The death of [15 Shaman] Islam (Firbolg)

in A Jungle Trail

from the perspective of [15 Shaman] Islam (Firbolg)

<worn on body>       a suit of smelly animal furs
<worn about body>    a fur cloak
<worn about waist>   a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield>     a patched rubber shield
<worn on hands>      a pair of brown leather gloves
<held>               a small ivory totem
<worn on feet>       a pair of fur boots

a small pinewood raven totem
a small wooden mace

< 213h/363H 164v/164V Pos: standing >
Pardon?

< 214h/363H 164v/164V Pos: standing >
Yes, but WHAT do you want to say?

< 214h/363H 164v/164V Pos: standing >
A su-monster snorts loudly and shows its teeth as it peers around.


< 214h/363H 164v/164V Pos: standing >
You hold a small ivory totem.

< 215h/363H 164v/164V Pos: standing >
You start chanting...

< 215h/363H 164v/164V Pos: standing >
You complete your spell...
The spirits seem refreshed.

< 215h/363H 164v/164V Pos: standing >
A su-monster snorts loudly and shows its teeth as it peers around.


< 216h/363H 164v/164V Pos: standing >

< 217h/363H 164v/164V Pos: standing >
You are carrying: (7/10)
a small limestone totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small pinewood raven totem
a small wooden mace

< 217h/363H 164v/164V Pos: standing >
You are using:
<worn on head>       a ghastly glass skull
<worn on body>       a suit of smelly animal furs
<worn about body>    a fur cloak
<worn about waist>   a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield>     a patched rubber shield
<worn on hands>      a pair of brown leather gloves
<held>               a small ivory totem
<worn on feet>       a pair of fur boots

< 217h/363H 164v/164V Pos: standing >
You stop using a small ivory totem.

< 218h/363H 164v/164V Pos: standing >
You hold a small limestone totem.

< 218h/363H 164v/164V Pos: standing >
You are carrying: (7/10)
a small ivory totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small pinewood raven totem
a small wooden mace

< 218h/363H 164v/164V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
The corpse of a su-monster is lying here.
A su-monster stands here.

< 218h/363H 164v/164V Pos: standing >
You have memorized the following spells:
( 3rd circle)  4 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  6 - ice missile

And you are currently memorizing the following spells:
    9 seconds:  ( 1st) spirit armor

You can memorize no more spells.

< 219h/363H 164v/164V Pos: standing >
A su-monster snorts loudly and shows its teeth as it peers around.

You sit down and relax.

< 219h/363H 164v/164V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  4 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  6 - ice missile

And you are currently memorizing the following spells:
    9 seconds:  ( 1st) spirit armor

You can memorize no more spells.
You continue your study.

< 219h/363H 164v/164V Pos: sitting >
You start meditating...

< 219h/363H 164v/164V Pos: sitting >
You have finished memorizing spirit armor.
You snap out of your meditative trance, memorization complete.

< 220h/363H 164v/164V Pos: sitting >
You clamber to your feet.

< 220h/363H 164v/164V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
The corpse of a su-monster is lying here.
A su-monster stands here.

< 221h/363H 164v/164V Pos: standing >
A su-monster appears to be Humanoid and is in excellent condition.
He's medium in size.


< 221h/363H 164v/164V Pos: standing >
A su-monster appears to be Humanoid and is in excellent condition.
He's medium in size.


< 221h/363H 164v/164V Pos: standing >
What do you want your epitaph to say?!?

< 222h/363H 164v/164V Pos: standing >
A su-monster leaves west.

< 222h/363H 164v/164V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Obvious exits: -N -E
A su-monster stands here.

< 223h/363H 162v/164V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
A su-monster stands here.

< 223h/363H 162v/164V Pos: standing >
You miss a su-monster.

< 223h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: few wounds E: su sta EP: excellent >
 A su-monster's decent punch strikes you.
You dodge a su-monster's vicious attack.

< 212h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: few wounds E: su sta EP: excellent >
 You start chanting...

< 212h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: few wounds E: su sta EP: excellent >
 You complete your spell...
You point at a su-monster.
[Damage: 21 ] Your flameburst collides silently with a su-monster, who screams out in sudden pain.

