The death of [42 Assassin] Absu (Dwarf)

in A Solid Wooden Stairway

from the perspective of [42 Assassin] Absu (Dwarf)

<worn as a badge>    a well-used cured leather badge
<worn on body>       a sinister flesh platemail
<worn about body>    a red and white striped bodycloak
<worn on back>       a large leather backpack
<worn as quiver>     a humming emerald quiver
<worn on belt buckle>an unique gem belt buckle
<worn around wrist>  an orcskin forearm guard
<worn around wrist>  a twined crystal bracer
<worn on hands>      some spiked raxian pit gauntlets [poor]
<worn on finger>     a sparkling flesh ring [85%]
<worn on finger>     a tarnished and abused ring
<primary weapon>     a sewing needle
<secondary weapon>   a sewing needle
<worn on legs>       a pair of skull-faced leg plates
<worn on feet>       some tempered mithril boots

[Damage: 38 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.

< 426h/486H 126v/126V Pos: standing >
< T: Absu TP: sta TC: small wounds E: lord sta EP:  small wounds >
 Lord Oakencrest's decent punch strikes you.
You parry lord Oakencrest's lunge at you.
Lord Oakencrest's punch strikes you.
Lord Oakencrest's fine punch strikes you.
You suddenly see lord Oakencrest's foot in your chest.

< 354h/486H 126v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP:  small wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -South -West 
A servant scurries along on an errand.
You flee southward!

< 354h/486H 111v/126V Pos: standing >
Master Bedroom of General Oakencrest
   The master bedroom of the Oakencrest Mansion is huge, stretching almost
twenty feet across. Its floor is covered with a thick hunter green carpet,
lined with a golden trim. A massive king sized bed takes up most of the
northern wall, its sides flanked by two oak dressers. Thick green linen drapes
across the bed's surface, providing protection during the coldest of Valoisian
nights. An ancient sword hangs from the northern wall, its keen blade glowing
with a soft bluish light.
Obvious exits: -South
Lord Oakencrest silently thinks to himself.

< 354h/486H 110v/126V Pos: standing >
[Damage: 54 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.
You raise a level!
[Damage: 49 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.
With a swift tug you wrench the weapon free, ramming it into lord Oakencrest's spine!.
[Damage: 53 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.

< 363h/495H 110v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP:  few wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -South -West 
You flee southward!

< 363h/495H 98v/126V Pos: standing >
Master Bedroom of General Oakencrest
   The master bedroom of the Oakencrest Mansion is huge, stretching almost
twenty feet across. Its floor is covered with a thick hunter green carpet,
lined with a golden trim. A massive king sized bed takes up most of the
northern wall, its sides flanked by two oak dressers. Thick green linen drapes
across the bed's surface, providing protection during the coldest of Valoisian
nights. An ancient sword hangs from the northern wall, its keen blade glowing
with a soft bluish light.
Obvious exits: -South
Lord Oakencrest silently thinks to himself.

< 363h/495H 97v/126V Pos: standing >
[Damage: 53 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.
[Damage: 54 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.

< 363h/495H 97v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP:  few wounds >
 You dodge lord Oakencrest's vicious attack.
You parry lord Oakencrest's lunge at you.
Lord Oakencrest's fine punch strikes you.

< 338h/495H 97v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP:  few wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -South -West 
You flee southward!

< 338h/495H 84v/126V Pos: standing >
Master Bedroom of General Oakencrest
   The master bedroom of the Oakencrest Mansion is huge, stretching almost
twenty feet across. Its floor is covered with a thick hunter green carpet,
lined with a golden trim. A massive king sized bed takes up most of the
northern wall, its sides flanked by two oak dressers. Thick green linen drapes
across the bed's surface, providing protection during the coldest of Valoisian
nights. An ancient sword hangs from the northern wall, its keen blade glowing
with a soft bluish light.
Obvious exits: -South
Lord Oakencrest silently thinks to himself.

< 338h/495H 83v/126V Pos: standing >
[Damage: 52 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.
[Damage: 52 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.

