The death of [33 Dark Dreamer] Vr (Gnome)

in The Jodani Wood Wall Ends

from the perspective of [33 Dark Dreamer] Vr (Gnome)

<worn on head>       an angelic bronze hood
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a long fur [poor]
<worn about waist>   a tigerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some decent brass gauntlets
<worn on feet>       a pair of tight black slippers

Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A giant beetle forages for food.
Zith enters from the west.

< 177h/177H 73v/100V Pos: standing >
Near a River in the Rift Valley Jungle
   The water that can be seen to the north and east through the drooping limbs
of the nearby trees flows slowly past heading in a generally southern
direction.  Fish and alligators can be seen gliding gracefully through the
water.  The water itself creates a bit of a break and allows more sunlight into
this part of the forest, allowing some strange bushes to grow here along with a
variety of vines and flowers.  The deafening roar of the tremendous waterfall
that fills this river and drives it onward comes smashing in from the north.
Torrents of water bounce off the cliffs into a broad spray that can
occasionally be felt even this far away.
Obvious exits: -North -East  -South -West 
A large azurian eats bark as it marches across the jungle floor.
Zith enters from the west.

< 177h/177H 72v/100V Pos: standing >
On a Slow-Moving River
   A small waterfall to the northwest sprays water out past the cliff which
thrusts it way in from the north to help feed this lazy river.  In the distant
northeast there is another waterfall that also drops water in from the
mountains to feed the river, their combined waters meeting here as they begin
their lazy journey to the south.  The water is slow-moving, and shallow enough
to swim, and even wade in places, but the river is by no means safe.
Alligators and other predators have also made this their refuge, as it is an
easy place to hunt.
Obvious exits: -North -East  -South -West 
A mottled green snake slithers past.
A black piranha moves through the water eating fallen fruit.
Zith enters from the west.

< 177h/177H 70v/100V Pos: standing >
A mottled green snake suddenly attacks Zith!
A mottled green snake misses Zith.
On a Slow-Moving River
   A broad waterfall to the northwest sprays water over the entire area.
Though quite wide, the volume of water cascading over the steep rocks is
actually quite small, the jagged rocks of the cliff-face slap the water into a
fine mist that creates hundreds of beautiful rainbows during the daylight
hours.  Alligators float along here in a distinctly lazy fashion, acting more
like hunters of convenience than the true predators they are.  The river is
teaming with life here, jungle birds and animals flock to its shores to drink
its cooling water, or to feed on the thick plants that grow on its banks.
Like all places in the jungle, the peacefulness is deceiving, it is the
adventurer that succumbs to the illusion of calm and forgets caution that never
returns.
Obvious exits: -North -East  -South -West 
A young bullywug warrior looks for a fight.
A thri-kreen adventurer explores the jungle.

< 177h/177H 66v/100V Pos: standing >
Along a River in the Rift Valley Jungle
   Slow moving water to the north and west generally flows south, but in such a
lazy manner it is hard to detect the current.  The gap created by the river
allows far more light to hit the ground here than would be seen deeper into the
jungle, making it possible for many more plants to join in the battle for
sunshine.  Huge numbers of jungle creatures come to the water to drink, bathe,
and simply cool themselves.  The river becomes a meeting place of sorts, as
well as a fruitful hunting ground.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A small alligator swims about searching for food.

< 177h/177H 64v/100V Pos: standing >
Along a River in the Rift Valley Jungle
   Brightly colored flowers and thick plants line the edge of the river here.
It is spots like this one that are described in bard's tales, that is due to
the fact that few souls are brave enough to penetrate into the deeper darkness
of the jungle and view the mysterious plants and animals that live there.  The
river to the north teams with life, providing both refuge and hunting ground to
many of the jungle beasts.  Animals sneak quietly to the water's edge to drink,
always looking for the alligator or tiger that might want to make it a meal,
but both the hunters and the hunted must drink, and this is the most refreshing
place to do so.
Obvious exits: -North -East  -South -West 
A young catobelas wanders near the water.