< 212h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: few wounds E: su sta EP: few scratches >
 A su-monster's punch strikes you.
A su-monster's fine punch strikes you.
A su-monster's kick hits you in your side.
You start chanting...

< 176h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: few scratches >
 Casting: flameburst *

< 176h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: few scratches >
 You complete your spell...
You point at a su-monster.
[Damage: 42 ] Your flameburst collides silently with a su-monster, who screams out in sudden pain.

< 176h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP:  small wounds >
 A su-monster's fine punch strikes you.

< 164h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP:  small wounds >
 You start chanting...

< 164h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP:  small wounds >
 Casting: scalding blast *****

< 164h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP:  small wounds >
 You raise a level!

< 188h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP:  small wounds >
 A su-monster's impressive punch strikes you very hard.
A su-monster's fine punch strikes you.

< 147h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP:  small wounds >
 You complete your spell...
You point at a su-monster.
[Damage: 48 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a su-monster.

< 147h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP:  few wounds >
 You start chanting...

< 147h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP:  few wounds >
 The sun hangs low on the southern sky.
A su-monster's fine punch strikes you.
A su-monster's decent punch strikes you.
A su-monster's kick hits you directly in the face.

< 112h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP:  few wounds >
 Casting: scalding blast *****

< 112h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP:  few wounds >
 Casting: scalding blast ****

< 112h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP:  few wounds >
 Casting: scalding blast **

< 112h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP:  few wounds >
 A su-monster's punch strikes you hard.
A su-monster misses you.

< 100h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP:  few wounds >
 You complete your spell...
You point at a su-monster.
[Damage: 44 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a su-monster.

< 100h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP:  nasty wounds >
 You start chanting...

< 100h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP:  nasty wounds >
 Casting: scalding blast ****

< 100h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP:  nasty wounds >
 A su-monster's decent punch strikes you hard.
A su-monster misses you.

< 89h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP:  nasty wounds >
 You complete your spell...
You point at a su-monster.
[Damage: 69 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a su-monster.

< 89h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: pretty hurt >
 A su-monster's decent punch strikes you hard.
A su-monster's punch strikes you very hard.
A su-monster's kick hits you directly in the face.
You miss a su-monster.
You start chanting...

< 56h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP: pretty hurt >
 Casting: scalding blast *****

< 56h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP: pretty hurt >
 A su-monster misses you.
A su-monster's fine punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 43h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP: pretty hurt >
 You complete your spell...
You point at a su-monster.
[Damage: 48 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a su-monster.

< 43h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP:  awful >
 You don't have that spell memorized.

< 43h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP:  awful >
 
< 43h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP:  awful >
 You attempt to flee...

<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Obvious exits: -S -W
You flee northward!

< 43h/387H 138v/164V Pos: standing >

< 43h/387H 140v/164V Pos: standing >
You sit down and relax.

< 43h/387H 141v/164V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  5 - flameburst
( 1st circle)  6 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   12 seconds:  ( 2nd) flameburst
   25 seconds:  ( 2nd) flameburst
   41 seconds:  ( 3rd) scalding blast
   57 seconds:  ( 3rd) scalding blast
   72 seconds:  ( 3rd) scalding blast
   88 seconds:  ( 3rd) scalding blast

You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.

< 43h/387H 141v/164V Pos: sitting >
You start meditating...

< 43h/387H 142v/164V Pos: sitting >
Um.. what spell are you trying to pray for?

< 44h/387H 155v/164V Pos: sitting >
You are memorizing ice missile, which will take about 9 seconds.

< 44h/387H 155v/164V Pos: sitting >
You are memorizing scalding blast, which will take about 15 seconds.

