The death of [42 Assassin] Absu (Dwarf)

in A Solid Wooden Stairway

from the perspective of [45 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

<worn as a badge>    a wisp of living wind
<worn on head>       halo of the maelstrom
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing) [89%]
<worn on face>       a grotesque quasit-skin mask (magic)
<worn around neck>   a string of gnome feet (magic) (illuminating)
<worn around neck>   a charm made of dwarf bone
<worn on body>       a silky black dress of the sirens (magic) [88%]
<worn about body>    the robes of the maelstrom
<worn as quiver>     a fine leather quiver
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>the lost book of 'Magic'
<worn on arms>       some tree bark sleeves
<held as shield>     a well-polished mithril body shield [poor] (illuminating) [84%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  a bracelet of influence (magic) [86%]
<worn on hands>      some tarnished dragonscale claws from The Surface Realm of Duris
<worn on finger>     a ring of the mermaids
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               the writhing soul of a demon lord [superior] (humming) [86%]
<worn on legs>       some pantaloons covered in runes (magic) [68%]
<worn on feet>       boots of brain golem skin (magic) [77%]

Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 619h/619H 179v/180V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East  -Up   
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 619h/619H 178v/180V Pos: standing >
You quickly scan the area.
A cook who is close by to your east.
A servant who is close by above you.

< 619h/619H 178v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -Down 
A servant scurries along on an errand.(Gold Aura)
Zlo enters from below.
Zlo enters from below.
Zlo enters from below.
Zlo enters from below.
An earth elemental enters from below.
An earth elemental enters from below.
An earth elemental enters from below.

< 619h/619H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 619h/619H 179v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 619h/619H 179v/180V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.

< 619h/619H 179v/180V Pos: standing >
A Large Bedroom
   This large bedroom is reserved for visiting guests and members of the
Oakencrest family that might drop in. It contains a sturdy, firm bed which
provides a very comfortable place to rest. The bed is covered with a thick
forest green quilt and linens. A simple oak dresser stands across from the
bed, containing five roomy drawers with bronze handles. A mirror is attatched
to the dresser, allowing those staying here to freshen up before going
outside the room. A soft green carpet covers the floor, its hue matching both
the curtains and quilt.
Obvious exits: -South
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 619h/619H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 619h/619H 178v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -West 
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 619h/619H 177v/180V Pos: standing >
A Large Bedroom
   This large bedroom is reserved for visiting guests and members of the
Oakencrest family that might drop in. It contains a sturdy, firm bed which
provides a very comfortable place to rest. The bed is covered with a thick
forest green quilt and linens. A simple oak dresser stands across from the
bed, containing five roomy drawers with bronze handles. A mirror is attatched
to the dresser, allowing those staying here to freshen up before going outside
the room. A soft green carpet covers the floor, its hue matching both the
curtains and quilt.
Obvious exits: -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 619h/619H 177v/180V Pos: standing >
You quickly scan the area.
A servant who is not far off to your west.

< 619h/619H 179v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -West 
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 619h/619H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 619h/619H 179v/180V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.

< 619h/619H 179v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -Down 
A servant scurries along on an errand.(Gold Aura)
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 619h/619H 178v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North# -East # -South -West 
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 619h/619H 177v/180V Pos: standing >
The door seems to be closed.

< 619h/619H 177v/180V Pos: standing >
You quickly scan the area.
A servant who is close by to your south.
A servant who is close by to your west.

< 619h/619H 178v/180V Pos: standing >
Ok.

< 619h/619H 180v/180V Pos: standing >
The Study of General Oakencrest
   Maps of Valois and the surrounding area hangs from the walls, some of
which are detailed to perfection. Shelves of books line the remaining wall
space, their space taken up to capacity with volumes on warfare and topics
related to subterfuge. A massive table has been placed in the very center of
the study, its surface containing a map of the whole realm. It is obvious
this is used for plotting out Valois's military deployment strategies, as
several key points have been marked with little green pins.
Obvious exits: -West 
The corpse of an architect is lying here.
A Dwarf (medium) is stretched out, sound asleep.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 619h/619H 179v/180V Pos: standing >
You feel like a potion could do you good once again.

< 619h/619H 179v/180V Pos: standing >
A Dwarf awakens.