< 177h/177H 62v/100V Pos: standing >
A Stand of Orchids in the Rift Valley Jungle
   The passing river to the northwest has created enough openings in the jungle
canopy that a whole new variety of jungle life can be viewed here.  A large
rock here has prevented many of the large trees from taking root, allowing a
majestic stand of glowing purple orchids to take hold here and grow.  The soft
flower petals seem to absorb light throughout the day and shed it at night,
keeping this area continually lit.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West 
An eagle with a bright red head patrols the canopy.

< 177h/177H 61v/100V Pos: standing >
Deep in the Rift Valley Jungle
   A patch of drying blood adds a coppery tang to the stagnant stench of the
rotting humus.  Whatever creature left the blood here doesn't appear to have
put up much of a struggle, in fact there are no signs of a struggle at all.
Vine shrouded tree trunks of various types rise upward, stretching toward the
canopy that roofs in the jungle, blocking out all light.  Several small
epiphytic flowers hang from the vines and trees, adding small splashes of color
to the darkness.  Jungles are strange places, sometimes absorbing sound, other
times allowing it to echo through the moist air.  This space seems quite
peaceful, yet the slowly drying blood suggests that a swift and merciless death
can pounce upon the unwary.
Obvious exits: -North -East  -South -West 
An apprentice shaman parades its new-found power for all to see.

< 177h/177H 60v/100V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A bright yellow bromeliard rests here.
A white and purple bromeliard sits on the jungle floor.

< 177h/177H 58v/100V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
   A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle.  The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it.  Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond.  The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West 

< 177h/177H 57v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 57v/100V Pos: standing >
Someone suddenly attacks YOU!
A scorpion spider misses you.
Sorry, you aren't allowed to do that in combat.

< 177h/177H 58v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: scorpion sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/177H 58v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: scorpion sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/177H 58v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: scorpion sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/177H 58v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: scorpion sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/177H 58v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: scorpion sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/177H 58v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: scorpion sta EP: excellent >
 A scorpion spider dodges your futile attack.

< 177h/177H 58v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: scorpion sta EP: excellent >
 You dodge a scorpion spider's vicious attack.
A scorpion spider misses you.

< 177h/177H 58v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: scorpion sta EP: excellent >
 You start chanting...

< 177h/177H 58v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: scorpion sta EP: excellent >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a scorpion spider.
[Damage:  5 ] You watch with self-pride as the magic missile hits a scorpion spider.
A scorpion spider is stunned!
[Damage:  5 ] You watch with self-pride as the magic missile hits a scorpion spider.
A scorpion spider is incapacitated and will slowly die, if not aided.
[Damage:  5 ] You watch with self-pride as the magic missile hits a scorpion spider.
A scorpion spider is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] You watch with self-pride as the magic missile hits a scorpion spider.
A scorpion spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a scorpion spider's gurgling and choking signals its demise.

< 177h/177H 58v/100V Pos: standing >
It appears to be the corpse of a scorpion spider.
Nothing.

< 177h/177H 58v/100V Pos: standing >
Saving Vr.

< 177h/177H 58v/100V Pos: standing >
You wouldn't know where to begin.

< 177h/177H 58v/100V Pos: standing >
It appears to be the corpse of a scorpion spider.
Nothing.

< 177h/177H 58v/100V Pos: standing >
the corpse of a scorpion spider does not contain the coins.

< 177h/177H 59v/100V Pos: standing >
the corpse of a scorpion spider does not contain the essence.

< 177h/177H 59v/100V Pos: standing >
You don't have anything to put in it.

< 177h/177H 60v/100V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A bright yellow bromeliard rests here.
A white and purple bromeliard sits on the jungle floor.