< 45h/387H 163v/164V Pos: sitting >

< 46h/387H 164v/164V Pos: sitting >

		Score information for Islam

Level: 15   Race: Firbolg   Class: Shaman Sex: Male
Hit points: 46(387)  Moves: 164(164)
Coins carried:    0 platinum     0 gold    24 silver    32 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing Meditating
HardCore pts:   +150.04
Frags:   +0.00   Deaths:   0
Enchantments:   Armor Aware
Combat Pulse:   23 Spell Pulse:  1.31 
Leaderboard Points:  150 

Active Spells:
--------------
spirit armor (12 minutes)
rested bonus (119 minutes)


< 46h/387H 164v/164V Pos: sitting >

		Character attributes for Islam

Level: 15   Race: Firbolg   Class: Shaman 
Age: 17 yrs / 2 mths  Height: 75 inches Weight: 250 lbs  Size: huge

STR: excellent        AGI: excellent         DEX: excellent
POW: very good        INT: excellent         WIS: excellent
CON: excellent        CHA: very good        LUCK: very good

Armor Points: -84  Reduces melee damage taken by 8.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 130% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: better than average	Damroll: awesome
Alignment: neutral

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Unburdened

< 46h/387H 164v/164V Pos: sitting >
You have finished memorizing flameburst.

< 47h/387H 164v/164V Pos: sitting >
Skill
1h bludgeon                   22
2h bludgeon                   22
bandage                       22
carve                         22
climb                         22
concentration                 22
fishing                       22
kick                          22
meditate                      22
mount                         22
quick chant                   22
retreat                       22
salvage                       22
shaman spell knowledge        22
swim                          22

< 47h/387H 164v/164V Pos: sitting >
You are already meditating.

< 47h/387H 164v/164V Pos: sitting >

< 48h/387H 164v/164V Pos: sitting >
You have finished memorizing flameburst.

< 48h/387H 164v/164V Pos: sitting >

< 50h/387H 164v/164V Pos: sitting >
You stop meditating.

< 52h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.

< 52h/387H 164v/164V Pos: sitting >

< 56h/387H 164v/164V Pos: sitting >
You start meditating...

< 56h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.

< 56h/387H 164v/164V Pos: sitting >
You stop meditating.

< 59h/387H 164v/164V Pos: sitting >

< 60h/387H 164v/164V Pos: sitting >
You start meditating...

< 60h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.

< 61h/387H 164v/164V Pos: sitting >

< 63h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.

< 65h/387H 164v/164V Pos: sitting >
It rains a bit harder.

< 66h/387H 164v/164V Pos: sitting >
You stop meditating.

< 67h/387H 164v/164V Pos: sitting >
Autosaving...

< 67h/387H 164v/164V Pos: sitting >

		Score information for Islam

Level: 15   Race: Firbolg   Class: Shaman Sex: Male
Hit points: 67(387)  Moves: 164(164)
Coins carried:    0 platinum     0 gold    24 silver    32 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing
HardCore pts:   +150.04
Frags:   +0.00   Deaths:   0
Enchantments:   Armor
Combat Pulse:   23 Spell Pulse:  1.31 
Leaderboard Points:  150 

Active Spells:
--------------
spirit armor (11 minutes)
rested bonus (118 minutes)


< 67h/387H 164v/164V Pos: sitting >
You have finished memorizing ice missile.

< 67h/387H 164v/164V Pos: sitting >

< 67h/387H 164v/164V Pos: sitting >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                

9th CIRCLE:
arieks shattering iceball  
greater ravenflight        
greater spirit ward        

10th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              

11th CIRCLE:
greater earthen grasp      
greater spirit sight       

12th CIRCLE:
greater spirit anguish     


< 68h/387H 164v/164V Pos: sitting >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                

9th CIRCLE:
arieks shattering iceball  
greater ravenflight        
greater spirit ward        

10th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              

11th CIRCLE:
greater earthen grasp      
greater spirit sight       

12th CIRCLE:
greater spirit anguish     


< 68h/387H 164v/164V Pos: sitting >

< 71h/387H 164v/164V Pos: sitting >
You purge 'flameburst' from your thoughts.

< 71h/387H 164v/164V Pos: sitting >
You purge 'flameburst' from your thoughts.

< 71h/387H 164v/164V Pos: sitting >
You purge 'flameburst' from your thoughts.

< 71h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.
You snap out of your meditative trance, memorization complete.

< 71h/387H 164v/164V Pos: sitting >
You clamber to your feet.

< 71h/387H 164v/164V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 72h/387H 164v/164V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 72h/387H 164v/164V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 72h/387H 164v/164V Pos: standing >
You sit down and relax.

