The death of [28 Druid] Zha (Centaur)

in An Immaculate Stone Highway

from the perspective of [39 Assassin] Fraglo *-* Warlords *-* (Troll)

<worn as a badge>    a masterly crafted obsidian badge
<worn on head>       a blood hawk headdress
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        a dangling dematite earring [73%]
<worn in ear>        an aboleth's shrunken head [77%]
<worn on face>       an assassins mask
<worn around neck>   the service tags of the squad [superior] (glowing)
<worn around neck>   an honor of guards medallion [78%]
<worn on body>       a ghostly shimmering set of armor (glowing) [63%]
<worn about body>    the masters cloak (glowing) [60%]
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms>       some gladiators vambraces [83%]
<worn around wrist>  the combat brace of the maelstrom of precision
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle of endurance
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       some skull knee guards lined with feathers [superior]
<worn on feet>       some spurred blood crystal boots


< 998h/998H 379v/380V Pos: standing >
A Lavish Home
   This home is filled with expensive furniture from faraway
places, antique ornaments on the tables and shelves.  Paintings
cover spaces on the walls, as well as intricite tapestries.
Whoever lives here must be quite wealthy.  A large door leads
out north.
Obvious exits: -North
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A man of wealth stands about doing nothing.
A spoiled elf wastes away her day here.

< 998h/998H 378v/380V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East  -South -West 
The corpse of an elite guard is lying here.
There are some tracks heading north.

< 998h/998H 379v/380V Pos: standing >
Ok.

< 998h/998H 379v/380V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East  -West 

< 998h/998H 378v/380V Pos: standing >
Ok.

< 998h/998H 380v/380V Pos: standing >
An Expensive Home
   This house is much larger than the others on the street,
made with blocks of deep maroon stone.  The furnishings are
quite expensive looking, a plush couch of brown fur is
pushed against a wall.  Shelves of books and ornaments can
be found.  A fireplace crackles with fine wood.  A large
wooden door leads out to the street.
Obvious exits: -South
A man of wealth stands about doing nothing.

< 998h/998H 379v/380V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East  -West 

< 998h/998H 378v/380V Pos: standing >
Ok.

< 998h/998H 380v/380V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East  -South# -West 
The corpse of an elite guard is lying here.
There are some tracks heading north.

< 998h/998H 379v/380V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East  -West 

< 998h/998H 378v/380V Pos: standing >
You quickly scan the area.
An elven woman who is a brief walk away to your east.
A small brown bear who is in the distance to your east.
A young guard who is not far off to your west.
A young guard who is rather far off to your west.
A retired sailor who is rather far off to your west.

< 998h/998H 378v/380V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 

< 998h/998H 379v/380V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
A young girl who is a brief walk away to your north.
A retired sailor who is a brief walk away to your north.
A young guard who is rather far off to your north.
A retired sailor who is rather far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
An elven woman who is rather far off to your east.
A retired sailor who is not far off to your south.
A young guard who is close by to your west.
A young guard who is a brief walk away to your west.
A retired sailor who is a brief walk away to your west.

< 998h/998H 379v/380V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South

< 998h/998H 378v/380V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East # -South
A young member of the city guard strolls by here.
There are Troll tracks going north.

< 998h/998H 377v/380V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A retired sailor who is close by to your north.
A young guard who is not far off to your north.
A retired sailor who is not far off to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A retired sailor who is rather far off to your south.

< 998h/998H 379v/380V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A retired sailor who is close by to your north.
A young guard who is not far off to your north.
A retired sailor who is not far off to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A retired sailor who is rather far off to your south.

< 998h/998H 380v/380V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A retired sailor who is close by to your north.
A young guard who is not far off to your north.
A retired sailor who is not far off to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A retired sailor who is rather far off to your south.

< 998h/998H 380v/380V Pos: standing >
Ok.

< 998h/998H 380v/380V Pos: standing >
Thurdorf's Antiques
   Shelves upon shelves of various objects fill this room, shiny objects
stacked upon each one.  Brass, silver, even gold antiques, spoons, cups,
clocks, statues, and other little ornaments can be found here.  It creates
an almost blinding effect with the lighting of the room, especially when
the sun shines through the windows and reflects off their surfaces.  A
small wooden door to the west leads back onto the street.
Obvious exits: -West 
(Q)Dimples showing, Thurdorf grins happily here.(Gold Aura)
A young girl runs around here carelessly.

< 998h/998H 379v/380V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East  -South
A young member of the city guard strolls by here.
There are some tracks heading north.

