The death of [30 Necrolyte] Rys (Gnome)

in A Musky Hallway Through the Keep

from the perspective of [30 Necrolyte] Rys (Gnome)

<worn in ear>        a strangly glowing ivy leaf [superior] (glowing)
<worn on body>       a tunic woven of hardened reed [poor]
<worn about body>    a thin batwing cloak
<worn as quiver>     an embroidered illithid-hide backsheath
<worn on belt buckle>a quill
<worn on arms>       sleeves of pleated seal-skin [superior]
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<held>               a tightly rolled vellum recipe for a heavy oaken shillelagh
<worn on legs>       a pair of cotton-weave greaves [superior]

An overweight brewer who is a brief walk away to your west.

< 50h/132H 42v/100V Pos: standing >
Ok.

< 51h/132H 42v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
The corpse of a Gnome is lying here.

< 51h/132H 42v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 

< 51h/132H 41v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 

< 51h/132H 40v/100V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
   A stairway spirals up the tower here, leading to the platforms above
where archers and guards patrol.  The mud at the bottom of the stairs is
splashed about horribly from the constant trampling of soldiers and other
inhabitants of the castle.  The wood of the palisade meets the stone and
mortar of the tower in a manner that ensures the stability of both of the
structures.
Obvious exits: -South -West  -Up   
A red-nosed vintner stumbles about after a day of testing his product.
A well-groomed barber wanders the streets of the bailey.

< 51h/132H 39v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 

< 51h/132H 39v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 

< 51h/132H 38v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
The corpse of a Gnome is lying here.

< 51h/132H 38v/100V Pos: standing >
You can't carry anything more.

< 51h/132H 40v/100V Pos: standing >
It appears to be the corpse of Rys.
Nothing.

< 52h/132H 42v/100V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your east.
The bailey dyer who is close by to your south.
The bailey hangman who is a brief walk away to your west.
A tall longbowman who is a brief walk away to your west.
An overweight brewer who is rather far off to your west.

< 52h/132H 43v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 

< 52h/132H 42v/100V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
You quickly scan the area.
A red-nosed vintner who is not far off to your east.
A well-groomed barber who is not far off to your east.
A finely-dressed elven haberdasher who is close by to your south.
The bailey hangman who is rather far off to your west.
A tall longbowman who is rather far off to your west.
An overweight brewer who is in the distance to your west.

< 52h/132H 43v/100V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 

< 52h/132H 42v/100V Pos: standing >
You quickly scan the area.
A red-nosed vintner who is close by to your east.
A well-groomed barber who is close by to your east.
A beautiful seamstress who is close by to your south.
A plain-looking weaver who is not far off to your south.
The bailey hangman who is in the distance to your west.
A tall longbowman who is in the distance to your west.

< 52h/132H 43v/100V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
   A stairway spirals up the tower here, leading to the platforms above
where archers and guards patrol.  The mud at the bottom of the stairs is
splashed about horribly from the constant trampling of soldiers and other
inhabitants of the castle.  The wood of the palisade meets the stone and
mortar of the tower in a manner that ensures the stability of both of the
structures.
Obvious exits: -South -West  -Up   
A red-nosed vintner stumbles about after a day of testing his product.
A well-groomed barber wanders the streets of the bailey.

< 53h/132H 43v/100V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your south.
A grumbling private who is not far off to your south.
A petite embroiderer who is rather far off to your south.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
The lieutenant of the ballista crew who is close by above you.

< 53h/132H 43v/100V Pos: standing >
The Top of the Tower at the Northeastern Corner of the Palisade
   The gateway to the platforms of the palisade at the northeastern corner
of the bailey, this tower is made of solid granite.  While prohibitively
expensive, its solid defensive nature makes the tower impregnable to
virtually any of the mundane methods of siege.  Magical assaults are a
different store, and scorch marks attest to the vulnerability of a tower
such as this in a fight involving wizards.
Obvious exits: -South -West  -Down 
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 53h/132H 43v/100V Pos: standing >
You quickly scan the area.
A tall longbowman who is in the distance to your south.
A tall longbowman who is close by to your west.
A red-nosed vintner who is close by below you.
A well-groomed barber who is close by below you.