< 177h/177H 59v/100V Pos: standing >
Deep in the Rift Valley Jungle
   A patch of drying blood adds a coppery tang to the stagnant stench of the
rotting humus.  Whatever creature left the blood here doesn't appear to have
put up much of a struggle, in fact there are no signs of a struggle at all.
Vine shrouded tree trunks of various types rise upward, stretching toward the
canopy that roofs in the jungle, blocking out all light.  Several small
epiphytic flowers hang from the vines and trees, adding small splashes of color
to the darkness.  Jungles are strange places, sometimes absorbing sound, other
times allowing it to echo through the moist air.  This space seems quite
peaceful, yet the slowly drying blood suggests that a swift and merciless death
can pounce upon the unwary.
Obvious exits: -North -East  -South -West 

< 177h/177H 57v/100V Pos: standing >
A Stand of Orchids in the Rift Valley Jungle
   The passing river to the northwest has created enough openings in the jungle
canopy that a whole new variety of jungle life can be viewed here.  A large
rock here has prevented many of the large trees from taking root, allowing a
majestic stand of glowing purple orchids to take hold here and grow.  The soft
flower petals seem to absorb light throughout the day and shed it at night,
keeping this area continually lit.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West 
An eagle with a bright red head patrols the canopy.

< 177h/177H 56v/100V Pos: standing >
Along a River in the Rift Valley Jungle
   Brightly colored flowers and thick plants line the edge of the river here.
It is spots like this one that are described in bard's tales, that is due to
the fact that few souls are brave enough to penetrate into the deeper darkness
of the jungle and view the mysterious plants and animals that live there.  The
river to the north teams with life, providing both refuge and hunting ground to
many of the jungle beasts.  Animals sneak quietly to the water's edge to drink,
always looking for the alligator or tiger that might want to make it a meal,
but both the hunters and the hunted must drink, and this is the most refreshing
place to do so.
Obvious exits: -North -East  -South -West 
A young catobelas wanders near the water.

< 177h/177H 54v/100V Pos: standing >
Along a River in the Rift Valley Jungle
   Slow moving water to the north and west generally flows south, but in such a
lazy manner it is hard to detect the current.  The gap created by the river
allows far more light to hit the ground here than would be seen deeper into the
jungle, making it possible for many more plants to join in the battle for
sunshine.  Huge numbers of jungle creatures come to the water to drink, bathe,
and simply cool themselves.  The river becomes a meeting place of sorts, as
well as a fruitful hunting ground.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A spectacular quetzel patrols the canopy.
A small alligator swims about searching for food.

< 177h/177H 53v/100V Pos: standing >
On a Slow-Moving River
   A broad waterfall to the northwest sprays water over the entire area.
Though quite wide, the volume of water cascading over the steep rocks is
actually quite small, the jagged rocks of the cliff-face slap the water into a
fine mist that creates hundreds of beautiful rainbows during the daylight
hours.  Alligators float along here in a distinctly lazy fashion, acting more
like hunters of convenience than the true predators they are.  The river is
teaming with life here, jungle birds and animals flock to its shores to drink
its cooling water, or to feed on the thick plants that grow on its banks.
Like all places in the jungle, the peacefulness is deceiving, it is the
adventurer that succumbs to the illusion of calm and forgets caution that never
returns.
Obvious exits: -North -East  -South -West 
A thri-kreen adventurer explores the jungle.
A young bullywug warrior looks for a fight.

< 177h/177H 51v/100V Pos: standing >
A small alligator enters from the east.

< 177h/177H 51v/100V Pos: standing >
A small alligator suddenly attacks YOU!
A small alligator misses you.

< 177h/177H 52v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: alligator sta EP: excellent >
 A young bullywug warrior leaves west.

< 177h/177H 52v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: alligator sta EP: excellent >
 You start chanting...

< 177h/177H 52v/100V Pos: standing >
< T: Vr TP: sta TC:excellent E: alligator sta EP: excellent >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
A small alligator is incapacitated and will slowly die, if not aided.
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
A small alligator is mortally wounded, and will die soon, if not aided.

< 177h/177H 52v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 177h/177H 52v/100V Pos: standing >
On a Slow-Moving River
   A small waterfall to the northwest sprays water out past the cliff which
thrusts it way in from the north to help feed this lazy river.  In the distant
northeast there is another waterfall that also drops water in from the
mountains to feed the river, their combined waters meeting here as they begin
their lazy journey to the south.  The water is slow-moving, and shallow enough
to swim, and even wade in places, but the river is by no means safe.
Alligators and other predators have also made this their refuge, as it is an
easy place to hunt.
Obvious exits: -North -East  -South -West 
A young bullywug warrior looks for a fight.
Zith (Barbarian)(large) stands, floating here, fighting a mottled green snake.
A mottled green snake stands here, fighting Zith.