< 619h/619H 179v/180V Pos: standing >
A Dwarf clambers to his feet.

< 619h/619H 179v/180V Pos: standing >
Ok.

< 619h/619H 180v/180V Pos: standing >
A Dwarf opens the door.

< 619h/619H 180v/180V Pos: standing >
A Dwarf leaves west.

< 619h/619H 180v/180V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.

< 619h/619H 180v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North# -East  -South -West 
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 619h/619H 179v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -Down 
A Dwarf (medium) stands here.
A servant scurries along on an errand.(Gold Aura)
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 619h/619H 178v/180V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East  -Up   
Zlo enters from above.
Zlo enters from above.
Zlo enters from above.
Zlo enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
An earth elemental enters from above.

< 619h/619H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .
A Dwarf enters from above.

< 619h/619H 177v/180V Pos: standing >
Ok.
A Dwarf avoids being bashed by an earth elemental, who loses its balance and falls.
[Damage:  4 ] A Dwarf is knocked to the ground by an earth elemental's mighty bash!
A Dwarf avoids being bashed by an earth elemental, who loses its balance and falls.

< 619h/619H 180v/180V Pos: standing >
[Damage:  9 ] An earth elemental's fine crush wounds a Dwarf.
[Damage:  8 ] An earth elemental's fine crush wounds a Dwarf.
An earth elemental misses a Dwarf.

< 619h/619H 180v/180V Pos: standing >
An earth elemental barely blocks a Dwarf's lunge at it.

< 619h/619H 180v/180V Pos: standing >
[Damage: 10 ] An earth elemental's crush strikes a Dwarf.
[Damage:  8 ] An earth elemental's crush wounds a Dwarf.

< 619h/619H 180v/180V Pos: standing >
You start chanting...

< 619h/619H 180v/180V Pos: standing >
Casting: wall of stone **
A Dwarf misses an earth elemental.
A Dwarf misses an earth elemental.
A Dwarf misses an earth elemental.

< 619h/619H 180v/180V Pos: standing >
Casting: wall of stone *

< 619h/619H 180v/180V Pos: standing >
A Dwarf clambers to his feet.

< 619h/619H 180v/180V Pos: standing >
A Dwarf throws back his head and cackles with insane glee!

< 619h/619H 180v/180V Pos: standing >
An earth elemental clambers to its feet.
Casting: wall of stone 
A Dwarf attempts to flee.
A Dwarf leaves east.

< 619h/619H 180v/180V Pos: standing >
A Dwarf enters from the east.

< 619h/619H 180v/180V Pos: standing >
You complete your spell...
A Dwarf attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a Dwarf stabs you in the back.
Out of nowhere, a Dwarf stabs you in the back.
With a swift tug a Dwarf wrenches the weapon free, ramming it into you again.
Out of nowhere, a Dwarf stabs you in the back.

< 527h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 An earth elemental rises to its feet.
You miss a Dwarf.
You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your fine punch wounds a Dwarf.

< 527h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 A Dwarf attempts to flee.
A Dwarf leaves up.

< 527h/619H 180v/180V Pos: standing >
A Dwarf enters from above.

< 527h/619H 180v/180V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
Out of nowhere, a Dwarf stabs you in the back.

< 505h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 Ok.
[Damage:  3 ] A Dwarf is knocked to the ground by an earth elemental's mighty bash!
A Dwarf avoids being bashed by an earth elemental, who loses its balance and falls.
A Dwarf avoids being bashed by an earth elemental, who loses its balance and falls.
Uh oh. They don't seem to have agreed with that last order.

< 505h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sit EP:  few wounds >
 You miss a Dwarf.
You miss a Dwarf.

< 505h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sit EP:  few wounds >
 An earth elemental misses a Dwarf.
An earth elemental misses a Dwarf.

< 505h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sit EP:  few wounds >
 You dodge a Dwarf's vicious attack.
A Dwarf's impressive pierce wounds you.

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sit EP:  few wounds >
 You start chanting...

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sit EP:  few wounds >
 Casting: disintegrate **

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sit EP:  few wounds >
 Casting: disintegrate *

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sit EP:  few wounds >
 [Damage:  8 ] An earth elemental's fine crush wounds a Dwarf.
You dodge a Dwarf's vicious attack.
A Dwarf misses you.

