The death of [36 Necrolyte] Ath *-* Warlords *-* (Kobold)

in A Damp Tunnel

from the perspective of [36 Necrolyte] Ath *-* Warlords *-* (Kobold)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn around neck>   a dangling necklace of flesh
<worn around neck>   a blood-stained ivory amulet
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    a cloak of storm winds
<worn on back>       a large leather backpack
<worn on tail>       a braid of war beads (magic)
<worn about waist>   a human-made crystal girth
<worn on belt buckle>the lost book of 'Magic'
<worn on arms>       some frost-rimed emerald vambraces
<held as shield>     a small round wooden shield
<worn around wrist>  a humming obsidian bracelet from The Kingdom of Torg
<worn around wrist>  an icy steel bracer
<worn on finger>     a ring of citizenship (magic)
<worn on legs>       some masterly-crafted leather pants

The wraith of a bog beast utters the word 'yufzbarr'
The wraith of a bog beast smirks as its fireball explodes into the face of a swamp spawn.
The wraith of a pygmie warrior completes its spell...
The wraith of a pygmie warrior utters the word 'yufzbarr'
The wraith of a pygmie warrior smirks as its fireball explodes into the face of a swamp spawn.

< 340h/371H 143v/143V Pos: standing >
The wraith of a commoner's decent punch wounds a swamp spawn.
The wraith of a commoner's decent punch wounds a swamp spawn.

< 340h/371H 143v/143V Pos: standing >
A swamp spawn's fine punch strikes the wraith of a commoner.
A swamp spawn is burned severely as it hits the wraith of a commoner!
A swamp spawn's impressive punch strikes the wraith of a commoner hard.
A swamp spawn is burned severely as it hits the wraith of a commoner!

< 340h/371H 143v/143V Pos: standing >
Ok.
The wraith of a commoner starts casting an offensive spell.
The wraith of a bog beast starts casting an offensive spell.
The wraith of a pygmie warrior starts casting an offensive spell.

< 340h/371H 143v/143V Pos: standing >
The wraith of a pygmie warrior completes its spell...
The wraith of a pygmie warrior utters the words 'qaiz ay qare'
The wraith of a pygmie warrior fires a blast of cold at a swamp spawn, who screams out in pain!

< 341h/371H 143v/143V Pos: standing >
The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'qaiz ay qare'
The wraith of a commoner fires a blast of cold at a swamp spawn, who screams out in pain!
The wraith of a bog beast completes its spell...
The wraith of a bog beast utters the words 'qaiz ay qare'
The wraith of a bog beast fires a blast of cold at a swamp spawn, who screams out in pain!
A swamp spawn is stunned!

< 341h/371H 143v/143V Pos: standing >
The wraith of a bog beast fades from your mortal viewing...

< 341h/371H 143v/143V Pos: standing >
The wraith of a bog beast snaps into visibility.
A swamp spawn's punch grazes the wraith of a bog beast.
A swamp spawn is burned severely as it hits the wraith of a bog beast!
A swamp spawn's weak punch grazes the wraith of a bog beast.
A swamp spawn is burned severely as it hits the wraith of a bog beast!
A swamp spawn is incapacitated and will slowly die, if not aided.

< 341h/371H 143v/143V Pos: standing >
The wraith of a pygmie warrior fades from your mortal viewing...
Ok.
The wraith of a commoner starts casting an offensive spell.
The wraith of a bog beast starts casting an offensive spell called 'cone of cold'.
The wraith of a pygmie warrior starts casting an offensive spell called 'cone of cold'.
The wraith of a pygmie warrior snaps into visibility.

< 341h/371H 143v/143V Pos: standing >
The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'qaiz ay qare'
The wraith of a commoner fires a blast of cold at a swamp spawn, who screams out in pain!
A swamp spawn is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a swamp spawn's gurgling and choking signals its demise.
The wraith of a pygmie warrior stops invoking abruptly!
The wraith of a bog beast stops invoking abruptly!

< 342h/371H 143v/143V Pos: standing >
Saving Ath.

