The death of [28 Warrior] Kfp (Thri-Kreen)

in On Top of the Southeast Tower

from the perspective of [27 Mercenary] Tox *-* Warlords *-* (Orc)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       the headdress of the celestial outlaws
<worn in ear>        a diamond earring of regeneration
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   a nearly imperceptible death shroud (glowing)
<worn around neck>   an honor of guards medallion
<worn on body>       a breastplate melded with drowidian metal [superior]
<worn about body>    a deep hooded cloak of sorrow [89%]
<worn as quiver>     the masters quiver of health (glowing)
<worn about waist>   a belt bearing the seal of Baal [poor]
<worn on belt buckle>a barbed dagger [poor] (glowing)
<worn on arms>       the sleeves of impskin
<worn around wrist>  a chain-linked raider's bracelet with a strange dark bloodstone
<worn around wrist>  a chain-linked raider's bracelet with a strange red stone
<worn on hands>      the gauntlets of pounding [superior] (glowing)
<worn on finger>     an obsidian circle of health
<worn on finger>     an obsidian circle
<primary weapon>     a transparent sword [superior] with a strange red stone (invis)
<secondary weapon>   a slimy troglodyte claw [superior] with a strange red stone
<worn on legs>       some skull knee guards lined with feathers [poor]
<worn on feet>       the boots of the war giant Torg [superior] (humming)


<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
   Six sets of flagpoles have been meticulously spaced and embedded along each
side of the cobblestone path leading up to a massive gate.  Each pole supports
either a large banner emblazoned with Newhaven's crest or a large scale and
balance.  The roadway has been formed from tiny dark brown stones and has been
mortared tightly together.  The area is very picturesque.  The lush landscape
of the area is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any debris
other than a sign.
Obvious exits: -North -South
This lizard climbs upon the walls.

< 659h/659H 258v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here.  Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the avenue, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flower bed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the loam of the garden.
Obvious exits: -North -South
A tiny rift pulses in and out of reality.

< 659h/659H 256v/298V Pos: standing >
You attempt to hide yourself.

< 659h/659H 260v/298V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -North -South
A tiny rift pulses in and out of reality.

< 659h/659H 274v/298V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -North -South
A tiny rift pulses in and out of reality.

< 659h/659H 285v/298V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your south.

< 659h/659H 286v/298V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -North -South
A tiny rift pulses in and out of reality.

< 659h/659H 288v/298V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -North -South
A tiny rift pulses in and out of reality.

< 659h/659H 289v/298V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -North -South
A tiny rift pulses in and out of reality.

< 659h/659H 298v/298V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A small lizard who is close by to your south.

< 659h/659H 298v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
   Large oak trees have been carefully planted along each side of the roadway,
evenly spaced with utmost care.  The trees are picturesque and in good health.
A gilded street of finely polished yellowish-brown brick stretches off towards
the north into the city.  No leaves or dirt clutter the roadway, and tiny red
flowers have been meticulously planted before the trees along the roadside.
Each individual flower is in pristine condition and no weeds have managed to
gain ground in their loamy bed.  The sweet scent of honey and nectar permeates
the area with a subtle, if cloying, insistancy.  To the west, a pool collects
at the base of a waterfall that cascades off a unique upthrust of limestone.
Obvious exits: -North# -South
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
The stronghold gatekeeper suddenly attacks YOU!
You snap into visibility.
The stronghold gatekeeper's fine maul wounds you.
[Damage:  7 ] The stronghold gatekeeper ignites into black flames as he hits you!
[Damage: 11 ] The stronghold gatekeeper shivers from the unnatural cold as he hits you!

< 644h/659H 296v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 644h/659H 296v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 You attempt to flee...

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here.  Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the avenue, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flower bed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the loam of the garden.
Obvious exits: -North -South
A tiny rift pulses in and out of reality.
You flee southward!

< 644h/659H 271v/298V Pos: standing >
Saving Tox.

< 647h/659H 273v/298V Pos: standing >
You attempt to hide yourself.