< 177h/177H 48v/100V Pos: standing >
Zith parries a mottled green snake's lunge at him.

< 177h/177H 49v/100V Pos: standing >
A young bullywug warrior leaves north.

< 177h/177H 51v/100V Pos: standing >
Zith misses a mottled green snake.
A mottled green snake dodges Zith's attack.
A mottled green snake dodges Zith's attack.

< 177h/177H 54v/100V Pos: standing >
You start chanting...

< 177h/177H 56v/100V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 177h/177H 57v/100V Pos: standing >
Zith dodges a mottled green snake's attack.
A mottled green snake hisses dangerously!

< 177h/177H 59v/100V Pos: standing >
You complete your spell...
[Damage:  1 ] You watch with self-pride as the magic missile hits a mottled green snake.
[Damage:  1 ] You watch with self-pride as the magic missile hits a mottled green snake.
[Damage:  1 ] You watch with self-pride as the magic missile hits a mottled green snake.
[Damage:  1 ] You watch with self-pride as the magic missile hits a mottled green snake.
[Damage:  1 ] You watch with self-pride as the magic missile hits a mottled green snake.

< 177h/177H 60v/100V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 177h/177H 63v/100V Pos: standing >
You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a mottled green snake.
A mottled green snake is incapacitated and will slowly die, if not aided.
[Damage:  5 ] You watch with self-pride as the magic missile hits a mottled green snake.
A mottled green snake is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] You watch with self-pride as the magic missile hits a mottled green snake.
A mottled green snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a mottled green snake's gurgling and choking signals its demise.
The corpse of a mottled green snake splashes into the water and begins to float.

< 177h/177H 64v/100V Pos: standing >
It appears to be the corpse of a mottled green snake.
Nothing.

< 177h/177H 67v/100V Pos: standing >
Saving Vr.

< 177h/177H 67v/100V Pos: standing >
You wouldn't know where to begin.

< 177h/177H 68v/100V Pos: standing >
It appears to be the corpse of a mottled green snake.
Nothing.

< 177h/177H 69v/100V Pos: standing >
the corpse of a mottled green snake does not contain the coins.

< 177h/177H 69v/100V Pos: standing >
the corpse of a mottled green snake does not contain the essence.

< 177h/177H 70v/100V Pos: standing >
You don't have anything to put in it.

< 177h/177H 70v/100V Pos: standing >
On a Slow-Moving River
   A broad waterfall to the northwest sprays water over the entire area.
Though quite wide, the volume of water cascading over the steep rocks is
actually quite small, the jagged rocks of the cliff-face slap the water into a
fine mist that creates hundreds of beautiful rainbows during the daylight
hours.  Alligators float along here in a distinctly lazy fashion, acting more
like hunters of convenience than the true predators they are.  The river is
teaming with life here, jungle birds and animals flock to its shores to drink
its cooling water, or to feed on the thick plants that grow on its banks.
Like all places in the jungle, the peacefulness is deceiving, it is the
adventurer that succumbs to the illusion of calm and forgets caution that never
returns.
Obvious exits: -North -East  -South -West 
A small alligator is lying here, mortally wounded.
Zith enters from the west.

< 177h/177H 67v/100V Pos: standing >
Along a River in the Rift Valley Jungle
   Slow moving water to the north and west generally flows south, but in such a
lazy manner it is hard to detect the current.  The gap created by the river
allows far more light to hit the ground here than would be seen deeper into the
jungle, making it possible for many more plants to join in the battle for
sunshine.  Huge numbers of jungle creatures come to the water to drink, bathe,
and simply cool themselves.  The river becomes a meeting place of sorts, as
well as a fruitful hunting ground.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A spectacular quetzel patrols the canopy.
A large harpy eagle flies about the canopy hunting for food.
Zith enters from the west.

