<worn as a badge> a dark shadowy circle [superior]
<worn on head> a cap of the fool [superior] (glowing)
<worn in ear> an emerald earring
<worn on face> a stylish copper mask
<worn around neck> a beautiful fox fur scarf
<worn around neck> a dark gold collar
<worn on body> some robes of sand weaving
<worn about body> a bloody emerald bodycloak
<worn on back> a large leather backpack
<worn as quiver> a burnt quiver
<worn about waist> an elfskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of drow and illithid-skin armguards (glowing) [83%]
<worn around wrist> a trollskin wrist band [superior]
<worn around wrist> a trollskin wrist band [superior]
<worn on hands> some disease covered spiked talons [superior]
<worn on finger> a brass ring
<worn on finger> a silver ring encrusted with a black sapphire (humming)
<primary weapon> a slender sword of vapor (glowing)
<worn on legs> some well-used cloth leggings
<worn on feet> some boots of the forest
a tiny diamond
some tempered steel
some marble dust
a flawless ruby
a bent steel scrap
a toolbelt with ingredient pouches [superior]
a tightly rolled vellum recipe for a steel longsword
a bent iron scrap
a long fur [poor]
a pitted obsidian girth
a hardened stone cloak
some magical tin arm plates
some human-made ivory mitts
a fragile ivory crown
a skin-wrapped gold wristguard from Taliccicopiid
a skin-wrapped bone necklace
a robe of many colors
[2] a pair of feathered gloves (illuminating)
< 304h/304H 159v/159V Pos: standing >
You stop using a large leather backpack.
< 304h/304H 159v/159V Pos: standing >
You get a spiked diamond trident from a large leather backpack.
< 304h/304H 159v/159V Pos: standing >
a large leather backpack does not contain the trident.
< 304h/304H 159v/159V Pos: standing >
The shopkeeper Anguinel tells you 'a spiked diamond trident is really common, you won't get much for it at all.'
The shopkeeper now has a spiked diamond trident.
The shopkeeper gives you 8 silver, and 4 copper.
< 304h/304H 159v/159V Pos: standing >
You are carrying: (1/11)
a large leather backpack
< 304h/304H 159v/159V Pos: standing >
Ok.
You put 0 platinum, 18 gold, 8 silver, and 4 copper coins into a large leather backpack.
< 304h/304H 159v/159V Pos: standing >
You can buy:
1) A spiked diamond trident for 1 platinum, 4 silver, and 5 copper.
2) A bronze breastplate for 1 platinum, 4 gold, and 1 silver.
3) A barbed whip for 7 platinum, 3 gold, 1 silver, and 5 copper.
4) A barbed whip for 7 platinum, 3 gold, 1 silver, and 5 copper.
5) A large medicated bandage for 10 platinum, 4 gold, and 5 silver.
6) A gauze tourniquet bandage for 4 platinum, 1 gold, and 8 silver.
7) A gauze bandage for 1 platinum, 4 silver, and 5 copper.
8) A tough cloth backpack for 3 platinum, 9 gold, 1 silver, and 8 copper.
9) A torch for 1 gold, and 4 copper.
10) A loaf of stale bread for 1 copper.
11) A treasure map for 1 platinum, 4 silver, and 5 copper.
12) A tightly woven cloth waterskin of water for 1 platinum, 3 gold, 3 silver, and 7 copper.
13) A pickle for 1 silver.
< 304h/304H 159v/159V Pos: standing >
Autosaving...
< 304h/304H 159v/159V Pos: standing >
You strap a large leather backpack on your back.
< 304h/304H 159v/159V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
< 304h/304H 159v/159V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
< 304h/304H 159v/159V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path
< 304h/304H 159v/159V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is a brief walk away to your north.
A tiny bony chipmunk who is close by to your east.
A zombified squirrel who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A screech owl who is close by to your south.
A little blue snake who is close by to your south.
A zombified squirrel who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.
< 304h/304H 159v/159V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A strangely white screech owl searches for a meal.
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.
< 304h/304H 159v/159V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.
< 304h/304H 159v/159V Pos: standing >
A Dusty Trail
Obvious exits: -N -U
< 304h/304H 159v/159V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A screech owl who is not far off to your north.
A little blue snake who is not far off to your north.
A zombified squirrel who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is a brief walk away to your north.