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sit EP:  few wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Dwarf!
[Damage:  1 ] A woven mithral choker turns red hot, a Dwarf screams as a woven mithral choker burns him.
[Damage:  1 ] A pitch-black sash of the Bloodhawk gang turns red hot, a Dwarf screams as a pitch-black sash of the Bloodhawk gang burns him.
[Damage:  1 ] A sewing needle turns red hot, a Dwarf screams as a sewing needle burns him.
[Damage:  1 ] A sewing needle turns red hot, a Dwarf screams as a sewing needle burns him.
[Damage:  1 ] A diamond earring [superior] turns red hot, a Dwarf screams as a diamond earring [superior] burns him.
[Damage:  1 ] A humming emerald quiver turns red hot, a Dwarf screams as a humming emerald quiver burns him.
[Damage: 159 ] You smile happily as your disintegration ray hits a Dwarf!

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sit EP: pretty hurt >
 Looking panicked, a Dwarf scrambles madly to his feet!

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 You start chanting...

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 A Dwarf says 'wemp'

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 An earth elemental clambers to its feet.
A Dwarf says 'ya gov mi'

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 A Dwarf flips everyone off.

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 Casting: disintegrate 

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Dwarf!
[Damage: 74 ] You smile happily as your disintegration ray hits a Dwarf!

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP:  awful >
 A Dwarf dodges your futile attack.
A Dwarf dodges your futile attack.

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP:  awful >
 You dodge a Dwarf's vicious attack.
You dodge a Dwarf's vicious attack.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 494h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Dwarf sta EP:  awful >
 A Dwarf attempts to flee.
A Dwarf leaves up.

< 494h/619H 180v/180V Pos: standing >
An earth elemental clambers to its feet.
Who should the spell be cast upon?  You must specify a target!
A Dwarf enters from above.

< 494h/619H 180v/180V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
Out of nowhere, a Dwarf stabs you in the back.
With a swift tug a Dwarf wrenches the weapon free, ramming it into you again.
Out of nowhere, a Dwarf stabs you in the back.

< 367h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Dwarf sta EP:  awful >
 You start chanting...

< 367h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Dwarf sta EP:  awful >
 Casting: disintegrate **

< 367h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Dwarf sta EP:  awful >
 Casting: disintegrate *
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 367h/619H 180v/180V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Dwarf sta EP:  awful >
 A Dwarf attempts to flee.
A Dwarf leaves up.

< 367h/619H 180v/180V Pos: standing >
You abort your spell before it's done!

< 367h/619H 180v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -Down 
Fresh blood covers everything in the area.
You sense a lifeform nearby.
Zlo enters from below.
Zlo enters from below.
Zlo enters from below.
Zlo enters from below.
An earth elemental enters from below.
An earth elemental enters from below.
An earth elemental enters from below.

< 369h/619H 179v/180V Pos: standing >
You start chanting...

< 371h/619H 179v/180V Pos: standing >
Casting: mirror image 

< 373h/619H 179v/180V Pos: standing >
You complete your spell...
You can only have one set of mirror images at a time.

< 373h/619H 179v/180V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the east. (magic)
Zlo enters from above.
Zlo enters from above.
Zlo enters from above.
Zlo enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
An earth elemental enters from above.

< 376h/619H 178v/180V Pos: standing >
Ok.
An earth elemental leaves up.
An earth elemental leaves up.
An earth elemental leaves up.
Zlo leaves up.
Zlo leaves up.
Zlo leaves up.
Zlo leaves up.

< 378h/619H 180v/180V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -Down 
Fresh blood covers everything in the area.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
You sense a lifeform nearby.

< 381h/619H 179v/180V Pos: standing >
That's absurd.

< 383h/619H 179v/180V Pos: standing >
That's absurd.

< 385h/619H 179v/180V Pos: standing >
The Second Floor
Obvious exits: -North -East  -Down 
Fresh blood covers everything in the area.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
You sense a lifeform nearby.

< 386h/619H 179v/180V Pos: standing >
A Dwarf leaves down.

