<worn on body> a suit of smelly animal furs
<worn about body> a fur cloak
<worn about waist> a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield> a patched rubber shield
<worn on hands> a pair of brown leather gloves
<held> a small ivory totem
<worn on feet> a pair of fur boots
a small pinewood raven totem
a small wooden mace
< 213h/363H 164v/164V Pos: standing >
Pardon?
< 214h/363H 164v/164V Pos: standing >
Yes, but WHAT do you want to say?
< 214h/363H 164v/164V Pos: standing >
A su-monster snorts loudly and shows its teeth as it peers around.
< 214h/363H 164v/164V Pos: standing >
You hold a small ivory totem.
< 215h/363H 164v/164V Pos: standing >
You start chanting...
< 215h/363H 164v/164V Pos: standing >
You complete your spell...
The spirits seem refreshed.
< 215h/363H 164v/164V Pos: standing >
A su-monster snorts loudly and shows its teeth as it peers around.
< 216h/363H 164v/164V Pos: standing >
< 217h/363H 164v/164V Pos: standing >
You are carrying: (7/10)
a small limestone totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small pinewood raven totem
a small wooden mace
< 217h/363H 164v/164V Pos: standing >
You are using:
<worn on head> a ghastly glass skull
<worn on body> a suit of smelly animal furs
<worn about body> a fur cloak
<worn about waist> a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield> a patched rubber shield
<worn on hands> a pair of brown leather gloves
<held> a small ivory totem
<worn on feet> a pair of fur boots
< 217h/363H 164v/164V Pos: standing >
You stop using a small ivory totem.
< 218h/363H 164v/164V Pos: standing >
You hold a small limestone totem.
< 218h/363H 164v/164V Pos: standing >
You are carrying: (7/10)
a small ivory totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small pinewood raven totem
a small wooden mace
< 218h/363H 164v/164V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
The corpse of a su-monster is lying here.
A su-monster stands here.
< 218h/363H 164v/164V Pos: standing >
You have memorized the following spells:
( 3rd circle) 4 - scalding blast
( 2nd circle) 7 - flameburst
( 1st circle) 6 - ice missile
And you are currently memorizing the following spells:
9 seconds: ( 1st) spirit armor
You can memorize no more spells.
< 219h/363H 164v/164V Pos: standing >
A su-monster snorts loudly and shows its teeth as it peers around.
You sit down and relax.
< 219h/363H 164v/164V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 4 - scalding blast
( 2nd circle) 7 - flameburst
( 1st circle) 6 - ice missile
And you are currently memorizing the following spells:
9 seconds: ( 1st) spirit armor
You can memorize no more spells.
You continue your study.
< 219h/363H 164v/164V Pos: sitting >
You start meditating...
< 219h/363H 164v/164V Pos: sitting >
You have finished memorizing spirit armor.
You snap out of your meditative trance, memorization complete.
< 220h/363H 164v/164V Pos: sitting >
You clamber to your feet.
< 220h/363H 164v/164V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
The corpse of a su-monster is lying here.
A su-monster stands here.
< 221h/363H 164v/164V Pos: standing >
A su-monster appears to be Humanoid and is in excellent condition.
He's medium in size.
< 221h/363H 164v/164V Pos: standing >
A su-monster appears to be Humanoid and is in excellent condition.
He's medium in size.
< 221h/363H 164v/164V Pos: standing >
What do you want your epitaph to say?!?
< 222h/363H 164v/164V Pos: standing >
A su-monster leaves west.
< 222h/363H 164v/164V Pos: standing >
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Obvious exits: -N -E
A su-monster stands here.
< 223h/363H 162v/164V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
A su-monster stands here.
< 223h/363H 162v/164V Pos: standing >
You miss a su-monster.
< 223h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: few wounds E: su sta EP: excellent >
A su-monster's decent punch strikes you.
You dodge a su-monster's vicious attack.
< 212h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: few wounds E: su sta EP: excellent >
You start chanting...
< 212h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: few wounds E: su sta EP: excellent >
You complete your spell...
You point at a su-monster.
[Damage: 21 ] Your flameburst collides silently with a su-monster, who screams out in sudden pain.
