The death of [28 Druid] Zha (Centaur)

in An Immaculate Stone Highway

from the perspective of [28 Druid] Zha (Centaur)

<worn as a badge>    a police badge [poor]
<worn in ear>        a small couatl scale [superior]
<worn around neck>   an alligatorskin collar
<worn around neck>   an alligatorskin collar [poor]
<worn on body>       a robe of the earthmother
<worn on horse body> a leather saddle
<worn on tail>       a crude iron cord
<worn about waist>   a belt of woven hides
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some alligatorskin sleeves
<held as shield>     a kingly shield [superior]
<worn on hands>      a pair of brown leather gloves

You invigorate yourself with renewed energy.

< 376h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 398h/454H 222v/222V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 398h/454H 222v/222V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 399h/454H 222v/222V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -North -East  -South
A tiny spring bubbles here from the ground.
An old hound dog is sitting here by the counter.

< 399h/454H 222v/222V Pos: standing >
You are almost ready to attain your next level!

< 399h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 420h/454H 222v/222V Pos: standing >
Autosaving...
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
(Q)A dwarven boy sits here silently listening to the forest.

< 420h/454H 220v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 421h/454H 220v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 

< 421h/454H 219v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 

< 421h/454H 217v/222V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 

< 421h/454H 217v/222V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
An elite member of the city guard patrols the streets.

< 421h/454H 217v/222V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's fine punch strikes you.

< 400h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  few wounds >
 You start chanting...

< 400h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  few wounds >
 Casting: earthen maul *

< 400h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  few wounds >
 Casting: earthen maul 

< 400h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  few wounds >
 You complete your spell...
[Damage: 47 ] You cause the earth to reach up and maul your opponent!

< 400h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  few wounds >
 You start chanting...

< 400h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  few wounds >
 An elite guard's fine punch strikes you.
An elite guard's fine punch strikes you.
An elite guard's sweep catches you in the side and you almost stumble.

< 339h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  few wounds >
 Casting: earthen maul *

< 339h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  few wounds >
 Casting: earthen maul 

< 339h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  few wounds >
 You complete your spell...
[Damage: 52 ] You cause the earth to reach up and maul your opponent!

< 339h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  few wounds >
 You start chanting...

< 339h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  few wounds >
 Casting: earthen maul *

< 339h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  few wounds >
 An elite guard's fine punch strikes you.
An elite guard's fine punch strikes you.

< 299h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  few wounds >
 Casting: earthen maul 

< 299h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  few wounds >
 You complete your spell...
[Damage: 112 ] You cause the earth to reach up and maul your opponent!

< 299h/454H 218v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  few wounds >
 You attempt to flee...
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
You flee westward!

< 299h/454H 196v/222V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
An elite member of the city guard patrols the streets.

< 299h/454H 196v/222V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 

< 299h/454H 195v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 

< 299h/454H 193v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 

< 299h/454H 191v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
(Q)A dwarven boy sits here silently listening to the forest.

< 299h/454H 190v/222V Pos: standing >
You start chanting...

< 299h/454H 194v/222V Pos: standing >
Casting: create spring *

< 300h/454H 195v/222V Pos: standing >
Casting: create spring 

< 300h/454H 196v/222V Pos: standing >
You complete your spell...

< 300h/454H 197v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 317h/454H 222v/222V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 318h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 333h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 360h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 381h/454H 222v/222V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 381h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 406h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 424h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 436h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 454h/454H 222v/222V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 454h/454H 222v/222V Pos: standing >
It rains a bit harder.

< 454h/454H 222v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 

< 454h/454H 220v/222V Pos: standing >
You quickly scan the area.
The old hound dog who is not far off to your north.
A small brown bear who is a brief walk away to your north.
An elite guard who is a brief walk away to your west.
A retired sailor who is in the distance to your west.

< 454h/454H 220v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 454h/454H 220v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 

< 454h/454H 218v/222V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 

< 454h/454H 216v/222V Pos: standing >
You can't resist the urge anymore - a load drops from between your rear legs.
Hint: Type toggle group to let others know that you're interested in grouping.
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
An elite member of the city guard patrols the streets.

< 454h/454H 216v/222V Pos: standing >
You start chanting...

< 454h/454H 217v/222V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's impressive punch strikes you hard.

< 414h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  few wounds >
 You lost your concentration!
You abort your prayer before it's done!