< 72h/387H 164v/164V Pos: sitting >
You are memorizing lesser mending, which will take about 12 seconds.

< 72h/387H 164v/164V Pos: sitting >
You are memorizing lesser mending, which will take about 12 seconds.

< 72h/387H 164v/164V Pos: sitting >
You are memorizing lesser mending, which will take about 12 seconds.

< 72h/387H 164v/164V Pos: sitting >
You can't hold any more spells in your thought.

< 72h/387H 164v/164V Pos: sitting >
You can't hold any more spells in your thought.

< 72h/387H 164v/164V Pos: sitting >
You can't hold any more spells in your thought.

< 72h/387H 164v/164V Pos: sitting >
You can't hold any more spells in your thought.

< 72h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.

< 75h/387H 164v/164V Pos: sitting >
The sun starts to set in the south.

< 76h/387H 164v/164V Pos: sitting >

< 77h/387H 164v/164V Pos: sitting >

< 78h/387H 164v/164V Pos: sitting >
You start meditating...

< 78h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.

< 79h/387H 164v/164V Pos: sitting >
You stop meditating.

< 79h/387H 164v/164V Pos: sitting >

		Score information for Islam

Level: 15   Race: Firbolg   Class: Shaman Sex: Male
Hit points: 79(387)  Moves: 164(164)
Coins carried:    0 platinum     0 gold    24 silver    32 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing
HardCore pts:   +150.04
Frags:   +0.00   Deaths:   0
Enchantments:   Armor
Combat Pulse:   23 Spell Pulse:  1.31 
Leaderboard Points:  150 

Active Spells:
--------------
spirit armor (11 minutes)
rested bonus (118 minutes)


< 79h/387H 164v/164V Pos: sitting >
You start meditating...

< 79h/387H 164v/164V Pos: sitting >

		Character attributes for Islam

Level: 15   Race: Firbolg   Class: Shaman 
Age: 17 yrs / 2 mths  Height: 75 inches Weight: 250 lbs  Size: huge

STR: excellent        AGI: excellent         DEX: excellent
POW: very good        INT: excellent         WIS: excellent
CON: excellent        CHA: very good        LUCK: very good

Armor Points: -84  Reduces melee damage taken by 8.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 130% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: better than average	Damroll: awesome
Alignment: neutral

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Unburdened

< 81h/387H 164v/164V Pos: sitting >

< 82h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
You snap out of your meditative trance, memorization complete.

< 82h/387H 164v/164V Pos: sitting >
You clamber to your feet.

< 82h/387H 164v/164V Pos: standing >

< 84h/387H 164v/164V Pos: standing >

< 84h/387H 164v/164V Pos: standing >
Pardon?

< 85h/387H 164v/164V Pos: standing >
You aren't holding the correct totem to cast that spell.

< 86h/387H 164v/164V Pos: standing >

< 86h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small ivory totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small pinewood raven totem
a small wooden mace

< 86h/387H 164v/164V Pos: standing >
You stop using a small limestone totem.

< 86h/387H 164v/164V Pos: standing >
You hold a small pinewood raven totem.

< 87h/387H 164v/164V Pos: standing >
You aren't holding the correct totem to cast that spell.

< 88h/387H 164v/164V Pos: standing >
You stop using a small pinewood raven totem.

< 88h/387H 164v/164V Pos: standing >
You hold a small limestone totem.

< 88h/387H 164v/164V Pos: standing >

< 90h/387H 164v/164V Pos: standing >

< 90h/387H 164v/164V Pos: standing >
You are using:
<worn on head>       a ghastly glass skull
<worn on body>       a suit of smelly animal furs
<worn about body>    a fur cloak
<worn about waist>   a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield>     a patched rubber shield
<worn on hands>      a pair of brown leather gloves
<held>               a small limestone totem
<worn on feet>       a pair of fur boots

< 90h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small pinewood raven totem
a small ivory totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small wooden mace

< 90h/387H 164v/164V Pos: standing >
You stop using a small limestone totem.

< 91h/387H 164v/164V Pos: standing >
You hold a small ivory totem.

< 91h/387H 164v/164V Pos: standing >
You start chanting...