< 177h/177H 65v/100V Pos: standing >
Along a River in the Rift Valley Jungle
   Brightly colored flowers and thick plants line the edge of the river here.
It is spots like this one that are described in bard's tales, that is due to
the fact that few souls are brave enough to penetrate into the deeper darkness
of the jungle and view the mysterious plants and animals that live there.  The
river to the north teams with life, providing both refuge and hunting ground to
many of the jungle beasts.  Animals sneak quietly to the water's edge to drink,
always looking for the alligator or tiger that might want to make it a meal,
but both the hunters and the hunted must drink, and this is the most refreshing
place to do so.
Obvious exits: -North -East  -South -West 
A young catobelas wanders near the water.
Zith enters from the west.

< 177h/177H 63v/100V Pos: standing >
A Stand of Orchids in the Rift Valley Jungle
   The passing river to the northwest has created enough openings in the jungle
canopy that a whole new variety of jungle life can be viewed here.  A large
rock here has prevented many of the large trees from taking root, allowing a
majestic stand of glowing purple orchids to take hold here and grow.  The soft
flower petals seem to absorb light throughout the day and shed it at night,
keeping this area continually lit.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West 
Zith enters from the west.

< 177h/177H 62v/100V Pos: standing >
Deep in the Rift Valley Jungle
   A patch of drying blood adds a coppery tang to the stagnant stench of the
rotting humus.  Whatever creature left the blood here doesn't appear to have
put up much of a struggle, in fact there are no signs of a struggle at all.
Vine shrouded tree trunks of various types rise upward, stretching toward the
canopy that roofs in the jungle, blocking out all light.  Several small
epiphytic flowers hang from the vines and trees, adding small splashes of color
to the darkness.  Jungles are strange places, sometimes absorbing sound, other
times allowing it to echo through the moist air.  This space seems quite
peaceful, yet the slowly drying blood suggests that a swift and merciless death
can pounce upon the unwary.
Obvious exits: -North -East  -South -West 
Zith enters from the west.

< 177h/177H 60v/100V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A bright yellow bromeliard rests here.
A white and purple bromeliard sits on the jungle floor.
Zith enters from the west.

< 177h/177H 59v/100V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
   A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle.  The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it.  Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond.  The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
The corpse of a scorpion spider is lying here.
Zith enters from the west.

< 177h/177H 58v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 58v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 59v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 59v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 60v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 61v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 61v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 62v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 62v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 63v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 64v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 64v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 65v/100V Pos: standing >
Before a Huge Jodani Tree
   An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort.  Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley.  The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself.  Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer.  Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West 
Zith enters from the south.

< 177h/177H 63v/100V Pos: standing >
Within a Jodani Tree
   This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north.  It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time.  A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway.  The tight quarters and humid air make the
strong aroma of the wood almost overpowering.  Gates flanking either side of
the passageway are drawn up out of view from the outside.  Small holes in the
roof of the passage indicate that there is another room above.  In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Zith enters from the south.

< 177h/177H 63v/100V Pos: standing >
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East  -South -West 
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
Zith enters from the south.

< 177h/177H 63v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 63v/100V Pos: standing >
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -East  -South -West 
Zith enters from the west.

< 177h/177H 65v/100V Pos: standing >
A Path Along the Jodani Wood Wall
   The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky.  The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels.  The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South
A scarred elven warrior patrols the village.
A poor elven woman ponders her next meal.
Zith enters from the north.

< 177h/177H 64v/100V Pos: standing >
A Path Along the Jodani Wood Wall
   The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west.  The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above.  Tree branches extend from the north to shade this area,
providing both shade and protection from the elements.  Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South
Zith enters from the north.

< 177h/177H 64v/100V Pos: standing >
At the Base of the cliffs
   The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them.  Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges.  The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up   
Zith enters from the north.

< 177h/177H 67v/100V Pos: standing >
On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down 
A scarred elven warrior patrols the village.
Zith floats in from below.

< 177h/177H 67v/100V Pos: standing >
On a Jodani Wood Wall
   A walkway extends to the west where it enters an immense jodani tree
and goes southward toward an opening in the cliff.  A wide opening, or
notch, has been made in the wall and a heavy ballista has been
mounted here.  Ballista missiles line a rack that has been mounted on
the wall, ready for quick loading.
Obvious exits: -South -West 
A short elven warrior stands watch on the wall.
Zith enters from the south.