< 414h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  few wounds >
 You start chanting...

< 414h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Casting: earthen maul *
An elite guard's fine punch strikes you.
An elite guard's fine punch strikes you.
An elite guard's kick hits you in your side.

< 359h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  few wounds >
 Casting: earthen maul 

< 359h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  few wounds >
 You complete your spell...
[Damage: 60 ] You cause the earth to reach up and maul your opponent!

< 359h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 You start chanting...

< 359h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 Casting: earthen maul *

< 359h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 Casting: earthen maul 
An elite guard's fine punch strikes you.
An elite guard's fine punch strikes you.

< 316h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  nasty wounds >
 You complete your spell...
[Damage: 51 ] You cause the earth to reach up and maul your opponent!

< 316h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  nasty wounds >
 You start chanting...

< 316h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  nasty wounds >
 Casting: earthen maul *

< 316h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  nasty wounds >
 Casting: earthen maul 

< 316h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  nasty wounds >
 You complete your spell...
[Damage: 61 ] You cause the earth to reach up and maul your opponent!

< 316h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  nasty wounds >
 An elite guard's punch strikes you.
An elite guard's fine punch strikes you.
An elite guard's kick crashes into your chest.

< 260h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: elite sta EP:  nasty wounds >
 You attempt to flee...
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
You flee westward!

< 260h/454H 190v/222V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
An elite member of the city guard patrols the streets.

< 260h/454H 190v/222V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.

< 260h/454H 189v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 

< 260h/454H 187v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 

< 260h/454H 185v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
A tiny spring bubbles here from the ground.
(Q)A dwarven boy sits here silently listening to the forest.

< 260h/454H 184v/222V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 281h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 296h/454H 222v/222V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 297h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 315h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 332h/454H 222v/222V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 333h/454H 222v/222V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate yourself with renewed energy.

< 347h/454H 222v/222V Pos: standing >
A storm is brewing nearby...

< 347h/454H 222v/222V Pos: standing >
You start chanting...

< 348h/454H 222v/222V Pos: standing >
Casting: natures touch 

< 348h/454H 222v/222V Pos: standing >
A storm is brewing nearby...

< 348h/454H 222v/222V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 348h/454H 222v/222V Pos: standing >
The air is filled with static electricity.

< 402h/454H 222v/222V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -North -South
A tiny spring bubbles here from the ground.
(Q)A dwarven boy sits here silently listening to the forest.

< 442h/454H 222v/222V Pos: standing >
You quickly scan the area.
A small brown bear who is a brief walk away to your north.
Co who is close by to your south.

< 442h/454H 222v/222V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 449h/454H 222v/222V Pos: standing >
A clap of thunder bellows off in the distance.

< 452h/454H 222v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 
A tiny spring bubbles here from the ground.
Co  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.

< 452h/454H 220v/222V Pos: standing >
You giggle.

< 452h/454H 220v/222V Pos: standing >
Co drinks from a tiny bubbling spring.
Co gently touches Co's body, and his wounds begin to heal!
Co appears invigorated.

< 452h/454H 220v/222V Pos: standing >
Xilarin enters from the west.

< 453h/454H 220v/222V Pos: standing >
Xilarin suddenly attacks Co!
Xilarin's decent punch strikes Co.
Xilarin is burned severely as he hits Co!

< 453h/454H 220v/222V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 453h/454H 220v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
A tiny spring bubbles here from the ground.
(Q)A dwarven boy sits here silently listening to the forest.

< 453h/454H 218v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 
A tiny spring bubbles here from the ground.
Xilarin stands here, fighting Co.
Co  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here, fighting Xilarin.

< 454h/454H 218v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 

< 454h/454H 217v/222V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 
A steaming pile of horse droppings is here.

< 454h/454H 216v/222V Pos: standing >
A storm is brewing nearby...

< 454h/454H 217v/222V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
An elite member of the city guard patrols the streets.

< 454h/454H 216v/222V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's fine punch strikes you.

< 429h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 You start chanting...

< 429h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 A storm is brewing nearby...

< 429h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 The air is filled with static electricity.
Casting: earthen maul *

< 429h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Casting: earthen maul 

< 429h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 You complete your spell...
[Damage: 54 ] You cause the earth to reach up and maul your opponent!

< 429h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 A clap of thunder bellows off in the distance.
A storm is brewing nearby...

