<worn as a badge> a masterly crafted obsidian badge
<worn on head> a blood hawk headdress
<worn on eyes> the eye of the ogre [poor] (glowing) (humming)
<worn in ear> an aboleth's shrunken head [84%]
<worn in ear> a dangling dematite earring [73%]
<worn on face> an assassins mask
<worn around neck> the service tags of the squad [superior] (glowing)
<worn around neck> an honor of guards medallion [78%]
<worn on body> a ghostly shimmering set of armor (glowing) [63%]
<worn about body> the masters cloak (glowing) [60%]
<worn as quiver> the masters quiver (glowing)
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms> some gladiators vambraces [83%]
<worn around wrist> a bracelet of woven willow leaves [superior]
<worn around wrist> the combat brace of the maelstrom of precision
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> an obsidian circle of endurance
<worn on finger> an obsidian circle
<primary weapon> a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon> a slimy troglodyte claw [superior]
<worn on legs> some skull knee guards lined with feathers [superior]
<worn on feet> some spurred blood crystal boots
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A poor woman who is close by to your east.
A lieutenant who is not far off to your west.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Crossing of Paths
</map>
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Bend Along the Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Bend Along the Jodani Wood Wall
</map>
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
A lieutenant of the Moonhollow guard does his rounds.(Gold Aura)
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
An elven woman who is not far off to your north.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
A poor woman who is rather far off to your east.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Before an Elven Home
</map>
Before an Elven Home
An open doorway leads into an elven home that has been constructed inside a
tree to the west. The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity. Mist seems to poor
down from the tree branches high above as the path continues to the north and
south. Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West
< 998h/998H 373v/375V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A wild-elf guard who is close by to your west.
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Bend Along the Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Bend Along the Jodani Wood Wall
</map>
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
A lieutenant of the Moonhollow guard does his rounds.(Gold Aura)
There are some tracks heading north.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Crossing of Paths
</map>
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: The Path Bends
</map>
The Path Bends
Several smooth boulders block the way to the north and a frail looking
ladder leads up the side of an ebonwood to the west ending at a branch
almost fifty feet off the ground. Small yellow hand prints mark the
sides of the smooth boulders, alongside each hand print a name is written
in elven. Branches of the ebonwood trees above block almost all light,
and surely any rain, from hitting the ground here. The narrow pathway
continues toward the west where it again heads north.
Obvious exits: -East -South -Up
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Mist Shrouded Path
</map>
A Mist Shrouded Path
Rain is an everyday occurrence here in the jungle, but the tree branches high
above tend to catch most of the water, allowing only a fine mist to pass
through to the ground, shattered much like the thin beams of sunlight that
barely make it to the ground when the rain ceases. The path here is coated
with a thick moss making it easy to travel on despite its rapid rising and
falling as it twists around large tree roots and boulders.
Obvious exits: -North -West
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Four-Way Intersection
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Moss-covered paths extend in every direction, passing my trees that clearly
house elven families. A ladder climbs up an ebonwood tree that stands to the
northwest until it reaches branches that must be almost forty feet above the
ground. The path to the west meets the base of a tremendous jodani tree, and
the paths to the north and east pass by large ebonwoods as well. The southern
trail appears to curve a great deal past large trees and several clusters of
small boulders to pass out of sight.
Obvious exits: -North -East -South -West -Up
A young elven scout prepares to leave for the jungle.(Gold Aura)
There are some tracks heading north.
< 998h/998H 372v/375V Pos: standing >
You quickly scan the area.
A human merchant who is close by above you.
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: By the Roots of an Old Jodani Tree
</map>
By the Roots of an Old Jodani Tree
The short moss pathway ends here. A mixture of low elven voices can
be heard from above, it sounds almost as if there is a small elven party
going on somewhere within the tree. The air is a bit more humid here
because roots as large as some elven homes block the wind from the
north and south and the tree itself blocks any breeze from the west.
Small grooves in the tree allow it to be climbed up to a doorway that
leads to its interior.
Obvious exits: -East -Up
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf scout who is close by to your east.
A young warrior who is close by above you.
The one-armed bard who is close by above you.
A drunken warrior who is close by above you.
A young woman who is close by above you.
A young warrior who is close by above you.
An elderly bartender who is close by above you.
