<worn as a badge> a glowing blue crystal
<worn on head> a crown of stars (glowing) (humming)
<worn on eyes> a feathered leather eyepatch [superior] (illuminating)
<worn in ear> an earring of megwandir [superior]
<worn in ear> an earring of megwandir [superior]
<worn on face> a lithixl beak
<worn around neck> a pentagram (glowing)
<worn around neck> an honor of guards medallion
<worn on body> a suit of celestial dragonscale (glowing)
<worn about body> a cloak of deva's feathers
<worn about waist> a miner's belt encrusted with a diamond
<worn on belt buckle>a jagged titanium boomerang
<worn on arms> a pair of silver arm protectors
<worn around wrist> a chain-linked raider's bracelet
<worn around wrist> a set of opal prayer beads
<worn on hands> a pair of bronzed gloves [poor]
<worn on finger> a blue Cimmerian ring
<worn on finger> a purple earthstone ring
<primary weapon> a massive longsword dubbed 'Dusk and Dawn'
<secondary weapon> a dagger called 'Autumn Decay' [poor]
<worn on legs> a pair of celestial leg plates
<worn on feet> some boots made of leaves
**.*********^^MMM++
..********^*^.MMM
*********^*^^^M
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 74v/161V Pos: standing >
You quickly scan the area.
Orethma, the goblin windtalker who is not far off to your west.
A minotaur who is almost out of sight to your west.
< 488h/488H 74v/161V Pos: standing >
Duac leaves south.
You follow Duac.
^^..***.^.***^.
^.^^.**...^***...
^..^^^**^..^..^^M^M
**^^*****.^.^^M^^^^
^^M++++M+P++++++++M
^*..*****@M..^^^^+^
**.******.^^..M.^+^
**.*********^^MMM++
*..********^*^.MMM+
.*********^*^^^M^
**********^*^MM
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the north.
< 488h/488H 74v/161V Pos: standing >
Duac leaves west.
You follow Duac.
***.^
++M++++
***@PM.
****.^^
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 72v/161V Pos: standing >
Duac leaves west.
You follow Duac.
****.
+++M+++
***@P.M
*****.^
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 71v/161V Pos: standing >
Duac leaves west.
You follow Duac.
*****
++++M++
.**@P*.
******.
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 69v/161V Pos: standing >
Duac leaves west.
You follow Duac.
^****
M++++M+
..*@P**
.******
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 67v/161V Pos: standing >
Duac leaves west.
You follow Duac.
^^***
^M++++M
*..@P**
*.*****
.****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 65v/161V Pos: standing >
You quickly scan the area.
A thri-kreen who is almost out of sight to your east.
Duac leaves west.
You follow Duac.
MMM^^^..***.^
MMM^^.^^.**...^
MMM^^..^^^**^..^.
MMM.**^^*****.^.^
MMM^.^^M++++M+++++
MMM^.*^*.@*****.M..
MM^.^***.******.^^.
M^.*****.*********^
^^*****..********^*
*****..*********^
**...**********
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 64v/161V Pos: standing >
Duac leaves west.
You follow Duac.
MMM^^^..***.
MMM^^.^^.**...
MMM^^..^^^**^..^
MMM.**^^*****.^.
MMM^.^^M++++M++++
MMM^.*^*@P*****.M.
MM^.^***.******.^^
MM^.*****.*********
^^^*****..********^
******..*********
***...*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 63v/161V Pos: standing >
Duac leaves north.
You follow Duac.
MMMM^^.^***
MMM^^^..***.^
MMM^^.^^.**...^
MMM^^..^^^**^..^
MMM.**^^*****.^.
MMM^.^^@++++M++++
MMM^.*^*P.*****.M.
MM^.^***.******.^^
MM^.*****.*********
^^*****..********
*****..********
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
A large minotaur hulks its way around here, scouting the terrain.
Nicram enters from the south.