A little blue snake who is close by above you.
A little blue snake who is close by above you.
A red-tailed hawk who is close by above you.
A black-winged falcon who is close by above you.
A tiny bony chipmunk who is not far off above you.
< 304h/304H 159v/159V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
The skeleton of a red-tailed hawk somehow soars overhead.
A black-winged falcon flaps his skeletal wings as he soars overhead.
< 304h/304H 159v/159V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A tiny bony chipmunk darts around with tail aflicker.
< 304h/304H 159v/159V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
MM^^.....**
^MM^^^^^.****
^^MMM^..^^*****
^^^MMM^^*********
^^^^MM^^^********
^M^^MMM^@^*******
^.^^^MMM^^^^*****
^^.^^^^MMMM...***
^^^.^^^^..^.^^.
^M..^^^^.^..^
.^^.^^....*
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
MM^^.....**
MMM^^.....***
^^MM^^^^^.*****
^^^MMM^..^^******
^^^MMM^^*********
^^^^MM^^@********
^M^^MMM^^^*******
^.^^^MMM^^^^*****
^.^^^^MMMM...**
^^.^^^^..^.^^
M..^^^^.^..
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
MMM^.....**
MMM^^.....***
^MMM^^.....M***
^^^MM^^^^^.******
^^^MMM^..^^******
^^^MMM^^@********
^^^^MM^^^********
^M^^MMM^^^*******
.^^^MMM^^^^M***
.^^^^MMMM...*
^.^^^^..^.^
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
MMM^^..^.**
^MMM^.....***
^MMM^^.....****
^^MMM^^.....*****
^^^MM^^^^^.******
^^^MMM^.@^^******
^^^MMM^^*********
^^^^MM^^^********
M^^MMM^^^******
^^^MMM^^^^***
^^^^MMMM...
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
MMMM^^.^.**
^MMM^^..^.***
^^MMM^.....****
^^MMM^^.....*****
^^MMM^^.....*****
^^^MM^^^@^.******
^^^MMM^..^^******
^^^MMM^^*********
^^^MM^^^*******
^^MMM^^^*****
^^MMM^^^^**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
^MMM^^^..^*
^MMMM^^.^.***
^^MMM^^..^.****
^^^MMM^.....*****
^^MMM^^.....*****
^^MMM^^.@...*****
^^^MM^^^^^.******
^^^MMM^..^^******
^^MMM^^********
^^MM^^^******
^MMM^^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
^^MMM^^^..^
^^MMMM^^.^.**
^^^MMM^^..^.***
^^^^MMM^.....****
^^^MMM^^.....****
^^^MMM^^@....****
^^^^MM^^^^^.*****
^^^^MMM^..^^*****
^^^MMM^^*******
^^^MM^^^*****
^^MMM^^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
< 304h/304H 159v/159V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 159v/159V Pos: standing >
A Dense Forest
Obvious exits: -N -W
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
Nearing a River
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 304h/304H 159v/159V Pos: standing >
You quickly scan the area.
A small snake who is rather far off to your west.
< 304h/304H 159v/159V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 304h/304H 159v/159V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 304h/304H 159v/159V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 304h/304H 159v/159V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 304h/304H 159v/159V Pos: standing >
It's mild out today.
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
In the Heart of a Swamp
Obvious exits: -S -D
A baby crocodile snaps its jaws.
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
You quickly scan the area.
A small snake who is a brief walk away to your south.
A carnivorous plant who is rather far off to your south.
A baby crocodile who is close by below you.
< 304h/304H 159v/159V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S
< 304h/304H 159v/159V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 304h/304H 159v/159V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
< 304h/304H 159v/159V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
An agitated commoner walks the road.
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 304h/304H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 159v/159V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
You quickly scan the area.
An agitated minotaur who is close by to your south.
< 304h/304H 159v/159V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 304h/304H 159v/159V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
An commoner walks the road, intent on his destination.
< 304h/304H 159v/159V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
An commoner walks the road, intent on his destination.
< 304h/304H 159v/159V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
You quickly scan the area.
An commoner who is close by to your east.
An commoner who is a brief walk away to your east.
< 304h/304H 159v/159V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 304h/304H 159v/159V Pos: standing >
The door seems to be closed.
