<worn as a badge> a beautiful granite badge
<worn on head> the headdress of the celestial outlaws (magic)
<worn on eyes> a magical magnifying crystal (magic)
<worn in ear> a dangling dematite earring
<worn in ear> a steel hoop earring [superior]
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> a green Cimmerian chain
<worn around neck> a frost-rimed copper necklace
<worn on body> a suit of diamond platemail (magic) (humming)
<worn about body> a cloak of Erebus [poor] (magic)
<worn as quiver> an elegant deerskin quiver
<worn about waist> a belt bearing the crest of Darkuul [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<attached to belt> a mistweyd nose-pipe
<worn on arms> some gladiators vambraces (magic)
<worn around wrist> a durithalite bracelet [poor] (magic)
<worn around wrist> a blackened bracelet of the ogre chiefs [74%]
<worn on hands> the gauntlets of dwarven kind (glowing)
<worn on finger> a ring of endurance (magic)
<worn on finger> a ruby encrusted ring (magic) [88%]
<primary weapon> the titan warhammer, 'Purelight' (magic) (glowing)
<secondary weapon> a darksteel rapier (magic) (glowing)
<worn on legs> a pair of celestial leg plates
<worn on feet> a pair of mailed yeti hide boots [poor]
***@PM.
****.^^
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 170v/232V Pos: standing >
< 1010h/1010H 170v/232V Pos: standing >
****.
+++M+++
***@P.M
*****.^
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 168v/232V Pos: standing >
*****
++++M++
.**@P..
******.
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 167v/232V Pos: standing >
^****
M++++M+
..*@P..
.******
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 165v/232V Pos: standing >
^^***
^M++++M
*..@P..
*.*****
.****
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 163v/232V Pos: standing >
MMM^^^..***
MMM^^.^^.**..
MMM^^..^^^**^..
MMM.**^^*****.^.
MMM^.^^M++++M++++
MM^.*^*.@*****.M.
M^.^***.******.^^
^.*****.*********
*****..********
***..********
...********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 162v/232V Pos: standing >
< 1010h/1010H 162v/232V Pos: standing >
MMM^^^..**
MMM^^.^^.**.
MMM^^..^^^**^.
MMM.**^^*****.^
MMM^.^^M++++M+++
MMM^.*^*@P*****.M
MM^.^***.******.^
M^.*****.********
^*****..*******
****..*******
*...*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 161v/232V Pos: standing >
MMMM^^.^*
MMM^^^..***
MMM^^.^^.**..
MMM^^..^^^**^..
MMM.**^^*****.^
MMM^.^^@++++M+++
MMM^.*^*P.*****.M
MM^.^***.******.^
^.*****.*******
*****..******
***..******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
A large minotaur hulks its way around here, scouting the terrain.
Eilek enters from the south.
Nicram enters from the south.
< 1010h/1010H 159v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 158v/232V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A minotaur who is close by to your east.
A blow fly who is close by to your south.
A chimp who is close by to your south.
A gnat who is not far off to your south.
A small squirrel who is a brief walk away above you.
A small squirrel who is a brief walk away above you.
< 1010h/1010H 158v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Deep Within a Ravine
</map>
Deep Within a Ravine
Obvious exits: -U -D
Eilek floats in from above.
Nicram enters from above.
< 1010h/1010H 158v/232V Pos: standing >
You quickly scan the area.
A small squirrel who is a brief walk away above you.
< 1010h/1010H 158v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -U -D
Eilek floats in from above.
Nicram enters from above.
< 1010h/1010H 157v/232V Pos: standing >
You quickly scan the area.
A small squirrel who is in the distance above you.
A small squirrel who is in the distance above you.
< 1010h/1010H 157v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U -D
Eilek floats in from above.
Nicram enters from above.
< 1010h/1010H 157v/232V Pos: standing >
You quickly scan the area.
A tunnel dweller who is close by to your east.
A HUGE cave worm who is not far off to your east.
A tunnel dweller who is not far off to your east.
A tunnel dweller who is not far off to your east.
A thri-kreen chef who is close by to your west.
A HUGE cave worm who is not far off to your west.
A HUGE cave worm who is a brief walk away to your west.
A small squirrel who is in the distance above you.
< 1010h/1010H 157v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -N -S -W -U -D
Eilek floats in from above.
Nicram enters from above.
< 1010h/1010H 157v/232V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is not far off to your north.
A thri-kreen worker who is in the distance to your south.
A large cave worm who is in the distance to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
< 1010h/1010H 157v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -U -D
Eilek floats in from above.
Nicram enters from above.