< 488h/488H 61v/161V Pos: standing >
Duac leaves west.
You follow Duac.
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 60v/161V Pos: standing >
Duac leaves down.
You follow Duac.
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from above.
< 488h/488H 60v/161V Pos: standing >
Duac leaves down.
You follow Duac.
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from above.
< 488h/488H 59v/161V Pos: standing >
Duac leaves down.
You follow Duac.
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from above.
< 488h/488H 59v/161V Pos: standing >
Duac leaves down.
You follow Duac.
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from above.
< 488h/488H 59v/161V Pos: standing >
Duac leaves down.
You follow Duac.
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from above.
< 488h/488H 59v/161V Pos: standing >
Duac leaves down.
You follow Duac.
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from above.
< 488h/488H 59v/161V Pos: standing >
Duac leaves west.
You follow Duac.
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 59v/161V Pos: standing >
Duac leaves west.
You follow Duac.
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 58v/161V Pos: standing >
Duac leaves west.
You follow Duac.
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
A slimy mold oozes across the cavern floor.
Nicram enters from the east.
< 488h/488H 59v/161V Pos: standing >
Duac leaves west.
You follow Duac.
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
The corpse of a duergar assassin is lying here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the east.
< 488h/488H 60v/161V Pos: standing >
Duac leaves south.
You follow Duac.
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A double-bladed weapon lies here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the north.
< 488h/488H 61v/161V Pos: standing >
Duac leaves south.
You follow Duac.
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
A great flail has been carelessly left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A durable looking footman's flail lies discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the north.
< 488h/488H 60v/161V Pos: standing >
< 488h/488H 65v/161V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -North -South -West
A great flail has been carelessly left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A durable looking footman's flail lies discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
*Nicram -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
< 488h/488H 68v/161V Pos: standing >
You quickly scan the area.
A slimy mold who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A junk dealer who is close by to your south.
Slipper who is close by to your west.
< 488h/488H 68v/161V Pos: standing >
Duac leaves north.
You follow Duac.
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A double-bladed weapon lies here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the south.
< 488h/488H 67v/161V Pos: standing >
Duac leaves north.
You follow Duac.
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
The corpse of a duergar assassin is lying here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the south.
< 488h/488H 67v/161V Pos: standing >
< 488h/488H 67v/161V Pos: standing >
Duac leaves north.
You follow Duac.
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the south.
< 488h/488H 67v/161V Pos: standing >
Within a Domed Cavern
Obvious exits: -North -East -South
*Nicram -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
< 488h/488H 69v/161V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A slimy mold who is close by to your east.
A slimy mold who is close by to your east.
A junk dealer who is rather far off to your south.
< 488h/488H 69v/161V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A slimy mold who is close by to your east.
A slimy mold who is close by to your east.
A junk dealer who is rather far off to your south.
Duac leaves north.
You follow Duac.
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East -South -West
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the south.
< 488h/488H 70v/161V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -North -East -South -West
*Nicram -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
< 488h/488H 71v/161V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A junk dealer who is in the distance to your south.
A thri-kreen warrior who is close by to your west.
A thri-kreen warrior who is close by to your west.
< 488h/488H 72v/161V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A junk dealer who is in the distance to your south.
A thri-kreen warrior who is close by to your west.
A thri-kreen warrior who is close by to your west.
< 488h/488H 73v/161V Pos: standing >
< 488h/488H 75v/161V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A junk dealer who is in the distance to your south.
A thri-kreen warrior who is close by to your west.
A thri-kreen warrior who is close by to your west.
< 488h/488H 76v/161V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -North -East -South -West
*Nicram -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
< 488h/488H 77v/161V Pos: standing >
Duac leaves south.
You follow Duac.
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
Nicram enters from the north.
< 488h/488H 77v/161V Pos: standing >
< 488h/488H 78v/161V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A thri-kreen warrior who is not far off to your north.