Summerstorm who is not far off above you.
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf scout who is close by to your east.
A young warrior who is close by above you.
The one-armed bard who is close by above you.
A drunken warrior who is close by above you.
A young woman who is close by above you.
An elderly bartender who is close by above you.
An elven child who is not far off above you.
Summerstorm who is not far off above you.
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf scout who is close by to your east.
A wild-elf scout who is close by above you.
A young warrior who is close by above you.
The one-armed bard who is close by above you.
A drunken warrior who is close by above you.
A young woman who is close by above you.
A young warrior who is close by above you.
An elderly bartender who is close by above you.
An elven child who is not far off above you.
Summerstorm who is not far off above you.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Four-Way Intersection
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Moss-covered paths extend in every direction, passing my trees that clearly
house elven families. A ladder climbs up an ebonwood tree that stands to the
northwest until it reaches branches that must be almost forty feet above the
ground. The path to the west meets the base of a tremendous jodani tree, and
the paths to the north and east pass by large ebonwoods as well. The southern
trail appears to curve a great deal past large trees and several clusters of
small boulders to pass out of sight.
Obvious exits: -North -East -South -West -Up
A young elven scout prepares to leave for the jungle.(Gold Aura)
There are some tracks heading west.
There are Troll tracks going north.
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Mist Shrouded Path
</map>
A Mist Shrouded Path
Rain is an everyday occurrence here in the jungle, but the tree branches high
above tend to catch most of the water, allowing only a fine mist to pass
through to the ground, shattered much like the thin beams of sunlight that
barely make it to the ground when the rain ceases. The path here is coated
with a thick moss making it easy to travel on despite its rapid rising and
falling as it twists around large tree roots and boulders.
Obvious exits: -North -West
< 998h/998H 372v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: The Path Bends
</map>
The Path Bends
Several smooth boulders block the way to the north and a frail looking
ladder leads up the side of an ebonwood to the west ending at a branch
almost fifty feet off the ground. Small yellow hand prints mark the
sides of the smooth boulders, alongside each hand print a name is written
in elven. Branches of the ebonwood trees above block almost all light,
and surely any rain, from hitting the ground here. The narrow pathway
continues toward the west where it again heads north.
Obvious exits: -East -South -Up
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Crossing of Paths
</map>
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
There are Troll tracks going north.
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>
<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
There are Troll tracks going east.
There are Troll tracks going west.
< 998h/998H 372v/375V Pos: standing >
You quickly scan the area.
A poor woman who is not far off to your east.
A lieutenant who is not far off to your west.
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Meeting of Paths
</map>
A Meeting of Paths
The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest. It is clear from this side of
the wall that it is extremely thick and well made. Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation. There is a
narrow walkway along the top of the wall that is about forty feet off the
ground. Voices of elven children seem to rain down from the trees to the east
and north. An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -East -South -West
There are some tracks heading east.
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A poor woman who is close by to your east.
A wild-elf guard who is close by to your south.
A wild-elf guard who is a brief walk away to your south.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A lieutenant who is a brief walk away to your west.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky. The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels. The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South
A scarred elven warrior patrols the village.
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west. The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above. Tree branches extend from the north to shade this area,
providing both shade and protection from the elements. Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South
There are Barbarian tracks going south.
< 998h/998H 372v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: At the Base of the cliffs
</map>
<map>
Zone: Rift Valley Jungle.
Room: At the Base of the cliffs
</map>
At the Base of the cliffs
The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them. Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges. The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up
A scarred elven warrior patrols the village.
< 998h/998H 372v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face. It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively. Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall. Openings have been made at regular intervals along the wall to
allow archers a clear range of fire. The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by below you.
< 998h/998H 374v/375V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
A walkway extends to the west where it enters an immense jodani tree
and goes southward toward an opening in the cliff. A wide opening, or
notch, has been made in the wall and a heavy ballista has been
mounted here. Ballista missiles line a rack that has been mounted on
the wall, ready for quick loading.
Obvious exits: -South -West
A short elven warrior stands watch on the wall.
< 998h/998H 373v/375V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/998H 373v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your west.
A Barbarian who is a brief walk away to your west.