< 1010h/1010H 157v/232V Pos: standing >
< 1010h/1010H 157v/232V Pos: standing >
You quickly scan the area.
You see nothing.
< 1010h/1010H 157v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U
Eilek floats in from above.
Nicram enters from above.
< 1010h/1010H 157v/232V Pos: standing >
You quickly scan the area.
A large earth worm who is not far off to your east.
A small cave worm who is a brief walk away to your east.
A large earth worm who is rather far off to your east.
A slimy mold who is a brief walk away to your west.
Fongg who is in the distance to your west.
A sleeping thri-kreen who is in the distance to your west.
A sleeping thri-kreen who is in the distance to your west.
< 1010h/1010H 157v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Among the Cracked Tunnels
</map>
Among the Cracked Tunnels
Obvious exits: -E -W
There are some tracks heading east.
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 157v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Among the Cracked Tunnels
</map>
Among the Cracked Tunnels
Obvious exits: -E -W
There are some tracks heading east.
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 156v/232V Pos: standing >
You quickly scan the area.
A large earth worm who is rather far off to your east.
A small cave worm who is in the distance to your east.
A slimy mold who is close by to your west.
Fongg who is a brief walk away to your west.
A sleeping thri-kreen who is a brief walk away to your west.
A sleeping thri-kreen who is a brief walk away to your west.
< 1010h/1010H 157v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
Obvious exits: -N -E -S -W
A slimy mold oozes across the cavern floor.
There are Barbarian tracks going west.
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 156v/232V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A slimy mold who is close by to your north.
A small cave worm who is in the distance to your east.
A large earth worm who is in the distance to your east.
Fongg who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.
< 1010h/1010H 157v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 158v/232V Pos: standing >
You quickly scan the area.
A slimy mold who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A slimy mold who is close by to your east.
A junk dealer who is a brief walk away to your south.
Fongg who is close by to your west.
A sleeping thri-kreen who is close by to your west.
A sleeping thri-kreen who is close by to your west.
< 1010h/1010H 158v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
Obvious exits: -N -E -S
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A double-bladed weapon lies here.
Eilek enters from the north.
Nicram enters from the north.
< 1010h/1010H 158v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Among the Cracked Tunnels
</map>
Among the Cracked Tunnels
Obvious exits: -N -S -W
A great flail has been carelessly left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A durable looking footman's flail lies discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
Eilek enters from the north.
Nicram enters from the north.
< 1010h/1010H 158v/232V Pos: standing >
You quickly scan the area.
A slimy mold who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A junk dealer who is close by to your south.
Slipper who is close by to your west.
< 1010h/1010H 158v/232V Pos: standing >
You quickly scan the area.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A junk dealer who is close by to your south.
Slipper who is close by to your west.
< 1010h/1010H 161v/232V Pos: standing >
< 1010h/1010H 163v/232V Pos: standing >
< 1010h/1010H 166v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
Obvious exits: -N -E -S
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A double-bladed weapon lies here.
Eilek enters from the south.
Nicram enters from the south.
< 1010h/1010H 165v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.
There are some tracks heading south.
Eilek enters from the south.
Nicram enters from the south.
< 1010h/1010H 165v/232V Pos: standing >
< 1010h/1010H 165v/232V Pos: standing >
You quickly scan the area.
A slimy mold who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A slimy mold who is close by to your east.
A junk dealer who is a brief walk away to your south.
Fongg who is close by to your west.
A sleeping thri-kreen who is close by to your west.
A sleeping thri-kreen who is close by to your west.
< 1010h/1010H 165v/232V Pos: standing >
< 1010h/1010H 165v/232V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Chamber Filled with Furs
Obvious exits: -E
Fongg, the receptionist, is ready to tuck you in.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.
< 1010h/1010H 166v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
Obvious exits: -N -E -S
Eilek enters from the south.
Nicram enters from the south.
< 1010h/1010H 165v/232V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A slimy mold who is close by to your east.
A junk dealer who is rather far off to your south.
< 1010h/1010H 166v/232V Pos: standing >
Looks like an exit.
You extend your sights northward.
Among the Cracked Tunnels
Obvious exits: -N -E -S -W
< 1010h/1010H 166v/232V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Within a Domed Cavern
Obvious exits: -S -W
A large stone warhammer has been dropped here.
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.
< 1010h/1010H 167v/232V Pos: standing >
You see nothing special...
< 1010h/1010H 167v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Among the Cracked Tunnels
</map>
Among the Cracked Tunnels
Obvious exits: -N -E -S -W
Eilek enters from the south.
Nicram enters from the south.
< 1010h/1010H 168v/232V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A junk dealer who is in the distance to your south.