< 338h/495H 83v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP:  few wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -South -West 
You flee southward!

< 338h/495H 76v/126V Pos: standing >
Master Bedroom of General Oakencrest
   The master bedroom of the Oakencrest Mansion is huge, stretching almost
twenty feet across. Its floor is covered with a thick hunter green carpet,
lined with a golden trim. A massive king sized bed takes up most of the
northern wall, its sides flanked by two oak dressers. Thick green linen drapes
across the bed's surface, providing protection during the coldest of Valoisian
nights. An ancient sword hangs from the northern wall, its keen blade glowing
with a soft bluish light.
Obvious exits: -South
Lord Oakencrest silently thinks to himself.

< 338h/495H 75v/126V Pos: standing >
You miss lord Oakencrest.
You miss lord Oakencrest.

< 338h/495H 75v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP:  few wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -South -West 
You flee southward!

< 338h/495H 61v/126V Pos: standing >
Master Bedroom of General Oakencrest
   The master bedroom of the Oakencrest Mansion is huge, stretching almost
twenty feet across. Its floor is covered with a thick hunter green carpet,
lined with a golden trim. A massive king sized bed takes up most of the
northern wall, its sides flanked by two oak dressers. Thick green linen drapes
across the bed's surface, providing protection during the coldest of Valoisian
nights. An ancient sword hangs from the northern wall, its keen blade glowing
with a soft bluish light.
Obvious exits: -South
Lord Oakencrest silently thinks to himself.

< 338h/495H 60v/126V Pos: standing >
[Damage: 52 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.
With a swift tug you wrench the weapon free, ramming it into lord Oakencrest's spine!.
[Damage: 44 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.
[Damage: 54 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.

< 338h/495H 60v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP:  nasty wounds >
 Lord Oakencrest's decent punch strikes you.
You dodge lord Oakencrest's vicious attack.
You parry lord Oakencrest's lunge at you.
You parry lord Oakencrest's lunge at you.
You suddenly see lord Oakencrest's foot in your chest.

< 305h/495H 60v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 305h/495H 60v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP:  nasty wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -South -West 
You flee southward!

< 305h/495H 51v/126V Pos: standing >
Master Bedroom of General Oakencrest
   The master bedroom of the Oakencrest Mansion is huge, stretching almost
twenty feet across. Its floor is covered with a thick hunter green carpet,
lined with a golden trim. A massive king sized bed takes up most of the
northern wall, its sides flanked by two oak dressers. Thick green linen drapes
across the bed's surface, providing protection during the coldest of Valoisian
nights. An ancient sword hangs from the northern wall, its keen blade glowing
with a soft bluish light.
Obvious exits: -South
Lord Oakencrest silently thinks to himself.

< 305h/495H 50v/126V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your powerful pierce strikes lord Oakencrest.
[Damage: 54 ] Lord Oakencrest makes a strange sound as you place a sewing needle in his back.

< 305h/495H 50v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: lord sta EP: pretty hurt >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -South -West 
You flee southward!

< 305h/495H 38v/126V Pos: standing >
Ok.

< 305h/495H 38v/126V Pos: standing >
The Study of General Oakencrest
   Maps of Valois and the surrounding area hangs from the walls, some of
which are detailed to perfection. Shelves of books line the remaining wall
space, their space taken up to capacity with volumes on warfare and topics
related to subterfuge. A massive table has been placed in the very center of
the study, its surface containing a map of the whole realm. It is obvious
this is used for plotting out Valois's military deployment strategies, as
several key points have been marked with little green pins.
Obvious exits: -West 
The corpse of an architect is lying here.

< 305h/495H 37v/126V Pos: standing >
Ok.

< 307h/495H 38v/126V Pos: standing >
You drop to your belly.

< 308h/495H 39v/126V Pos: on your ass >
You close your eyes and relax.

< 309h/495H 39v/126V Pos: on your ass >
You drift off to sleep.

< 309h/495H 39v/126V Pos: on your ass >

< 324h/495H 101v/126V Pos: on your ass >

< 325h/495H 108v/126V Pos: on your ass >

< 328h/495H 118v/126V Pos: on your ass >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.
You wake up.

