The death of [36 Necrolyte] Ath *-* Warlords *-* (Kobold)

in A Damp Tunnel

from the perspective of [39 Scoundrel] Wodo -=Celestial Sigil=- (Grey Elf)

<worn as a badge>    a royal badge of Arcium
<worn on head>       a bloody skull faced helmet
<worn in ear>        a diamond earring [poor]
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       the mask of deception
<worn around neck>   the collar of firestones
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a silky black dress of the sirens
<worn about body>    a dark-blue robe of stars and moons [poor] (humming)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a soft leather belt
<worn on belt buckle>the epic lyre of healing and harming
<attached to belt>   a spellbook
<worn around wrist>  a sparkling diamond bracer [poor]
<worn around wrist>  a stone bracer [superior]
<worn on hands>      the skinned hands of a troll [superior]
<worn on finger>     a ring of citizenship
<worn on finger>     a small diamond encrusted ring
<primary weapon>     the dark rod named 'Punisher' (glowing)
<held>               the horn of the dragonslayer
<worn on legs>       a pair of ghostly pants
<worn on feet>       a pair of blue slippers [superior]


< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >

		Score information for Wodo

Level: 39   Race: Grey Elf   Class: Bard / Scoundrel Sex: Male
Hit points: 576(576)  Moves: 148(148)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Singing
Frags:   -0.04   Deaths:   25
Detecting:      Invisible Evil Heat
Protected from: Low Circle spells
Enchantments:   Fly Listen
Songs:          Song of Protection Song of Flight
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  408 
Paladin auras:   Protection

Active Spells:
--------------
vitality (10 minutes)
detect invisibility (7 minutes)


< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >
You sing a song to protect you from the world.

< 576h/576H 148v/148V Pos: standing >
You change up your song...
You start playing your horn of the dragonslayer and singing aloud.
Lielz leaves south.
Aik leaves south.
Kiria leaves south.
Varg leaves south.
Insai leaves south.
You follow Lielz.

A Damp Tunnel
   This tunnel is the stuff of nightmares. The air is thick with putrid
and hot gasses, causing one to choke with almost every inhale. The light
flickers through the marsh canopy above, casting eerie shadows that seem
to move with a life of their own. Masses of insects inhabit this rotting
tunnel, feeding off the dead vegetation that forms this type of terrain
and forming the illusion that the walls themselves are alive.
Obvious exits: -North -East 
The corpse of a swamp spawn is lying here.
The corpse of a troll BeRSeRkeR is lying here.
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.

< 576h/576H 146v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >
You quickly scan the area.
You see nothing.

< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >
You play a song to protect your friends from dragons.
You feel protected from the fire!
You feel protected from the cold!
You feel protected from the poisonous gasses!
You feel protected from acid!
You feel protected from the lightning!

< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >
You play a song to protect your friends from dragons.

< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >
You have memorized the following spells:
( 8th circle)  2 - bigbys clenched fist
( 7th circle)  3 - fireball
               1 - dimension door
( 6th circle)  1 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
               1 - infravision
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               2 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

You can memorize no more spells.

< 576h/576H 148v/148V Pos: standing >
You start chanting...

< 576h/576H 148v/148V Pos: standing >

< 576h/576H 148v/148V Pos: standing >
Casting: mirror image 

< 576h/576H 148v/148V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 576h/576H 148v/148V Pos: standing >
You play a song to protect your friends from dragons.

< 576h/576H 148v/148V Pos: standing >
A Damp Tunnel
Obvious exits: -North -East 
The corpse of a swamp spawn is lying here.
The corpse of a troll BeRSeRkeR is lying here.
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.

< 576h/576H 148v/148V Pos: standing >
Lielz leaves east.
Aik leaves east.
Kiria leaves east.
Varg leaves east.
Insai leaves east.
You follow Lielz.

A Damp Tunnel
   The inside of the tunnel breeds a bad case of claustrophobia, the walls
and ceiling seem entirely too small, and the insects and parasites that
live off the dead vegetation bring forgotton nightmares rushing back to
the surface of conciousness. Unearthly howls of the denizens of this dank
tunnel echo through its rotting hallways, and the smell is enough to
induce vomitting.
Obvious exits: -East  -West 
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the west.
Wodo enters from the west.
Wodo enters from the west.
Wodo enters from the west.

< 576h/576H 146v/148V Pos: standing >
Varg stops using the shield of M'Bele.