< 651h/659H 275v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
   Large oak trees have been carefully planted along each side of the roadway,
evenly spaced with utmost care.  The trees are picturesque and in good health.
A gilded street of finely polished yellowish-brown brick stretches off towards
the north into the city.  No leaves or dirt clutter the roadway, and tiny red
flowers have been meticulously planted before the trees along the roadside.
Each individual flower is in pristine condition and no weeds have managed to
gain ground in their loamy bed.  The sweet scent of honey and nectar permeates
the area with a subtle, if cloying, insistancy.  To the west, a pool collects
at the base of a waterfall that cascades off a unique upthrust of limestone.
Obvious exits: -North# -South
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
The stronghold gatekeeper suddenly attacks YOU!
You snap into visibility.
The stronghold gatekeeper's fine maul wounds you.
[Damage:  6 ] The stronghold gatekeeper ignites into black flames as he hits you!
[Damage: 10 ] The stronghold gatekeeper shivers from the unnatural cold as he hits you!

< 645h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 645h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 645h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 645h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 645h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 645h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 645h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 [Damage: 15 ] Your impressive slash grazes the stronghold gatekeeper.
You score a CRITICAL HIT!!!!!
[Damage: 30 ] Your mighty pierce wounds the stronghold gatekeeper.
[Damage: 13 ] Your slash grazes the stronghold gatekeeper.
[Damage: 11 ] Your impressive slash grazes the stronghold gatekeeper.

< 645h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 645h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 The stronghold gatekeeper's fine maul wounds you.
[Damage:  7 ] The stronghold gatekeeper ignites into black flames as he hits you!
[Damage: 11 ] The stronghold gatekeeper shivers from the unnatural cold as he hits you!
You dodge the stronghold gatekeeper's vicious attack.
You parry the stronghold gatekeeper's lunge at you.
That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 
< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
 The sun rises over the northern horizon.
[Damage: 14 ] Your impressive slash grazes the stronghold gatekeeper.
[Damage: 12 ] Your impressive pierce grazes the stronghold gatekeeper.
[Damage: 15 ] Your impressive slash wounds the stronghold gatekeeper.
[Damage: 12 ] Your slash grazes the stronghold gatekeeper.
That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP:  small wounds >
 Ok.

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP:  small wounds >
 It's already open!

< 629h/659H 286v/298V Pos: standing >
< T: Tox TP: sta TC:few scratches E: gatekeeper sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>

<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
   Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way.  Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection.  Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area.  A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East  -South -West 
A warder of Newhaven roams the streets.
You flee northward!

< 629h/659H 259v/298V Pos: standing >
Saving Tox.

< 629h/659H 260v/298V Pos: standing >
Ok.

< 630h/659H 261v/298V Pos: standing >

		Score information for Tox

Level: 27   Race: Orc   Class: Mercenary Sex: Male
Hit points: 632(659)  Moves: 262(298)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   6
Detecting:      Invisible Life
Enchantments:   Ultravision Fly Armor Aware Haste Invisibility Levitation
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  1.02 
Leaderboard Points:  269 

Active Spells:
--------------
sense spirit (44 minutes)
pantherspeed (40 minutes)
combat mind (43 minutes)
thornskin (13 minutes)
serendipity (39 minutes)
bless (13 minutes)
detect invisibility (40 minutes)
vitality (4 minutes)
levitate (12 minutes)


< 632h/659H 262v/298V Pos: standing >
You are using:
<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       the headdress of the celestial outlaws
<worn in ear>        a diamond earring of regeneration
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   a nearly imperceptible death shroud (glowing)
<worn around neck>   an honor of guards medallion
<worn on body>       a breastplate melded with drowidian metal [superior]
<worn about body>    a deep hooded cloak of sorrow [89%]
<worn as quiver>     the masters quiver of health (glowing)
<worn about waist>   a belt bearing the seal of Baal [poor]
<worn on belt buckle>a barbed dagger [poor] (glowing)
<worn on arms>       the sleeves of impskin
<worn around wrist>  a chain-linked raider's bracelet with a strange dark bloodstone
<worn around wrist>  a chain-linked raider's bracelet with a strange red stone
<worn on hands>      the gauntlets of pounding [superior] (glowing)
<worn on finger>     an obsidian circle of health
<worn on finger>     an obsidian circle
<primary weapon>     a transparent sword [superior] with a strange red stone (invis)
<secondary weapon>   a slimy troglodyte claw [superior] with a strange red stone
<worn on legs>       some skull knee guards lined with feathers [poor]
<worn on feet>       the boots of the war giant Torg [superior] (humming)