< 212h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: few wounds E: su sta EP: few scratches >
A su-monster's punch strikes you.
A su-monster's fine punch strikes you.
A su-monster's kick hits you in your side.
You start chanting...
< 176h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: few scratches >
Casting: flameburst *
< 176h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: few scratches >
You complete your spell...
You point at a su-monster.
[Damage: 42 ] Your flameburst collides silently with a su-monster, who screams out in sudden pain.
< 176h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: small wounds >
A su-monster's fine punch strikes you.
< 164h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: small wounds >
You start chanting...
< 164h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: small wounds >
Casting: scalding blast *****
< 164h/363H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: small wounds >
You raise a level!
< 188h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: small wounds >
A su-monster's impressive punch strikes you very hard.
A su-monster's fine punch strikes you.
< 147h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: small wounds >
You complete your spell...
You point at a su-monster.
[Damage: 48 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a su-monster.
< 147h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: few wounds >
You start chanting...
< 147h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: nasty wounds E: su sta EP: few wounds >
The sun hangs low on the southern sky.
A su-monster's fine punch strikes you.
A su-monster's decent punch strikes you.
A su-monster's kick hits you directly in the face.
< 112h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: few wounds >
Casting: scalding blast *****
< 112h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: few wounds >
Casting: scalding blast ****
< 112h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: few wounds >
Casting: scalding blast **
< 112h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: few wounds >
A su-monster's punch strikes you hard.
A su-monster misses you.
< 100h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: few wounds >
You complete your spell...
You point at a su-monster.
[Damage: 44 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a su-monster.
< 100h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: nasty wounds >
You start chanting...
< 100h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: nasty wounds >
Casting: scalding blast ****
< 100h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: nasty wounds >
A su-monster's decent punch strikes you hard.
A su-monster misses you.
< 89h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: nasty wounds >
You complete your spell...
You point at a su-monster.
[Damage: 69 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a su-monster.
< 89h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC:pretty hurt E: su sta EP: pretty hurt >
A su-monster's decent punch strikes you hard.
A su-monster's punch strikes you very hard.
A su-monster's kick hits you directly in the face.
You miss a su-monster.
You start chanting...
< 56h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP: pretty hurt >
Casting: scalding blast *****
< 56h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP: pretty hurt >
A su-monster misses you.
A su-monster's fine punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 43h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP: pretty hurt >
You complete your spell...
You point at a su-monster.
[Damage: 48 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a su-monster.
< 43h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP: awful >
You don't have that spell memorized.
< 43h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP: awful >
< 43h/387H 162v/164V Pos: standing >
< T: Islam TP: sta TC: awful E: su sta EP: awful >
You attempt to flee...
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
Obvious exits: -S -W
You flee northward!
< 43h/387H 138v/164V Pos: standing >
< 43h/387H 140v/164V Pos: standing >
You sit down and relax.
< 43h/387H 141v/164V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 5 - flameburst
( 1st circle) 6 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
12 seconds: ( 2nd) flameburst
25 seconds: ( 2nd) flameburst
41 seconds: ( 3rd) scalding blast
57 seconds: ( 3rd) scalding blast
72 seconds: ( 3rd) scalding blast
88 seconds: ( 3rd) scalding blast
You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.
< 43h/387H 141v/164V Pos: sitting >
You start meditating...
< 43h/387H 142v/164V Pos: sitting >
Um.. what spell are you trying to pray for?
< 44h/387H 155v/164V Pos: sitting >
You are memorizing ice missile, which will take about 9 seconds.
< 44h/387H 155v/164V Pos: sitting >
You are memorizing scalding blast, which will take about 15 seconds.
< 45h/387H 163v/164V Pos: sitting >
< 46h/387H 164v/164V Pos: sitting >
Score information for Islam
Level: 15 Race: Firbolg Class: Shaman Sex: Male
Hit points: 46(387) Moves: 164(164)
Coins carried: 0 platinum 0 gold 24 silver 32 copper
Compression ratio: 80%
Status: Sitting around, resting.