< 53h/132H 44v/100V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
   A stairway spirals up the tower here, leading to the platforms above
where archers and guards patrol.  The mud at the bottom of the stairs is
splashed about horribly from the constant trampling of soldiers and other
inhabitants of the castle.  The wood of the palisade meets the stone and
mortar of the tower in a manner that ensures the stability of both of the
structures.
Obvious exits: -South -West  -Up   
A red-nosed vintner stumbles about after a day of testing his product.
A well-groomed barber wanders the streets of the bailey.

< 53h/132H 44v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/132H 44v/100V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
An imposing man-at-arms is strolling about, looking for trouble.

< 53h/132H 44v/100V Pos: standing >
You quickly scan the area.
A well-groomed barber who is close by to your north.
A grumbling private who is close by to your south.
An imposing man-at-arms who is not far off to your south.
A petite embroiderer who is a brief walk away to your south.

< 53h/132H 44v/100V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
A grumbling private is muttering about manning the cauldrons.

< 54h/132H 44v/100V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South -West 
An imposing man-at-arms is strolling about, looking for trouble.

< 54h/132H 43v/100V Pos: standing >
You quickly scan the area.
A grumbling private who is close by to your north.
A red-nosed vintner who is a brief walk away to your north.
A well-groomed barber who is a brief walk away to your north.
A petite embroiderer who is close by to your south.
A rambouillet sheep who is in the distance to your south.
A humble shepherd who is in the distance to your south.
A grumbling private who is in the distance to your south.
A finely-dressed minter who is close by to your west.

< 54h/132H 44v/100V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
A petite embroiderer is walking the streets of the bailey.

< 54h/132H 45v/100V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A grumbling private who is not far off to your north.
An imposing man-at-arms who is a brief walk away to your north.
A well-groomed barber who is rather far off to your north.
A rambouillet sheep who is rather far off to your south.
A grumbling private who is rather far off to your south.

< 54h/132H 46v/100V Pos: standing >
An Intersection of Roads Along the Eastern Palisade
   The road between the artisans' and scholars' quarters meets here with the
dirt lane against the palisade.  Unlike most intersections in the city, this
one is not rutted deeply by wagon tracks, although foot traffic looks to
have been quite heavy.  The flora along the path grows slowly, mostly
consisting of weeds and the odd tuft of grass.
Obvious exits: -North -South -West 

< 54h/132H 45v/100V Pos: standing >
A Dirt Road along the Eastern Palisade
   The road here is traveled very seldom, for the only store accessible
from this lane is the herbalists store.  That store does considerable business
with the ranger and druidic professions, but virtually none with any others.
The road is in immaculate condition, although the banks are almost entirely
overcome with grass and weeds.
Obvious exits: -North -South

< 54h/132H 44v/100V Pos: standing >
You quickly scan the area.
A petite embroiderer who is not far off to your north.
An imposing man-at-arms who is a brief walk away to your north.
A grumbling private who is rather far off to your north.
An imposing man-at-arms who is in the distance to your north.
A rambouillet sheep who is not far off to your south.
A humble shepherd who is not far off to your south.
A grumbling private who is not far off to your south.

< 54h/132H 45v/100V Pos: standing >
A Dirt Road Along the Eastern Palisade
   The road here is traveled very seldom, for the only store accessible
from this lane is the herbalists store.  That store does considerable business
with the ranger and druidic professions, but virtually none with any others.
The road is in immaculate condition, although the banks are almost entirely
overcome with grass and weeds.
Obvious exits: -North -South -West 

< 55h/132H 45v/100V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
   The southeastern tower stairway stands here, designed to allow soldiers
and archers a manner of passage to the platforms above.  The rickety stair-
way, while looking quite fragile, has been reinforced with several thick
logs, and various support beams are nailed to the railing.  The mortar at
the bottom of the tower is beginning to crumble, however the rest of the
structure appears to be in immaculate condition.
Obvious exits: -North -West  -Up   
A ramboiullet sheep follows the shepherd about the town.
A humble shepherd is strolling about, eyes downcast.