< 576h/576H 146v/148V Pos: standing >
Varg wields the great spear of the Tukluks.

< 576h/576H 146v/148V Pos: standing >
Lielz leaves east.
Aik leaves east.
Kiria leaves east.
Varg leaves east.
Insai leaves east.
You follow Lielz.

A Damp Tunnel
   This tunnel is the stuff of nightmares. The air is thick with putrid
and hot gasses, causing one to choke with almost every inhale. The light
flickers through the marsh canopy above, casting eerie shadows that seem
to move with a life of their own. Masses of insects inhabit this rotting
tunnel, feeding off the dead vegetation that forms this type of terrain
and forming the illusion that the walls themselves are alive.
Obvious exits: -East  -South -West 
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the west.
Wodo enters from the west.
Wodo enters from the west.
Wodo enters from the west.

< 576h/576H 144v/148V Pos: standing >
Lielz leaves south.
Aik leaves south.
Kiria leaves south.
Varg leaves south.
Insai leaves south.
You follow Lielz.

A Damp Tunnel
   The inside of the tunnel breeds a bad case of claustrophobia, the walls
and ceiling seem entirely too small, and the insects and parasites that
live off the dead vegetation bring forgotton nightmares rushing back to
the surface of conciousness. Unearthly howls of the denizens of this dank
tunnel echo through its rotting hallways, and the smell is enough to
induce vomitting.
Obvious exits: -North -South
The corpse of a troll BeRSeRkeR is lying here.
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.

< 576h/576H 143v/148V Pos: standing >
Lielz leaves south.
Aik leaves south.
Kiria leaves south.
Varg leaves south.
Insai leaves south.
You follow Lielz.

A Damp Tunnel
   This tunnel is the stuff of nightmares. The air is thick with putrid
and hot gasses, causing one to choke with almost every inhale. The light
flickers through the marsh canopy above, casting eerie shadows that seem
to move with a life of their own. Masses of insects inhabit this rotting
tunnel, feeding off the dead vegetation that forms this type of terrain
and forming the illusion that the walls themselves are alive.
Obvious exits: -North -West 
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.

< 576h/576H 142v/148V Pos: standing >
Lielz leaves west.
Aik leaves west.
Kiria leaves west.
Varg leaves west.
Insai leaves west.
You follow Lielz.

A Damp Tunnel
   The inside of the tunnel breeds a bad case of claustrophobia, the walls
and ceiling seem entirely too small, and the insects and parasites that
live off the dead vegetation bring forgotton nightmares rushing back to
the surface of conciousness. Unearthly howls of the denizens of this dank
tunnel echo through its rotting hallways, and the smell is enough to
induce vomitting.
Obvious exits: -East  -South
The corpse of a troll BeRSeRkeR is lying here.
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the east.
Wodo enters from the east.
Wodo enters from the east.
Wodo enters from the east.

< 576h/576H 141v/148V Pos: standing >
Lielz leaves south.
Aik leaves south.
Kiria leaves south.
Varg leaves south.
Insai leaves south.
You follow Lielz.

A Deadend
   Yet another deadend deep inside these infernal swamp tunnels, and
panic starts to set into all but the most experienced adventurer.  The
constant attacks by the hideous residents of these tunnels as well as the
terrain and enviroment are enough to unnerve just about anyone. Mounds
of rotting vegetation cover the floor here, though not nearly as densely
elsewhere in the tunnels.
Obvious exits: -North -Down 
The corpse of a stirge swarm is lying here.
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.

< 576h/576H 140v/148V Pos: standing >
You play a song to protect your friends from dragons.

< 576h/576H 141v/148V Pos: standing >
Lielz leaves down.
Aik leaves down.
Kiria leaves down.
Varg floats down.
Insai leaves down.
You follow Lielz.

A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -South -Up   
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from above.
Wodo enters from above.
Wodo enters from above.
Wodo enters from above.

< 576h/576H 139v/148V Pos: standing >
Lielz leaves south.
Aik leaves south.
Kiria leaves south.
Varg leaves south.
Insai leaves south.
You follow Lielz.

A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -South
The corpse of a swamp spawn is lying here.
The corpse of a bog beast is lying here.
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.

< 576h/576H 139v/148V Pos: standing >
Lielz leaves south.
Aik leaves south.
Kiria leaves south.
Varg leaves south.
Insai leaves south.
You follow Lielz.

A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -East 
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.