< 998h/998H 378v/380V Pos: standing >
Ok.

< 998h/998H 380v/380V Pos: standing >
A storm is brewing nearby...
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
There are some tracks heading north.

< 998h/998H 379v/380V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West #
An old sailor looks uneasy on land here.

< 998h/998H 378v/380V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A young girl who is close by to your south.
A retired sailor who is close by to your south.
A young guard who is not far off to your south.

< 998h/998H 378v/380V Pos: standing >
A storm is brewing nearby...

< 998h/998H 380v/380V Pos: standing >
Ok.

< 998h/998H 380v/380V Pos: standing >
The air is filled with static electricity.
You quickly scan the area.
A young guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A young girl who is close by to your south.
A retired sailor who is close by to your south.
A young guard who is not far off to your south.
A city guard who is close by to your west.
A city guard who is close by to your west.

< 998h/998H 380v/380V Pos: standing >
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back east.
Obvious exits: -East  -Up   
A young city guard takes a short break here.
A young city guard takes a short break here.

< 998h/998H 379v/380V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your east.
A burly guard who is not far off above you.

< 998h/998H 379v/380V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West 
An old sailor looks uneasy on land here.

< 998h/998H 378v/380V Pos: standing >
Ok.

< 998h/998H 380v/380V Pos: standing >
Ok.

< 998h/998H 380v/380V Pos: standing >
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back west.
Obvious exits: -West  -Up   
[6] A small bandage rests upon the ground here.
A young city guard takes a short break here.
A young city guard takes a short break here.

< 998h/998H 379v/380V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your west.
A burly guard who is not far off above you.

< 998h/998H 379v/380V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your west.
A burly guard who is not far off above you.

< 998h/998H 379v/380V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West #
An old sailor looks uneasy on land here.

< 998h/998H 378v/380V Pos: standing >
Ok.

< 998h/998H 380v/380V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A young girl who is close by to your south.
A retired sailor who is not far off to your south.
A young guard who is not far off to your south.

< 998h/998H 380v/380V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
A young girl runs around here carelessly.
There are Troll tracks going south.

< 998h/998H 379v/380V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East # -South
An old sailor looks uneasy on land here.
A young member of the city guard strolls by here.
There are some tracks heading south.

< 998h/998H 378v/380V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A retired sailor who is not far off to your north.
A young guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.

< 998h/998H 378v/380V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South

< 998h/998H 379v/380V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A young guard who is close by to your north.
A young girl who is not far off to your north.
A retired sailor who is a brief walk away to your north.
A young guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.

< 998h/998H 379v/380V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 

< 998h/998H 378v/380V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A young guard who is not far off to your north.
A young girl who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A young guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
An elven woman who is a brief walk away to your east.
A young guard who is close by to your west.
A young guard who is a brief walk away to your west.
A retired sailor who is a brief walk away to your west.

< 998h/998H 378v/380V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South

< 998h/998H 379v/380V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
A young girl who is rather far off to your north.
A retired sailor who is in the distance to your north.

< 998h/998H 379v/380V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 998h/998H 378v/380V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A young girl who is in the distance to your north.
Riralin, the innkeeper who is close by to your east.

< 998h/998H 378v/380V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 

< 998h/998H 379v/380V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southwest.
An evil aura fills the area.
Obvious exits: -South -West 
A young member of the city guard strolls by here.
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)

< 998h/998H 378v/380V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 378v/380V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 380v/380V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 998h/998H 379v/380V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A smiling halfling who is close by to your north.
A retired sailor who is close by to your east.
An elite guard who is rather far off to your east.
An elite guard who is close by to your south.
A gloomy looking human who is close by to your south.
An elven woman who is rather far off to your west.

< 998h/998H 379v/380V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.
There are Troll tracks going east.

< 998h/998H 378v/380V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 

< 998h/998H 377v/380V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Centaur who is a brief walk away to your east.
Xilarin who is in the distance to your east.
A Halfling who is in the distance to your east.
Tirila who is close by to your south.
A retired sailor who is close by to your west.

< 998h/998H 379v/380V Pos: standing >
A storm is brewing nearby...

< 998h/998H 380v/380V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   

< 998h/998H 379v/380V Pos: standing >
Ok.

< 998h/998H 379v/380V Pos: standing >
You quickly scan the area.
Plaron who is close by to your east.
A tower guard who is close by to your west.
Shahala who is close by to your west.
A tower guard who is not far off above you.
An elven woman who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.

