The death of [30 Necrolyte] Rys (Gnome)

in A Musky Hallway Through the Keep

from the perspective of [39 Assassin] Fraglo *-* Warlords *-* (Troll)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [superior] [68%]
<worn on head>       a crown of stars (glowing) (humming)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an aboleth's shrunken head
<worn in ear>        a dangling dematite earring [73%]
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   the service tags of the squad [poor] (glowing)
<worn around neck>   an honor of guards medallion [78%]
<worn on body>       a ghostly shimmering set of armor (glowing) [67%]
<worn about body>    the masters cloak (glowing) [60%]
<worn as quiver>     a fringed quiver
<worn about waist>   a belt bearing the seal of Baal
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms>       some gladiators vambraces [83%]
<worn around wrist>  a chain-linked raider's bracelet of dexterity [87%]
<worn around wrist>  a chain-linked raider's bracelet
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     an obsidian circle of endurance
<worn on finger>     a band of fiery persistance [poor]
<primary weapon>     a slimy troglodyte claw [superior]
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       a pair of celestial leg plates
<worn on feet>       the shoes of sprinting (glowing)


< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A Gnome who is not far off to your west.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A Gnome who is not far off to your west.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Halls Within the Keep
</map>
An Intersection of Halls Within the Keep
   The two hallways on the second story of the keep join here, at a very
well traveled intersection with the keep.  The soldiers upon their daily
rounds to the palisades must pass through here or else leave the keep and
travel to one of the towers to access the platforms, and the Duke himself
comes though each morning and night on his way to and from his bed chamber.
Obvious exits: -North -East  -South -West 

< 945h/945H 298v/300V Pos: standing >
You quickly scan the area.
A burly bricklayer who is a brief walk away to your west.

< 945h/945H 298v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Musky Hallway With the Keep
</map>
A Musky Hallway With the Keep
   The Dusty Hallway through the keep runs from the eastern tower of the
palisade straight through to the western side, providing excellent mobility
and access for the soldiers.  Access to several important areas of the keep
are gained though this hallway, included in which are the Duke's chambers,
theArchbishop's chambers, the guest room, as well as the meeting hall.
Obvious exits: -North -East  -South# -West 

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
A stout arbitrator who is close by to your north.
A burly bricklayer who is not far off to your west.

< 945h/945H 299v/300V Pos: standing >
Close what?

< 945h/945H 299v/300V Pos: standing >

< 945h/945H 299v/300V Pos: standing >
That's absurd.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
A stout arbitrator who is close by to your north.
A burly bricklayer who is not far off to your west.

< 945h/945H 299v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Musky Hallway Within the Keep
</map>
A Musky Hallway Within the Keep
   The Dusty Hallway through the keep runs from the eastern tower of the
palisade straight through to the western side, providing excellent mobility
and access for the soldiers.  Access to several important areas of the keep
are gained though this hallway, included in which are the Duke's chambers,
the Archbishop's chambers, the guest room, as well as the meeting hall.
Obvious exits: -East  -West 

< 945h/945H 298v/300V Pos: standing >
You quickly scan the area.
A burly bricklayer who is close by to your west.

< 945h/945H 298v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Musky Hallway With the Keep
</map>
A Musky Hallway With the Keep
   The Dusty Hallway through the keep runs from the eastern tower of the
palisade straight through to the western side, providing excellent mobility
and access for the soldiers.  Access to several important areas of the keep
are gained though this hallway, included in which are the Duke's chambers,
theArchbishop's chambers, the guest room, as well as the meeting hall.
Obvious exits: -North -East  -South# -West 
There are some tracks heading west.

< 945h/945H 299v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Halls Within the Keep
</map>
An Intersection of Halls Within the Keep
   The two hallways on the second story of the keep join here, at a very
well traveled intersection with the keep.  The soldiers upon their daily
rounds to the palisades must pass through here or else leave the keep and
travel to one of the towers to access the platforms, and the Duke himself
comes though each morning and night on his way to and from his bed chamber.
Obvious exits: -North -East  -South -West 

< 945h/945H 298v/300V Pos: standing >
You quickly scan the area.
A burly bricklayer who is a brief walk away to your west.