< 330h/495H 126v/126V Pos: on your ass >
You clamber to your feet.

< 331h/495H 126v/126V Pos: standing >
You are already about as tense as you can get.

< 331h/495H 126v/126V Pos: standing >
The Study of General Oakencrest
Obvious exits: -West 
The corpse of an architect is lying here.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.

< 331h/495H 126v/126V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 332h/495H 126v/126V Pos: standing >
A Drow Elf closes the door.

< 332h/495H 126v/126V Pos: standing >
The door seems to be closed.

< 333h/495H 126v/126V Pos: standing >
Ok.

< 334h/495H 126v/126V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North# -East  -South -West 

< 334h/495H 125v/126V Pos: standing >
You feel the hatred in your heart subside.

< 336h/495H 125v/126V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -Down 
A servant scurries along on an errand.

< 336h/495H 124v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/495H 124v/126V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Alas, you cannot go that way. . . .

< 337h/495H 124v/126V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf floats down.
A Drow Elf leaves down.
A Drow Elf leaves down.
A Drow Elf leaves down.
A Drow Elf leaves down.
An earth elemental leaves down.
An earth elemental leaves down.
An earth elemental leaves down.

< 337h/495H 124v/126V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East  -Up   
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.

< 338h/495H 124v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/495H 124v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/495H 124v/126V Pos: standing >
A Drow Elf gives an order to his followers.
You dodge a bash from an earth elemental, who loses its balance and falls.
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.

< 335h/495H 124v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: earth kne EP: excellent >
 An earth elemental's fine crush wounds you.
An earth elemental's fine crush wounds you.
An earth elemental misses you.

< 319h/495H 125v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: earth kne EP: excellent >
 An earth elemental just barely gets its shield up to block your attack.

< 319h/495H 125v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: earth kne EP: excellent >
 An earth elemental's crush strikes you.
An earth elemental's crush wounds you.

< 301h/495H 125v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: earth kne EP: excellent >
 A Drow Elf starts casting a spell.

< 301h/495H 125v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: earth kne EP: excellent >
 You miss an earth elemental.
You miss an earth elemental.
You miss an earth elemental.

< 301h/495H 125v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: earth kne EP: excellent >
 You clamber to your feet.

< 301h/495H 125v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: earth kne EP: excellent >
 You throw back your head and cackle with insane glee!

< 301h/495H 125v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: earth kne EP: excellent >
 You are already standing.

< 301h/495H 125v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: earth kne EP: excellent >
 An earth elemental clambers to its feet.
You attempt to flee...
The Entrance to the Oakencrest Mansion
   The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East  -South# -West 
A cook fixes some grub.
You flee eastward!

< 301h/495H 119v/126V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East  -Up   
An earth elemental crouches here. (Minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here. (Casting) 
A globe of darkness floats near a Drow Elf's head.

< 301h/495H 118v/126V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Drow Elf makes a strange sound as you place a sewing needle in his back.
[Damage: 45 ] A Drow Elf makes a strange sound as you place a sewing needle in his back.
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
[Damage: 46 ] A Drow Elf makes a strange sound as you place a sewing needle in his back.

< 301h/495H 118v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 An earth elemental rises to its feet.
A Drow Elf misses you.
A Drow Elf's fine punch wounds you.

< 297h/495H 118v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -Down 
A servant scurries along on an errand.
You flee upward!

< 297h/495H 104v/126V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East  -Up   
A greyish stone wall is here to the east.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.

< 297h/495H 103v/126V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 11 ] A Drow Elf makes a strange sound as you place a sewing needle in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 11 ] A Drow Elf makes a strange sound as you place a sewing needle in his back.

< 297h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf gives an order to his followers.
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.

< 294h/495H 103v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf misses you.
A Drow Elf misses you.

< 294h/495H 103v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: A Drow Elf sta EP:  small wounds >
 An earth elemental misses you.
An earth elemental misses you.

< 294h/495H 103v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your impressive pierce wounds a Drow Elf.