< 55h/132H 44v/100V Pos: standing >
You quickly scan the area.
A petite embroiderer who is rather far off to your north.
An imposing man-at-arms who is in the distance to your north.
A grumbling private who is close by to your west.
A dwarven merchant who is rather far off to your west.
A customs officer who is rather far off to your west.
An inspection agent who is rather far off to your west.
A heavily-bearded nailsmith who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 55h/132H 45v/100V Pos: standing >
The Top of the Tower at the Southeastern Corner of the Palisade
   The tower connects with the platforms leading west over to the bailey
gates, as well as to the north to eventually bend around to the keep on the
motte itself.  The platforms are made of wood, however they are heavily
supported by crossbeams.  The tower is made of heavy rock, with sufficient
mortar to keep the stones from crumbling for many years.
Obvious exits: -North -West  -Down 
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
A heavily-bearded nailsmith is wandering about the smithys' quarter.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 55h/132H 46v/100V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your north.
A tall longbowman who is not far off to your west.
A tall longbowman who is not far off to your west.
An imposing man-at-arms who is rather far off to your west.
A rambouillet sheep who is close by below you.
A humble shepherd who is close by below you.

< 55h/132H 46v/100V Pos: standing >
A Narrow Platform Along the Eastern Palisade
   This platform looks over the countryside to the east of the castle,
consisting mainly of farmer's fields and the occasional sheep pasture.
The wood of the platform is well worn from the constant guard duty, however
it is also reinforced by heavy wooden planks.  A railing has been added to
keep the soldiers from falling off during heavy winds.
Obvious exits: -North -South

< 55h/132H 46v/100V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A heavily-bearded nailsmith who is close by to your south.
The lieutenant of the ballista crew who is close by to your south.
A heavy footman who is close by to your south.
The lieutenant of the ballista crew who is close by to your south.
A heavy footman who is close by to your south.

< 56h/132H 47v/100V Pos: standing >
A Narrow Platform Along the Eastern Palisade
   This platform looks over the countryside to the east of the castle,
consisting mainly of farmer's fields and the occasional sheep pasture.
The wood of the platform is well worn from the constant guard duty, however
it is also reinforced by heavy wooden planks.  A railing has been added to
keep the soldiers from falling off during heavy winds.
Obvious exits: -North -South

< 56h/132H 47v/100V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A heavily-bearded nailsmith who is not far off to your south.
The lieutenant of the ballista crew who is not far off to your south.
A heavy footman who is not far off to your south.
The lieutenant of the ballista crew who is not far off to your south.
A heavy footman who is not far off to your south.

< 56h/132H 47v/100V Pos: standing >
A Narrow Platform Along the Eastern Palisade
   This platform looks over the countryside to the east of the castle,
consisting mainly of farmer's fields and the occasional sheep pasture.
The wood of the platform is well worn from the constant guard duty, however
it is also reinforced by heavy wooden planks.  A railing has been added to
keep the soldiers from falling off during heavy winds.
Obvious exits: -North -South
A tall longbowman is walking his daily patrol on the platform.

< 56h/132H 47v/100V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is in the distance to your north.
A heavy footman who is in the distance to your north.
The lieutenant of the ballista crew who is in the distance to your north.
A heavy footman who is in the distance to your north.
A heavily-bearded nailsmith who is a brief walk away to your south.
The lieutenant of the ballista crew who is a brief walk away to your south.
A heavy footman who is a brief walk away to your south.
The lieutenant of the ballista crew who is a brief walk away to your south.
A heavy footman who is a brief walk away to your south.

< 56h/132H 47v/100V Pos: standing >
A Narrow Platform Along the Eastern Palisade
   This platform looks over the countryside to the east of the castle,
consisting mainly of farmer's fields and the occasional sheep pasture.
The wood of the platform is well worn from the constant guard duty, however
it is also reinforced by heavy wooden planks.  A railing has been added to
keep the soldiers from falling off during heavy winds.
Obvious exits: -North -South

< 56h/132H 47v/100V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is rather far off to your north.
A heavy footman who is rather far off to your north.
The lieutenant of the ballista crew who is rather far off to your north.
A tall longbowman who is close by to your south.
A heavily-bearded nailsmith who is rather far off to your south.
The lieutenant of the ballista crew who is rather far off to your south.
A heavy footman who is rather far off to your south.
The lieutenant of the ballista crew who is rather far off to your south.
A heavy footman who is rather far off to your south.