< 177h/177H 66v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 67v/100V Pos: standing >
A Passage Through a Jodani Tree
   A narrow passage through the tree links the walkways along the
northern and western halves of the Moonhollow wall.  Magically lit rods
have been placed around the passage to light the passage and the narrow
ladder leading down to the guardroom over the gates.  A trumpet hangs
from a peg near the western exit, ready to be sounded in an emergency.
the passage exits to the east and west to a walkway along the
Moonhollow wall and a ladder leads downward through a small hole.
Obvious exits: -East  -West  -Down 
Zith enters from the east.

< 177h/177H 68v/100V Pos: standing >
On a Jodani Wood Wall
   The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff.  A wide notch has been made for the heavy ballista that
has been mounted here.  Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired.  Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East  -West 
A short elven warrior stands watch on the wall.
Zith enters from the east.

< 177h/177H 67v/100V Pos: standing >
The Jodani Wood Wall Ends
   Jagged cliffs reach upward to the west where the wall ends.  It is clear
from this vantage point that the cliffs that enclose the small village of wild-
elves are at their closest point here, making this a perfect spot for a
protective wall.  The trees inside Moonhollow have had their branches trimmed
back away from the wall so that opposing wizards can not use them against the
wall itself.  Openings have been placed along the length of the wall for
archers and to give wizards a clear field of view.
Obvious exits: -East 
A sturdy looking wooden club has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
An old elven warrior stands watch on the wall.
Zith enters from the east.

< 177h/177H 67v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 67v/100V Pos: standing >
Zith suddenly attacks a wild-elf guard!
Zith misses a wild-elf guard.

< 177h/177H 78v/100V Pos: standing >
You start chanting...

< 177h/177H 86v/100V Pos: standing >
A wild-elf guard's fine punch strikes Zith.
A wild-elf guard's punch wounds Zith.
A wild-elf guard's fine punch strikes Zith.

< 177h/177H 87v/100V Pos: standing >
Zith's powerful crush strikes a wild-elf guard hard.

< 177h/177H 89v/100V Pos: standing >
You complete your spell...
[Damage: 93 ] Your massive hammer causes a wild-elf guard to double over in pain!

< 177h/177H 90v/100V Pos: standing >
You start chanting...

< 177h/177H 93v/100V Pos: standing >
You complete your spell...
Your spell flows around a wild-elf guard, leaving him unharmed!
A wild-elf guard's fine punch wounds Zith.
Zith dodges a wild-elf guard's attack.

< 177h/177H 97v/100V Pos: standing >
A wild-elf guard dodges Zith's attack.
A wild-elf guard dodges Zith's attack.
You start chanting...

< 177h/177H 100v/100V Pos: standing >
Casting: boulder 

< 177h/177H 100v/100V Pos: standing >
You complete your spell...
[Damage: 66 ] Your huge illusional boulder hits a wild-elf guard causing him to scream out in agony!
A wild-elf guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wild-elf guard.

< 177h/177H 100v/100V Pos: standing >
It appears to be the corpse of a wild-elf guard.
a few coins

< 177h/177H 100v/100V Pos: standing >
Saving Vr.

< 177h/177H 100v/100V Pos: standing >
You wouldn't know where to begin.

< 177h/177H 100v/100V Pos: standing >
It appears to be the corpse of a wild-elf guard.
a few coins

< 177h/177H 100v/100V Pos: standing >
You get a few coins from the corpse of a wild-elf guard.
There were: 20 gold coins. 

< 177h/177H 100v/100V Pos: standing >
the corpse of a wild-elf guard does not contain the essence.

< 177h/177H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 20 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 177h/177H 100v/100V Pos: standing >
You sit down and relax.

