The death of [32 Frost Magus] Selly -=Celestial Sigil=- (Grey Elf)

in Grumbling Glee Lane

from the perspective of [41 Assassin] Fraglo *-* Warlords *-* (Troll)

<worn as a badge>    a masterly crafted obsidian badge of health
<worn on head>       a blood hawk headdress
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an aboleth's shrunken head [30%]
<worn in ear>        a dangling dematite earring [50%]
<worn on face>       an assassins mask [61%]
<worn around neck>   the service tags of the squad [superior] (glowing)
<worn around neck>   an honor of guards medallion of dexterity [70%]
<worn on body>       Lobos' leather coat [superior]
<worn about body>    the masters cloak (glowing) [60%]
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms>       some gladiators vambraces [62%]
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn around wrist>  a bracelet of influence [superior]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     an obsidian circle of endurance
<worn on finger>     an obsidian circle
<primary weapon>     the dagger of Wind (invis)[238h 6m 37s]
<secondary weapon>   a slimy troglodyte claw [superior] with a strange black stone [88%]
<worn on legs>       some skull knee guards lined with feathers [superior] [87%]
<worn on feet>       some spurred blood crystal boots


< 1078h/1078H 380v/381V Pos: standing >
You get an eyepatch of a cRazY MaN [poor] from a satchel containing spell components.

< 1078h/1078H 380v/381V Pos: standing >
You get a blood red potion in a long vial from a satchel containing spell components.
You get a blood red potion in a long vial from a satchel containing spell components.
You get a blood red potion in a long vial from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You can't carry any more.

< 1078h/1078H 381v/381V Pos: standing >
You put 7 potion(s) into a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You can't carry any more.

< 1078h/1078H 381v/381V Pos: standing >
You put 7 potion(s) into a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You can't carry any more.

< 1078h/1078H 381v/381V Pos: standing >
You put 7 potion(s) into a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You can't carry any more.

< 1078h/1078H 381v/381V Pos: standing >
You put 7 potion(s) into a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You can't carry any more.

< 1078h/1078H 381v/381V Pos: standing >
You put 7 potion(s) into a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You can't carry any more.

< 1078h/1078H 381v/381V Pos: standing >
You put 7 potion(s) into a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a thick cyan potion from a satchel containing spell components.
You get a swirling potion of leaves and bark from a satchel containing spell components.
You get a swirling potion of leaves and bark from a satchel containing spell components.

< 1078h/1078H 381v/381V Pos: standing >
You put 7 potion(s) into a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 1078h/1078H 381v/381V Pos: standing >
You drop a satchel containing spell components.

< 1078h/1078H 381v/381V Pos: standing >
You are carrying: (3/11)
an eyepatch of a cRazY MaN [poor]
a disguise kit
a bottomless bag of the illithids

< 1078h/1078H 381v/381V Pos: standing >

You have a ton of STUFF, as in more than 400 items - so there's a surcharge!

The escort says 'You have 474 items, which costs you 35 platinum, 5 gold, 5 silver, and 1 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!

<map>
Zone: Adventurer's Vaults.
Room: The Storage Locker for *-* Warlords *-*
</map>
The Storage Locker for *-* Warlords *-*
An evil aura fills the area.
An unnatural silence fills this area.
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
[2] a satchel used to hold various items lies here.
A black leather satchel containing spell components is here.
A pile of leather straps has been left here.
A basin of water is lost and forelorn. (glowing) (humming) (illuminating)
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 1078h/1078H 381v/381V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Desert City of Venan'Trut.
'an eyepatch of a cRazY MaN [poor]'
Weight 2, Item type: ARMOR
Item is: NOBITS
AC-apply is 5
This item will also affect your MOVE positively and HITPOINTS positively.
An eyepatch of a cRazY MaN [poor] has an item value of 50.

< 1078h/1078H 381v/381V Pos: standing >
Ok.

< 1078h/1078H 381v/381V Pos: standing >

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East 
A black leather satchel containing spell components is here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 1078h/1078H 380v/381V Pos: standing >

The escort says 'You have 221 items, which costs you 6 gold, 6 silver, and 4 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!

<map>
Zone: Adventurer's Vaults.
Room: The Storage Locker for Fraglo
</map>
The Storage Locker for Fraglo
An evil aura fills the area.
An unnatural silence fills this area.
Obvious exits: -North#
A durable alchemist sack lies here.
An ornate chest bearing items that are unsorted.

