizardman warrior.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: excellent >
Shlonk starts casting an offensive spell.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: excellent >
Vx starts casting an offensive spell.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: excellent >
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman warrior wavers under the impact of the lightning bolt sent by Shlonk.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: small wounds >
You dodge a lizardman warrior's vicious attack.
You block a lizardman warrior's lunge at you.
You parry a lizardman warrior's lunge at you.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: small wounds >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a lizardman warrior, blood pours from his body!
[Damage: 10 ] Your impressive pierce strikes a lizardman warrior.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: nasty wounds >
Shlonk starts casting an offensive spell.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: nasty wounds >
Hint: Type 'group' to see your groupmates' health and movement.
Vx starts casting an offensive spell.
< 289h/289H 108v/109V Pos: standing >
< T: Zed TP: sta TC:excellent E: lizardman sit EP: nasty wounds >
A lizardman warrior clambers to his feet.
Shlonk completes his spell...
Shlonk utters the words 'diesilla barh'
A lizardman warrior wavers under the impact of the lightning bolt sent by Shlonk.
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a lizardman warrior, blood pours from his body!
A lizardman warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a lizardman warrior dies in agony.
< 289h/289H 108v/109V Pos: standing >
Saving Zed.
< 289h/289H 108v/109V Pos: standing >
You feel aligned with your surroundings.
< 289h/289H 108v/109V Pos: standing >
Vx gets a small pile of coins from the corpse of a lizardman warrior.
< 289h/289H 108v/109V Pos: standing >
Vx puts a pile of coins into a large leather backpack.
< 289h/289H 109v/109V Pos: standing >
Vx sits down in a comfortable spot.
< 289h/289H 109v/109V Pos: standing >
Vx opens a spellbook and begins studying it intently.
< 289h/289H 109v/109V Pos: standing >
Shlonk sits down in a comfortable spot.
< 289h/289H 109v/109V Pos: standing >
Vx closes his book and smiles broadly.
< 289h/289H 109v/109V Pos: standing >
Vx clambers to his feet.
< 289h/289H 109v/109V Pos: standing >
Shlonk clambers to his feet.
< 289h/289H 109v/109V Pos: standing >
You manage, with complete incompetence, to throw yourself head-first into the ground!
< 287h/289H 109v/109V Pos: sitting >
< T: Zed TP: sit TC:few scratches E: lizardman sta EP: excellent >
You block a leather-worker's lunge at you.
A leather-worker's fine punch strikes you.
A leather-worker misses you.
You suddenly see a leather-worker's foot in your chest.
< 259h/289H 109v/109V Pos: sitting >
< T: Zed TP: sit TC: small wounds E: lizardman sta EP: excellent >
You miss a leather-worker.
You miss a leather-worker.
< 259h/289H 109v/109V Pos: sitting >
< T: Zed TP: sit TC: small wounds E: lizardman sta EP: excellent >
Vx starts casting an offensive spell.
< 259h/289H 109v/109V Pos: sitting >
< T: Zed TP: sit TC: small wounds E: lizardman sta EP: excellent >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a leather-worker, blood pours from his body!
< 259h/289H 109v/109V Pos: sitting >
< T: Zed TP: sit TC: small wounds E: lizardman sta EP: nasty wounds >
A leather-worker's fine punch strikes you.
A leather-worker misses you.
[Damage: 6 ] Your pierce strikes a leather-worker.
You miss a leather-worker.
< 242h/289H 109v/109V Pos: sitting >
< T: Zed TP: sit TC: small wounds E: lizardman sta EP: nasty wounds >
Vx starts casting an offensive spell.
< 242h/289H 109v/109V Pos: sitting >
< T: Zed TP: sit TC: small wounds E: lizardman sta EP: nasty wounds >
< 242h/289H 109v/109V Pos: sitting >
< T: Zed TP: sit TC: small wounds E: lizardman sta EP: nasty wounds >
You miss a leather-worker.
You miss a leather-worker.
You clamber to your feet.
< 242h/289H 109v/109V Pos: standing >
< T: Zed TP: sta TC: small wounds E: lizardman sta EP: nasty wounds >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a leather-worker, blood pours from his body!
A leather-worker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a leather-worker cause a sickening chill to run up your spine.
< 242h/289H 109v/109V Pos: standing >
Saving Zed.
< 242h/289H 109v/109V Pos: standing >
You feel aligned with your surroundings.
< 242h/289H 109v/109V Pos: standing >
Vx gets a few coins from the corpse of a leather-worker.
< 242h/289H 109v/109V Pos: standing >
Vx puts a pile of coins into a large leather backpack.
< 243h/289H 109v/109V Pos: standing >
Vx gets something from the corpse of a leather-worker.
< 245h/289H 109v/109V Pos: standing >
< 248h/289H 109v/109V Pos: standing >
Vx says 'hps'
< 252h/289H 109v/109V Pos: standing >
Vx drops a masterly-crafted iron chainmail.