< 636h/659H 265v/298V Pos: standing >

< 650h/659H 273v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
   The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources.  Each stone has been carefully carved and set firmly into
the earth.  The slabs have been spaced evenly and then mortared together.  The
road extends to the east and west, while a huge wooden door is set in the north
wall.  A large clean floor mat has been placed at the entranceway.  Two bronze
urns, polished to a bright sheen, have been carefully placed about the entrance
to the building.  Tendrils of white smoke rise listlessly into the air,
filling it with the pungent scent of honey and nectar.
Obvious exits: -North# -East  -West 
A teakwood sign extends from the building to the north.

< 659h/659H 284v/298V Pos: standing >
You quickly scan the area.
A citizen who is close by to your east.
A girl who is close by to your east.
A citizen who is close by to your east.
A warder who is close by to your west.
A citizen who is not far off to your west.

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>

<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
   Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way.  Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection.  Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area.  A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East  -South# -West 
A warder of Newhaven roams the streets.

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
   Intricate bricks of light-yellow glimmer slightly reflecting all sources of
light with its smooth polished surface.  Each stone has been carefully carved,
embedded in the earth, perfectly aligned, and finally mortared together.  Iron
sconces have been perfectly spaced and bolted on each side of the doorway to
the north.  A small sign hangs over the street, the placard swaying from side
to side as a gentle breeze blows through the area.  A strong scent of honey and
nectar fills the air.  The boulevard continues on to the east and west.
Obvious exits: -North# -East  -West 
A sign hangs off the northern building.
A citizen of Newhaven is walking here.

< 659h/659H 283v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
   Intricate bricks of light-yellow glimmer slightly reflecting all sources of
light with its smooth polished surface.  Each stone has been carefully carved,
embedded in the earth, perfectly aligned, and finally mortared together.  The
road stretches to the east and west, with the beginning of a checkered street
initiating its trip to the west.  A single row of large pots has been set along
the southern part of the city wall, their faces turned to the roadway.  The
scent of honey and nectar emanates from the bright, yellowish flowers planted
in each of the pots.  A door breeches the northern wall.
Obvious exits: -North# -East  -West 

< 659h/659H 283v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Corner of Rapture Way and Bliss Boulevard
</map>
The Corner of Rapture Way and Bliss Boulevard
   Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard.  The avenue continues off both to the
east and north.  A staircase up the southwestern section of the wall leads to
an open-air tower.  Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather.  A small bright brass sign has been placed at the bottom of the
stairs.  The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East  -Up   

< 659h/659H 282v/298V Pos: standing >
Alas, you cannot go that way. . . .

< 659h/659H 283v/298V Pos: standing >
You quickly scan the area.
A small lizard who is not far off to your north.
Artos Chori, Avenger of Newhaven who is a brief walk away to your north.
The lawkeeper who is rather far off to your north.
A citizen who is rather far off to your north.
A warder who is rather far off to your north.
A small lizard who is in the distance to your north.
A citizen who is not far off to your east.
A warder who is a brief walk away to your east.
A citizen who is in the distance to your east.
A girl who is in the distance to your east.
A citizen who is in the distance to your east.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  A large iron pole extends outwards from
a building off to the east supporting a bright brass sign.  Clay pots have been
evenly spaced in a line against the western wall facing the city.  In each pot
a single, white flower tipped with yellow has been planted in each pot.  The
road continues on to the north while a checkered roadway begins off to the
south.
Obvious exits: -North -East # -South
A brass placard hangs off the eastern building.

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  The strong odor of baking bread lingers
here.  The road continues both to the north and south, while the plaster of the
building to the east is pierced by a door.  A grate leading into the sewers is
set into the street here.
Obvious exits: -North -East # -South
A large wandering dog is here, growling at you.
This lizard climbs upon the walls.