< 294h/495H 103v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 294h/495H 103v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: A Drow Elf sta EP:  small wounds >
 An earth elemental's fine crush wounds you.
A Drow Elf dodges your futile attack.
You miss a Drow Elf.

< 286h/495H 103v/126V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A woven mithral choker turns red hot and burns you!
A woven mithral choker cracks from the heat.
A pitch-black sash of the Bloodhawk gang turns red hot and burns you!
A pitch-black sash of the Bloodhawk gang cracks from the heat.
A sewing needle turns red hot and burns you!
A sewing needle cracks from the heat.
A sewing needle turns red hot and burns you!
A sewing needle cracks from the heat.
A diamond earring [superior] turns red hot and burns you!
A diamond earring [superior] cracks from the heat.
A humming emerald quiver turns red hot and burns you!
A humming emerald quiver cracks from the heat.
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!

< 121h/495H 103v/126V Pos: sitting >
< T: Absu TP: sit TC:pretty hurt E: A Drow Elf sta EP:  small wounds >
 You scramble madly to your feet!

< 121h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC:pretty hurt E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.
You are already standing.

< 121h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC:pretty hurt E: A Drow Elf sta EP:  small wounds >
 You are already standing.

< 121h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC:pretty hurt E: A Drow Elf sta EP:  small wounds >
 You say 'welp'

< 121h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC:pretty hurt E: A Drow Elf sta EP:  small wounds >
 An earth elemental clambers to its feet.
You say 'ya got me'

< 121h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC:pretty hurt E: A Drow Elf sta EP:  small wounds >
 You give everyone the bird.

< 121h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC:pretty hurt E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 47h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC: awful E: A Drow Elf sta EP:  small wounds >
 You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.

< 47h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC: awful E: A Drow Elf sta EP:  small wounds >
 You are already standing.

< 47h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC: awful E: A Drow Elf sta EP:  small wounds >
 A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
You attempt to flee...
PANIC!  You couldn't escape!

< 47h/495H 103v/126V Pos: standing >
< T: Absu TP: sta TC: awful E: A Drow Elf sta EP:  small wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -Down 
You flee upward!

< 47h/495H 93v/126V Pos: standing >
You feel the hatred in your heart subside.
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East  -Up   
Fresh blood splatters cover the area.
A greyish stone wall is here to the east.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.

< 47h/495H 92v/126V Pos: standing >
[Damage: 46 ] A Drow Elf makes a strange sound as you place a sewing needle in his back.
[Damage: 44 ] A Drow Elf makes a strange sound as you place a sewing needle in his back.
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
[Damage: 37 ] A Drow Elf makes a strange sound as you place a sewing needle in his back.

< 47h/495H 92v/126V Pos: standing >
< T: Absu TP: sta TC: awful E: A Drow Elf sta EP:  few wounds >
 At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf starts casting an offensive spell.

< 47h/495H 92v/126V Pos: standing >
< T: Absu TP: sta TC: awful E: A Drow Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 47h/495H 92v/126V Pos: standing >
< T: Absu TP: sta TC: awful E: A Drow Elf sta EP:  few wounds >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 47h/495H 92v/126V Pos: standing >
< T: Absu TP: sta TC: awful E: A Drow Elf sta EP:  few wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East  -Down 
Fresh blood covers everything in the area.
You flee upward!

< 47h/495H 86v/126V Pos: standing >
You feel the hatred in your heart subside.

< 47h/495H 86v/126V Pos: standing >
You attempt to hide yourself.

< 47h/495H 86v/126V Pos: standing >
A Drow Elf floats in from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
An earth elemental enters from below.
An earth elemental enters from below.
An earth elemental enters from below.

< 49h/495H 87v/126V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 50h/495H 87v/126V Pos: standing >
A Drow Elf starts casting a spell.

< 50h/495H 88v/126V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'wuffaf uwaoz'

< 53h/495H 90v/126V Pos: standing >
A Drow Elf floats down.
A Drow Elf leaves down.
A Drow Elf leaves down.
A Drow Elf leaves down.
A Drow Elf leaves down.
An earth elemental leaves down.
An earth elemental leaves down.
An earth elemental leaves down.