< 252h/289H 109v/109V Pos: standing >
< 254h/289H 109v/109V Pos: standing >
Vx sits down in a comfortable spot.
< 255h/289H 109v/109V Pos: standing >
Vx opens a spellbook and begins studying it intently.
< 255h/289H 109v/109V Pos: standing >
Saving Zed.
< 257h/289H 109v/109V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 258h/289H 109v/109V Pos: standing >
A lizardman child gets a masterly-crafted iron chainmail.
A lizardman child shrugs into a masterly-crafted iron chainmail.
< 261h/289H 109v/109V Pos: standing >
Vx closes his book and smiles broadly.
< 269h/289H 109v/109V Pos: standing >
Vx clambers to his feet.
< 269h/289H 109v/109V Pos: standing >
Vx leaves west.
You follow Vx.
A Twisted Juncture in the Caves
Caves lead away into darkness to the north, east and upward. Faint flashes
of light through the narrow entrance to the east signal that someone or
something may be there. There is little movement of air through these caves,
leaving a stale, foul smell in the air. It is interesting to note that all the
stalactites throughout these caves have been painstakingly broken down from the
ceiling, the reasons for this remain somewhat unclear.
Obvious exits: -North -East -Up
The corpse of a lizardman guard is lying here.
Vx (Grey Elf)(medium) stands, floating here.
Shlonk enters from the east.
< 271h/289H 108v/109V Pos: standing >
Vx leaves north.
You follow Vx.
A Three-Way Intersection
Caves lead off to the north, south and west, but it is to dark in any of
these directions to know what is in them. The floor of the cave has been worn
smooth by the passing of many feet, and clearly still sees heavy use. Water is
present everywhere, not in pools but in the air and clinging to the walls in a
wet, glossy film. Strange odors seem to ooze in through the cave entrance to
the west.
Obvious exits: -North -South -West
Vx (Grey Elf)(medium) stands, floating here.
A young lizardman patrols the caves.
An albino salamander moves about cautiously.
Shlonk enters from the south.
< 271h/289H 107v/109V Pos: standing >
A lizardman guard leaves west.
< 272h/289H 109v/109V Pos: standing >
Vx leaves north.
You follow Vx.
A Sharp Turn
The caves make a sharp turn from the south to the east here. To the south
the cave is quite level but to the east there is a sharp slope downward.
Moisture clings to the rough stone, making it less painful to brush against but
by no means providing any comfort. It is only slightly cooler here than in the
jungle above, but certainly just as humid and uncomfortable.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
Vx (Grey Elf)(medium) stands, floating here.
Shlonk enters from the south.
< 272h/289H 108v/109V Pos: standing >
Vx leaves east.
You follow Vx.
A Sloping Cave
A steep, well-traveled incline here leads into other caverns. It is clear
that there must be a network of caverns hidden here inside the mountains,
though how many lizardmen might be hidden here is a mystery. Rough stone lines
the walls but the steep floor has been worn smooth by the passage of many feet.
Water clings to the walls, though it is cooler than the jungle these caves are
hidden from, the humidity is thick and cloying, leaving moisture on the cool
stone walls as a sign of its presence. The cave climbs up slightly to the west
and drops steeply downward to the east.
Obvious exits: -West -Down
Vx (Grey Elf)(medium) stands, floating here.
Shlonk enters from the west.
< 273h/289H 107v/109V Pos: standing >
Vx floats down.
You follow Vx.
An Intersection of Caves
Several different caves meet here. A large cavern can be seen through a
narrow opening to the east and a smaller cave continues to the south. Yet
another different cave climbs almost straight upward from here with a slight
angle to the west. The well-worn cave floor and broken stalactites are clear
signs that the lizardmen also make these caves their home.
Obvious exits: -East -South -Up
Vx (Grey Elf)(medium) stands, floating here.
A giant beetle forages for food.
Shlonk enters from above.
< 273h/289H 106v/109V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 273h/289H 106v/109V Pos: standing >
Vx leaves east.
You follow Vx.
A Painted Cavern
Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers. Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors. Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle. It is clear that the artist has great skill and knowledge of just
which blends of colors to use. Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East -West
Vx (Grey Elf)(medium) stands, floating here.
(Q)A young lizardman is painting the walls.
Shlonk enters from the west.
< 274h/289H 108v/109V Pos: standing >
Vx leaves north.
You follow Vx.
A Large Lizardman Home
Several lizardman fishermen must live here, carefully woven nets hang from
pegs an the walls and even the ceiling. Posts in the center of the room have
been erected, extending up to the high ceiling in this cave. It appears that
the posts serve more as a place to hang more nets and fishing gear rather than
in any supporting role for the ceiling, in fact one of the posts is leaning at
an odd angle, standing only because it is wedged between the ceiling and the
floor. Blankets lie in a variety of different spots on the floor marking the
sleeping spots of the lizardmen that live here.
Obvious exits: -South
A carefully woven net has been left behind.
Vx (Grey Elf)(medium) stands, floating here.
A young lizardman patrols the caves.
An elderly hunter rests here.