< 576h/576H 138v/148V Pos: standing >
Lielz leaves east.
Aik leaves east.
Kiria leaves east.
Varg leaves east.
Insai leaves east.
You follow Lielz.

A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -East  -West 
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*The wraith of a commoner stands here. (minion) (Red Aura)
*The wraith of a bog beast stands here. (minion) (Red Aura)
*The wraith of a pygmie warrior stands here. (minion) (Red Aura)
A Kobold (small)  *-* Warlords *-* stands in mid-air here. (Casting) (Red Aura)
Wodo enters from the west.
Wodo enters from the west.
Wodo enters from the west.
Wodo enters from the west.

< 576h/576H 137v/148V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'vitalize undead'

< 576h/576H 138v/148V Pos: standing >
A Kobold leaves west.
The wraith of a pygmie warrior leaves west.
The wraith of a bog beast leaves west.
The wraith of a commoner leaves west.
You failed.

< 576h/576H 140v/148V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 576h/576H 140v/148V Pos: standing >
Lielz leaves west.
Aik leaves west.
Kiria leaves west.
Varg leaves west.
Insai leaves west.
You follow Lielz.

A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -East 
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the east.
Wodo enters from the east.
Wodo enters from the east.
Wodo enters from the east.

< 576h/576H 139v/148V Pos: standing >
Lielz leaves north.
Aik leaves north.
Kiria leaves north.
Varg leaves north.
Insai leaves north.
You follow Lielz.

A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -South
The corpse of a swamp spawn is lying here.
The corpse of a bog beast is lying here.
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the south.
Wodo enters from the south.
Wodo enters from the south.
Wodo enters from the south.

< 576h/576H 137v/148V Pos: standing >
Lielz leaves north.
Aik leaves north.
Kiria leaves north.
Varg leaves north.
Insai leaves north.
You follow Lielz.

A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -South -Up   
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the south.
Wodo enters from the south.
Wodo enters from the south.
Wodo enters from the south.

< 576h/576H 135v/148V Pos: standing >
Lielz leaves north.
Aik leaves north.
Kiria leaves north.
Varg leaves north.
Insai leaves north.
You follow Lielz.

A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -South -West 
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*The wraith of a commoner stands here. (minion) (Red Aura)
*The wraith of a bog beast stands here. (minion) (Red Aura)
*The wraith of a pygmie warrior stands here. (minion) (Red Aura)
A Kobold (small)  *-* Warlords *-* stands in mid-air here.(Red Aura)
Wodo enters from the south.
Wodo enters from the south.
Wodo enters from the south.
Wodo enters from the south.

< 576h/576H 133v/148V Pos: standing >
A Kobold leaves south.
The wraith of a pygmie warrior leaves south.
The wraith of a bog beast leaves south.
The wraith of a commoner leaves south.

< 576h/576H 134v/148V Pos: standing >
You play a song to protect your friends from dragons.

< 576h/576H 134v/148V Pos: standing >
Backstab who?

< 576h/576H 134v/148V Pos: standing >
Backstab who?
Lielz leaves south.
Aik leaves south.
Kiria leaves south.
Varg leaves south.
Insai leaves south.
You follow Lielz.

A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -South -Up   
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.
Wodo enters from the north.

< 576h/576H 133v/148V Pos: standing >
Backstab who?
Lielz leaves up.
Aik leaves up.
Kiria leaves up.
Varg floats up.
Insai leaves up.
You follow Lielz.

A Deadend
   Yet another deadend deep inside these infernal swamp tunnels, and
panic starts to set into all but the most experienced adventurer.  The
constant attacks by the hideous residents of these tunnels as well as the
terrain and enviroment are enough to unnerve just about anyone. Mounds
of rotting vegetation cover the floor here, though not nearly as densely
elsewhere in the tunnels.
Obvious exits: -North -Down 
The corpse of a stirge swarm is lying here.
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*The wraith of a commoner stands here. (minion) (Red Aura)
*The wraith of a bog beast stands here. (minion) (Red Aura)
*The wraith of a pygmie warrior stands here. (minion) (Red Aura)
A Kobold (small)  *-* Warlords *-* stands in mid-air here.(Red Aura)
Wodo enters from below.
Wodo enters from below.
Wodo enters from below.
Wodo enters from below.

< 576h/576H 131v/148V Pos: standing >
A Kobold leaves north.
The wraith of a pygmie warrior leaves north.
The wraith of a bog beast leaves north.
The wraith of a commoner leaves north.
Backstab who?