< 998h/998H 379v/380V Pos: standing >
Ok.

< 998h/998H 379v/380V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 

< 998h/998H 378v/380V Pos: standing >
Ok.

< 998h/998H 380v/380V Pos: standing >
A clap of thunder bellows off in the distance.
A storm is brewing nearby...

< 998h/998H 380v/380V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 

< 998h/998H 379v/380V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
A Centaur (large) stands here, fighting an elite guard. (Non-Fraggable)
An elite guard stands here, fighting a Centaur.
There are some tracks heading west.

< 998h/998H 378v/380V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.
There are some tracks heading east.

< 998h/998H 377v/380V Pos: standing >
The air is filled with static electricity.

< 998h/998H 379v/380V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
A Centaur (large) stands here, fighting an elite guard. (Non-Fraggable) (casting) 
An elite guard stands here, fighting a Centaur.
There are Troll tracks going west.
There are some tracks heading west.

< 998h/998H 378v/380V Pos: standing >
You snap into visibility.
[Damage: 64 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
[Damage: 65 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] in his back.

< 998h/998H 378v/380V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur stops chanting abruptly!

< 998h/998H 378v/380V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 The air is filled with static electricity.

< 998h/998H 378v/380V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A clap of thunder bellows off in the distance.

< 998h/998H 378v/380V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You dodge a Centaur's vicious attack.
You parry a Centaur's lunge at you.
A Centaur attempts to flee.
A Centaur trots west.

< 998h/998H 378v/380V Pos: standing >
You feel your skin soften and return to normal.
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
A Centaur (large) stands here. (Non-Fraggable)
There are Troll tracks going west.

< 998h/998H 379v/380V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the 'specialize' command for a list of what's available, and help files for descriptions.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 38 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
[Damage: 66 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] in his back.

< 998h/998H 379v/380V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
A Centaur trots east.

< 998h/998H 380v/380V Pos: standing >
A Centaur trots in from the east.

< 998h/998H 380v/380V Pos: standing >
A Centaur trots west.

< 998h/998H 380v/380V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
A Centaur (large) stands here. (Non-Fraggable)
A Centaur trots west.

< 998h/998H 379v/380V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
A Centaur (large) stands here. (Non-Fraggable)
An old sailor looks uneasy on land here.
There are Centaur tracks going west.
A Centaur trots west.

< 998h/998H 378v/380V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
A Centaur (large) stands here. (Non-Fraggable)
A Centaur trots west.

< 998h/998H 377v/380V Pos: standing >
Backstab who?

< 998h/998H 379v/380V Pos: standing >
Backstab who?

< 998h/998H 380v/380V Pos: standing >
Backstab who?

< 998h/998H 380v/380V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West 
An elite member of the city guard patrols the streets.
A human stands here, looking gloomy.

< 998h/998H 379v/380V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 379v/380V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 

< 998h/998H 378v/380V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 998h/998H 377v/380V Pos: standing >
Backstab who?

< 998h/998H 379v/380V Pos: standing >
Backstab who?

< 998h/998H 380v/380V Pos: standing >
Backstab who?

< 998h/998H 380v/380V Pos: standing >
Backstab who?

< 998h/998H 380v/380V Pos: standing >
Backstab who?
A Centaur trots in from the north.

< 998h/998H 380v/380V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
A Centaur trots in from the north.

< 998h/998H 379v/380V Pos: standing >
[Damage: 66 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
[Damage: 64 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] in his back.

< 998h/998H 379v/380V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP:  awful >
 A Centaur attempts to flee.
A Centaur trots south.

< 998h/998H 379v/380V Pos: standing >
Backstab who?

< 998h/998H 379v/380V Pos: standing >
Backstab who?

< 998h/998H 379v/380V Pos: standing >
 
   ... ..**+**    
  ...   D**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @+++....  
 ^      **....^^  
 M       ..^D^^M  
          ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A Centaur (large) stands here. (Non-Fraggable)

< 998h/998H 378v/380V Pos: standing >
 
   .. ..**+***    
  ..   D**+*.*.   
 ..^    **+*....  
 .^^   ^**+.^.^.  
 ^^    P@++....^  
       **....^^^  
        ..^D^^MM  
         ..^^^M   
        ^^.^MM    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A Centaur trots in from the west.

< 998h/998H 377v/380V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 26 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Centaur's well-crafted hide bodycloak was completely destroyed by the massive blow!
A Centaur's bark and leaf cap was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.