< 1078h/1078H 380v/381V Pos: standing >
You are carrying: (3/11)
an eyepatch of a cRazY MaN [poor]
a disguise kit
a bottomless bag of the illithids

< 1078h/1078H 380v/381V Pos: standing >
You drop an eyepatch of a cRazY MaN [poor].

< 1078h/1078H 380v/381V Pos: standing >

< 1078h/1078H 381v/381V Pos: standing >
You get a rugged adventurers satchel from a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >

< 1078h/1078H 381v/381V Pos: standing >
A rugged adventurers satchel contains:

a pair of minotaur combat gloves
boots of endurance
a fine leather quiver
some dwarven-made leather pants
the crown of unholy saints [poor]
a fur lined suit of mail [superior]
some kharma mind beads
the cloak of the ageless spirit of the wind (glowing)
a signet ring of storms [superior]
a tiger totem
a disguise kit
the royal clasp of Bloodstone
a tiger's tooth earring [poor]
a silk veil
a strip of su-monster skin
a scarlet cavalier's cloak
the shield bladebreaker [superior]
an armband of knighthood

< 1078h/1078H 381v/381V Pos: standing >
You drop a rugged adventurers satchel.

< 1078h/1078H 381v/381V Pos: standing >

< 1078h/1078H 381v/381V Pos: standing >
You are carrying: (2/11)
a disguise kit
a bottomless bag of the illithids

< 1078h/1078H 381v/381V Pos: standing >
A bottomless bag of the illithids contains:

[2] a swirling potion of leaves and bark
[44] a thick cyan potion
a pile of coins
a bracelet of the earth
the eye of the ogre [poor] (glowing) (humming)
a barbed dagger [superior] (glowing)
a deep hooded cloak of sorrow
[20] a crystal lockpick
[70] a dark misty potion
bracer of untapped power [superior] (glowing)
a magical essence of Health
[64] a green potion with black chunks
[10] a disguise kit
a potion of sparks
a potion of levitation
[16] a slender fishing pole
[20] a large medicated bandage
[57] a potion of endurance
[21] a fiery red potion
[13] a blood red potion in a long vial
a troll-skin eyepatch [poor]
[5] the dazzling blue potion of lesser battle readiness
a huge olyx leg bone
some polished chrome-coloured sunglasses
[3] a large pike fish
a mistweyd nose-pipe
[23] some resin of Ocularius
[25] some heirloom Blue Haze
[28] a potion of bloodrage
a quicksilver potion
[7] a mining pick
a mining pick [70%]
a psychomia plant
a handcarved pipe
[2] a pair of silver earrings with red rubies
a violet flask
[27] a small vial full of green sludge
a scaly reptilian arm
[34] some landrace Medicus
some wild Gootwiet

< 1078h/1078H 381v/381V Pos: standing >
You get some resin of Ocularius from a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >

< 1078h/1078H 381v/381V Pos: standing >
You get a bracelet of the earth from a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >

< 1078h/1078H 381v/381V Pos: standing >
You drop a bracelet of the earth.

< 1078h/1078H 381v/381V Pos: standing >
You are carrying: (3/11)
some resin of Ocularius
a disguise kit
a bottomless bag of the illithids

< 1078h/1078H 381v/381V Pos: standing >

< 1078h/1078H 381v/381V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 1078h/1078H 381v/381V Pos: standing >
You put 2 items into a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >

< 1078h/1078H 381v/381V Pos: standing >
You get a disguise kit from a bottomless bag of the illithids.

< 1078h/1078H 381v/381V Pos: standing >
The Storage Locker for Fraglo
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
A durable alchemist sack lies here.
An ornate chest bearing items that are unsorted.

< 1078h/1078H 381v/381V Pos: standing >

< 1078h/1078H 381v/381V Pos: standing >
A bottomless bag of the illithids contains:

[2] a swirling potion of leaves and bark
[44] a thick cyan potion
a pile of coins
the eye of the ogre [poor] (glowing) (humming)
a barbed dagger [superior] (glowing)
a deep hooded cloak of sorrow
[20] a crystal lockpick
[70] a dark misty potion
bracer of untapped power [superior] (glowing)
a magical essence of Health
[64] a green potion with black chunks
[10] a disguise kit
a potion of sparks
a potion of levitation
[16] a slender fishing pole
[20] a large medicated bandage
[57] a potion of endurance
[21] a fiery red potion
[13] a blood red potion in a long vial
a troll-skin eyepatch [poor]
[5] the dazzling blue potion of lesser battle readiness
a huge olyx leg bone
some polished chrome-coloured sunglasses
[3] a large pike fish
a mistweyd nose-pipe
[23] some resin of Ocularius
[25] some heirloom Blue Haze
[28] a potion of bloodrage
a quicksilver potion
[7] a mining pick
a mining pick [70%]
a psychomia plant
a handcarved pipe
[2] a pair of silver earrings with red rubies
a violet flask
[27] a small vial full of green sludge
a scaly reptilian arm
[34] some landrace Medicus
some wild Gootwiet

< 1078h/1078H 381v/381V Pos: standing >
Ok.

< 1078h/1078H 381v/381V Pos: standing >

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East 
A black leather satchel containing spell components is here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 1078h/1078H 380v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1078h/1078H 380v/381V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West 

< 1078h/1078H 379v/381V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
A shady chemist who is not far off to your south.
A snow buffalo who is rather far off to your south.
A Grey Elf who is rather far off to your south.
Gonx who is close by to your west.

< 1078h/1078H 379v/381V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East  -South -West 
A small stream provides fresh water for all.

< 1078h/1078H 380v/381V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
A shady chemist peers at you.(Red Aura)

< 1078h/1078H 379v/381V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South

< 1078h/1078H 378v/381V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 
There are deep Animal tracks going west.

< 1078h/1078H 378v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
You quickly scan the area.
A shady chemist who is not far off to your north.
An agitated minotaur who is a brief walk away to your north.
A fluffy bunny who is close by to your east.
A fluffy bunny who is a brief walk away to your east.
A snow buffalo who is not far off to your west.
A Grey Elf who is not far off to your west.

< 1078h/1078H 381v/381V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
There are deep Animal tracks going west.

< 1078h/1078H 380v/381V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 

< 1078h/1078H 379v/381V Pos: standing >
Backstab who?

< 1078h/1078H 379v/381V Pos: standing >
A Grey Elf rides in on a snow buffalo from the north.

< 1078h/1078H 381v/381V Pos: standing >
You quickly scan the area.
A common minotaur who is close by to your north.
A fluffy bunny who is in the distance to your east.
A common minotaur who is close by to your south.

< 1078h/1078H 381v/381V Pos: standing >
You snap into visibility.
[Damage: 88 ] A Grey Elf makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf quickly slides off a snow buffalo's back.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
[Damage: 42 ] A Grey Elf makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 68 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!

< 1078h/1078H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 1078h/1078H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1078h/1078H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1078h/1078H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves south.

< 1078h/1078H 381v/381V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
There are some tracks heading west.
There are some tracks heading west.

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
A Grey Elf enters from the west.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 55 ] A Grey Elf makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 41 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!

< 1078h/1078H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 A Grey Elf misses you.
You dodge a Grey Elf's vicious attack.
You snap into visibility.

< 1078h/1078H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 A Grey Elf attempts to flee.
A Grey Elf leaves west.
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 

< 1078h/1078H 379v/381V Pos: standing >
Backstab who?

< 1078h/1078H 379v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 381v/381V Pos: standing >
Backstab who?

< 1078h/1078H 381v/381V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
There are some tracks heading east.
There are some tracks heading west.

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A snow buffalo walks through here, grazing on the grass.(Red Aura)
There are Grey Elf tracks going west.
There are some tracks heading south.

< 1078h/1078H 379v/381V Pos: standing >
Backstab who?

< 1078h/1078H 379v/381V Pos: standing >
Backstab who?

< 1078h/1078H 380v/381V Pos: standing >
Backstab who?

< 1078h/1078H 381v/381V Pos: standing >
Backstab who?

< 1078h/1078H 381v/381V Pos: standing >
You quickly scan the area.
A common minotaur who is close by to your north.
A fluffy bunny who is a brief walk away to your east.
A fluffy bunny who is in the distance to your east.
A common minotaur who is close by to your south.

< 1078h/1078H 381v/381V Pos: standing >
Backstab who?

< 1078h/1078H 381v/381V Pos: standing >
Backstab who?

< 1078h/1078H 381v/381V Pos: standing >
A Grey Elf enters from the north.
You snap into visibility.
[Damage: 21 ] A Grey Elf makes a strange sound as you place the dagger of Wind in his back.
A Grey Elf is dead! R.I.P.
You receive your share of experience.