Memorizing Meditating
HardCore pts: +150.04
Frags: +0.00 Deaths: 0
Enchantments: Armor Aware
Combat Pulse: 23 Spell Pulse: 1.31
Leaderboard Points: 150
Active Spells:
--------------
spirit armor (12 minutes)
rested bonus (119 minutes)
< 46h/387H 164v/164V Pos: sitting >
Character attributes for Islam
Level: 15 Race: Firbolg Class: Shaman
Age: 17 yrs / 2 mths Height: 75 inches Weight: 250 lbs Size: huge
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: excellent WIS: excellent
CON: excellent CHA: very good LUCK: very good
Armor Points: -84 Reduces melee damage taken by 8.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: better than average Damroll: awesome
Alignment: neutral
Saving Throws: PAR[below average] FEA[below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Unburdened
< 46h/387H 164v/164V Pos: sitting >
You have finished memorizing flameburst.
< 47h/387H 164v/164V Pos: sitting >
Skill
1h bludgeon 22
2h bludgeon 22
bandage 22
carve 22
climb 22
concentration 22
fishing 22
kick 22
meditate 22
mount 22
quick chant 22
retreat 22
salvage 22
shaman spell knowledge 22
swim 22
< 47h/387H 164v/164V Pos: sitting >
You are already meditating.
< 47h/387H 164v/164V Pos: sitting >
< 48h/387H 164v/164V Pos: sitting >
You have finished memorizing flameburst.
< 48h/387H 164v/164V Pos: sitting >
< 50h/387H 164v/164V Pos: sitting >
You stop meditating.
< 52h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.
< 52h/387H 164v/164V Pos: sitting >
< 56h/387H 164v/164V Pos: sitting >
You start meditating...
< 56h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.
< 56h/387H 164v/164V Pos: sitting >
You stop meditating.
< 59h/387H 164v/164V Pos: sitting >
< 60h/387H 164v/164V Pos: sitting >
You start meditating...
< 60h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.
< 61h/387H 164v/164V Pos: sitting >
< 63h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.
< 65h/387H 164v/164V Pos: sitting >
It rains a bit harder.
< 66h/387H 164v/164V Pos: sitting >
You stop meditating.
< 67h/387H 164v/164V Pos: sitting >
Autosaving...
< 67h/387H 164v/164V Pos: sitting >
Score information for Islam
Level: 15 Race: Firbolg Class: Shaman Sex: Male
Hit points: 67(387) Moves: 164(164)
Coins carried: 0 platinum 0 gold 24 silver 32 copper
Compression ratio: 80%
Status: Sitting around, resting.
Memorizing
HardCore pts: +150.04
Frags: +0.00 Deaths: 0
Enchantments: Armor
Combat Pulse: 23 Spell Pulse: 1.31
Leaderboard Points: 150
Active Spells:
--------------
spirit armor (11 minutes)
rested bonus (118 minutes)
< 67h/387H 164v/164V Pos: sitting >
You have finished memorizing ice missile.
< 67h/387H 164v/164V Pos: sitting >
< 67h/387H 164v/164V Pos: sitting >
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
< 68h/387H 164v/164V Pos: sitting >
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
< 68h/387H 164v/164V Pos: sitting >
< 71h/387H 164v/164V Pos: sitting >
You purge 'flameburst' from your thoughts.
< 71h/387H 164v/164V Pos: sitting >
You purge 'flameburst' from your thoughts.
< 71h/387H 164v/164V Pos: sitting >
You purge 'flameburst' from your thoughts.
< 71h/387H 164v/164V Pos: sitting >
You have finished memorizing scalding blast.
You snap out of your meditative trance, memorization complete.
< 71h/387H 164v/164V Pos: sitting >
You clamber to your feet.
< 71h/387H 164v/164V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)
< 72h/387H 164v/164V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)
< 72h/387H 164v/164V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)
< 72h/387H 164v/164V Pos: standing >
You sit down and relax.
< 72h/387H 164v/164V Pos: sitting >
You are memorizing lesser mending, which will take about 12 seconds.
< 72h/387H 164v/164V Pos: sitting >
You are memorizing lesser mending, which will take about 12 seconds.
< 72h/387H 164v/164V Pos: sitting >
You are memorizing lesser mending, which will take about 12 seconds.
< 72h/387H 164v/164V Pos: sitting >
You can't hold any more spells in your thought.