A thri-kreen warrior who is close by to your west.
A thri-kreen warrior who is close by to your west.
< 1010h/1010H 168v/232V Pos: standing >
< 1010h/1010H 169v/232V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Thri-kreen Training Area
Obvious exits: -W
< 1010h/1010H 169v/232V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Thri-kreen Training Area
Obvious exits: -E
A thri-kreen warrior trains here.
A thri-kreen warrior trains here.
< 1010h/1010H 170v/232V Pos: standing >
< 1010h/1010H 173v/232V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Thri-kreen Training Area
Obvious exits: -E
A thri-kreen warrior trains here.
A thri-kreen warrior trains here.
< 1010h/1010H 173v/232V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Thri-kreen Training Area
Obvious exits: -S
A slimy mold oozes across the cavern floor.
A thri-kreen warrior trains here.
A thri-kreen warrior trains here.
A thri-kreen warrior trains here.
A thri-kreen warrior trains here.
< 1010h/1010H 174v/232V Pos: standing >
Looks like an exit.
You extend your sights southward.
Within a Domed Cavern
Obvious exits: -N -E -S
< 1010h/1010H 175v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
Obvious exits: -N -E -S
There are Barbarian tracks going north.
Eilek enters from the north.
Nicram enters from the north.
< 1010h/1010H 175v/232V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A slimy mold who is close by to your east.
A junk dealer who is rather far off to your south.
< 1010h/1010H 175v/232V Pos: standing >
< 1010h/1010H 176v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>
<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.
A Thri-Kreen (medium) (HardCore) stands here. (Non-Fraggable)
There are some tracks heading south.
Eilek enters from the north.
Nicram enters from the north.
< 1010h/1010H 176v/232V Pos: standing >
You quickly scan the area.
A slimy mold who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A slimy mold who is close by to your east.
A slimy mold who is close by to your east.
A junk dealer who is a brief walk away to your south.
Fongg who is close by to your west.
A sleeping thri-kreen who is close by to your west.
A sleeping thri-kreen who is close by to your west.
< 1010h/1010H 176v/232V Pos: standing >
A Thri-Kreen leaves west.
< 1010h/1010H 177v/232V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Chamber Filled with Furs
</map>
<map>
Zone: Taliccicopiid.
Room: A Chamber Filled with Furs
</map>
A Chamber Filled with Furs
Obvious exits: -E
A Thri-Kreen (medium) (HardCore) stands here, fighting a sleeping thri-kreen. (Non-Fraggable)
Fongg, the receptionist, is ready to tuck you in.
A sleeping thri-kreen crouches here, fighting a Thri-Kreen.
A sleeping thri-kreen takes his rest.
Eilek enters from the east.
Nicram enters from the east.
< 1010h/1010H 179v/232V Pos: standing >
< 1010h/1010H 179v/232V Pos: standing >
Eilek's fine pierce strikes a Thri-Kreen.
< 1010h/1010H 180v/232V Pos: standing >
[Damage: 11 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
< 1010h/1010H 180v/232V Pos: standing >
< T: sleeping TP: kne TC:excellent E: A Thri-Kreen sta EP: small wounds >
A Thri-Kreen misses a sleeping thri-kreen.
A Thri-Kreen misses a sleeping thri-kreen.
A Thri-Kreen misses a sleeping thri-kreen.
A Thri-Kreen misses a sleeping thri-kreen.
< 1010h/1010H 180v/232V Pos: standing >
< T: sleeping TP: kne TC:excellent E: A Thri-Kreen sta EP: small wounds >
Eilek tackles a Thri-Kreen square in the chest knocking the wind out of him!
Headbutt requires you to be able to reach his head!
< 1010h/1010H 180v/232V Pos: standing >
< T: sleeping TP: kne TC:excellent E: A Thri-Kreen sit EP: small wounds >
Eilek's powerful slash seriously wounds a Thri-Kreen.
Eilek's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
Eilek calls down a roaring flamestrike at a Thri-Kreen who starts to melt!
Eilek points at a Thri-Kreen.
A Thri-Kreen is surrounded by the dancing outline of purplish flames!
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
A Thri-Kreen wails in agony as Eilek's biting cold freezes his exposed skin!
Eilek's fine pierce seriously wounds a Thri-Kreen.
Eilek's slash enshrouds a Thri-Kreen in a mist of blood.
Eilek's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
Eilek calls down a roaring flamestrike at a Thri-Kreen who starts to melt!
A Thri-Kreen is stunned!
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
A Thri-Kreen wails in agony as Eilek's biting cold freezes his exposed skin!
A Thri-Kreen's crystalline chatkcha freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.