<worn as a badge> a masterly crafted obsidian badge of health [45%]
<worn on head> a blood hawk headdress [82%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling whitestone earring
<worn in ear> an earring of bone
<worn on face> a lithixl beak [superior]
<worn around neck> a slaadi necklace of Chaos of constitution (glowing)
<worn around neck> an honor of guards medallion of dexterity
<worn on body> a breastplate melded with drowidian metal [superior]
<worn about body> a deep hooded cloak of jubilation
<worn as quiver> the masters quiver of regeneration (glowing)
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms> the vambraces of the vampire lords of damage (humming)
<worn around wrist> a bracelet of woven willow leaves [superior] [88%]
<worn around wrist> an adamantium bracer of Tarkorsh of precision
<worn on hands> the gauntlets of the lifestealer (glowing)
<worn on finger> a ring of regeneration of endurance (glowing)
<worn on finger> an obsidian circle of endurance
<primary weapon> Tiamat's poison tail stinger[216h 11m 7s]
<secondary weapon> the dagger of Wind (invis)[216h 11m 3s]
<worn on legs> some skull knee guards lined with feathers of precision
<worn on feet> some spurred blood crystal boots
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 1283h/1282H 338v/340V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A common resident of the city wanders the streets.
A woman shopper travels the city.
There are some tracks heading east.
< 1283h/1282H 339v/340V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A myrabolan commoner who is close by to your east.
A myrabolan commoner who is rather far off to your east.
A halfling trickster who is close by to your west.
< 1283h/1282H 339v/340V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A common resident of the city wanders the streets.
< 1283h/1282H 338v/340V Pos: standing >
A myrabolan commoner enters from the west.
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A myrabolan commoner who is a brief walk away to your east.
A myrabolan commoner who is in the distance to your east.
A visiting grey elf who is not far off to your south.
A pretty woman who is not far off to your south.
A half-orc commoner who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A pretty woman who is close by to your west.
A halfling trickster who is not far off to your west.
A pigeon who is a brief walk away to your west.
< 1283h/1282H 338v/340V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 1283h/1282H 339v/340V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
A Grey Elf from Charing, wanders the city.
A woman shopper travels the city.
There are some tracks heading south.
< 1283h/1282H 338v/340V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A Half-Orc, born and raised in the city, loiters here.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
There are Troll tracks going west.
< 1282h/1282H 338v/340V Pos: standing >
MM
MMM^
MMMMMS^ MMMM^.
MMMMM^..@.MMM^^^^
MMM..^M.^^MMM^^.^
...^....MMMM^...M
.^...^**MMM^^..
.^..*^*MM^^**
^M****M^*^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 1282h/1282H 336v/340V Pos: standing >
M
MMM
MMMMMS^ MMMM^.
MMMMM^....MMM^^^^
MMM..^M.@^MMM^^.^
...^....MMMM^...M
..^...^**MMM^^..*
..^..*^*MM^^***
.^M****M^*^**
^^^^*MM^***
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 1282h/1282H 335v/340V Pos: standing >
MM
MMMMMS^ MMMM^
MMMMM^....MMM^^^^
MMM..^M.^^MMM^^.^
...^....@MMM^...M
..^...^**MMM^^..*
...^..*^*MM^^****
..^M****M^*^***
^^^^^*MM^****
MMMMMMMM.**
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
A huge owlbear stalks through the forests.
There are some tracks heading south.
< 1282h/1282H 338v/340V Pos: standing >
MMMS^ MM
MM^....MMM^
M..^M.^^MMM^^
.^....MMMM^..
^...^*@MMM^^.
.^..*^*MM^^**
.^M****M^*^**
^^^^*MM^***
MMMMMMM.*
A Dark Jungle
Obvious exits: -North -East -South -West
< 1282h/1282H 336v/340V Pos: standing >
MMMMS^ M
MMM^....MMM
MM..^M.^^MMM^
..^....MMMM^.
.^...^@.MMM^^
..^..*^*MM^^*
..^M****M^*^*
^^^^^*MM^**
MMMMMMMM.
A Dark Jungle
Obvious exits: -North -East -West
< 1282h/1282H 338v/340V Pos: standing >
MMMMMS^ MM
MMMMMM^....MMM^
MMMMM..^M.^^MMM^^
^^...^....MMMM^..
^...^...@**MMM^^.