A slimy mold who is close by to your east.
A junk dealer who is rather far off to your south.
< 488h/488H 78v/161V Pos: standing >
Duac leaves south.
You follow Duac.
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
The corpse of a duergar assassin is lying here.
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
A Thri-Kreen (medium) (HardCore) stands here. (Non-Fraggable)
Nicram enters from the north.
< 488h/488H 78v/161V Pos: standing >
A Thri-Kreen leaves west.
You quickly scan the area.
A slimy mold who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A slimy mold who is close by to your east.
A slimy mold who is close by to your east.
A junk dealer who is a brief walk away to your south.
A Thri-Kreen who is close by to your west.
Fongg who is close by to your west.
A sleeping thri-kreen who is close by to your west.
A sleeping thri-kreen who is close by to your west.
< 488h/488H 79v/161V Pos: standing >
Backstab who?
< 488h/488H 80v/161V Pos: standing >
Fighting dirty just isn't your bag, baby.
< 488h/488H 80v/161V Pos: standing >
Tackle who?
< 488h/488H 81v/161V Pos: standing >
Duac leaves west.
You follow Duac.
A Chamber Filled with Furs
Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
Duac -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
A Thri-Kreen (medium) (HardCore) stands here, fighting a sleeping thri-kreen. (Non-Fraggable)
Fongg, the receptionist, is ready to tuck you in.
A sleeping thri-kreen crouches here, fighting a Thri-Kreen.
A sleeping thri-kreen takes his rest.
Nicram enters from the east.
< 488h/488H 81v/161V Pos: standing >
[Damage: 9 ] -=[Your fine pierce strikes a Thri-Kreen.]=-
< 488h/488H 82v/161V Pos: standing >
< T: sleeping TP: kne TC:excellent E: A Thri-Kreen sta EP: few scratches >
Duac's impressive slash strikes a Thri-Kreen.
< 488h/488H 82v/161V Pos: standing >
< T: sleeping TP: kne TC:excellent E: A Thri-Kreen sta EP: small wounds >
A Thri-Kreen misses a sleeping thri-kreen.
A Thri-Kreen misses a sleeping thri-kreen.
A Thri-Kreen misses a sleeping thri-kreen.
A Thri-Kreen misses a sleeping thri-kreen.
Fighting dirty just isn't your bag, baby.
< 488h/488H 82v/161V Pos: standing >
< T: sleeping TP: kne TC:excellent E: A Thri-Kreen sta EP: small wounds >
You tackle a Thri-Kreen square in the chest knocking the wind out of him!
< 488h/488H 82v/161V Pos: standing >
< T: sleeping TP: kne TC:excellent E: A Thri-Kreen sit EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 28 ] -=[Your powerful slash seriously wounds a Thri-Kreen.]=-
Your massive longsword dubbed 'Dusk and Dawn' calls upon the chill of the night and heat of the sun.
[Damage: 16 ] [Damage: 16 ] -=[You call down a roaring flamestrike which hits a Thri-Kreen dead on!]=-
You point at a Thri-Kreen.
A Thri-Kreen is surrounded by the dancing outline of purplish flames!
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 44 ] -=[A Thri-Kreen wails in agony as frostbite eats at his exposed skin!]=-
[Damage: 12 ] -=[Your fine pierce seriously wounds a Thri-Kreen.]=-
[Damage: 15 ] -=[Your slash enshrouds a Thri-Kreen in a mist of blood.]=-
Your massive longsword dubbed 'Dusk and Dawn' calls upon the chill of the night and heat of the sun.
[Damage: 11 ] [Damage: 11 ] -=[You call down a roaring flamestrike which hits a Thri-Kreen dead on!]=-
A Thri-Kreen is stunned!
Nothing new seems to happen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 11 ] -=[A Thri-Kreen wails in agony as frostbite eats at his exposed skin!]=-
A Thri-Kreen's crystalline chatkcha freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.