< 342h/371H 143v/143V Pos: standing >
A Decaying Tunnel
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a swamp spawn is lying here.
The corpse of a bog beast is lying here.
[2] The corpse of a stirge swarm is lying here.
The wraith of a commoner stands here. (minion) 
The wraith of a bog beast stands here. (minion) 
The wraith of a pygmie warrior stands here. (minion) 

< 342h/371H 143v/143V Pos: standing >
The corpse of a swamp spawn appears to be empty.

< 342h/371H 143v/143V Pos: standing >
The corpse of a bog beast appears to be empty.

< 342h/371H 143v/143V Pos: standing >
The wraith of a commoner fades from your mortal viewing...
A Decaying Tunnel
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a swamp spawn is lying here.
The corpse of a bog beast is lying here.
[2] The corpse of a stirge swarm is lying here.
*The wraith of a commoner stands here. (minion) 
The wraith of a bog beast stands here. (minion) 
The wraith of a pygmie warrior stands here. (minion) 

< 343h/371H 143v/143V Pos: standing >
The wraith of a pygmie warrior fades from your mortal viewing...

< 343h/371H 143v/143V Pos: standing >
The wraith of a bog beast fades from your mortal viewing...

< 343h/371H 143v/143V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 343h/371H 143v/143V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 343h/371H 143v/143V Pos: standing >
A Decaying Tunnel
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a swamp spawn is lying here.
The corpse of a bog beast is lying here.
[2] The corpse of a stirge swarm is lying here.
*The wraith of a commoner stands here. (minion) 
*The wraith of a bog beast stands here. (minion) 
*The wraith of a pygmie warrior stands here. (minion) 

< 343h/371H 143v/143V Pos: standing >
A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -East  -West 
The wraith of a pygmie warrior enters from the east.
The wraith of a bog beast enters from the east.
The wraith of a commoner enters from the east.

< 343h/371H 141v/143V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 343h/371H 141v/143V Pos: standing >
You are using:
<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       Yingin's crown of Deepearth [poor] (magic)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn around neck>   a dangling necklace of flesh
<worn around neck>   a blood-stained ivory amulet
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    a cloak of storm winds
<worn on back>       a large leather backpack
<worn on tail>       a braid of war beads (magic)
<worn about waist>   a human-made crystal girth
<worn on arms>       some frost-rimed emerald vambraces
<worn around wrist>  a humming obsidian bracelet from The Kingdom of Torg
<worn around wrist>  an icy steel bracer
<worn on hands>      some twisted steel gauntlets
<worn on finger>     a ring of citizenship (magic)
<worn on finger>     a ring of the EarthMother (magic) [73%]
<held>               a quill
<held>               the lost book of 'Magic'
<worn on legs>       some masterly-crafted leather pants

< 344h/371H 141v/143V Pos: standing >
You stop using a quill.

< 344h/371H 141v/143V Pos: standing >
You stop using the lost book of 'Magic'.

< 344h/371H 142v/143V Pos: standing >
You attach the lost book of 'Magic' to your belt.

< 345h/371H 143v/143V Pos: standing >
You are carrying: (3/11)
a quill
an Alatorin spellbook (magic)
a bottomless bag of the shield dwarves

< 345h/371H 143v/143V Pos: standing >
a bottomless bag of the shield dwarves does not contain the shield.

< 345h/371H 143v/143V Pos: standing >
You hold a bottomless bag of the shield dwarves.

< 346h/371H 143v/143V Pos: standing >
You are using:
<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       Yingin's crown of Deepearth [poor] (magic)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn around neck>   a dangling necklace of flesh
<worn around neck>   a blood-stained ivory amulet
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    a cloak of storm winds
<worn on back>       a large leather backpack
<worn on tail>       a braid of war beads (magic)
<worn about waist>   a human-made crystal girth
<worn on belt buckle>the lost book of 'Magic'
<worn on arms>       some frost-rimed emerald vambraces
<worn around wrist>  a humming obsidian bracelet from The Kingdom of Torg
<worn around wrist>  an icy steel bracer
<worn on hands>      some twisted steel gauntlets
<worn on finger>     a ring of citizenship (magic)
<worn on finger>     a ring of the EarthMother (magic) [73%]
<held>               a bottomless bag of the shield dwarves
<worn on legs>       some masterly-crafted leather pants

< 346h/371H 143v/143V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (evil)          
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 346h/371H 143v/143V Pos: standing >
You stop using a bottomless bag of the shield dwarves.