< 56h/132H 47v/100V Pos: standing >
A Narrow Platform Along the Eastern Palisade
   This platform looks over the countryside to the east of the castle,
consisting mainly of farmer's fields and the occasional sheep pasture.
The wood of the platform is well worn from the constant guard duty, however
it is also reinforced by heavy wooden planks.  A railing has been added to
keep the soldiers from falling off during heavy winds.
Obvious exits: -North -South

< 56h/132H 47v/100V Pos: standing >
A Narrow Platform Along the Eastern Palisade
   This platform looks over the countryside to the east of the castle,
consisting mainly of farmer's fields and the occasional sheep pasture.
The wood of the platform is well worn from the constant guard duty, however
it is also reinforced by heavy wooden planks.  A railing has been added to
keep the soldiers from falling off during heavy winds.
Obvious exits: -North -South

< 56h/132H 47v/100V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
The lieutenant of the ballista crew who is not far off to your north.
A heavy footman who is not far off to your north.
The lieutenant of the ballista crew who is not far off to your north.
A heavy footman who is not far off to your north.
A tall longbowman who is a brief walk away to your south.

< 57h/132H 47v/100V Pos: standing >
A Narrow Platform Along the Eastern Palisade
   This platform looks over the countryside to the east of the castle,
consisting mainly of farmer's fields and the occasional sheep pasture.
The wood of the platform is well worn from the constant guard duty, however
it is also reinforced by heavy wooden planks.  A railing has been added to
keep the soldiers from falling off during heavy winds.
Obvious exits: -North -South

< 57h/132H 47v/100V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
The lieutenant of the ballista crew who is close by to your north.
A heavy footman who is close by to your north.
The lieutenant of the ballista crew who is close by to your north.
A heavy footman who is close by to your north.
A tall longbowman who is rather far off to your south.

< 57h/132H 47v/100V Pos: standing >
The Top of the Tower at the Northeastern Corner of the Palisade
   The gateway to the platforms of the palisade at the northeastern corner
of the bailey, this tower is made of solid granite.  While prohibitively
expensive, its solid defensive nature makes the tower impregnable to
virtually any of the mundane methods of siege.  Magical assaults are a
different store, and scorch marks attest to the vulnerability of a tower
such as this in a fight involving wizards.
Obvious exits: -South -West  -Down 
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
A tall longbowman is walking his daily patrol on the platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 57h/132H 46v/100V Pos: standing >
You quickly scan the area.
A tall longbowman who is in the distance to your south.
A well-groomed barber who is close by below you.

< 57h/132H 47v/100V Pos: standing >
The Top of the Tower at the Northeastern Corner of the Palisade
Obvious exits: -South -West  -Down 
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
A tall longbowman is walking his daily patrol on the platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 57h/132H 48v/100V Pos: standing >
A Narrow Platform Along the Northern Palisade
   The northern side of the bailey palisade is in all probability the side
least likely to come under attack.  Due to its proximity to the motte, an
enemy is unlikely to draw near without detection, and the crossfire between
the archers here and by the keep would be very devastating.  The platform
as such is not as well manned as the rest of the platform, however it is
still under guard night and day.
Obvious exits: -East  -West 

< 57h/132H 47v/100V Pos: standing >
A Narrow Platform Along the Northern Palisade
   The northern side of the bailey palisade is in all probability the side
least likely to come under attack.  Due to its proximity to the motte, an
enemy is unlikely to draw near without detection, and the crossfire between
the archers here and by the keep would be very devastating.  The platform
as such is not as well manned as the rest of the platform, however it is
still under guard night and day.
Obvious exits: -East  -West 

< 57h/132H 46v/100V Pos: standing >
A Narrow Platform Along the Northern Palisade
Obvious exits: -East  -West 

< 57h/132H 47v/100V Pos: standing >
A Bend in the Platform Along the Northern Palisade
   The platform bends to the north here, following the palisade as it leaves
the bailey behind and walks its way up up the motte to the keep.  The
large wooden structure has been designed with two goals in mind, easy
defense of the castle in event of attack, and quick mobility of the soldiers
without resorting to the often commoner filled streets of the bailey below.
Obvious exits: -North -East 

< 57h/132H 47v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 57h/132H 47v/100V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your east.
A heavy footman who is a brief walk away to your east.
The lieutenant of the ballista crew who is a brief walk away to your east.
A heavy footman who is a brief walk away to your east.