< 945h/945H 298v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Musky Hallway Through the Keep
</map>
A Musky Hallway Through the Keep
   The Dusty Hallway through the keep runs from the eastern tower of the
palisade straight through to the western side, providing excellent mobility
and access for the soldiers.  Access to several important areas of the keep
are gained though this hallway, included in which are the Duke's chambers,
theArchbishop's chambers, the guest room, as well as the meeting hall.
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 299v/300V Pos: standing >
You attempt to hide yourself.

< 945h/945H 299v/300V Pos: standing >
You feel like a potion could do you good once again.

< 945h/945H 299v/300V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 300v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A burly bricklayer who is rather far off to your west.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Halls Within the Keep
</map>
An Intersection of Halls Within the Keep
   The two hallways on the second story of the keep join here, at a very
well traveled intersection with the keep.  The soldiers upon their daily
rounds to the palisades must pass through here or else leave the keep and
travel to one of the towers to access the platforms, and the Duke himself
comes though each morning and night on his way to and from his bed chamber.
Obvious exits: -North -East  -South -West 

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
You see nothing.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
You see nothing.

< 945h/945H 299v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Musky Hallway With the Keep
</map>
A Musky Hallway With the Keep
   The Dusty Hallway through the keep runs from the eastern tower of the
palisade straight through to the western side, providing excellent mobility
and access for the soldiers.  Access to several important areas of the keep
are gained though this hallway, included in which are the Duke's chambers,
theArchbishop's chambers, the guest room, as well as the meeting hall.
Obvious exits: -North -East  -South# -West 

< 945h/945H 298v/300V Pos: standing >
You quickly scan the area.
A stout arbitrator who is close by to your north.

< 945h/945H 298v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Halls Within the Keep
</map>
An Intersection of Halls Within the Keep
   The two hallways on the second story of the keep join here, at a very
well traveled intersection with the keep.  The soldiers upon their daily
rounds to the palisades must pass through here or else leave the keep and
travel to one of the towers to access the platforms, and the Duke himself
comes though each morning and night on his way to and from his bed chamber.
Obvious exits: -North -East  -South -West 
There are some tracks heading west.

< 945h/945H 299v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dank and Gloomy Hallway Within the Keep
</map>
A Dank and Gloomy Hallway Within the Keep
   This short hall provides access to and from the northern tower into the
keep.  The wooden planking connecting the keep and tower is specially rigged
to fall away when a lever is thrown, thus preventing an enemy easy access to
the keep should foes breach the palisade outside.  The lever is barred and
locked however, and no possible way to reach it exists.
Obvious exits: -North -South

< 945h/945H 298v/300V Pos: standing >
You quickly scan the area.
You see nothing.

< 945h/945H 298v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Heavy Stone Platform on the Northern Tower
</map>
A Heavy Stone Platform on the Northern Tower
   The northern tower has been especially reinforced to carry this massive
platform, used to hold the enormous ballistae and mangonels employed by the
castle soldiers.  The platform is sloped at an angle to keep recoil from
the war engines to a minimum, and several stores of ballista bolts and
catapult rocks are neatly for quick re-arming.
Obvious exits: -East  -South -West  -Down 
Some sleeves of pleated seal-skin lie here.
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.

< 945h/945H 299v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dank and Gloomy Hallway Within the Keep
</map>
A Dank and Gloomy Hallway Within the Keep
   This short hall provides access to and from the northern tower into the
keep.  The wooden planking connecting the keep and tower is specially rigged
to fall away when a lever is thrown, thus preventing an enemy easy access to
the keep should foes breach the palisade outside.  The lever is barred and
locked however, and no possible way to reach it exists.
Obvious exits: -North -South
There are some tracks heading north.