< 72h/387H 164v/164V Pos: sitting >
You can't hold any more spells in your thought.
< 72h/387H 164v/164V Pos: sitting >
You can't hold any more spells in your thought.
< 72h/387H 164v/164V Pos: sitting >
You can't hold any more spells in your thought.
< 72h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
< 75h/387H 164v/164V Pos: sitting >
The sun starts to set in the south.
< 76h/387H 164v/164V Pos: sitting >
< 77h/387H 164v/164V Pos: sitting >
< 78h/387H 164v/164V Pos: sitting >
You start meditating...
< 78h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
< 79h/387H 164v/164V Pos: sitting >
You stop meditating.
< 79h/387H 164v/164V Pos: sitting >
Score information for Islam
Level: 15 Race: Firbolg Class: Shaman Sex: Male
Hit points: 79(387) Moves: 164(164)
Coins carried: 0 platinum 0 gold 24 silver 32 copper
Compression ratio: 80%
Status: Sitting around, resting.
Memorizing
HardCore pts: +150.04
Frags: +0.00 Deaths: 0
Enchantments: Armor
Combat Pulse: 23 Spell Pulse: 1.31
Leaderboard Points: 150
Active Spells:
--------------
spirit armor (11 minutes)
rested bonus (118 minutes)
< 79h/387H 164v/164V Pos: sitting >
You start meditating...
< 79h/387H 164v/164V Pos: sitting >
Character attributes for Islam
Level: 15 Race: Firbolg Class: Shaman
Age: 17 yrs / 2 mths Height: 75 inches Weight: 250 lbs Size: huge
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: excellent WIS: excellent
CON: excellent CHA: very good LUCK: very good
Armor Points: -84 Reduces melee damage taken by 8.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: better than average Damroll: awesome
Alignment: neutral
Saving Throws: PAR[below average] FEA[below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Unburdened
< 81h/387H 164v/164V Pos: sitting >
< 82h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
You snap out of your meditative trance, memorization complete.
< 82h/387H 164v/164V Pos: sitting >
You clamber to your feet.
< 82h/387H 164v/164V Pos: standing >
< 84h/387H 164v/164V Pos: standing >
< 84h/387H 164v/164V Pos: standing >
Pardon?
< 85h/387H 164v/164V Pos: standing >
You aren't holding the correct totem to cast that spell.
< 86h/387H 164v/164V Pos: standing >
< 86h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small ivory totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small pinewood raven totem
a small wooden mace
< 86h/387H 164v/164V Pos: standing >
You stop using a small limestone totem.
< 86h/387H 164v/164V Pos: standing >
You hold a small pinewood raven totem.
< 87h/387H 164v/164V Pos: standing >
You aren't holding the correct totem to cast that spell.
< 88h/387H 164v/164V Pos: standing >
You stop using a small pinewood raven totem.
< 88h/387H 164v/164V Pos: standing >
You hold a small limestone totem.
< 88h/387H 164v/164V Pos: standing >
< 90h/387H 164v/164V Pos: standing >
< 90h/387H 164v/164V Pos: standing >
You are using:
<worn on head> a ghastly glass skull
<worn on body> a suit of smelly animal furs
<worn about body> a fur cloak
<worn about waist> a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield> a patched rubber shield
<worn on hands> a pair of brown leather gloves
<held> a small limestone totem
<worn on feet> a pair of fur boots
< 90h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small pinewood raven totem
a small ivory totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small wooden mace
< 90h/387H 164v/164V Pos: standing >
You stop using a small limestone totem.
< 91h/387H 164v/164V Pos: standing >
You hold a small ivory totem.
< 91h/387H 164v/164V Pos: standing >
You start chanting...
< 92h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.
< 102h/387H 164v/164V Pos: standing >
You start chanting...
< 102h/387H 164v/164V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You complete your spell...
You feel a bit better.
< 117h/387H 164v/164V Pos: standing >
You start chanting...
< 117h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.
< 126h/387H 164v/164V Pos: standing >
You don't have that spell memorized.
< 127h/387H 164v/164V Pos: standing >
You sit down and relax.