< 387h/619H 179v/180V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the east. (magic)
A Dwarf (medium) stands here.
Zlo enters from above.
Zlo enters from above.
Zlo enters from above.
Zlo enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
An earth elemental enters from above.

< 389h/619H 178v/180V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 390h/619H 178v/180V Pos: standing >
Ok.

< 392h/619H 180v/180V Pos: standing >
A Solid Wooden Stairway
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the east. (magic)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 393h/619H 180v/180V Pos: standing >
You start chanting...

< 396h/619H 180v/180V Pos: standing >
Casting: wall of stone **

< 398h/619H 180v/180V Pos: standing >
Casting: wall of stone *

< 399h/619H 180v/180V Pos: standing >
Casting: wall of stone 

< 401h/619H 180v/180V Pos: standing >
Autosaving...
You complete your spell...

< 402h/619H 180v/180V Pos: standing >
A Solid Wooden Stairway
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the up. (magic)
A greyish stone wall is here to the east. (magic)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 408h/619H 180v/180V Pos: standing >
Zlo is now a member of your group.
Zlo is now a member of your group.
Zlo is now a member of your group.
Zlo is now a member of your group.
An earth elemental already grouped by you.
An earth elemental already grouped by you.
An earth elemental already grouped by you.

< 408h/619H 180v/180V Pos: standing >
Ok.

< 410h/619H 180v/180V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...

< 412h/619H 180v/180V Pos: standing >
A Solid Wooden Stairway
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the up. (magic)
A greyish stone wall is here to the east. (magic)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Dwarf (medium) stands here.

< 417h/619H 180v/180V Pos: standing >
Ok.
A Dwarf avoids being bashed by an earth elemental, who loses its balance and falls.
[Damage:  4 ] A Dwarf is knocked to the ground by an earth elemental's mighty bash!
A Dwarf avoids being bashed by an earth elemental, who loses its balance and falls.

< 417h/619H 180v/180V Pos: standing >
[Damage:  7 ] An earth elemental's fine crush strikes a Dwarf.

< 418h/619H 180v/180V Pos: standing >
A Dwarf misses an earth elemental.
A Dwarf's pierce grazes an earth elemental.

< 419h/619H 180v/180V Pos: standing >
[Damage:  9 ] An earth elemental's fine crush strikes a Dwarf hard.
[Damage: 10 ] An earth elemental's fine crush strikes a Dwarf hard.

< 420h/619H 180v/180V Pos: standing >
Zlo already grouped by you.
Zlo already grouped by you.
Zlo already grouped by you.
Zlo already grouped by you.
An earth elemental already grouped by you.
An earth elemental already grouped by you.
An earth elemental already grouped by you.
No new group members.

< 424h/619H 180v/180V Pos: standing >
You start chanting...

< 424h/619H 180v/180V Pos: standing >
A Dwarf misses an earth elemental.

< 426h/619H 180v/180V Pos: standing >
Casting: disintegrate 

< 426h/619H 180v/180V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Dwarf!
[Damage: 68 ] You smile happily as your disintegration ray hits a Dwarf!

< 427h/619H 180v/180V Pos: standing >
[Damage:  7 ] An earth elemental's decent crush causes a Dwarf to grimace in pain.
A Dwarf is incapacitated and will slowly die, if not aided.

< 428h/619H 180v/180V Pos: standing >
You start chanting...

< 430h/619H 180v/180V Pos: standing >
Casting: disintegrate **
A Dwarf clambers to his feet.

< 432h/619H 180v/180V Pos: standing >
An earth elemental clambers to its feet.

< 433h/619H 180v/180V Pos: standing >
An earth elemental rises to its feet.
Casting: disintegrate *

< 433h/619H 180v/180V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Dwarf!
[Damage: 12 ] You smile happily as your disintegration ray hits a Dwarf!
A Dwarf's woven mithral choker was disintegrated by the negative energy!
A Dwarf's golden collar of the lion was disintegrated by the negative energy!
A Dwarf's translucent crystal hemisphere [poor] was disintegrated by the negative energy!
A Dwarf's diamond earring [superior] was disintegrated by the negative energy!
A Dwarf's pitch-black sash of the Bloodhawk gang was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 6666666.
The smell of fresh blood enters your body, infusing you with power!