< 57h/132H 47v/100V Pos: standing >
A Bend in the Platform Along the Northern Palisade
Obvious exits: -North -East 

< 58h/132H 48v/100V Pos: standing >
The Platform on the Palisade Leading to the Motte
   The palisade stretches up the steep slope of the motte, approaching the
keep above.  Narrow and rickety, the wood of the platform is beginning to
rot and is in dire need of either replacement or shoring up.  The edged of
the palisade logs have been whittled to a sharp point, to aid in defense of
the ledge should an attacker attempt to scale it.
Obvious exits: -South -Up   

< 58h/132H 47v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/132H 47v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 58h/132H 48v/100V Pos: standing >
The Platform on the Palisade Leading Up to the Motte
   The palisade stretches up the steep slope of the motte, approaching the
keep above.  Narrow and rickety, the wood of the platform is beginning to
rot and is in dire need of either replacement or shoring up.  The edged of
the palisade logs have been whittled to a sharp point, to aid in defense of
the ledge should an attacker attempt to scale it.
Obvious exits: -North -Down 
A small fragment of spiritually-blessed marble has been left here. (glowing)
A small pile of coins lies here.
A tunic woven of hardened reed lies here.
[2] A pair of cotton-weave greaves lies here abandoned.
A heavy oaken shillelagh lies here abandoned.

< 58h/132H 47v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/132H 48v/100V Pos: standing >
A Bend in the Platform on the Motte Palisade
   The platform on the palisade bends here as it crests the motte, turning
as it widens to sweep about the keep.  The large wooden logs of the palisade
provide a superior defense to attack, although it is unlikely an enemy would
choose this specific spot to attack.  Any unlucky foes caught below would
be held in a vicious three-way crossfire from archers.
Obvious exits: -East  -South

< 58h/132H 49v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 58h/132H 49v/100V Pos: standing >
A Narrow Platform on the Southern Motte Palisade
   The southern platform on the palisade affords a clear view of the bailey
below, and also supplies an excellent vantage point for archers to attack
any enemies unwise enough to attack the motte directly.  The heavy wood of
the platform is reinforced here to prevent it from collapsing, and a railing
has been erected to prevent men from falling to their demise below.
Obvious exits: -East  -West 

< 59h/132H 49v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 59h/132H 50v/100V Pos: standing >
A Narrow Platform at the Southeastern Corner of the Palisade
   This platform at the southeastern corner is especially reinforced, as in
times of war it is heavily manned with soldiers and archers to rain death
down upon a foe below.  The heavy planking is supplemented with thick iron
support beams, and small holes have been drilled in the palisade to afford
an archer a shot at an enemy below while offering him superior protection.
Obvious exits: -North -West 

< 59h/132H 49v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/132H 49v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 59h/132H 50v/100V Pos: standing >
A Narrow Platform on the Eastern Motte Palisade
   The platforms on the eastern palisade are narrow and rickety, however
more than functional.  As stations for archers during attack, an incoming
enemy is often whittled down before even reaching the crest of the motte
below.  Small niches carved in the palisade hold stocks of arrows, making
resupply during combat much easier.
Obvious exits: -North -South

< 59h/132H 49v/100V Pos: standing >
A Heavy Stone Platform on the Eastern Tower
   This massive tower is capped by a huge platform holding several war
engines, among them mangonels, catapults and ballistas.  Piles of ammunition
nearby are ready in case heavy firing breaks out, and a heavy block and
tackle is available for for lifting more if the need arises.  The weapons
are chocked in place, but are ready to roll into position.
Obvious exits: -North -South -West # -Down 
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 59h/132H 48v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 59h/132H 49v/100V Pos: standing >
Ok.

< 59h/132H 50v/100V Pos: standing >
A Musky Hallway Through The Keep
   The Dusty Hallway through the keep runs from the eastern tower of the
palisade straight through to the western side, providing excellent mobility
and access for the soldiers.  Access to several important areas of the keep
are gained though this hallway, included in which are the Duke's chambers,
theArchbishop's chambers, the guest room, as well as the meeting hall.
Obvious exits: -East  -West 

< 59h/132H 50v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 59h/132H 50v/100V Pos: standing >
A Musky Hallway Through the Keep
   The Dusty Hallway through the keep runs from the eastern tower of the
palisade straight through to the western side, providing excellent mobility
and access for the soldiers.  Access to several important areas of the keep
are gained though this hallway, included in which are the Duke's chambers,
theArchbishop's chambers, the guest room, as well as the meeting hall.
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.