< 945h/945H 298v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Halls Within the Keep
</map>
An Intersection of Halls Within the Keep
   The two hallways on the second story of the keep join here, at a very
well traveled intersection with the keep.  The soldiers upon their daily
rounds to the palisades must pass through here or else leave the keep and
travel to one of the towers to access the platforms, and the Duke himself
comes though each morning and night on his way to and from his bed chamber.
Obvious exits: -North -East  -South -West 

< 945h/945H 297v/300V Pos: standing >
You quickly scan the area.
You see nothing.

< 945h/945H 298v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Halfway Up a Finely Crafted Spiral Staircase
</map>
Halfway Up a Finely Crafted Spiral Staircase
   The finely made stone staircase pauses at the landing for the second
floor before continuing to wind up into the heights of the keep.  The
exquisite stonework is detailed with intricate scrollwork, and the railing
is plated in either gold or a very close substitute.  A plush red carpet
has been laid upon the steps of the wide stairway.
Obvious exits: -North -Up    -Down 

< 945h/945H 299v/300V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is a brief walk away to your north.
A heavy footman who is close by below you.

< 945h/945H 299v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Halls Within the Keep
</map>
An Intersection of Halls Within the Keep
   The two hallways on the second story of the keep join here, at a very
well traveled intersection with the keep.  The soldiers upon their daily
rounds to the palisades must pass through here or else leave the keep and
travel to one of the towers to access the platforms, and the Duke himself
comes though each morning and night on his way to and from his bed chamber.
Obvious exits: -North -East  -South -West 

< 945h/945H 298v/300V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Musky Hallway Through the Keep
</map>
A Musky Hallway Through the Keep
   The Dusty Hallway through the keep runs from the eastern tower of the
palisade straight through to the western side, providing excellent mobility
and access for the soldiers.  Access to several important areas of the keep
are gained though this hallway, included in which are the Duke's chambers,
theArchbishop's chambers, the guest room, as well as the meeting hall.
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.
There are some tracks heading west.

< 945h/945H 297v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Rys is made of flesh and appears to be of slightly above average quality.
The corpse of Rys has an item value of 1.
It appears to be the corpse of Rys.
an embroidered illithid-hide backsheath
a strangly glowing ivy leaf [superior] (glowing)
a quill
a spellbook
a belt of thick cured leather
a thin batwing cloak
sleeves of pleated seal-skin [superior]
a pair of thick hydra-hide gloves [superior]
a tunic woven of hardened reed [poor]
a tightly rolled vellum recipe for a heavy oaken shillelagh
a pair of cotton-weave greaves [superior]
a large leather backpack
a spellbook [72%]
a gleaming emerald belt buckle
a rusty sapphire badge
an unearthly flesh visor
an icy leather bracelet
some well-crafted gold shoes
some bloody hide leggings
a decent marble coif
a cracked bronze chestplate from The Motte and Bailey of Duke Delwyn
a twined silver medallion
a boreal iron medallion
an exquisite crystal eyepatch

< 945h/945H 300v/300V Pos: standing >
You attempt to hide yourself.

< 945h/945H 300v/300V Pos: standing >
A Gnome enters from the east.

< 945h/945H 300v/300V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.
A Gnome (small) stands here.(Red Aura)

< 945h/945H 300v/300V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 945h/945H 300v/300V Pos: standing >
A Gnome drops an intricately carved wooden tablet.
A Gnome drops a spellbook.
A Gnome drops a quill.
A Gnome drops a bag made from sewn rat skins.
A Gnome drops a belt of thick cured leather.
A Gnome drops a thin batwing cloak.
A Gnome drops a small round wooden shield.
A Gnome drops a pair of studded leather sleeves.
A Gnome drops a pair of brown leather gloves.
A Gnome drops a pair of dark black boots.
A Gnome drops a pair of studded leather leggings.
A Gnome drops an evil looking helm.
A Gnome drops a dark black robe.
A Gnome drops a steel warhammer.
A Gnome drops a thin steel dagger.
A Gnome drops a steel dagger.
A Gnome drops a small wooden mace.
A Gnome drops a stout oaken cudgel.
A Gnome drops a sturdy wooden club.