< 56h/495H 91v/126V Pos: standing >
You feel the hatred in your heart subside.

< 57h/495H 92v/126V Pos: standing >
An earth elemental enters from below.
An earth elemental enters from below.
An earth elemental enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.

< 58h/495H 92v/126V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 59h/495H 93v/126V Pos: standing >
A Drow Elf floats in from below.

< 62h/495H 95v/126V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the east.

< 69h/495H 98v/126V Pos: standing >
You feel the hatred in your heart subside.

< 69h/495H 98v/126V Pos: standing >
A Drow Elf floats in from above.
A Drow Elf enters from above.
A Drow Elf enters from above.
A Drow Elf enters from above.
A Drow Elf enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
An earth elemental enters from above.

< 70h/495H 99v/126V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 71h/495H 99v/126V Pos: standing >
You attempt to hide yourself.

< 73h/495H 100v/126V Pos: standing >
A Drow Elf gives an order to his followers.

< 73h/495H 101v/126V Pos: standing >
A Drow Elf starts casting a spell.

< 78h/495H 103v/126V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'

< 84h/495H 107v/126V Pos: standing >
A Drow Elf is now a member of a Drow Elf's group.
A Drow Elf is now a member of a Drow Elf's group.
A Drow Elf is now a member of a Drow Elf's group.
A Drow Elf is now a member of a Drow Elf's group.

< 91h/495H 111v/126V Pos: standing >
A Drow Elf gives an order to his followers.

< 93h/495H 112v/126V Pos: standing >
Oof! You bump into a greyish stone wall...

< 95h/495H 113v/126V Pos: standing >
A Drow Elf gives an order to his followers.
You dodge a bash from an earth elemental, who loses its balance and falls.
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.

< 97h/495H 117v/126V Pos: sitting >
< T: Absu TP: sit TC:pretty hurt E: earth kne EP: excellent >
 An earth elemental's fine crush strikes you.

< 90h/495H 117v/126V Pos: sitting >
< T: Absu TP: sit TC:pretty hurt E: earth kne EP: excellent >
 You miss an earth elemental.
[Damage:  1 ] Your pierce grazes an earth elemental.

< 90h/495H 117v/126V Pos: sitting >
< T: Absu TP: sit TC:pretty hurt E: earth kne EP: few scratches >
 An earth elemental's fine crush strikes you hard.
An earth elemental's fine crush strikes you hard.

< 71h/495H 117v/126V Pos: sitting >
< T: Absu TP: sit TC: awful E: earth kne EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 71h/495H 117v/126V Pos: sitting >
< T: Absu TP: sit TC: awful E: earth kne EP: few scratches >
 You miss an earth elemental.

< 71h/495H 117v/126V Pos: sitting >
< T: Absu TP: sit TC: awful E: earth kne EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 3h/495H 117v/126V Pos: sitting >
< T: Absu TP: sit TC: awful E: earth kne EP: few scratches >
 An earth elemental's decent crush causes you to grimace in pain.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/495H 117v/126V Pos: sitting >
You feel the hatred in your heart subside.

< -4h/495H 117v/126V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -4h/495H 117v/126V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -3h/495H 117v/126V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -3h/495H 117v/126V Pos: on your ass >
You clamber to your feet.

< -2h/495H 117v/126V Pos: standing >
An earth elemental clambers to its feet.
At the sight of your nemesis the hatred of old generations BURN in your blood!

< -2h/495H 117v/126V Pos: standing >
An earth elemental rises to its feet.

< -1h/495H 117v/126V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 0h/495H 117v/126V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
Your woven mithral choker was disintegrated by the negative energy!
Your golden collar of the lion was disintegrated by the negative energy!
Your translucent crystal hemisphere [poor] was disintegrated by the negative energy!
Your diamond earring [superior] was disintegrated by the negative energy!
Your pitch-black sash of the Bloodhawk gang was disintegrated by the negative energy!