< 60h/132H 50v/100V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 60h/132H 50v/100V Pos: standing >
It appears to be the corpse of Rys.
an embroidered illithid-hide backsheath
a strangly glowing ivy leaf [superior] (glowing)
a quill
a spellbook
a belt of thick cured leather
a thin batwing cloak
sleeves of pleated seal-skin [superior]
a pair of thick hydra-hide gloves [superior]
a tunic woven of hardened reed [poor]
a tightly rolled vellum recipe for a heavy oaken shillelagh
a pair of cotton-weave greaves [superior]
a large leather backpack
a spellbook [72%]
a gleaming emerald belt buckle
a rusty sapphire badge
an unearthly flesh visor
an icy leather bracelet
some well-crafted gold shoes
some bloody hide leggings
a decent marble coif
a cracked bronze chestplate from The Motte and Bailey of Duke Delwyn
a twined silver medallion
a boreal iron medallion
an exquisite crystal eyepatch

< 60h/132H 53v/100V Pos: standing >
You are quite naked at the moment.

< 60h/132H 54v/100V Pos: standing >
You drop an intricately carved wooden tablet.
You drop a spellbook.
You drop a quill.
You drop a bag made from sewn rat skins.
You drop a belt of thick cured leather.
You drop a thin batwing cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of dark black boots.
You drop a pair of studded leather leggings.
You drop an evil looking helm.
You drop a dark black robe.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.

< 61h/132H 54v/100V Pos: standing >
A quill crumbles to dust and blows away.
A bag made from sewn rat skins crumbles to dust and blows away.
A belt of thick cured leather crumbles to dust and blows away.
A thin batwing cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of dark black boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
An evil looking helm crumbles to dust and blows away.
A dark black robe crumbles to dust and blows away.

< 61h/132H 55v/100V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 61h/132H 55v/100V Pos: standing >
A human street sweeper snaps into visibility.
In her haste to slam you around, a human street sweeper slips and falls!
A human street sweeper is stunned!
You are quite naked at the moment.

< 61h/132H 55v/100V Pos: standing >
You do not seem to have anything.

< 61h/132H 56v/100V Pos: standing >
You get an embroidered illithid-hide backsheath from the corpse of Rys.
You get a strangly glowing ivy leaf [superior] from the corpse of Rys.
You get a quill from the corpse of Rys.
You get a spellbook from the corpse of Rys.
You get a belt of thick cured leather from the corpse of Rys.
You get a thin batwing cloak from the corpse of Rys.
You get sleeves of pleated seal-skin [superior] from the corpse of Rys.
You get a pair of thick hydra-hide gloves [superior] from the corpse of Rys.
You get a tunic woven of hardened reed [poor] from the corpse of Rys.
You get a tightly rolled vellum recipe for a heavy oaken shillelagh from the corpse of Rys.
You get a pair of cotton-weave greaves [superior] from the corpse of Rys.
You can't carry any more.

< 61h/132H 58v/100V Pos: standing >
You shrug into a tunic woven of hardened reed [poor].
You slide your legs into a pair of cotton-weave greaves [superior].
You cover your arms with sleeves of pleated seal-skin [superior].
You clasp a belt of thick cured leather around your waist.
You pull a pair of thick hydra-hide gloves [superior] onto your hands.
You wear a strangly glowing ivy leaf [superior] on your left ear.
You wear a thin batwing cloak about your body.
You strap an embroidered illithid-hide backsheath onto your back.
You attach a quill to your belt.
You hold a tightly rolled vellum recipe for a heavy oaken shillelagh.

< 62h/132H 63v/100V Pos: standing >
You get a large leather backpack from the corpse of Rys.
You get a spellbook from the corpse of Rys.
You get a gleaming emerald belt buckle from the corpse of Rys.
You get a rusty sapphire badge from the corpse of Rys.
You get an unearthly flesh visor from the corpse of Rys.
You get an icy leather bracelet from the corpse of Rys.
You get some well-crafted gold shoes from the corpse of Rys.
You get some bloody hide leggings from the corpse of Rys.
You get a decent marble coif from the corpse of Rys.
You get a cracked bronze chestplate from the Motte and Bailey of Duke Delwyn from the corpse of Rys.
You can't carry any more.

< 64h/134H 63v/100V Pos: standing >
A human street sweeper clambers to her feet.

< 64h/134H 64v/100V Pos: standing >
A human street sweeper suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 58h/134H 64v/100V Pos: on your ass >
Autosaving...

< 58h/134H 65v/100V Pos: on your ass >
The world stops spinning.
-=[A human street sweeper's powerful pierce enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A human street sweeper's pierce enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A human street sweeper's mighty pierce hits you.]=-
Your belt of thick cured leather was completely destroyed by the massive blow!