< 346h/371H 143v/143V Pos: standing >
You start chanting...

< 347h/371H 143v/143V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 347h/371H 143v/143V Pos: standing >
You get a small round wooden shield.

< 347h/371H 143v/143V Pos: standing >
You strap a small round wooden shield to your arm.

< 347h/371H 143v/143V Pos: standing >
a bottomless bag of the shield dwarves does not contain the buckler.

< 348h/371H 143v/143V Pos: standing >
A bottomless bag of the shield dwarves contains:

[10] a spellbook
A scroll of curse removal (magic) (glowing)
a rugged adventurers satchel (magic)
a thin steel dagger
a pile of coins
a belt of rank
a belt of rank [poor]
a shard of planar granite (magic)
a flaming sword (glowing)
a knight's black and silver belt (magic)
badge of the Darvanu
an old mandolin
a fragment of rubber
a potion of endurance
[5] a small vial full of green sludge
a transparent potion
a masterly-crafted copper eyepatch from The Jade Empire
a boreal marble helm from The Jade Empire
an unique sapphire mantle
a burnt marble band
some spiked chitin gloves
some humming leather claws
an icy cured leather cloak
a hardened adamantium earring
a blood-stained emerald badge from The Underworld
a well-crafted granite badge
a sinister sapphire tunic
a light granite chestplate
an ashen gem charm
a sinister bronze signet
a soldier's ivory eyepatch
a dwarven-made ruby bracer
a drow-made copper eyepatch
some drow-made copper leggings
a rusty leather coif
[2] a speckled perch
a small fragment of bark
an anti-matter nebula (magic) (humming)
[5] a small bandage
[3] a sparkling impressive lobster
a piece of painted hard wood

< 348h/371H 143v/143V Pos: standing >
a bottomless bag of the shield dwarves does not contain the shield.

< 349h/371H 143v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 349h/371H 143v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 349h/371H 143v/143V Pos: standing >
A Decaying Tunnel
Obvious exits: -East  -West 
*The wraith of a commoner stands here. (minion) 
*The wraith of a bog beast stands here. (minion) 
*The wraith of a pygmie warrior stands here. (minion) 

< 349h/371H 143v/143V Pos: standing >
You are carrying: (3/11)
a bottomless bag of the shield dwarves
a quill
an Alatorin spellbook (magic)

< 350h/371H 143v/143V Pos: standing >
A bottomless bag of the shield dwarves contains:

[10] a spellbook
A scroll of curse removal (magic) (glowing)
a rugged adventurers satchel (magic)
a thin steel dagger
a pile of coins
a belt of rank
a belt of rank [poor]
a shard of planar granite (magic)
a flaming sword (glowing)
a knight's black and silver belt (magic)
badge of the Darvanu
an old mandolin
a fragment of rubber
a potion of endurance
[5] a small vial full of green sludge
a transparent potion
a masterly-crafted copper eyepatch from The Jade Empire
a boreal marble helm from The Jade Empire
an unique sapphire mantle
a burnt marble band
some spiked chitin gloves
some humming leather claws
an icy cured leather cloak
a hardened adamantium earring
a blood-stained emerald badge from The Underworld
a well-crafted granite badge
a sinister sapphire tunic
a light granite chestplate
an ashen gem charm
a sinister bronze signet
a soldier's ivory eyepatch
a dwarven-made ruby bracer
a drow-made copper eyepatch
some drow-made copper leggings
a rusty leather coif
[2] a speckled perch
a small fragment of bark
an anti-matter nebula (magic) (humming)
[5] a small bandage
[3] a sparkling impressive lobster
a piece of painted hard wood

< 350h/371H 143v/143V Pos: standing >
A Decaying Tunnel
Obvious exits: -East  -West 
*The wraith of a commoner stands here. (minion) 
*The wraith of a bog beast stands here. (minion) 
*The wraith of a pygmie warrior stands here. (minion) 

< 351h/371H 143v/143V Pos: standing >
Ok.
The wraith of a commoner says 'I have 423 (448) hits, and 180 (180) movement points.'
The wraith of a bog beast says 'I have 486 (449) hits, and 177 (179) movement points.'
The wraith of a pygmie warrior says 'I have 488 (447) hits, and 179 (181) movement points.'