< 304h/304H 159v/159V Pos: standing >
The door seems to be closed.
< 304h/304H 159v/159V Pos: standing >
You quickly scan the area.
A shady chemist who is a brief walk away to your north.
An commoner who is not far off to your east.
An commoner who is rather far off to your east.
< 304h/304H 159v/159V Pos: standing >
Ok.
< 304h/304H 159v/159V Pos: standing >
Looks like an exit.
You extend your sights westward.
An Unholy Church
Obvious exits: -E -W
< 304h/304H 159v/159V Pos: standing >
Ok.
< 304h/304H 159v/159V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
You quickly scan the area.
A common minotaur who is not far off to your north.
A fluffy bunny who is not far off to your east.
A fluffy bunny who is rather far off to your east.
A common minotaur who is close by to your south.
< 304h/304H 159v/159V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W#
< 304h/304H 159v/159V Pos: standing >
The door seems to be closed.
< 304h/304H 159v/159V Pos: standing >
You quickly scan the area.
A common minotaur who is close by to your north.
A fluffy bunny who is a brief walk away to your east.
A fluffy bunny who is in the distance to your east.
A common minotaur who is close by to your south.
< 304h/304H 159v/159V Pos: standing >
Ok.
< 304h/304H 159v/159V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Large House
Obvious exits: -E -U
< 304h/304H 159v/159V Pos: standing >
A Minotaur Dwelling
Obvious exits: -S -U
A common minotaur roars with anger.
< 304h/304H 159v/159V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W
< 304h/304H 159v/159V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH! That really did HURT!
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
I'm afraid you aren't quite up to mounted combat.
You stop riding a snow buffalo.
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
< 106h/304H 159v/159V Pos: standing >
< T: Selly TP: sta TC: nasty wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 106h/304H 159v/159V Pos: standing >
< T: Selly TP: sta TC: nasty wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 106h/304H 159v/159V Pos: standing >
< T: Selly TP: sta TC: nasty wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 106h/304H 159v/159V Pos: standing >
< T: Selly TP: sta TC: nasty wounds E: someone sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 106h/304H 159v/159V Pos: standing >
< T: Selly TP: sta TC: nasty wounds E: someone sta EP: excellent >
Saving Selly.
< 106h/304H 159v/159V Pos: standing >
< T: Selly TP: sta TC: nasty wounds E: someone sta EP: excellent >
You attempt to flee...
A City Dwelling
Obvious exits: -N
A common minotaur shouts vehemently.
You flee southward!
< 106h/304H 131v/159V Pos: standing >
Saving Selly.
< 106h/304H 131v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 106h/304H 131v/159V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W
A snow buffalo walks through here, grazing on the grass.
< 106h/304H 131v/159V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
YIKES! Another hit like that, and you've had it!!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
< 10h/304H 131v/159V Pos: standing >
< T: Selly TP: sta TC: awful E: someone sta EP: excellent >
You miss someone.
Someone dodges your futile attack.
A half-elf bard snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 10h/304H 131v/159V Pos: standing >
< T: Selly TP: sta TC: awful E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 10h/304H 131v/159V Pos: standing >
< T: Selly TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 10h/304H 131v/159V Pos: standing >
< T: Selly TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 10h/304H 131v/159V Pos: standing >
< T: Selly TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 10h/304H 131v/159V Pos: standing >
< T: Selly TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A snow buffalo walks through here, grazing on the grass.
You flee westward!
< 10h/304H 101v/159V Pos: standing >
Saving Selly.
< 10h/304H 101v/159V Pos: standing >
Saving Selly.
< 10h/304H 101v/159V Pos: standing >
A Minotaur Dwelling
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A common minotaur roars with anger.
< 10h/304H 101v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/304H 101v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/304H 101v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/304H 102v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/304H 102v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/304H 102v/159V Pos: standing >
Atop the Roof Tops
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
An elder commoner stands here.
< 10h/304H 101v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/304H 102v/159V Pos: standing >
You quickly scan the area.
A common minotaur who is close by below you.
< 10h/304H 102v/159V Pos: standing >
Saving Selly.
< 10h/304H 103v/159V Pos: standing >
A Minotaur Dwelling
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A common minotaur roars with anger.
< 10h/304H 103v/159V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A snow buffalo walks through here, grazing on the grass.
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.