A young lizardman woman is learning about nets and fishing.
An elderly lizardman repairs his nets.
A sturdy fisherman is stretched out, sound asleep.
A sturdy fisherman is stretched out, sound asleep.
Shlonk enters from the south.
< 275h/289H 107v/109V Pos: standing >
Vx leaves south.
You follow Vx.
A Painted Cavern
Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers. Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors. Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle. It is clear that the artist has great skill and knowledge of just
which blends of colors to use. Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East -West
Vx (Grey Elf)(medium) stands, floating here.
(Q)A young lizardman is painting the walls.
Shlonk enters from the north.
< 275h/289H 107v/109V Pos: standing >
Vx leaves east.
You follow Vx.
A Huge Family Cavern
This massive family cavern clearly houses a majority of the lizardmen that
make their homes within the caves. Curtains of woven jungle leaves have been
hung in several to separate different family areas. All the stalactites have
been broken away from the ceiling above. The broken stalactites have been used
to create a number of benches that surround a central altar of some sort in the
middle of the cave. Various pieces of poorly made furniture dot the area,
looking more like they have been moved roughly aside rather than placed in any
particular spot.
Obvious exits: -West
Vx (Grey Elf)(medium) stands, floating here.
A lizardman warrior is stretched out, sound asleep.
A lizardman warrior is stretched out, sound asleep.
A lizardman priestess prepares a small ceremony.
A lizardman woman stands here chuckling at the children as they run about.
A young lizardman girl looks for something to do.
A young lizardman girl takes a nap.
A young lizardman girl takes a nap.
Shlonk enters from the west.
< 276h/289H 107v/109V Pos: standing >
Vx leaves west.
You follow Vx.
A Painted Cavern
Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers. Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors. Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle. It is clear that the artist has great skill and knowledge of just
which blends of colors to use. Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East -West
Vx (Grey Elf)(medium) stands, floating here.
(Q)A young lizardman is painting the walls.
Shlonk enters from the east.
< 276h/289H 108v/109V Pos: standing >
Vx leaves north.
You follow Vx.
A Large Lizardman Home
Several lizardman fishermen must live here, carefully woven nets hang from
pegs an the walls and even the ceiling. Posts in the center of the room have
been erected, extending up to the high ceiling in this cave. It appears that
the posts serve more as a place to hang more nets and fishing gear rather than
in any supporting role for the ceiling, in fact one of the posts is leaning at
an odd angle, standing only because it is wedged between the ceiling and the
floor. Blankets lie in a variety of different spots on the floor marking the
sleeping spots of the lizardmen that live here.
Obvious exits: -South
A carefully woven net has been left behind.
Vx (Grey Elf)(medium) stands, floating here.
A young lizardman patrols the caves.
An elderly hunter rests here.
A young lizardman woman is learning about nets and fishing.
An elderly lizardman repairs his nets.
A sturdy fisherman is stretched out, sound asleep.
A sturdy fisherman is stretched out, sound asleep.
Shlonk enters from the south.
< 277h/289H 107v/109V Pos: standing >
Vx leaves south.
You follow Vx.
A Painted Cavern
Paintings adorn every face of the cavern, even the roughest parts of the
walls have been painted with extracts from various jungle flowers. Most of the
artwork is abstract, made up of interlocked circles, squares, and triangles of
various colors. Some parts of the walls show startlingly realistic portrayals
of lizardmen and elves at war, or lizardmen fighting some of the creatures of
the jungle. It is clear that the artist has great skill and knowledge of just
which blends of colors to use. Additional caverns extend to the north and east
and a small cave opening is to the west.
Obvious exits: -North -East -West
Vx (Grey Elf)(medium) stands, floating here.
(Q)A young lizardman is painting the walls.
Shlonk enters from the north.
< 277h/289H 106v/109V Pos: standing >
A human street sweeper snaps into visibility.
A human street sweeper places a slimy troglodyte claw [superior] in the back of Vx, resulting in some strange noises and some blood.
A human street sweeper places a slimy troglodyte claw [superior] in the back of Vx, resulting in some strange noises and some blood.
< 279h/289H 109v/109V Pos: standing >
A lizardman guard enters from the north.
< 279h/289H 109v/109V Pos: standing >
Shlonk starts casting an offensive spell.
< 280h/289H 109v/109V Pos: standing >
Vx misses a human street sweeper.
Vx misses a human street sweeper.
< 280h/289H 109v/109V Pos: standing >
A human street sweeper attempts to flee.
A human street sweeper leaves north.
< 280h/289H 109v/109V Pos: standing >
A human street sweeper enters from the north.
< 281h/289H 109v/109V Pos: standing >
A human street sweeper places a slimy troglodyte claw [superior] in the back of Vx, resulting in some strange noises and some blood.
A human street sweeper places a slimy troglodyte claw [superior] in the back of Vx, resulting in some strange noises and some blood.
Vx's long fur [superior] was completely destroyed by the massive blow!
Vx's drow-made ivory badge was completely destroyed by the massive blow!
Vx is dead! R.I.P.