< 351h/371H 143v/143V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The wraith of a commoner appears to be Wraith and has a few scratches.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
It is surrounded by burning flames!
It's encased in a shimmering globe!


< 351h/371H 143v/143V Pos: standing >
You start chanting...

< 351h/371H 143v/143V Pos: standing >
Casting: protect undead 

< 352h/371H 143v/143V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a commoner.

< 352h/371H 143v/143V Pos: standing >
You start chanting...

< 352h/371H 143v/143V Pos: standing >
Casting: vitalize undead 

< 352h/371H 143v/143V Pos: standing >
You complete your spell...

< 352h/371H 143v/143V Pos: standing >
You start chanting...

< 353h/371H 143v/143V Pos: standing >
A Halfling enters from the west.
A Githzerai enters from the west.
A Barbarian enters from the west.
A Firbolg enters from the west.
A Barbarian enters from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.

< 353h/371H 143v/143V Pos: standing >
Casting: vitalize undead 

< 353h/371H 143v/143V Pos: standing >
You complete your spell...

< 353h/371H 143v/143V Pos: standing >
A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -East 
The wraith of a pygmie warrior enters from the east.
The wraith of a bog beast enters from the east.
The wraith of a commoner enters from the east.

< 353h/371H 141v/143V Pos: standing >
A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -South
The corpse of a swamp spawn is lying here.
The corpse of a bog beast is lying here.
The wraith of a pygmie warrior enters from the south.
The wraith of a bog beast enters from the south.
The wraith of a commoner enters from the south.

< 353h/371H 139v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 353h/371H 139v/143V Pos: standing >
A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -South -Up   
The wraith of a pygmie warrior enters from the south.
The wraith of a bog beast enters from the south.
The wraith of a commoner enters from the south.

< 353h/371H 137v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/371H 137v/143V Pos: standing >
A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -South -West 
The wraith of a pygmie warrior enters from the south.
The wraith of a bog beast enters from the south.
The wraith of a commoner enters from the south.

< 354h/371H 135v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/371H 136v/143V Pos: standing >
A Halfling enters from the south.
A Githzerai enters from the south.
A Barbarian enters from the south.
A Firbolg enters from the south.
A Barbarian enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.

< 354h/371H 136v/143V Pos: standing >
A Decaying Tunnel
   As one travels deeper into these infernal tunnels, mobility through the
rotting muck becomes nearly impossible, and the predators that lurk these
tunnels become increasingly more violent, vicious, and deadly.  Smaller
creatures of the overland marsh are no longer present, obviously all eaten
or butchered by the larger beasts here. The tunnel itself is mazelike, and
it is hard to determine who or what made these passageways in the first
place or if they are some sick and twisted design of nature, for the only
purpose of luring in the foolish and devour them once and for all.
Obvious exits: -North -South -Up   
The wraith of a pygmie warrior enters from the north.
The wraith of a bog beast enters from the north.
The wraith of a commoner enters from the north.

< 354h/371H 134v/143V Pos: standing >
A Deadend
   Yet another deadend deep inside these infernal swamp tunnels, and
panic starts to set into all but the most experienced adventurer.  The
constant attacks by the hideous residents of these tunnels as well as the
terrain and enviroment are enough to unnerve just about anyone. Mounds
of rotting vegetation cover the floor here, though not nearly as densely
elsewhere in the tunnels.
Obvious exits: -North -Down 
The corpse of a stirge swarm is lying here.
The wraith of a pygmie warrior enters from below.
The wraith of a bog beast enters from below.
The wraith of a commoner enters from below.