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
Intersection of Rapture Way and Sanctuary Place
   Beautifully inlaid stones of white have been checked with jewel-encrusted
silverish stones lining Sanctuary Place.  The checkered way stretches off to
the east, south, and north.  A magnificent statue has been placed in the center
of the intersection.  Large blue and yellow flowers have been meticulously
planted in a perfect circle about the statue.  The sweet scent of the flowers
brings a sense of tranquilly to the area.  A small sign has been carefully
posted within the flowerbed before the statue.
Obvious exits: -North -East  -South
Artos Chori, Avenger of Newhaven, solemnly stands here.
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)

< 659h/659H 283v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  A magnificent stained glass window
depicting a balance and scale in cyan and white stretches almost the entire
length of the eastern wall.  Clay pots have been lined against the western wall
facing the city, evenly spaced with perfection.  A single light-yellow tipped
white flower has been planted in each pot.  The road continues on to the north
and south as the scent of nectar and honey permeates the area.
Obvious exits: -North -South
A lawkeeper of Newhaven stands guard here.
A citizen of Newhaven is walking here.
A warder of Newhaven strolls about the area.

< 659h/659H 282v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
   Beautiful marble-like stones have been carefully chiseled and embedded into
the roadway.  Each stone has been polished brightly with a single symbol etched
into the surface of the stones.  A large banner has been draped from the top of
the western wall.  Its bright cyan color reflects a light tint upon the white
stones of the roadway.  The road continues on to the north and south as the
scent of nectar and honey permeates the area.  A checkered roadway begins off
to the north.
Obvious exits: -North -South
A grand knight of Newhaven patrols the area.
This lizard climbs upon the walls.

< 659h/659H 282v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Refuge Street
</map>
Intersection of Rapture Way and Refuge Street
   Perfectly squared, inlaid stones of light cyan have been checkered with the
white stones lining Rapture Way.  The checkered street stretches off to the
east and south.  A stairway extends up the northwest section of the wall, atop
which is an open-air tower.  Each stair has been cut perfectly.  Small grooves
have been chiseled into each stair offering a better grip on the steps to avoid
slipping during rain.  A small bright brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, causing a sense of tranquility to
fill the area.
Obvious exits: -East  -South -Up   

< 659h/659H 281v/298V Pos: standing >
Alas, you cannot go that way. . . .

< 659h/659H 281v/298V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.
The boy who is not far off to your east.
A cat who is not far off to your east.
A grand knight who is close by to your south.
The lawkeeper who is not far off to your south.
A citizen who is not far off to your south.
A warder who is not far off to your south.
A stray dog who is rather far off to your south.
A small lizard who is rather far off to your south.

< 659h/659H 282v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Top of the Northwest Tower of Newhaven
</map>
On Top of the Northwest Tower of Newhaven
   yellowish-brown stone has been carefully chiseled with delicate detail and
perfectly lined-up and mortared together to form a massive tower.  The tower
overlooks the northwestern land and walls surrounding the city.  Large parapets
of perfectly squared stone line the top of the tower, offering shelter to the
defenders of the city from any possible missile fire below the city wall.  A
large vertical banner of cyan and white has been centered and draped down the
tower wall, facing outside the city, as a thick maple flagpole protrudes toward
the sky supporting a pennant emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down 
[2] The corpse of a knight commander is lying here.
A crafting recipe lies here collecting dust.

< 659h/659H 282v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Refuge Street
</map>
Intersection of Rapture Way and Refuge Street
   Perfectly squared, inlaid stones of light cyan have been checkered with the
white stones lining Rapture Way.  The checkered street stretches off to the
east and south.  A stairway extends up the northwest section of the wall, atop
which is an open-air tower.  Each stair has been cut perfectly.  Small grooves
have been chiseled into each stair offering a better grip on the steps to avoid
slipping during rain.  A small bright brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, causing a sense of tranquility to
fill the area.
Obvious exits: -East  -South -Up   

< 659h/659H 283v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Refuge Street
</map>

<map>
Zone: The City of Newhaven.
Room: On Refuge Street
</map>
On Refuge Street
   Stones of light cyan contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface as been sanded to
a smooth finish and gleams with each flicker of light upon its surface.  A
row of large clay pots containing a single light blue flower tipped with
white adorns the northern wall facing the city.  The street continues on
to the east and west.  A checkered roadway begins off to the west.  A
heavily scent of nectar and honey lingers here.
Obvious exits: -East  -West 
A warder of Newhaven strolls about the area.