< 127h/387H 164v/164V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 5 - scalding blast
( 2nd circle) 4 - flameburst
( 1st circle) 7 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
12 seconds: ( 2nd) lesser mending
25 seconds: ( 2nd) lesser mending
38 seconds: ( 2nd) lesser mending
You can memorize no more spells.
You continue your study.
< 127h/387H 164v/164V Pos: sitting >
You start meditating...
< 127h/387H 164v/164V Pos: sitting >
< 130h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
< 130h/387H 164v/164V Pos: sitting >
< 132h/387H 164v/164V Pos: sitting >
The taste of blood slowly fades from your body.
< 132h/387H 164v/164V Pos: sitting >
< 134h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
< 134h/387H 164v/164V Pos: sitting >
< 135h/387H 164v/164V Pos: sitting >
< 135h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
You snap out of your meditative trance, memorization complete.
< 135h/387H 164v/164V Pos: sitting >
You clamber to your feet.
< 135h/387H 164v/164V Pos: standing >
< 137h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small limestone totem
a small pinewood raven totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small wooden mace
< 138h/387H 164v/164V Pos: standing >
You are using:
<worn on head> a ghastly glass skull
<worn on body> a suit of smelly animal furs
<worn about body> a fur cloak
<worn about waist> a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield> a patched rubber shield
<worn on hands> a pair of brown leather gloves
<held> a small ivory totem
<worn on feet> a pair of fur boots
< 138h/387H 164v/164V Pos: standing >
< 140h/387H 164v/164V Pos: standing >
< 141h/387H 164v/164V Pos: standing >
< 141h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small limestone totem
a small pinewood raven totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small wooden mace
< 141h/387H 164v/164V Pos: standing >
You start chanting...
< 142h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.
< 157h/387H 164v/164V Pos: standing >
You start chanting...
< 157h/387H 164v/164V Pos: standing >
The sun vanishes behind the southern horizon.
< 157h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.
< 170h/387H 164v/164V Pos: standing >
You start chanting...
< 171h/387H 164v/164V Pos: standing >
You complete your spell...
You feel a bit better.
< 185h/387H 164v/164V Pos: standing >
You don't have that spell memorized.
< 185h/387H 164v/164V Pos: standing >
< 187h/387H 164v/164V Pos: standing >
You are carrying: (7/10)
a small limestone totem
a small pinewood raven totem
a cap of the fool [superior] (glowing)
a large stone warhammer
a glyph covered deerskin hide
a small bag made from rabbit skin
a small wooden mace
< 187h/387H 164v/164V Pos: standing >
You sit down and relax.
< 187h/387H 164v/164V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 5 - scalding blast
( 2nd circle) 4 - flameburst
( 1st circle) 7 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
12 seconds: ( 2nd) lesser mending
25 seconds: ( 2nd) lesser mending
38 seconds: ( 2nd) lesser mending
You can memorize no more spells.
You continue your study.
< 187h/387H 164v/164V Pos: sitting >
You start meditating...
< 187h/387H 164v/164V Pos: sitting >
Score information for Islam
Level: 15 Race: Firbolg Class: Shaman Sex: Male
Hit points: 189(387) Moves: 164(164)
Coins carried: 0 platinum 0 gold 24 silver 32 copper
Compression ratio: 80%
Status: Sitting around, resting.
Memorizing Meditating
HardCore pts: +150.04
Frags: +0.00 Deaths: 0
Enchantments: Armor
Combat Pulse: 23 Spell Pulse: 1.31
Leaderboard Points: 150
Active Spells:
--------------
spirit armor (9 minutes)
rested bonus (116 minutes)
< 189h/387H 164v/164V Pos: sitting >
< 189h/387H 164v/164V Pos: sitting >
< 189h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
< 190h/387H 164v/164V Pos: sitting >
You have finished memorizing lesser mending.
< 192h/387H 164v/164V Pos: sitting >
< 192h/387H 164v/164V Pos: sitting >
< 194h/387H 164v/164V Pos: sitting >
A half-elf bard snaps into visibility.
You abandon your meditative trance.
Out of nowhere, a half-elf bard stabs you in the back.
YIKES! Another hit like that, and you've had it!!
Out of nowhere, a half-elf bard stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.
Your ghastly glass skull was completely destroyed by the massive blow!