^....^..*^*MM^^**
..^..^M****M^*^**
^^^^^^^^*MM^***
MMMMMMMMMMM.*
MMMMMMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 1282h/1282H 336v/340V Pos: standing >
MMM^....M
MM..^M.^^MM
...^....MMMM^
..^...^..MMM^
...^..@^*MM^^
^..^M****M^*^
^^^^^^^*MM^**
MMMMMMMMMM.
MMMMMMMMM
A Dark Jungle
Obvious exits: -North -East -South -West
< 1282h/1282H 337v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Path Through a Jungle
</map>
A Path Through a Jungle
Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
< 1282h/1282H 337v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: Deeper Into the Jungle
</map>
<map>
Zone: Darkfall Forest.
Room: Deeper Into the Jungle
</map>
Deeper Into the Jungle
This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
A su-monster stands here.
A su-monster stands here.
There are some tracks heading east.
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
< 1282h/1282H 336v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
A su-monster stands here.
< 1282h/1282H 335v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Split in a Tribal Path
</map>
A Split in a Tribal Path
The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
< 1282h/1282H 337v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 339v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East -West
< 1282h/1282H 336v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -South -West
< 1282h/1282H 334v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 335v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 337v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -East -South
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -South -West
A su-monster stands here.
< 1282h/1282H 336v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 336v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 337v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -North -East
A su-monster stands here.
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -East -West
A su-monster stands here.
< 1282h/1282H 336v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -South -West
< 1282h/1282H 334v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 335v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 337v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -South
A su-monster stands here.
< 1282h/1282H 338v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 338v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 338v/340V Pos: standing >
A su-monster leaves south.
Alas, you cannot go that way. . . .
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East -South
A su-monster stands here.
A su-monster stands here.
< 1282h/1282H 336v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East -West
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.
There are some tracks heading east.
< 1282h/1282H 334v/340V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle. Try them out! Some are quite handy.
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -East -West
A su-monster stands here.
There are Troll tracks going east.
< 1282h/1282H 333v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -South -West
< 1282h/1282H 333v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 335v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East
A su-monster stands here.
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -South -West
A su-monster stands here.
< 1282h/1282H 336v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 336v/340V Pos: standing >
Alas, you cannot go that way. . . .
< 1282h/1282H 337v/340V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
A su-monster swoops from one tree branch to another with great speed.
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -East
A su-monster stands here.
A su-monster stands here.
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -East -West
< 1282h/1282H 336v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -East -West
A su-monster stands here.
< 1282h/1282H 334v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -South -West
A su-monster stands here.
< 1282h/1282H 333v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -East
A su-monster stands here.
< 1282h/1282H 337v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East -West
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -East -West
< 1282h/1282H 336v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -South -West
A Firbolg (huge) (HardCore) sits resting. (Non-Fraggable)
< 1282h/1282H 334v/340V Pos: standing >
You see nothing special about him.
This Firbolg has some big nasty wounds and scratches.
He's huge in size.
<worn on head> a ghastly glass skull
<worn on body> a suit of smelly animal furs
<worn about body> a fur cloak
<worn about waist> a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield> a patched rubber shield
<worn on hands> a pair of brown leather gloves
<held> a small ivory totem
<worn on feet> a pair of fur boots
You attempt to peek at the inventory:
a small limestone totem
a small pinewood raven totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small wooden mace
< 1282h/1282H 340v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -East
A su-monster stands here.
< 1282h/1282H 338v/340V Pos: standing >
A su-monster swoops from one tree branch to another with great speed.
< 1282h/1282H 338v/340V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -South -West
A Firbolg (huge) (HardCore) sits resting. (Non-Fraggable)
< 1282h/1282H 336v/340V Pos: standing >
You snap into visibility.
A Firbolg is disrupted from meditation.
A Firbolg snaps out of his trance, looking frustrated.
[Damage: 101 ] A Firbolg makes a strange sound as you place Tiamat's poison tail stinger in his back.
[Damage: 91 ] A Firbolg makes a strange sound as you place the dagger of Wind in his back.
With a swift tug you wrench the weapon free, ramming it into a Firbolg's spine!.
[Damage: 13 ] A Firbolg makes a strange sound as you place the dagger of Wind in his back.
A Firbolg's ghastly glass skull was completely destroyed by the massive blow!
A Firbolg is dead! R.I.P.
You receive your share of experience.