< 659h/659H 285v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Refuge Street
</map>

<map>
Zone: The City of Newhaven.
Room: On Refuge Street
</map>
On Refuge Street
   Stones of light cyan contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface as been sanded to
a smooth finish and gleams with each flicker of light upon its surface.  A
small fountain has been built in the center of the street.  A naked woman holds
her outstretched arms high in the air adorning the top of the fountain.  Her
head has been tilted up as if in prayer as a single jet of water erupts from
her mouth and flows about her body.  Large blue and white flowers have been
planted meticulously in a perfect circle about the fountain.  The street heads
out to the east and west.  The heavy scent of nectar and honey lingers in the
air as the becalming sounds of gurgling water echoes endlessly here.
Obvious exits: -East  -West 
A small boy is running about here.
A large furry cat is prowling the area.

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Refuge Street
</map>
On Refuge Street
   Stones of light cyan contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface has been sanded to
a smooth finish and gleams with each flicker of light upon its surface.  A row
of large clay pots each containing a single light blue flower tipped with white
adorns the northern wall facing the city.  The street continues on to the east
and west.  A checkered roadway begins off to the east.  A heavily scent of
nectar and honey lingers here.
Obvious exits: -East  -West 

< 659h/659H 283v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Refuge Street
</map>
Intersection of Paradise Lane and Refuge Street
   Perfectly squared, inlaid stones of rose have been checkered with the light
cyan stones lining Refuge Street.  The checkered way stretches off to the west
and south.  A stairway leading up the northeastern section of the wall leads
up to an open-air tower.  Each stair has been cut perfectly.  Small grooves
have been chiseled into each stair offering a better grip on the stairs to
avoid slipping during rain.  A small bright brass sign has been placed at the
bottom of the steps.  The air is crisp and dry; a sense of tranquility fills
the area.
Obvious exits: -South -West  -Up   

< 659h/659H 283v/298V Pos: standing >
Alas, you cannot go that way. . . .

< 659h/659H 283v/298V Pos: standing >
You quickly scan the area.
A cat who is a brief walk away to your south.
A small lizard who is rather far off to your south.
The acolyte who is in the distance to your south.
The boy who is in the distance to your south.
The boy who is not far off to your west.
A cat who is not far off to your west.
A warder who is a brief walk away to your west.
A warder who is close by above you.
A member who is close by above you.
A member who is close by above you.
A member who is close by above you.

< 659h/659H 283v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  Large clay pots have been lined against the eastern
wall facing the city.  A single, large rose-colored flower has been planted in
each pot.  Small runes have been etched into the stone, honoring the deceased
citizens who helped establish and build the city.  A bright cyan banner hangs
from the western wall as a checkered road begins to the north.
Obvious exits: -North -South

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south. An enormous stained glass window, depicting a balance
and scale in cyan and white, stretches almost the entire length of the western
wall.  A few clay pots, containing a single rose-colored flower tipped with a
light cyan, has been lined against the eastern wall facing the city.  Small
runes have been etched into each stone, honoring the deceased citizen who had
a hand in establishing and building the city.  A strong scent of honey and
nectar lingers here.
Obvious exits: -North -South

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>
Intersection of Paradise Lane and Sanctuary Place
   Beautifully inlaid stones of rose have been checkered with jewel-encrusted,
silverish stones lining Sanctuary Place.  The checkered way stretches off to
the west, south, and north.  A magnificent statue has been placed in the center
of the intersection.  Large cyan and red flowers have been planted in a circle
about the statue.  The sweet scent of the flowers brings a sense of tranquility
to the area.  A small sign has been carefully posted within the flower bed
before the statue.
Obvious exits: -North -South -West 
A large furry cat is prowling the area.

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  A large brass sign as been bolted atop of a building's
entranceway facing the west.  Large barrels of grain, rice, and fruit have been
set just outside the doorway.  A few clay pots, containing a single flower with
light blue tips, have been lined against the eastern wall facing the city.
Obvious exits: -North -South -West #
A worn sign extends from the building to the west.
This lizard scampers about the area.