A Gnome who is a brief walk away to your west.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Passage Through a Jodani Tree
</map>
A Passage Through a Jodani Tree
A narrow passage through the tree links the walkways along the
northern and western halves of the Moonhollow wall. Magically lit rods
have been placed around the passage to light the passage and the narrow
ladder leading down to the guardroom over the gates. A trumpet hangs
from a peg near the western exit, ready to be sounded in an emergency.
the passage exits to the east and west to a walkway along the
Moonhollow wall and a ladder leads downward through a small hole.
Obvious exits: -East -West -Down
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff. A wide notch has been made for the heavy ballista that
has been mounted here. Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired. Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East -West
A short elven warrior stands watch on the wall.
There are some tracks heading west.
There are some tracks heading west.
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: The Jodani Wood Wall Ends
</map>
<map>
Zone: Rift Valley Jungle.
Room: The Jodani Wood Wall Ends
</map>
The Jodani Wood Wall Ends
Jagged cliffs reach upward to the west where the wall ends. It is clear
from this vantage point that the cliffs that enclose the small village of wild-
elves are at their closest point here, making this a perfect spot for a
protective wall. The trees inside Moonhollow have had their branches trimmed
back away from the wall so that opposing wizards can not use them against the
wall itself. Openings have been placed along the length of the wall for
archers and to give wizards a clear field of view.
Obvious exits: -East
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.
A sturdy looking wooden club has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A Barbarian (large) stands, floating here. (Non-Fraggable)
A Gnome (small) sits resting.(Gold Aura)
< 998h/998H 372v/375V Pos: standing >
You snap into visibility.
A Gnome is disrupted from meditation.
A Gnome, looking very frustrated, packs up his book.
[Damage: 62 ] A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
With a swift tug you wrench the weapon free, ramming it into a Gnome's spine!.
[Damage: 31 ] A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
[Damage: 66 ] A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
< 998h/998H 375v/375V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Gnome sit EP: awful >
A Gnome clambers to his feet.
< 998h/998H 375v/375V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Gnome sta EP: awful >
You parry a Gnome's lunge at you.
< 998h/998H 375v/375V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Gnome sta EP: awful >
You attempt to flee...
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff. A wide notch has been made for the heavy ballista that
has been mounted here. Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired. Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East -West
A short elven warrior stands watch on the wall.
You flee eastward!
< 998h/998H 365v/375V Pos: standing >
A Gnome enters from the west.
A Barbarian enters from the west.
< 998h/998H 371v/375V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves west.
A Barbarian leaves west.
< 998h/998H 372v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: The Jodani Wood Wall Ends
</map>
<map>
Zone: Rift Valley Jungle.
Room: The Jodani Wood Wall Ends
</map>
The Jodani Wood Wall Ends
Jagged cliffs reach upward to the west where the wall ends. It is clear
from this vantage point that the cliffs that enclose the small village of wild-
elves are at their closest point here, making this a perfect spot for a
protective wall. The trees inside Moonhollow have had their branches trimmed
back away from the wall so that opposing wizards can not use them against the
wall itself. Openings have been placed along the length of the wall for
archers and to give wizards a clear field of view.
Obvious exits: -East
Fresh blood covers everything in the area.
The corpse of a wild-elf guard is lying here.
A sturdy looking wooden club has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A Barbarian (large) stands, floating here. (Non-Fraggable)
A Gnome (small) stands, floating here.(Gold Aura)
< 998h/998H 373v/375V Pos: standing >
Smirk. I don't believe you could sneak behind to stab it.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff. A wide notch has been made for the heavy ballista that
has been mounted here. Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired. Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A short elven warrior stands watch on the wall.
There are Troll tracks going east.
There are Barbarian tracks going west.
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Passage Through a Jodani Tree
</map>
A Passage Through a Jodani Tree
A narrow passage through the tree links the walkways along the
northern and western halves of the Moonhollow wall. Magically lit rods
have been placed around the passage to light the passage and the narrow
ladder leading down to the guardroom over the gates. A trumpet hangs
from a peg near the western exit, ready to be sounded in an emergency.
the passage exits to the east and west to a walkway along the
Moonhollow wall and a ladder leads downward through a small hole.