< 177h/177H 100v/100V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - hammer
( 6th circle)  4 - reflection
( 5th circle)  2 - illusionary wall
               3 - boulder
( 4th circle)  6 - sleep
               1 - levitate
( 3rd circle)  4 - concealment
               1 - mirror image
               3 - shadow monster
( 2nd circle)  8 - burning hands
( 1st circle)  2 - minor creation
               3 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 2nd) burning hands
    8 seconds:  ( 1st) magic missile
   12 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   19 seconds:  ( 1st) magic missile
   28 seconds:  ( 7th) hammer
   38 seconds:  ( 7th) hammer
   46 seconds:  ( 5th) boulder

You can memorize no more spells.
You continue your study.

< 177h/177H 100v/100V Pos: sitting >
You start meditating...

< 177h/177H 100v/100V Pos: sitting >
Zith gets a large bass from his large leather backpack.

< 177h/177H 100v/100V Pos: sitting >
Zith eats a large bass.

< 177h/177H 100v/100V Pos: sitting >
Zith leaves east.

< 177h/177H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 177h/177H 100v/100V Pos: sitting >
Zith enters from the east.

< 177h/177H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 177h/177H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 177h/177H 100v/100V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 177h/177H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 177h/177H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 177h/177H 100v/100V Pos: sitting >
A human merchant snaps into visibility.
You abandon your studies.
Out of nowhere, a human merchant stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a human merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a human merchant stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a human merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 18h/177H 100v/100V Pos: sitting >
< T: Vr TP: sit TC: awful E: a human merchant sta EP: excellent >
 You clamber to your feet.

< 18h/177H 100v/100V Pos: standing >
< T: Vr TP: sta TC: awful E: a human merchant sta EP: excellent >
 A human merchant parries your futile lunge at her.

< 18h/177H 100v/100V Pos: standing >
< T: Vr TP: sta TC: awful E: a human merchant sta EP: excellent >
 A human merchant attempts to flee.
A human merchant leaves east.

< 18h/177H 100v/100V Pos: standing >
You are already standing.

< 18h/177H 100v/100V Pos: standing >
You attempt to flee...
On a Jodani Wood Wall
   The walkway continues to the west where it enters the huge jodani
tree that is used as the Moonhollow entrance and to the east where it
ends by a cliff.  A wide notch has been made for the heavy ballista that
has been mounted here.  Two racks on either side of the opening contain
ballista missiles that are ready to be rapidly loaded and fired.  Trees
to the east and west block all view of anything other than the road
along the inside of the wall and the cleared area of the jungle outside
of the wall.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A human merchant is standing here, busy with his own matters.
A short elven warrior stands watch on the wall.
Zith enters from the west.
You flee eastward!

< 18h/177H 78v/100V Pos: standing >
You attempt to flee...
The Jodani Wood Wall Ends
   Jagged cliffs reach upward to the west where the wall ends.  It is clear
from this vantage point that the cliffs that enclose the small village of wild-
elves are at their closest point here, making this a perfect spot for a
protective wall.  The trees inside Moonhollow have had their branches trimmed
back away from the wall so that opposing wizards can not use them against the
wall itself.  Openings have been placed along the length of the wall for
archers and to give wizards a clear field of view.
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a wild-elf guard is lying here.
A sturdy looking wooden club has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
Zith enters from the east.
You flee westward!

< 18h/177H 55v/100V Pos: standing >
A human merchant enters from the east.

< 18h/177H 55v/100V Pos: standing >
A human merchant leaves east.

< 18h/177H 56v/100V Pos: standing >
Zith leaves east.

< 20h/177H 62v/100V Pos: standing >
A human merchant enters from the east.

< 28h/177H 83v/100V Pos: standing >
A human merchant suddenly looks a bit dumb, and madly slams _YOU_!
You wish that your wounds would stop BLEEDING so much!

< 21h/177H 84v/100V Pos: on your ass >
< T: Vr TP: ass TC: awful E: a human merchant sta EP: excellent >
 A human merchant dodges your futile attack.

< 21h/177H 85v/100V Pos: on your ass >
< T: Vr TP: ass TC: awful E: a human merchant sta EP: excellent >
 A human merchant's powerful pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A human merchant's powerful pierce hits you.
Your stout oaken cudgel was completely destroyed by the massive blow!
Your pair of studded leather leggings was completely destroyed by the massive blow!