< 429h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 You miss an elite guard.
You miss an elite guard.

< 429h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 An elite guard's fine punch strikes you.
An elite guard's fine punch strikes you.
An elite guard's kick hits you in your side.

< 377h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 The air is filled with static electricity.
You start chanting...

< 377h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: small wounds E: elite sta EP:  nasty wounds >
 Casting: earthen maul *
A human street sweeper snaps into visibility.
Out of nowhere, a human street sweeper stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a human street sweeper stabs you in the back.
OUCH!  That really did HURT!

< 248h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: a human street sweeper sta EP: excellent >
 You lost your concentration!
You abort your prayer before it's done!

< 248h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: a human street sweeper sta EP: excellent >
 The air is filled with static electricity.

< 248h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: a human street sweeper sta EP: excellent >
 A clap of thunder bellows off in the distance.

< 248h/454H 217v/222V Pos: standing >
< T: Zha TP: sta TC: few wounds E: a human street sweeper sta EP: excellent >
 A human street sweeper dodges your futile attack.
A human street sweeper parries your futile lunge at her.
You attempt to flee...
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
You flee westward!

< 248h/454H 190v/222V Pos: standing >
A human street sweeper enters from the east.

< 248h/454H 190v/222V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
Out of nowhere, a human street sweeper stabs you in the back.
Out of nowhere, a human street sweeper stabs you in the back.
OUCH!  That really did HURT!

< 144h/454H 191v/222V Pos: standing >
< T: Zha TP: sta TC: nasty wounds E: a human street sweeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 144h/454H 191v/222V Pos: standing >
< T: Zha TP: sta TC: nasty wounds E: a human street sweeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 144h/454H 191v/222V Pos: standing >
< T: Zha TP: sta TC: nasty wounds E: a human street sweeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 144h/454H 191v/222V Pos: standing >
< T: Zha TP: sta TC: nasty wounds E: a human street sweeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 144h/454H 191v/222V Pos: standing >
< T: Zha TP: sta TC: nasty wounds E: a human street sweeper sta EP: excellent >
 You attempt to flee...
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
An elite member of the city guard patrols the streets.
You flee eastward!

< 144h/454H 162v/222V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
A human street sweeper is standing here, busy with his own matters.

< 144h/454H 161v/222V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 

< 144h/454H 160v/222V Pos: standing >
A human street sweeper enters from the east.
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.

< 144h/454H 159v/222V Pos: standing >
A human street sweeper enters from the east.
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 144h/454H 159v/222V Pos: standing >
A human street sweeper enters from the east.
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.

< 144h/454H 158v/222V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 

< 144h/454H 157v/222V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 

< 144h/454H 156v/222V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
An elven woman shops around town here.

< 144h/454H 156v/222V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 

< 144h/454H 155v/222V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 

< 144h/454H 155v/222V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East 

< 144h/454H 154v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 144h/454H 154v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 144h/454H 155v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 144h/454H 155v/222V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 

< 144h/454H 154v/222V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
A human street sweeper is standing here, busy with his own matters.

< 144h/454H 154v/222V Pos: standing >
A human street sweeper leaves south.
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
A human street sweeper is standing here, busy with his own matters.

< 144h/454H 153v/222V Pos: standing >
Out of nowhere, a human street sweeper stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a human street sweeper stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 14h/454H 153v/222V Pos: standing >
< T: Zha TP: sta TC: awful E: a human street sweeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 15h/454H 153v/222V Pos: standing >
< T: Zha TP: sta TC: awful E: a human street sweeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 15h/454H 153v/222V Pos: standing >
< T: Zha TP: sta TC: awful E: a human street sweeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 15h/454H 153v/222V Pos: standing >
< T: Zha TP: sta TC: awful E: a human street sweeper sta EP: excellent >
 You attempt to flee...
 
   ^**  
   @++  
   **.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
You flee southward!

< 15h/454H 130v/222V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 15h/454H 130v/222V Pos: standing >
A human street sweeper enters from the north.

< 15h/454H 131v/222V Pos: standing >
A human street sweeper leaves east.
 
  ^**+  
  +@++  
  **..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A human street sweeper is standing here, busy with his own matters.

< 15h/454H 130v/222V Pos: standing >
Out of nowhere, a human street sweeper stabs you in the back.
Your well-crafted hide bodycloak was completely destroyed by the massive blow!
Your bark and leaf cap was completely destroyed by the massive blow!