< 945h/945H 300v/300V Pos: standing >
A quill crumbles to dust and blows away.
A bag made from sewn rat skins crumbles to dust and blows away.
A belt of thick cured leather crumbles to dust and blows away.
A thin batwing cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of dark black boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
An evil looking helm crumbles to dust and blows away.
A dark black robe crumbles to dust and blows away.

< 945h/945H 300v/300V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 945h/945H 300v/300V Pos: standing >
You snap into visibility.
In your haste to slam people around, you slip and fall!
The world starts spinning, and your ears are ringing!

< 945h/945H 270v/300V Pos: on your ass >
A Gnome gets an embroidered illithid-hide backsheath from the corpse of Rys.
A Gnome gets a strangly glowing ivy leaf [superior] from the corpse of Rys.
A Gnome gets a quill from the corpse of Rys.
A Gnome gets a spellbook from the corpse of Rys.
A Gnome gets a belt of thick cured leather from the corpse of Rys.
A Gnome gets a thin batwing cloak from the corpse of Rys.
A Gnome gets sleeves of pleated seal-skin [superior] from the corpse of Rys.
A Gnome gets a pair of thick hydra-hide gloves [superior] from the corpse of Rys.
A Gnome gets a tunic woven of hardened reed [poor] from the corpse of Rys.
A Gnome gets a tightly rolled vellum recipe for a heavy oaken shillelagh from the corpse of Rys.
A Gnome gets a pair of cotton-weave greaves [superior] from the corpse of Rys.
A Gnome gets a bunch of stuff from the corpse of Rys.

< 945h/945H 270v/300V Pos: on your ass >
The world stops spinning.

< 945h/945H 270v/300V Pos: on your ass >
A Gnome shrugs into a tunic woven of hardened reed [poor].
A Gnome slides his legs into a pair of cotton-weave greaves [superior].
A Gnome covers his arms with sleeves of pleated seal-skin [superior].
A Gnome clasps a belt of thick cured leather around his waist.
A Gnome pulls a pair of thick hydra-hide gloves [superior] onto his hands.
A Gnome wears a strangly glowing ivy leaf [superior] on his ear.
A Gnome wears a thin batwing cloak about his body.
A Gnome straps an embroidered illithid-hide backsheath to his back.
A Gnome attaches a quill to his belt.
A Gnome grabs a tightly rolled vellum recipe for a heavy oaken shillelagh.

< 945h/945H 284v/300V Pos: on your ass >
A Gnome gets a large leather backpack from the corpse of Rys.
A Gnome gets a spellbook from the corpse of Rys.
A Gnome gets a gleaming emerald belt buckle from the corpse of Rys.
A Gnome gets a rusty sapphire badge from the corpse of Rys.
A Gnome gets an unearthly flesh visor from the corpse of Rys.
A Gnome gets an icy leather bracelet from the corpse of Rys.
A Gnome gets some well-crafted gold shoes from the corpse of Rys.
A Gnome gets some bloody hide leggings from the corpse of Rys.
A Gnome gets a decent marble coif from the corpse of Rys.
A Gnome gets a cracked bronze chestplate from the Motte and Bailey of Duke Delwyn from the corpse of Rys.
A Gnome gets a bunch of stuff from the corpse of Rys.

< 945h/945H 285v/300V Pos: on your ass >
You clamber to your feet.

< 945h/945H 291v/300V Pos: standing >
You mindlessly slam him with your mass!

[Damage:  6 ] A Gnome is stunned!

< 945h/945H 263v/300V Pos: standing >
<[Damage: 20 ] Your powerful pierce enshrouds a Gnome in a mist of blood.
[Damage: 19 ] Your pierce enshrouds a Gnome in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] Your mighty pierce hits a Gnome.
A Gnome's belt of thick cured leather was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.