< 576h/576H 132v/148V Pos: standing >
Backstab who?

< 576h/576H 132v/148V Pos: standing >
Backstab who?
Lielz leaves north.
Aik leaves north.
Kiria leaves north.
Varg leaves north.
Insai leaves north.
You follow Lielz.

A Damp Tunnel
   The inside of the tunnel breeds a bad case of claustrophobia, the walls
and ceiling seem entirely too small, and the insects and parasites that
live off the dead vegetation bring forgotton nightmares rushing back to
the surface of conciousness. Unearthly howls of the denizens of this dank
tunnel echo through its rotting hallways, and the smell is enough to
induce vomitting.
Obvious exits: -East  -South
The corpse of a troll BeRSeRkeR is lying here.
Insai  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Varg  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Lielz  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*The wraith of a commoner stands here. (minion) (Red Aura)
*The wraith of a bog beast stands here. (minion) (Red Aura)
*The wraith of a pygmie warrior stands here. (minion) (Red Aura)
A Kobold (small)  *-* Warlords *-* stands in mid-air here.(Red Aura)
Wodo enters from the south.
Wodo enters from the south.
Wodo enters from the south.
Wodo enters from the south.

< 576h/576H 130v/148V Pos: standing >
Kiria snaps into visibility.
Kiria suddenly looks a bit dumb, and madly slams at a Kobold!
A Kobold is stunned!
Aik suddenly attacks a Kobold!
Aik misses a Kobold.
Varg suddenly attacks a Kobold!
Varg's slash strikes a Kobold hard.
The wraith of a bog beast suddenly attacks Varg!
The wraith of a bog beast snaps into visibility.
The wraith of a bog beast misses Varg.
The wraith of a pygmie warrior suddenly attacks Varg!
The wraith of a pygmie warrior snaps into visibility.
The wraith of a pygmie warrior misses Varg.

< 576h/576H 131v/148V Pos: standing >
Seems that it's too crowded!

< 576h/576H 131v/148V Pos: standing >
Seems that it's too crowded!

< 576h/576H 132v/148V Pos: standing >
Seems that it's too crowded!

< 576h/576H 132v/148V Pos: standing >
The wraith of a commoner suddenly attacks Aik!
The wraith of a commoner snaps into visibility.
The wraith of a commoner misses Aik.

< 576h/576H 134v/148V Pos: standing >
The wraith of a pygmie warrior misses Varg.
The wraith of a pygmie warrior misses Varg.
The wraith of a bog beast misses Varg.
Varg dodges the wraith of a bog beast's attack.
You start chanting...

< 576h/576H 134v/148V Pos: standing >
A Kobold misses Aik.

< 576h/576H 135v/148V Pos: standing >
Insai suddenly attacks a Kobold!

< 576h/576H 135v/148V Pos: standing >
Casting: bigbys clenched fist 

< 576h/576H 136v/148V Pos: standing >
You complete your spell...
Your giant fist of force causes a Kobold to stagger in agony!
Varg's mighty slash strikes a Kobold very hard.
Varg's mighty pierce seriously wounds a Kobold.
Varg's slash strikes a Kobold very hard.

< 576h/576H 136v/148V Pos: standing >
Aik dodges the wraith of a commoner's attack.

< 576h/576H 137v/148V Pos: standing >
You play a song to protect your friends from dragons.

< 576h/576H 138v/148V Pos: standing >
Tiny explosions wrack a Kobold's body with pain!
Varg dodges the wraith of a pygmie warrior's attack.
The wraith of a pygmie warrior misses Varg.
The wraith of a bog beast misses Varg.
The wraith of a bog beast misses Varg.
You start chanting...

< 576h/576H 138v/148V Pos: standing >
A Kobold misses Aik.

< 576h/576H 139v/148V Pos: standing >
Casting: bigbys clenched fist 

< 576h/576H 139v/148V Pos: standing >
Kiria snaps into visibility.

< 576h/576H 140v/148V Pos: standing >
You complete your spell...
Your giant fist of force causes a Kobold to stagger in agony!
A Kobold's some twisted steel gauntlets was completely destroyed by the massive blow!
A Kobold's Yingin's crown of Deepearth [poor] was completely destroyed by the massive blow!
A Kobold's ring of the EarthMother was completely destroyed by the massive blow!
The wraith of a pygmie warrior stops following a Kobold.
The wraith of a bog beast stops following a Kobold.
The wraith of a commoner stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!