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  A large carved whalebone has been placed right outside
a building to the east.  A few clay pots, containing a single rose-colored
flower tipped with light blue, has been lined against the eastern city wall
facing the city.  A checkered roadway lies to the south.
Obvious exits: -North -South
An acolyte of the law stands here.
A small boy is running about here.

< 659h/659H 283v/298V Pos: standing >
The page enters from the south.

< 659h/659H 284v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>
Intersection of Paradise Lane and Bliss Boulevard
   Perfectly squared, inlaid stones of rose have been checkered with the light
yellow stones lining Bliss Boulevard.  The avenue continues off both to the
west and north.  A staircase up the southeastern section of the wall leads to
an open-air tower.  Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather.  A small bright brass sign has been placed at the bottom of the
stairs.  The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -West  -Up   

< 659h/659H 284v/298V Pos: standing >
Alas, you cannot go that way. . . .

< 659h/659H 284v/298V Pos: standing >
You quickly scan the area.
The page who is close by to your north.
The acolyte who is close by to your north.
A small lizard who is not far off to your north.
A cat who is a brief walk away to your north.
A citizen who is close by to your west.
A girl who is close by to your west.
A citizen who is close by to your west.
A warder who is a brief walk away to your west.
A citizen who is in the distance to your west.
A Thri-Kreen who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.

< 659h/659H 285v/298V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Top of the Southeast Tower
</map>

<map>
Zone: The City of Newhaven.
Room: On Top of the Southeast Tower
</map>
On Top of the Southeast Tower
   yellowish-brown stone has been carefully chiseled with delicate detail and
perfectly lined-up and mortared together to form a massive tower.  The tower
overlooks the southeastern land and walls surrounding the city.  Large parapets
of perfectly squared stone line the top of the tower, offering shelter to the
defenders of the city from any possible missile fire below the city wall.  A
large vertical banner of cyan and white has been centered and draped down the
tower wall, facing outside the city, as a thick maple flagpole protrudes toward
the sky supporting a pennant emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down 
A few drops of fresh blood are scattered around the area.
The corpse of the lieutenant is lying here.
A Thri-Kreen (medium) stands in mid-air here, fighting a private.
A private stands here, fighting a Thri-Kreen.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.

< 659h/659H 286v/298V Pos: standing >
A Thri-Kreen dodges a private's attack.
A private misses a Thri-Kreen.
You snap into visibility.
[Damage: 11 ] Your pierce strikes a Thri-Kreen hard.

< 659h/659H 288v/298V Pos: standing >
< T: private TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 You tackle a Thri-Kreen square in the chest knocking the wind out of him!

< 659h/659H 288v/298V Pos: standing >
< T: private TP: sta TC:few scratches E: A Thri-Kreen sit EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 36 ] Your slash enshrouds a Thri-Kreen in a mist of blood.
[Damage: 16 ] Your powerful pierce seriously wounds a Thri-Kreen.
A Thri-Kreen easily blocks your futile lunge at him.
[Damage: 17 ] Your slash enshrouds a Thri-Kreen in a mist of blood.

< 659h/659H 288v/298V Pos: standing >
< T: private TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 A Thri-Kreen misses a private.
A Thri-Kreen misses a private.
A Thri-Kreen misses a private.
A Thri-Kreen misses a private.
A Thri-Kreen misses a private.
A Thri-Kreen misses a private.

< 659h/659H 288v/298V Pos: standing >
< T: private TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 A Thri-Kreen blocks a private's lunge at him.

< 659h/659H 288v/298V Pos: standing >
< T: private TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 28 ] Your mighty slash critically injures a Thri-Kreen.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
You score a CRITICAL HIT!!!!!
[Damage:  6 ] Your fine pierce hits a Thri-Kreen.
A Thri-Kreen's some thick leather gloves was completely destroyed by the massive blow!
A Thri-Kreen's pair of studded leather sleeves was completely destroyed by the massive blow!
A Thri-Kreen's pair of spiked leather leggings [superior] was completely destroyed by the massive blow!
A Thri-Kreen's thin leather belt was completely destroyed by the massive blow!
A Thri-Kreen's embroidered illithid-hide backsheath was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!