< 92h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.

< 102h/387H 164v/164V Pos: standing >
You start chanting...

< 102h/387H 164v/164V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You complete your spell...
You feel a bit better.

< 117h/387H 164v/164V Pos: standing >
You start chanting...

< 117h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.

< 126h/387H 164v/164V Pos: standing >
You don't have that spell memorized.

< 127h/387H 164v/164V Pos: standing >
You sit down and relax.

< 127h/387H 164v/164V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  5 - scalding blast
( 2nd circle)  4 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   12 seconds:  ( 2nd) lesser mending
   25 seconds:  ( 2nd) lesser mending
   38 seconds:  ( 2nd) lesser mending

You can memorize no more spells.
You continue your study.

< 127h/387H 164v/164V Pos: sitting >
You start meditating...

< 127h/387H 164v/164V Pos: sitting >

< 130h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.

< 130h/387H 164v/164V Pos: sitting >

< 132h/387H 164v/164V Pos: sitting >
The taste of blood slowly fades from your body.

< 132h/387H 164v/164V Pos: sitting >

< 134h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.

< 134h/387H 164v/164V Pos: sitting >

< 135h/387H 164v/164V Pos: sitting >

< 135h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
You snap out of your meditative trance, memorization complete.

< 135h/387H 164v/164V Pos: sitting >
You clamber to your feet.

< 135h/387H 164v/164V Pos: standing >

< 137h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small limestone totem
a small pinewood raven totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small wooden mace

< 138h/387H 164v/164V Pos: standing >
You are using:
<worn on head>       a ghastly glass skull
<worn on body>       a suit of smelly animal furs
<worn about body>    a fur cloak
<worn about waist>   a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield>     a patched rubber shield
<worn on hands>      a pair of brown leather gloves
<held>               a small ivory totem
<worn on feet>       a pair of fur boots

< 138h/387H 164v/164V Pos: standing >

< 140h/387H 164v/164V Pos: standing >

< 141h/387H 164v/164V Pos: standing >

< 141h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small limestone totem
a small pinewood raven totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small wooden mace

< 141h/387H 164v/164V Pos: standing >
You start chanting...

< 142h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.

< 157h/387H 164v/164V Pos: standing >
You start chanting...

< 157h/387H 164v/164V Pos: standing >
The sun vanishes behind the southern horizon.

< 157h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.

< 170h/387H 164v/164V Pos: standing >
You start chanting...

< 171h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.

< 185h/387H 164v/164V Pos: standing >
You don't have that spell memorized.

< 185h/387H 164v/164V Pos: standing >

< 187h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small limestone totem
a small pinewood raven totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small wooden mace

< 187h/387H 164v/164V Pos: standing >
You sit down and relax.

< 187h/387H 164v/164V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  5 - scalding blast
( 2nd circle)  4 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   12 seconds:  ( 2nd) lesser mending
   25 seconds:  ( 2nd) lesser mending
   38 seconds:  ( 2nd) lesser mending

You can memorize no more spells.
You continue your study.

< 187h/387H 164v/164V Pos: sitting >
You start meditating...

< 187h/387H 164v/164V Pos: sitting >

		Score information for Islam

Level: 15   Race: Firbolg   Class: Shaman Sex: Male
Hit points: 189(387)  Moves: 164(164)
Coins carried:    0 platinum     0 gold    24 silver    32 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing Meditating
HardCore pts:   +150.04
Frags:   +0.00   Deaths:   0
Enchantments:   Armor
Combat Pulse:   23 Spell Pulse:  1.31 
Leaderboard Points:  150 

Active Spells:
--------------
spirit armor (9 minutes)
rested bonus (116 minutes)


< 189h/387H 164v/164V Pos: sitting >

< 189h/387H 164v/164V Pos: sitting >

< 189h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.

< 190h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.

< 192h/387H 164v/164V Pos: sitting >

< 192h/387H 164v/164V Pos: sitting >

< 194h/387H 164v/164V Pos: sitting >
A half-elf bard snaps into visibility.
You abandon your meditative trance.
Out of nowhere, a half-elf bard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a half-elf bard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.
Your ghastly glass skull was completely destroyed by the massive blow!