< 354h/371H 132v/143V Pos: standing >
Pardon?

< 354h/371H 133v/143V Pos: standing >
Pardon?
A Halfling enters from below.
A Githzerai enters from below.
A Barbarian enters from below.
A Firbolg floats in from below.
A Barbarian enters from below.
A Grey Elf enters from below.
A Grey Elf enters from below.
A Grey Elf enters from below.
A Grey Elf enters from below.
A Grey Elf enters from below.

< 354h/371H 134v/143V Pos: standing >
A Damp Tunnel
   The inside of the tunnel breeds a bad case of claustrophobia, the walls
and ceiling seem entirely too small, and the insects and parasites that
live off the dead vegetation bring forgotton nightmares rushing back to
the surface of conciousness. Unearthly howls of the denizens of this dank
tunnel echo through its rotting hallways, and the smell is enough to
induce vomitting.
Obvious exits: -East  -South
The corpse of a troll BeRSeRkeR is lying here.
The wraith of a pygmie warrior enters from the south.
The wraith of a bog beast enters from the south.
The wraith of a commoner enters from the south.

< 354h/371H 132v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/371H 132v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/371H 133v/143V Pos: standing >
Alas, you cannot go that way. . . .
A Halfling enters from the south.
A Githzerai enters from the south.
A Barbarian enters from the south.
A Firbolg enters from the south.
A Barbarian enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.

< 354h/371H 133v/143V Pos: standing >
Alas, you cannot go that way. . . .
A Barbarian snaps into visibility.
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!
A Githzerai suddenly attacks YOU!
A Githzerai misses you.
A Firbolg suddenly attacks YOU!
A Firbolg's slash strikes you hard.
The wraith of a bog beast suddenly attacks a Firbolg!
The wraith of a bog beast snaps into visibility.
The wraith of a bog beast misses a Firbolg.
The wraith of a pygmie warrior suddenly attacks a Firbolg!
The wraith of a pygmie warrior snaps into visibility.
The wraith of a pygmie warrior misses a Firbolg.

< 317h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC: small wounds E: A Githzerai sta EP: excellent >
 The wraith of a commoner suddenly attacks a Githzerai!
The wraith of a commoner snaps into visibility.
The wraith of a commoner misses a Githzerai.

< 317h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC: small wounds E: A Githzerai sta EP: excellent >
 The wraith of a pygmie warrior misses a Firbolg.
The wraith of a pygmie warrior misses a Firbolg.
The wraith of a bog beast misses a Firbolg.
A Firbolg dodges the wraith of a bog beast's attack.
A Grey Elf starts casting an offensive spell.

< 317h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC: small wounds E: A Githzerai sta EP: excellent >
 You miss a Githzerai.

< 317h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC: small wounds E: A Githzerai sta EP: excellent >
 A Barbarian suddenly attacks YOU!

< 317h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC: small wounds E: A Githzerai sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Firbolg's mighty slash strikes you very hard.
A Firbolg's mighty pierce seriously wounds you.
A Firbolg's slash strikes you very hard.

< 127h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC: nasty wounds E: A Githzerai sta EP: excellent >
 The world stops spinning.

< 127h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai dodges the wraith of a commoner's attack.

< 127h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Grey Elf sings a song that makes you feel safe from dragons.

< 127h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC: nasty wounds E: A Githzerai sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
A Firbolg dodges the wraith of a pygmie warrior's attack.
The wraith of a pygmie warrior misses a Firbolg.
The wraith of a bog beast misses a Firbolg.
The wraith of a bog beast misses a Firbolg.
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 65h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC:pretty hurt E: A Githzerai sta EP: excellent >
 You miss a Githzerai.

< 65h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Barbarian snaps into visibility.

< 65h/371H 133v/143V Pos: on your ass >
< T: Ath TP: ass TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
Your some twisted steel gauntlets was completely destroyed by the massive blow!
Your Yingin's crown of Deepearth [poor] was completely destroyed by the massive blow!
Your ring of the EarthMother was completely destroyed by the massive blow!