Obvious exits: -East -West -Down
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
A walkway extends to the west where it enters an immense jodani tree
and goes southward toward an opening in the cliff. A wide opening, or
notch, has been made in the wall and a heavy ballista has been
mounted here. Ballista missiles line a rack that has been mounted on
the wall, ready for quick loading.
Obvious exits: -South -West
A short elven warrior stands watch on the wall.
There are Troll tracks going west.
< 998h/998H 372v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face. It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively. Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall. Openings have been made at regular intervals along the wall to
allow archers a clear range of fire. The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Small Cave
</map>
A Small Cave
The five foot entryway widens swiftly into a twenty foot wide cave
that has been carved from the rock. The sides and roof of the cave have
been left fairly rough and are unadorned with any decoration but green
granite slabs have been cut and polished to create a smooth floor. A
plain table and some chairs are in the center of the room and a few pegs
line the wall near the doorway. An open doorway leads to another room
to the east and the cave exits to a wooden walkway.
Obvious exits: -North -East
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face. It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively. Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall. Openings have been made at regular intervals along the wall to
allow archers a clear range of fire. The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down
There are some tracks heading south.
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by below you.
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by below you.
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by below you.
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by below you.
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by below you.
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by below you.
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by below you.
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
A walkway extends to the west where it enters an immense jodani tree
and goes southward toward an opening in the cliff. A wide opening, or
notch, has been made in the wall and a heavy ballista has been
mounted here. Ballista missiles line a rack that has been mounted on
the wall, ready for quick loading.
Obvious exits: -South -West
A Barbarian (large) stands, floating here. (Non-Fraggable)
A short elven warrior stands watch on the wall.
< 998h/998H 373v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your west.
A Gnome who is a brief walk away to your west.
< 998h/998H 373v/375V Pos: standing >
A Barbarian leaves south.
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/998H 375v/375V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your west.
A Gnome who is a brief walk away to your west.
< 998h/998H 375v/375V Pos: standing >
Bodyslam who?
< 998h/998H 375v/375V Pos: standing >
Bodyslam who?
< 998h/998H 375v/375V Pos: standing >
Bodyslam who?
< 998h/998H 375v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Passage Through a Jodani Tree
</map>
A Passage Through a Jodani Tree
A narrow passage through the tree links the walkways along the
northern and western halves of the Moonhollow wall. Magically lit rods
have been placed around the passage to light the passage and the narrow
ladder leading down to the guardroom over the gates. A trumpet hangs
from a peg near the western exit, ready to be sounded in an emergency.
the passage exits to the east and west to a walkway along the
Moonhollow wall and a ladder leads downward through a small hole.
Obvious exits: -East -West -Down
< 998h/998H 374v/375V Pos: standing >
Bodyslam who?
< 998h/998H 374v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff. A wide notch has been made for the heavy ballista that
has been mounted here. Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired. Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A short elven warrior stands watch on the wall.
< 998h/998H 373v/375V Pos: standing >
Bodyslam who?
< 998h/998H 373v/375V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: The Jodani Wood Wall Ends
</map>
<map>
Zone: Rift Valley Jungle.
Room: The Jodani Wood Wall Ends
</map>
The Jodani Wood Wall Ends
Jagged cliffs reach upward to the west where the wall ends. It is clear
from this vantage point that the cliffs that enclose the small village of wild-
elves are at their closest point here, making this a perfect spot for a
protective wall. The trees inside Moonhollow have had their branches trimmed
back away from the wall so that opposing wizards can not use them against the
wall itself. Openings have been placed along the length of the wall for
archers and to give wizards a clear field of view.
Obvious exits: -East
Fresh blood covers everything in the area.
The corpse of a wild-elf guard is lying here.
A sturdy looking wooden club has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A Gnome (small) stands, floating here.(Gold Aura)
< 998h/998H 373v/375V Pos: standing >
You mindlessly slam him with your mass!
[Damage: 7 ]
< 998h/998H 345v/375V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Gnome ass EP: awful >
You dodge a Gnome's vicious attack.
< 998h/998H 345v/375V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Gnome ass EP: awful >
[Damage: 17 ] Your powerful pierce causes a Gnome to grimace in pain.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your powerful pierce hits a Gnome.
A Gnome's stout oaken cudgel was completely destroyed by the massive blow!
A Gnome's pair of studded leather leggings was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.